It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
New features, local currency option, new payment methods, store credit, and an updated look for GOG.com!

For almost six years now we strive to bring you not only the best in DRM-Free gaming, but also to give you the greatest experience possible. To that end we're always looking for ways to improve our site and service. Today, we're rolling out a vastly updated version of our store with an improved interface, sleek new look, and lots of handy new features. Let's take a quick tour, shall we?

Video: Welcome to the fresher, better GOG.com!

First of all we are giving you more DRM-free content: movies! We are starting with 20 documentaries about internet and gaming culture but we aim high! You can find more on this in the appropriate newspost, so let's focus on the other features we're rolling out.

We wanted to give you more choice as to how you pay for things on GOG.com. Now it's up to you if you want to pay in US Dollars, or in the currency primarily used in your country, whether it's the Euro, Pounds Sterling, Australian Dollars, or Russian Roubles. That's four new currencies supported by GOG.com for your convenience. Still - the choice is yours, so if you want to stick to US dollars, just switch to it - you find this option at the bottom of each page. To make buying things at GOG.com an even more flexible process, we're introducing some new payment methods: Sofort, Giropay, Webmoney, and Yandex.

All this also means that users for whom the local currency pricing has been enabled will have an option to select one of two different prices for each game in our catalog. Of course, we stand by the simple truth that $1 does not equal 1€, so a game with a $5.99 price tag will cost 4.49 Euro, 3.69 British Pounds, 6.49 Australian Dollars, and 219 Roubles respectively. $9.99 translates to 7.49 Euro, 5.99 Pounds Sterling, 10.89 Australian Dollars, and 359 Roubles. In a perfect world we would apply the same method of pricing to all of the games we offer. However, things are a little bit more complicated, and there are some games in our catalog that follow a different region-based pricing scheme. However, we wouldn't be GOG.com if we didn't find a way to make right by the users who end up paying relatively more for such titles. Here's where the Fair Price Package comes in!

The Fair Price Package applies to all of the titles which we couldn't include in our standard pricing scheme. If you end up paying more for a game than its standard US Dollar price, we'll refund you the difference out of our own pocket. The refunded value will be added to your account in Store Credit in the currency of your purchase. That's right, no more gift codes, you'll be getting Store Credit that you can use to purchase anything on GOG.com or partially pay for an item that's more expensive. More choice, ease of use, and less limitations!

Finally, the GOG.com store has gotten itself a substantial visual revamp. We went for a fresh, mobile-friendly design that should make it even easier to find the games you want, notice the hot promos, and see what's new. The main page, catalog view, product pages, and checkout have been updated and also lay the groundwork for even more overhaul, coming within the next few months together with many of the GOG Galaxy features. We hope you like it!

PS. Unfortunately, we need to drop some titles from our classic catalog. In such cases, we always do our best to give you an advance warning and a last chance to purchase such games - preferably with a considerable discount. Check this news post to find out which titles are being removed from our catalog, when will it happen, and what parting discounts for them do we currently offer.
Post edited August 27, 2014 by G-Doc
avatar
JudasIscariot: There is a currency selector near the bottom of the page, to the right :)
avatar
kpz: yeah, but the site doesn't save your preferred currency. every new session it jumps back to euro, that's annoying.
I believe one of our web devs stated that we are working to address this issue i.e. make it an account-level setting but I don't have the post on hand so take my words with a grain of salt at this time :)
avatar
JudasIscariot: I believe one of our web devs stated that we are working to address this issue i.e. make it an account-level setting but I don't have the post on hand so take my words with a grain of salt at this time :)
avatar
HypersomniacLive: One would think that you don't know how to search for GOG staffers posts only. ;-P
Ehh, I just took a break from Crimsonland to check on the forum :) Anyways, I am heading back to the game :D
avatar
JudasIscariot:
avatar
adambiser: I think a blue text said that the "notifications not showing whether it was a forum reply or message" bug was fixed, but I don't find where that was now.

Using Firefox 31, Win 7x64, the notifications work correctly on pages except forum pages. Forum pages show the number next to "Account" but doesn't tell you what it is in the drop down.
Have any of you affected by this issue and using FF tried to see what it looks like for you on Chrome? I use Chrome at work and Chromium at home and I see all of the notifications where they are supposed to be i.e. messages, forum replies, and updates.

Maybe this is a bug that occurs with Firefox 31 but I am not sure as I am no expert on this topic :)
avatar
McLane: Hello newer, better, fresher GoG. Not!

To be honest I'm not so happy with the new GoG. It was announced that there would be a change in currency, but it was also promised, prices would be calculated fair. To me it seems like everything got more expensive now!

How can I change the currency? Do I have the old $ prices then?
There is a currency selctor on the bottom right of every game card and the main page :)
avatar
Darklord666: I still have no prices on my wishlist. Is it abandoned forever ??? If so, the wishlist makes no sense for me anymore.

Bad move, GOG.
No, it's not abandoned forever. We are working on fixing this but it will take some time so forgive me if I cannot give you an ETA at this time :(
avatar
JudasIscariot: Have any of you affected by this issue and using FF tried to see what it looks like for you on Chrome? I use Chrome at work and Chromium at home and I see all of the notifications where they are supposed to be i.e. messages, forum replies, and updates.

Maybe this is a bug that occurs with Firefox 31 but I am not sure as I am no expert on this topic :)
avatar
drealmer7: But they are trying to use firefox. Your suggestion is as useful as me going to my mechanic and saying "my ford isn't working too well." and he goes "well have you tried a toyoya?" Uhhh, thanks. dick.
I haven't asked them to stop using FF completely :) Just wanted to check if this was a site-wide issue or a browser-related one :)

Also, that issue should be fixed as of yesterday afternoon :)
avatar
Rainmak3r: I'm one of those that didn't like the new layout, but as pointed out this happens with all changes: Facebook changed several times and each time it was like the end of the workd for somebody, so not a big deal, we'll get used to it.

I do *hate* the fact that they've removed the prices from the Wishlist, though. I'd like to be proven wrong (especially since judasiscariot said they're working on it), but my feeling is that this was done on purpose. It's well known that several people make use of the Wishlist to quickly check when prices drop for deals and the like, just as it is known that there are people who *only* buy games when they're on sale. This move seems an awkward way to fight this behaviour.
We did not remove those prices on purpose. We are working on bringing them back ASAP :)
avatar
HypersomniacLive: Checking out games from the birthday celebration promo, I noticed (granted, with a big delay) something that makes me feel quite uncomfortable.

Look at the attached screenshot and pay attention to the wording used in the "DRM-FREE" bit (emphasis mine):

DRM-FREE. No activation or online connection required to play.
avatar
HypersomniacLive: "To play"?!? What about "to install"? Are we to expect games that may require activation or online connection during installation?

I sure hope this is just the result of someone screwing up, in which case I'd appreciate a correction/ rephrasing a.s.a.p.
Otherwise it'd appear that GOG has significantly narrowed down their definition of DRM-free, leaving a lot of room for all sorts of requirements during installation, and that is a very alarming sign for what we may see down the road.

I would very much appreciate it if a blue text commented officially on this matter.
It's purely a wording thing. You could probably argue as well that online connection is actually required to play if a game has a multi-player component and this is what you want to play. Furthermore, the optional Galaxy Client will allow you to install games directly from GOG servers as well as patch them, so you could also argue that online connection is required not just for downloading but also for installation in such case. But it's a technical and wording thing, not any change in how we understand DRM or how our standalone installers work.

avatar
Matruchus: I did wonder about that description also - it seems to me that they might just go the drm-lite way since this is a drm-free store and such explanations are only needed in mixed drm and drm-free stores.
FYI a lot of people who visit GOG - I don't want to say majority but actually it could be the case - don't know what is this DRM = what DRM-free means. Please keep in mind that most people posting here are power-users on the other hand, and for them this explanation is actually needed the least.
Post edited September 15, 2014 by Destro
high rated
avatar
Pheace: Where a lot of people here draw the line is the installation part. If the client is truly optional and the non Galaxy installers stay the same, then it's fine, but if the only way to install is to go through some form of authentication with or without galaxy, then that's DRM, and most people here will see it that way.
As I've said in the previous post, Galaxy Client is optional, and there is "not any change in how our standalone installers work".