Gersen: Which races from the real world are "degraded" by ... ?
Yes there are the Vistani (which are a humans variant by the way and not a different "race" like Orcs & co) but I already answered about that previously, agreeing that when copying too closely an existing current culture special care/respect was needed.
You just answered your own question. And in addition, agreed that DnD creators didn't have 'special care or respect' when depicting the Vistani and basing them off of a real world people, with degrading stereotypes.
Again, "Your whole argument can be countered by the fact that the creators already admitted to basing one of their people and characters off of a minority in the real world and used stereotypes (degrading ones against the Romani people) to depict them. But you keep pretending it's all fantasy and innocent, and in no way relates to the real world. Despite what the creators themselves are saying."
And you seem still caught up on the side tangent discussion of species vs races vs subspecies...
Let's try again:
Gersen: And most of this thread was discussing about Orcs and Drow not them. You were the one insisting on trying to uses real world science to justify that it wasn't really species but races and that therefore it was similar to "real world races" (if such a thing even exists), I just pointed how pointless it was to try to do something like that with fictions that was most often than not were written without any cares for scientific accuracy.
You must have missed a bunch of it then. But the jist of it is that "The biological definition of a species vs race or subspecies from the real world, and if its at all applicable in the fantasy world, is just one of many points in a discussion regarding whether there should be major generalising and stereotypical differences between minor variations in 'species/subspecies/races'. That was the whole point of my argument, that you cannot assume Orcs are in vast majority all dumber than Humans etc. It shows how stereotypes are propagated, and how the 'easy' road was taken to depict those characters. Far more complexity could be added by the player controlling to some degree those initial attributes and traits and skills advantages and disadvantages. So forget about conflating real world racism with fantasy story-telling racism for a minute (we'll come to that again with Romani depiction) - and talk about how these fantasy races are stereotyped and pigeonholed into certain classes and proficiencies to be effective, and how adding complexity would make the whole premise more interesting."
I feel like I'm not making myself clear. And that's ok. Repetition makes a master. Or however that particular saying went.
So if you managed to read some of that (again), you'll notice how I say and have said multiple times now that the whole species vs race vs subspecies discussion is completely irrelevant and a side diversion to my point. It doesn't actually matter whether or not you think Orcs vs Humans have minor differences or have great differences, both I suppose could be argued though my money is clearly on minor differences.
Regardless, the main issue and my main point is to not generalise and stereotype these races based on 'inherited' traits and genetics. From my previous reply to someone else:"You mention dogs as an argument to how races within species can vary immensely, compared to humans. Dogs are actually an extreme example of course - scientists are still unsure why there is so much variation between different breeds, where does that capacity come from.
This ties directly into my point though. There *should* be great variability within a species or race, like Orcs. There should be the ability to account for scrawny frail Orcs who chose to focus on magic from an early age, or the lean mean dextreous lockpicker Orc. Because, as you say, there is great variability within the species/race. We can't just say all Orcs are born with +2 to Might and call it a day, that's too generalising and often wrong."
Gersen: And again in a fictional settings, especially in fantasy, it doesn't matter at all how similar or different said races are to humans, or whenever it is possible or not to interbreed with them, if the author say they are different from humans then they are different from humans, if it is said they are stronger / smarter / dumber / lighter / etc... than humans then that's how it is, it's not a stereotype, racism or whatever.
And if the race/people are more prone to crime, low intelligence and evil disposition, so be it, right? Their relation to real world people is just unfortunate, right? Who cares about the Romani? (Obviously ignoring the whole species vs race points again...)
Gersen: I was just pointing that no, IMHO, it wouldn't necessarily automatically make the premise any more interesting to get rid of races specificities, you can have interesting characters with them and boring ones without them.
It's a pretty far cry to have dragon wings (which isn't even relevant for playable characters) and the ability to fly, and getting a slight Might bonus as a Human, which is largely what is being discussed. Hyperbolic analogies aside, you would have the possibility to add depth to the character creation process by making the origin story more complex. I get it, you want all orcs to get big sticks and go brrrr, it's easy and convenient to pigeonhole them and assess their character before learning anything about them. But that's clearly less complex that what they are proposing now.
In summary to clarify, to me there are these points of discussion:
1. The depiction of races (including the RL social term here, though this would be more accurately people originating from a specific region with a distinct culture) with crude and degrading stereotypes based off of the real world. The depiction of the Vistani people drawn degradingly from Romani stereotypes is the example here, that caused this whole mess to begin with.
2. The new proposed changes (as a result of the above) to allow more complex origins and starting conditions, and the reasons for those changes. These being wanting to move away from pigeonholing characters into cookie-cutter caricatures, and wanting to add an additional layer of depth during the character creation process.
sidepoint not deserving a number: The similarity of the playable humanoid races to each other.