Breja: That's a thing a beauty. That moment the whiskey glass cracks a little? Poetry. The music? Unforgettable. The whole thing just oozes style, while at the same time teasing a game of great substance, and with unique identity. The Cyberpunk trailers? They feel generic as hell and the most memorable thing about them is a famous actor showing up.
teceem: A trailer is like a commercial. Do you form an opinion on (any) product based on the quality of its commercial? Just a question... many people do.
MysterD: Doesn't matter to me, if it's in 1st person, 3rd person, or (my favorite) the player can toggle the camera on-the-fly between the two camera view (think Thief: Deadly Shadows).
teceem: I was trying to say something about the concept of "immersion" (you mentioned immersive sim"), not about your favorite gameplay. If you can see a meaningful protagonist while playing, isn't that more "immersive"?
"Immersive sim" is the commonly-used term for a genre-bender done in the style of games from Looking Glass, Ion Storm, and Arkane games - i.e. System Shock series; Arx Fatalis; Dishonored series; Thief series; and Deus Ex series.
"Immersive sim" is a lot easier to say than that games are often a mixture and hybrids of a bunch of these genres: RPG/action/adventure/shooter/stealth game.
And often, "immersive sims" are games that have a ton of lore, world-building, and stuff of that sort to be found within them.
For be, becoming a character - whether it's supposed to be "me" b/c it's purposely blank-slated that way as if I was tossed into this world or some other pre-set character with no real change to them, or a character where I can actually choose their background,traits,make decisions in game to shape the character - doesn't matter entirely to me.
Also, same goes for camera/viewpoint - I don't care if it's in first-person or third-person. Honestly, I'd rather games allow the player to switch on the fly like some of the Hitman games and Thief: Deadly Shadows - let the player decide. But, we do know it's extra work for them to also animate both viewpoints - so, it's up to the dev's.
If it's first-person, them whether I'm supposed to be myself or a set character like Corvo, they are thrusting me into the role of this character. I'm now THAT character - whether there's branching decisions to make or not. It might feel more real and personal to me if it's in 1st person, as I can see the game as if in real life, how I see stuff as myself in 1st person; through my own eyes.
Same goes if the camera is right behind me - I have the gamepad and/or KB-mouse, I am controlling this character with their movement and motions directly. Even if there is or isn't branching decisions or not on how quests/missions/game-ending/character/or whatever turns out.
I dunno, but I've been immersed numerous times - whether it in first person or third. Vampire: Bloodlines, Deus Ex series, Witcher series, Dragon Age: Origins, Arcanum, etc etc - they all have immersed me, the player, in numerous different ways. Whether it's camera-view, storytelling, the game-world itself, graphics quality, a particular setting, decision-making/branching choices, lore in the game-world, and/or whatever.