Posted December 20, 2020
I was just thinking about how the Dragon Quest games are actually not typical JRPGs. Usually, in JRPGs you play as a predefined protagonist, but in the Dragon Quest games, the protagonist is meant to be a representation of the player. (DQ3 did this the best, with DQ4 also being decent, but IMO DQ5 didn't do it so well, but I digress.) DQ1 is even more atypical, with its open world structure and mechanics like needing to light dungeons and keys being consumable items, which you don't generally see in WRPGs.
Then the Ultima series isn't typical of WRPGs of its era. You have games like Wizardry, Bard's Tale, and Might & Magic, which built off each other, but then you have Ultima, which pretty much did its own thing (at least until other WRPGs started copying some aspects of the game). In fact, I see more early Ultima influence in JRPGs, with the world map and Phantasy Star 1 having first person dungeons just like Ultima 1-5.
Furthermore, we can also look at 2D platformers. Most NES 2D platformers give the player character a weapon and a health meter; Super Mario Bros. does neither.
Of course, no post I'd make on this subject would be complete without mentioning the SaGa series, which is extremely atypical. SaGa 1-3 (though less so for 3) are linear but have unconventional character growth, while the Romancing SaGa games straddle the WRPG/JRPG line.
So, any other examples, preferably for genres I might not be so familiar with?
Then the Ultima series isn't typical of WRPGs of its era. You have games like Wizardry, Bard's Tale, and Might & Magic, which built off each other, but then you have Ultima, which pretty much did its own thing (at least until other WRPGs started copying some aspects of the game). In fact, I see more early Ultima influence in JRPGs, with the world map and Phantasy Star 1 having first person dungeons just like Ultima 1-5.
Furthermore, we can also look at 2D platformers. Most NES 2D platformers give the player character a weapon and a health meter; Super Mario Bros. does neither.
Of course, no post I'd make on this subject would be complete without mentioning the SaGa series, which is extremely atypical. SaGa 1-3 (though less so for 3) are linear but have unconventional character growth, while the Romancing SaGa games straddle the WRPG/JRPG line.
So, any other examples, preferably for genres I might not be so familiar with?