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Stars are rising, prices are dropping! Up to 80% off Risen 3, Metro: Last Light Redux, Sacred 2, and more!



Falling stars have been associated with supernatural occurrences and have caused many a spiritual pondering since the dawn of time. Do they bring luck? Are they omens of terrible catastrophes? Is God just bored, throwing pebbles at the big ponds we call oceans? It's hard to tell. <span class="bold">Risen Stars</span>, however, have a much simpler connotation: they bring great discounts to all Atari and Deep Silver titles on our catalogue! Catching them before they disappear in the sky may not score you that coveted promotion or a lottery win but we promise it will keep you entertained for a loooong time!

Your soul has been stolen by an evil Shadow Lord and now you must rise and fight to reclaim it. Roam a land ravaged by the Titans, align yourself with one of three factions, collect loot, and wield powerful magic in the vast world of Risen 3.

Caught between warring groups of survivors, the looming presence of extraterrestrial visitors, and the savage mutants, Artyom must scour the metro tunnels of post-apocalyptic Moscow and become his people's Last Light in this chilling survival FPS.

He is Riddickulously cool. He is Riddickulously deadly. He has a Riddickulous plan: to escape Dark Athena unscathed. Not happening. Lucky for us, since that means we can now tag along as he slices, dices, blasts, and sneaks past everyone in his way. A movie-inspired FPS done right? You better believe it.



Need any help counting all the <span class="bold">Risen Stars</span>? There are more than 20 in here and among them Saints Row: The Third, Alone in the Dark, Sacred 2, Rollercoaster Tycoon and many more. Just look how bright they shine! The promo will last until February 23, 7:59 AM GMT.
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Exceed20XX: Yeah, although I still find enjoyment in the newer RE games there's a charm to the original entries that just can't be ignored. The backdrops and fixed camera angles gave a true cinematic horror feel that really gave way to the tension of some locations. When you would walk into an area and hear the sounds of your enemies, though not see them, it made you apprehensive about what your situation would be.
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InfraSuperman: I think the problem with making a game in that style nowadays is that a lot of people would immediately call it "clunky" and deride the mechanics for inconveniencing the player. They paradoxically want horror games to feature the polished, quick and direct combat/shooting mechanics of your average action title, yet also expect them to still be scary with that. However, giving the player a comparatively easy time in fighting enemies often has a very detrimental effect on a game's scariness, since a large part of horror comes from a feeling of powerlessness.

By the way, if you haven't tried it yet, I'd recommend the game "In Cold Blood", which uses the classic Resident Evil style for a spy thriller scenario. Not the most amazing game in the world, but still pretty good.
At this point we would need to rely on the indie scene to do such a deliberately designed game. Since it would have a specific market appeal versus a broad one an indie dev would be able to do so with less consequence arguably.

I've never heard of that game, I'll be eyeing it in the future. With my current luck, it'll be on sale soon enough. Thanks!