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Up to 80% off Shadows: Heretic Kingdoms, Lichdom: Battlemage, Serpent in the Staglands, and more!



There are two kinds of people in the world: those who believe in magic and those who choose to be boring. For magic is the enemy of mundanity, an agent of chaotic entertainment, and an integral part of our Weekly Staff Picks, which bring to the forefront some of the most skilled and celebrated <span class="bold">Masters of the Arcane</span>. So cast your rational precautions aside and let's follow them through that shimmering portal!

Cooldowns and spell memorizing have been the bane of many a spellcaster. But what if you weren't held back by such constraints, free to wield unlimited power, build your own devastating spells, and lay waste to the armies of darkness in first-person magic-blasting? Then you would probably be a mage of unique talent, thrown into Lichdom: Battlemage's brutal playground.

A labyrinthine Ziggurat full of terrible creatures and shiny loot is what stands in the way of your being official declared a wizard. And since you can't skip the trials, why not enjoy the heck out of them? Choose your perks, explore the randomly-created dungeons and magically disintegrate the enemy hordes with a combination of weapons and arcane powers.

Not even demons are impervious to the charms of an addictive action-RPG with loads of clickable loot and destruction. Plus, they have the power to possess legendary heroes and make them do their bidding, adding an extra layer of variety and replayability to this spellbinding journey through the ruins of Shadows: Heretic Kingdoms.



Let your crystal ball guide you through the Weekly Staff Picks we conjured up and p(l)ay your tribute to the powerful and unpredictable <span class="bold">Masters of the Arcane</span>. You will also find them dwelling in The Last Door, Serpent in the Staglands, 99 Levels to Hell, and even more occult places. The promo will last until February 05, 10:59 AM GMT.
Excellent picks once again.

Which reminds me I should give Lichdom Battlemage another try. I need to experiment with the settings some more. Last time I tried I couldn't set it up to run smoothly (I mean 40fps+) and my system is above recommended specs. Any tips?
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RWarehall: Ziggurat matches its best (70% off)
Has the price of Ziggurat been increased during this promo or is it still 70% off ($4.49) for you?

For me Ziggurat is only 67% off ($4.99 instead of $14.99). MaGOG also tells me $4.99 as current price and as best sale "February 1, 2016, 70%". ;)
I see the title and I thought GoG brings Warlock - Master of the Arcane to its catalog.

Oh well, when will it comes?
I like roguelike, so tempted by Ziggurat, Runestone Keeper and 99 Levels to Hell.
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RWarehall: Ziggurat matches its best (70% off)
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eiii: Has the price of Ziggurat been increased during this promo or is it still 70% off ($4.49) for you?

For me Ziggurat is only 67% off ($4.99 instead of $14.99). MaGOG also tells me $4.99 as current price and as best sale "February 1, 2016, 70%". ;)
Isthereanydeal also captured it at $4.49 and now its $4.99. Maybe it was a mistake by GoG, but now it is 67% off
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Niggles: works now

Any opinions on

Ziggurat
Lichdom : battlemage

Telepath Tactics
Runestone Keeper

?

(have the rest already or not interested)
Anyone find it odd Lichdom has such a high price and it gets discounted heavily when it does go on sale?
Only one of those I've played is Runestone Keeper, extensively at that. It's a roguelike of sorts, but with unlocks that make subsequent reattempts slightly easier. Lots of people compare it to a fantasy RPG version of Minesweeper, but I've never played Minesweeper so I can't verify that.

I have a lot of fun with Runestone Keeper, play it daily, and at this discount I especially recommend the game.
Opinions on Serpent in the Staglands? I've kind of heard mixed user reviews on it from Steam, Youtube and elsewhere.
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haydenaurion: Opinions on Serpent in the Staglands? I've kind of heard mixed user reviews on it from Steam, Youtube and elsewhere.
It's very old school. Developers weren't kidding when they said their inspiration are pen & paper RPGs. It's also hard, especially early game. That can be mitigated somewhat by creating several characters at the start, but I get the sense the game is intended to be played with a single PC and recruitable NPCs. But after you gain a level or two, everything becomes manageable. Never easy, though. Combat is RTwP and you'll have to use tactics like kiting and drawing enemies away from their buddies to be successful in combat. Consequently the game has a great sense of power progression and accomplishment. I've never been so happy after finally clearing three bandits from a house and grabbing their gear.

There is no journal. That is to say, the game doesn't take quest notes for you. It's your job to do that yourself in game. Like I said, pen & paper influence with no modern games quality of life additions. Graphics are Darklands inspired, but really have a beauty of their own.

The world is inspired by Transylvania and at moments looks very alien (plants etc.). Writing is superb. Quests don't hold your hand and let you figure them out on your own. Opportunities to role play are everywhere. There are lots of interesting spells and skills, most of which have very unconventional uses.

Overall, if you're not afraid of a game which demands of you to read the manual, pay attention to what NPCs tell you, and aren't afraid of some difficult combat encounters, definitely grab this. You'll get countless hours of interesting writing and exploration.
Post edited February 02, 2016 by revanbh
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haydenaurion: Opinions on Serpent in the Staglands? I've kind of heard mixed user reviews on it from Steam, Youtube and elsewhere.
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revanbh: It's very old school. Developers weren't kidding when they said their inspiration are pen & paper RPGs. It's also hard, especially early game. That can be mitigated somewhat by creating several characters at the start, but I get the sense the game is intended to be played with a single PC and recruitable NPCs. But after you gain a level or two, everything becomes manageable. Never easy, though. Combat is RTwP and you'll have to use tactics like kiting and drawing enemies away from their buddies to be successful in combat. Consequently the game has a great sense of power progression and accomplishment. I've never been so happy after finally clearing three bandits from a house and grabbing their gear.

There is no journal. That is to say, the game doesn't take quest notes for you. It's your job to do that yourself in game. Like I said, pen & paper influence with no modern games quality of life additions. Graphics are Darklands inspired, but really have a beauty of their own.

The world is inspired by Transylvania and at moments looks very alien (plants etc.). Writing is superb. Quests don't hold your hand and let you figure them out on your own. Opportunities to role play are everywhere. There are lots of interesting spells and skills, most of which have very unconventional uses.

Overall, if you're not afraid of a game which demands of you to read the manual, pay attention to what NPCs tell you, and aren't afraid of some difficult combat encounters, definitely grab this. You'll get countless hours of interesting writing and exploration.
Much thanks.

Yeah, i'd heard things like that some skills and spells are unbalanced (some overpowered, some useless), loot from dungeons not that great, NPC conversations not having depth or being that informative in regards to quests, abrupt ending, etc.
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Gnostic: I see the title and I thought GoG brings Warlock - Master of the Arcane to its catalog.

Oh well, when will it comes?
Same here, really hope the sale title is a hint and maybe even both Warlock games make it to GOG this week.
(Paradox is already here, now only the rest of their catalog needs to follow ;) )
Picked up Last Door. Very pleased with it so far.
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DeMignon: The Last Door has great atmosphere. I can recommend it, even though it only contains the first chapters of the whole story...
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tremere110: Hopefully there will be a part 2 collector's edition soon. My understanding is that the final chapter released recently.
Yep, that'd be great. I'd love to see it on GOG.
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RWarehall: Isthereanydeal also captured it at $4.49 and now its $4.99. Maybe it was a mistake by GoG, but now it is 67% off
Then I wait for that discount to come back again. :P
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haydenaurion: Yeah, i'd heard things like that some skills and spells are unbalanced (some overpowered, some useless), loot from dungeons not that great, NPC conversations not having depth or being that informative in regards to quests, abrupt ending, etc.
Can't speak for the ending as I haven't finished the game yet. All I know is that the devs are working on an expansion, which will be free for existing owners of the original game, and it will pick up right where the base game ends. NPCs do offer their opinion about quests and your actions, but don't expect tons of conversations with them ala PS:T, PoE or Bioware games. Quest information can mostly be gained through exploration, books, documents, quest givers etc. Don't expect one person or a single document to tell you all that is needed to finish the quest. It's more about piecing together disparate bits of information and figuring things on your own.

I don't mind somewhat unbalanced skills. It's a single player RPG and it makes sense that we will use healing spells far more often than linguistics, for instance. Not everything has to be equally useful. But that's just me, since I love to role play my characters, not optimize them to dish out insane amounts of damage.

Keep in mind that the game isn't about loot. Monsters in dungeons don't give up great equipment. They mostly leave bits and pieces of themselves, which you can eat to heal your characters. Humans and humanoid enemies leave equipment, armor, supplies, weapons, etc.
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haydenaurion: Yeah, i'd heard things like that some skills and spells are unbalanced (some overpowered, some useless), loot from dungeons not that great, NPC conversations not having depth or being that informative in regards to quests, abrupt ending, etc.
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revanbh: Can't speak for the ending as I haven't finished the game yet. All I know is that the devs are working on an expansion, which will be free for existing owners of the original game, and it will pick up right where the base game ends. NPCs do offer their opinion about quests and your actions, but don't expect tons of conversations with them ala PS:T, PoE or Bioware games. Quest information can mostly be gained through exploration, books, documents, quest givers etc. Don't expect one person or a single document to tell you all that is needed to finish the quest. It's more about piecing together disparate bits of information and figuring things on your own.

I don't mind somewhat unbalanced skills. It's a single player RPG and it makes sense that we will use healing spells far more often than linguistics, for instance. Not everything has to be equally useful. But that's just me, since I love to role play my characters, not optimize them to dish out insane amounts of damage.

Keep in mind that the game isn't about loot. Monsters in dungeons don't give up great equipment. They mostly leave bits and pieces of themselves, which you can eat to heal your characters. Humans and humanoid enemies leave equipment, armor, supplies, weapons, etc.
I guess that makes sense, kind of like how Shadowrun Returns wasn't all about the loot and I didn't mind that. What's your total play time so far?

Didn't know the devs were making an expansion, first i've heard of that.