It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I am sorry to create another thread for this, but the old thread is lock into the 2014 archive and I cannot post any update for it.

I am sorry, I only have bad news.

The Kickstarter project will be delay for more then one year (October 2016), and the single player content even more and don't even have a tentative date.

While delays are normal, what is the even worst news is that the developers are shifting the focus to Online and PVP and the whole year of delay is spend doing that.

The devs claimed that Online PVP is planned from the start while the campaign pitch nothing of the sort, the closest thing is the 1.7 million stretch goal of CO=OP play which was missed by more then 1 million dollors.

The devs claimed that PVP will provide valuable information in the development of PVE

I am aware Banner Saga had claim the same thing, but it is more like the devs of Banner Sage purpose is to create another FTP game along side with the original game

And there are tons of games out there that does not need PVP to have a good PVE, which make the one whole year of time and resource spend on PVP worth it questionable.

In the devs own words

~~~~~~~~~~~~~~~~
Phase Four Post October 2016: While the online PvP beta testing is going on, the scenarios for the first two episodes will be blocked out and built, and the scripting will be adjusted as the A.I. is balanced from the beta feedback. When these episodes, along with character creation and item collection are polished, the first two episode campaigns will be released.
~~~~~~~~~~~~~~~~

So it is reasonable to expect little programming work for the single player content will be build before October 2016. As there are no tentative date regarding the single player content
Even though this is the first I've heard of this game, I am super pumped for it now! FF tactics is one of my favorite games so this is right up my alley!
So your making a spiritual sequel to Final Fantasy Tactics, you think immediately to include multiplayer and player vs player...

Wtf is wrong with you people. Seriously.
pfff, multiplayer. Few things kill my interest faster than that word.
avatar
P1na: pfff, multiplayer. Few things kill my interest faster than that word.
This. It's very likely this will cause the classes to be 'balanced' for the PVP gameplay, which tends to make them boring.
Bad form, Peter. Bad form.
To be fair, they did say they were doing multiplayer in the Kickstarter pitch video.

PvP Clarification - September 22nd, 2015

Hey all, Joel here, and thank you for the support and understanding following the most recent update concerning the delay to the game. Though unfortunately common in this industry, delays are still none the less difficult to convey and not the ideal development situation any developer wishes to be in. What is most important though, and this goes to all KS backers, is delivering a final game at the highest quality, that is fun and compelling to play. And that is what we intend to do.

An article was run today that I believed was going to aid in clarifying the PvP aspect of our development approach, but unfortunately it set out to do the opposite. So if I may, I'm going to re-address the facts again concerning what we are doing with the PvP mode of Unsung Story, and how the single player narrative game is unchanged by this. First, here is the quote I gave for the article:

"The PvP focus is not a sudden switch, but more importantly to the backers, it does not impact the single player campaign mode as far as content and depth. We have been focusing on developing the game play, as you can imagine, as nothing else matters if the game is not fun to play and challenging as a tactical experience. The best way to ensure that the campaigns have balanced scenarios with good A.I. is to gather play testing data from online players in head to head matches, and then polish the game with that feedback. We have utilized this method in our board game development, and it works very well. Not all players will participate, but many will choose to play online, and therefore will provide us with data of what works and what needs modifying. This does not change the single player game in anyway, but adds to its depth and polish. All of the campaign scenarios and story that were a part of the original game idea and KS are all there, and will be released. Again, this first phase merely allows us to have a method to help tune the game."

To ensure there is clarity on this development plan as opposed to sensationalism, the facts concerning the modes for the game are as follows:

1. The single player narrative game as outlined in the KS is intact, in every way. The world story is complete, and narrative for five episodes, including scenarios, is also complete. This entire single player experience will be rolled out to all backers. Meaning, nothing has changed to the single player game that you backed due to a PvP mode.

2. The game has not been turned into a PvP experience, and PvP is not required to play the single player game. Again, players may play the single player game without ever having to play the PvP mode.

3. PvP is an additional mode of game play that complements the single player game. PvP mode will also be made available for all backers, and players will be able to skirmish against the A.I. in this mode.

4. Releasing a PvP mode first is an iterative step in development only, and will allow us to play test the game before we release a single player mode that needs to have a balanced, competitive A.I. We did not invent this development approach, as it has been used by other developers to great affect in game balancing. As stated in my quote above, it is a tuning, balancing step for us.

5. Players who wish to join in the online PvP balancing portion may do, and those who do not can begin playing when the single player is balanced for release.

6. The rich narrative driven single player game will be released with a strong A.I. that provides maximum replay value, via the data tuning that we will get from the PvP mode release.

Those are the facts, and I understand they might run counter to what is being said, but the best we can do at this point is provide the actual facts to you, the backers, and get back to the development plan we are on, making the best game possible. The game that you pledged for is being made, nothing has changed that, and we will fulfill the game and rewards that you backed for, which is a great tactics RPG with a strong narrative game.

In our update next month, we will have some in-game video to show you as well as our UI progress. Thank you all for your support and understanding, and we're looking forward to sharing the update next month.

Joel
Post edited September 25, 2015 by Barry_Woodward
avatar
Barry_Woodward: To be fair, they did say they were doing multiplayer in the Kickstarter pitch video.

PvP Clarification - September 22nd, 2015

Hey all, Joel here, and thank you for the support and understanding following the most recent update concerning the delay to the game. Though unfortunately common in this industry, delays are still none the less difficult to convey and not the ideal development situation any developer wishes to be in. What is most important though, and this goes to all KS backers, is delivering a final game at the highest quality, that is fun and compelling to play. And that is what we intend to do.

An article was run today that I believed was going to aid in clarifying the PvP aspect of our development approach, but unfortunately it set out to do the opposite. So if I may, I'm going to re-address the facts again concerning what we are doing with the PvP mode of Unsung Story, and how the single player narrative game is unchanged by this. First, here is the quote I gave for the article:

"The PvP focus is not a sudden switch, but more importantly to the backers, it does not impact the single player campaign mode as far as content and depth. We have been focusing on developing the game play, as you can imagine, as nothing else matters if the game is not fun to play and challenging as a tactical experience. The best way to ensure that the campaigns have balanced scenarios with good A.I. is to gather play testing data from online players in head to head matches, and then polish the game with that feedback. We have utilized this method in our board game development, and it works very well. Not all players will participate, but many will choose to play online, and therefore will provide us with data of what works and what needs modifying. This does not change the single player game in anyway, but adds to its depth and polish. All of the campaign scenarios and story that were a part of the original game idea and KS are all there, and will be released. Again, this first phase merely allows us to have a method to help tune the game."

To ensure there is clarity on this development plan as opposed to sensationalism, the facts concerning the modes for the game are as follows:

1. The single player narrative game as outlined in the KS is intact, in every way. The world story is complete, and narrative for five episodes, including scenarios, is also complete. This entire single player experience will be rolled out to all backers. Meaning, nothing has changed to the single player game that you backed due to a PvP mode.

2. The game has not been turned into a PvP experience, and PvP is not required to play the single player game. Again, players may play the single player game without ever having to play the PvP mode.

3. PvP is an additional mode of game play that complements the single player game. PvP mode will also be made available for all backers, and players will be able to skirmish against the A.I. in this mode.

4. Releasing a PvP mode first is an iterative step in development only, and will allow us to play test the game before we release a single player mode that needs to have a balanced, competitive A.I. We did not invent this development approach, as it has been used by other developers to great affect in game balancing. As stated in my quote above, it is a tuning, balancing step for us.

5. Players who wish to join in the online PvP balancing portion may do, and those who do not can begin playing when the single player is balanced for release.

6. The rich narrative driven single player game will be released with a strong A.I. that provides maximum replay value, via the data tuning that we will get from the PvP mode release.

Those are the facts, and I understand they might run counter to what is being said, but the best we can do at this point is provide the actual facts to you, the backers, and get back to the development plan we are on, making the best game possible. The game that you pledged for is being made, nothing has changed that, and we will fulfill the game and rewards that you backed for, which is a great tactics RPG with a strong narrative game.

In our update next month, we will have some in-game video to show you as well as our UI progress. Thank you all for your support and understanding, and we're looking forward to sharing the update next month.

Joel
You are right, in the video they did say that they want to do multi player in the game, I really want to believe in them as I had sunk $200 in it.

I find that they had revised their stretch goal to $0.75 M instead of 1.7M. in their an update but failed to update that in the main campaign.

I will patiently wait for a few more months to see how they progress.

But PVP...... Ewwweh
Post edited September 25, 2015 by Gnostic