Posted June 26, 2020
Unfortunately this is a political topic. The problem is a socially created one.
The "blank slate" argument of socialists is just as fallacious as the belief that of genetic fatalism.
Breja: […] Removing racial bonuses is just plain idiotic though - the whole point of an RPG is to have varied characters and a dynamic team of differing individuals. If there are to be no differences between dwarves and orcs etc. anymore, what's the point of even including races at all? Let's just all play as amorphous, inoffensive blobs of indeterminate color and gender. Fun! It was always coming, though.
The first step was to remove random variety (see the character creation process of AD&D3) and enforce a uniform rule whereby each exceptional trait would require a penalty to other traits, so adding a point to an ability to raise it above 14 costs at least twice that required to increase the same stat to reach 14. As a bonus, this makes it much easier to balance the game.
Matewis: I'm surprised it took this long. Can't remember when exactly, but a couple of years ago I started wondering how long it would take for this "anyone can be anything"-madness to reach the evil races in staple fantasy.
I wonder how subsequent LotR productions are going to fare in this new developing culture.
Chaos factions in Warhammer next? Tolkien is a fight waiting to happen.
Tolkien wrote specifically of the various OBSERVABLE differences between the classes (and of humans, too). Those who had more elven blood were better (cleverer, longer lived, more adroit) than those with less. And, apart from the Uruk-hai, there is no reference to any half-orcs in LotR. (Goblins are different to orcs, but it is never specified how.)
But, Tolkien also used the fallen ranger to demonstrate corruption can twist even elvish traits. (The Second Age began after Sauron was defeated with his cohort of elvish believers.)
Matewis: So no arguments there. Truthfully I was and am more concerned for the Tolkien and Warhammer universes, where the evil races are afaik(?) pretty irredeemably evil and/or monotone in other ways - like all-male astartes which bothers some people.
andysheets1975: Tolkien himself seemingly never settled on what exactly the orcs were supposed to be. As a Catholic, the idea of anyone being irredeemable didn't fit with his beliefs and he seems to have been leaning more toward the idea of the orcs falling into a sort of intellectual laziness that made them easily manipulated by demagogues like Sauron and Saruman. Presumably most of the smarter, more level-headed orcs either got massacred, enslaved, or figured out how to be inconspicuous to not arouse suspicion. If you read the source material, Tolkien is very specific about the story related in the novels, which were the written retelling of an epic battle through the recollections of the survivors. This means any nuance (regarding the actual motives and characters of the vanquished, for instance) are hidden, lost in the fog of war.
This also means he was quite right to absolutely categorize the horde of orcs as evil, since that was the fact. (Orcs were named for the Classical Roman underworld figure, Orcus, who devoured corpses. There is evidence of this heritage in the blood-derived restorative given to Meriadoc when they have been captured.)
Matewis: […] I only wonder because: I don't have enough of an encyclopedic knowledge of fantasy themes, but it seems that a lot of (tangible) evil is just corrupted good in media. […] It's almost as if it strains belief to have something that is both tangible (eg human-like) and completely evil by nature. […] This is the current Freudian impulse to explain evil as a reaction to some earlier evil. Whilst this is undeniably true, it completely avoids the equally true, deliberate sociopathy. Sure, some might (disingenuously) ascribe higher ideals to their behaviour: removing the weak and thinning the herd, etc. This is the dark side of eugenics. There is a positive side of eugenics (all socialists are guilty of this, because they desire to change the individual, only to make them "better".)
The "blank slate" argument of socialists is just as fallacious as the belief that of genetic fatalism.

The first step was to remove random variety (see the character creation process of AD&D3) and enforce a uniform rule whereby each exceptional trait would require a penalty to other traits, so adding a point to an ability to raise it above 14 costs at least twice that required to increase the same stat to reach 14. As a bonus, this makes it much easier to balance the game.

I wonder how subsequent LotR productions are going to fare in this new developing culture.
Chaos factions in Warhammer next?
Tolkien wrote specifically of the various OBSERVABLE differences between the classes (and of humans, too). Those who had more elven blood were better (cleverer, longer lived, more adroit) than those with less. And, apart from the Uruk-hai, there is no reference to any half-orcs in LotR. (Goblins are different to orcs, but it is never specified how.)
But, Tolkien also used the fallen ranger to demonstrate corruption can twist even elvish traits. (The Second Age began after Sauron was defeated with his cohort of elvish believers.)


This also means he was quite right to absolutely categorize the horde of orcs as evil, since that was the fact. (Orcs were named for the Classical Roman underworld figure, Orcus, who devoured corpses. There is evidence of this heritage in the blood-derived restorative given to Meriadoc when they have been captured.)
