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idbeholdME: Yep. 8 years of being paid and absolutely nothing to show for it. No business can be viable with such a model and it's honestly a wonder it didn't happen sooner. It's just trimming the fat at that point.
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NoClass77: WB Films shelved the completed $90 million Bat Girl film to get a tax write off. I wonder if something like that's going on here.
https://berkeleyhighjacket.com/2024/entertainment/warner-bros-guts-movies-for-tax-write-offs-harms-industry
According to these two articles, its a bit of both.

After Shadow of War, Monolith wanted to make a brand new IP with a revamped nemesis system. They didnt want to make a new LotR game and thought they earned enough trust to do so. However, the head of WB Games was not interested in a new IP. Monolith was working on this new IP until 2021 but was shut down with WB Games cancelling the project which resulted in Monolith's entire leadership leaving to form Cliffhanger Games under EA.
https://www.tweaktown.com/news/103578/full-backstory-revealed-on-why-wb-games-axed-monolith-productions/index.html

Current Monolith was then tasked with making a Wonder Woman game despite having a studio with no leadership. Monolith also needed to restart development on Wonder Woman since their first iteration where Wonder Woman can become allies with enemies through the nemesis system didnt work. However, by this time, WB Games had alot of flops like Suicide Squad (-$200M), Multiversus and Quidditch Champions (-$100M). A new head came to WB Games and started cutting studios to minimize losses and reframe their strategy to again focus on their notable franchises. Monolith wasnt producing so they were cut as a result.

Good news from this is Rocksteady is likely going to be strongly encouraged to make another Batman game but single player.
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HunchBluntley: As far as I understand, it can only become active if you already have something else installed that has working SecuROM, or install such a thing later. "Dormant" would probably be a better word to describe it, in this case.
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AB2012: To better clarify this, the base game FEAR had the SecuROM removed properly. The two expansions (Extraction Point & Perseus Mandate) only had SecuROM partially removed. The disc check was removed in all of them but the SecuROM in the expansions is still partly running and will block the game from running if it detects a "debugger" program running. Eg, if you try and start the expansions with Process Monitor running, then SecuROM will throw up a DRM error. The link in the error message mentions "Virtual drives" (ie, it's still trying to detect the difference between genuine CD-ROM's vs mounted ISO's of ripped games appearing to be virtual CD-ROM drives and assumes all "debuggers" are the latter) is obviously related to the disc check DRM function.

It's neither "dormant" (files included but unused) nor fully active, but some awkward thing in between. Reading between the lines, it's one of those games where GOG obviously couldn't get a clean DRM-Free source directly from the dev / pubs, but rather had to crack it themselves, did that fine for the base game, but the only NoCD's they could find for the expansions weren't very good ones.
Thanks for the clarification.
Why Monolith Mattered - Game Maker's Toolkit
Well, there goes my hopes of a Shogo remake. Seriously, that game needs a full remake, Nightdivin' it won't be enough.


Other than that, I enjoyed most of their games that I played over the years, so it's a terrible loss. They were really good.
Post edited March 01, 2025 by Falci