Because of the offline installers sizes, depending on game, I've always tried to extract them using InnoExtract, play them, then 7z'p with maximum compression the game folder.
On some games, this works nicely.
On others, though, which require further steps that occur during installation, not so much.
The ones that this process works, because I've actually played them before backing them up, "there's no risk of offline installers corruption", as I've created my own offline installers.
Thing is, not everyone has the patience to do this.
That's why installers being divided by 4gb chunks still a thing too, which is a nice solution for this problem.
Albeit I'd prefer them to be 2gb chunks, if the argument were to help people with low internet speeds.
What we actually need, urgently, is Galaxy <> Offline Installers parity, above all else.
It's simply absurd that, if I don't want to use Galaxy, I must use alternative ways to download updated versions of games that are only available through Galaxy.
One idea I came up with the other day and shared
here could solve those problems... well.. I guess.