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amok: Ah yes, with titles like Grow Up / Grow Home, Champions of Anteria, Steep, Star Trek: Bridge Crew, Atomega, South Park I and II, Ode, Transference, Child of Light and Valiant Hearts among others - there is not a single original game from UBI (and I am only mentiongin PC games now....)
A literal handful of Indie games over a decade vs the sheer size of the AAA industry is not that impressive at all. Certainly not compared to the pre-publisher centralization era when we had mid-sized publishers like Eidos Interactive who alone were pumping out fresh new IP like Tomb Raider, Thief, Deus Ex, Hitman, etc, in just 1996-2000 alone (literally one "big" completely new fresh highly successful AAA franchise every year in addition to the 76x mostly non-sequels published over same period including Commandos, Project IGI, Daikatana, Praetorians), and that with a company valuation less than 1/30th of the size. If anything it actually highlights how utterly creativity-devoid modern AAA publishers really are outside of a handful of "token" titles vs the sheer amount of money involved.
Post edited May 11, 2021 by AB2012
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thraxman: Aside from a change of name its a bit early to make any guess as to what their long term plan is. Also does anyone even install Uplay for anything other then Far Cry, Assassins Creed & Tom Clancy games?
Valiant Hearts.

Is quite worth it.
Post edited May 11, 2021 by DubConqueror
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bluethief: This is a bit ironic coming from a company that these last few years has been all but original.

Everything Ubisoft does is 99% open world, microtransactios filled. The same franchises over and over again (AC, Ghost Recon, Far Cry, Watch Dogs).
[...]
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amok: Ah yes, with titles like Grow Up / Grow Home, Champions of Anteria, Steep, Star Trek: Bridge Crew, Atomega, South Park I and II, Ode, Transference, Child of Light and Valiant Hearts among others - there is not a single original game from UBI (and I am only mentiongin PC games now....)

Granted, yes, they do churn out Assasin Creed, Far Cry and Tom Clancy games in such a.... rapid?.... speed, but I do not know any other large software house that are also producing so many experimental games

(edit - by the way Warch Dogs 3 is abolutely brilliant, and a departure from Watch Dogs 1 and 2 by a lot, there is experimentaion within the series as well)
Is WD3 good then? I have played 1 and it was pretty good (add in some mods too!), but 2 just seemed very lame lefty propaganda, no shooting anyone, all hipstery peace and love man. Really could not get into it at all. Even riding over golden gate on a hog didn’t save it.
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MysterD: What's your thoughts?
Looks to me as though Ubisoft is intending to start becoming a reseller of other publishers'
games, like how GOG has become a reseller of EGS' DRM'ed games.
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thraxman: does anyone even install Uplay for anything other then Far Cry, Assassins Creed & Tom Clancy games?
Yup, sure do, there is also Child of Light, which is a very good game, a lot better than all of the modern FC or AC or TC games are.
Post edited May 11, 2021 by Ancient-Red-Dragon
Rather than changing "Games" to "Originals", they should've gotten rid of the Ubi moniker. That's the one that's a dead giveaway that what you're about to play is going to be pure unadulterated shit and the antithesis of fun.

Of all the AAA-flophouses, Ubi might well be the worst. Other companies may be just as bad or worse in terms of business practices, but they'll at least pretend to make enjoyable games every once in a while.
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amok: Ah yes, with titles like Grow Up / Grow Home, Champions of Anteria, Steep, Star Trek: Bridge Crew, Atomega, South Park I and II, Ode, Transference, Child of Light and Valiant Hearts among others - there is not a single original game from UBI (and I am only mentiongin PC games now....)
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AB2012: A literal handful of Indie games over a decade vs the sheer size of the AAA industry is not that impressive at all. Certainly not compared to the pre-publisher centralization era when we had mid-sized publishers like Eidos Interactive who alone were pumping out fresh new IP like Tomb Raider, Thief, Deus Ex, Hitman, etc, in just 1996-2000 alone (literally one "big" completely new fresh highly successful AAA franchise every year in addition to the 76x mostly non-sequels published over same period including Commandos, Project IGI, Daikatana, Praetorians), and that with a company valuation less than 1/30th of the size. If anything it actually highlights how utterly creativity-devoid modern AAA publishers really are outside of a handful of "token" titles vs the sheer amount of money involved.
umm..... the question was "these last few years"? i don't mind if you want to shift the goal post into a completly differnt playing field, but it was not me that posed the original statment here.....

and when you say "indie games" - how many "indie games" have the other big gaming houses like EA or Blizzard / Activition, or Rockstar, or Valve etc made in the last 5-10 years? All the games I mentiond was made by different UBI studios, by the way, so I am not sure what makes them indie?

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amok: Ah yes, with titles like Grow Up / Grow Home, Champions of Anteria, Steep, Star Trek: Bridge Crew, Atomega, South Park I and II, Ode, Transference, Child of Light and Valiant Hearts among others - there is not a single original game from UBI (and I am only mentiongin PC games now....)

Granted, yes, they do churn out Assasin Creed, Far Cry and Tom Clancy games in such a.... rapid?.... speed, but I do not know any other large software house that are also producing so many experimental games

(edit - by the way Warch Dogs 3 is abolutely brilliant, and a departure from Watch Dogs 1 and 2 by a lot, there is experimentaion within the series as well)
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nightcraw1er.488: Is WD3 good then? I have played 1 and it was pretty good (add in some mods too!), but 2 just seemed very lame lefty propaganda, no shooting anyone, all hipstery peace and love man. Really could not get into it at all. Even riding over golden gate on a hog didn’t save it.
yes. first of all it is set in London, and it is a very good representation :).

The main difference is that ther is no central character (the games is called Legion for a reason). What it does is that when you load up the game for the first time, it generats the popluation of London (random for each new playtrhough), where every single person has a job, a set of skills and relationships with other characters. You are given a first character, then you need to recruite other people, and you swap between your recruits depending on the mission, to selct the one you think is most suitable. Depending on your difficulty level, the people you have can die, get arrested, sent to hospital etc. It is a very good dynamic, as you play you will get some favirote characters, and while they are your best, you will heitate sending them out on the most difficult missions as you may lose them. The missions themselves are fine, lots of hacking / stealth / panic shooting. The writing is good, and as being English, the commentary is very funny. Bagley. is a side character that actually made me laugh several times, which is very rare in a computer game. I liked it a lot .
Post edited May 11, 2021 by amok
Even leaving aside the very bad games, remember that other than patent literal "mind tricks" to exploit gambling addictions via microtransactions, Ubisoft fed a climate of internal terror and hid abusers (all of them in the top ranks of the amdinistration) for years. They don't deserve to stay on business, they're more like a crime ring than a business.
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AB2012: A literal handful of Indie games over a decade vs the sheer size of the AAA industry is not that impressive at all. Certainly not compared to the pre-publisher centralization era when we had mid-sized publishers like Eidos Interactive who alone were pumping out fresh new IP like Tomb Raider, Thief, Deus Ex, Hitman, etc, in just 1996-2000 alone (literally one "big" completely new fresh highly successful AAA franchise every year in addition to the 76x mostly non-sequels published over same period including Commandos, Project IGI, Daikatana, Praetorians), and that with a company valuation less than 1/30th of the size. If anything it actually highlights how utterly creativity-devoid modern AAA publishers really are outside of a handful of "token" titles vs the sheer amount of money involved.
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amok: umm..... the question was "these last few years"? i don't mind if you want to shift the goal post into a completly differnt playing field, but it was not me that posed the original statment here.....

and when you say "indie games" - how many "indie games" have the other big gaming houses like EA or Blizzard / Activition, or Rockstar, or Valve etc made in the last 5-10 years? All the games I mentiond was made by different UBI studios, by the way, so I am not sure what makes them indie?

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nightcraw1er.488: Is WD3 good then? I have played 1 and it was pretty good (add in some mods too!), but 2 just seemed very lame lefty propaganda, no shooting anyone, all hipstery peace and love man. Really could not get into it at all. Even riding over golden gate on a hog didn’t save it.
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amok: yes. first of all it is set in London, and it is a very good representation :).

The main difference is that ther is no central character (the games is called Legion for a reason). What it does is that when you load up the game for the first time, it generats the popluation of London (random for each new playtrhough), where every single person has a job, a set of skills and relationships with other characters. You are given a first character, then you need to recruite other people, and you swap between your recruits depending on the mission, to selct the one you think is most suitable. Depending on your difficulty level, the people you have can die, get arrested, sent to hospital etc. It is a very good dynamic, as you play you will get some favirote characters, and while they are your best, you will heitate sending them out on the most difficult missions as you may lose them. The missions themselves are fine, lots of hacking / stealth / panic shooting. The writing is good, and as being English, the commentary is very funny. Bagley. is a side character that actually made me laugh several times, which is very rare in a computer game. I liked it a lot .
Thanks. I will add it to list to play at some point. Cant beat a bit of US trying to do UK!
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bluethief: This is a bit ironic coming from a company that these last few years has been all but original.

Everything Ubisoft does is 99% open world, microtransactios filled. The same franchises over and over again (AC, Ghost Recon, Far Cry, Watch Dogs).

Unless they intend to really go back to when they were a publisher that innovated and brought us original games, this means nothinh to me.
I love open world games , those are the best ones.
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bluethief: This is a bit ironic coming from a company that these last few years has been all but original.

Everything Ubisoft does is 99% open world, microtransactios filled. The same franchises over and over again (AC, Ghost Recon, Far Cry, Watch Dogs).
[...]
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amok: Ah yes, with titles like Grow Up / Grow Home, Champions of Anteria, Steep, Star Trek: Bridge Crew, Atomega, South Park I and II, Ode, Transference, Child of Light and Valiant Hearts among others - there is not a single original game from UBI (and I am only mentiongin PC games now....)

Granted, yes, they do churn out Assasin Creed, Far Cry and Tom Clancy games in such a.... rapid?.... speed, but I do not know any other large software house that are also producing so many experimental games

(edit - by the way Warch Dogs 3 is abolutely brilliant, and a departure from Watch Dogs 1 and 2 by a lot, there is experimentaion within the series as well)
(Some of those titles I had to search for because I didn't know anything about them).

Sure you have a point. But those seem to be far and between, and of smaller scale, compared to the franchises I mentioned. But I think my point about the open world thing still stands. Even Steep from that list is open world.

It's no coincidence that the "ubisoft open world formula" is a thing, and that's because they apply that formula to their most famous franchises. And for a very long time (can't speak about these newer releases) all of them played the same: open world map with the same mechanic of climbing something to reveal part of the map, lots of point of interest and a lot of repetitive side stuff to do that becomes boring very quickly.

Back in the old days Ubisoft used to produce those big games (and some not so big) that didn't follow the same template and gameplay mechanics, like Prince of Persia: The Sands of Time, Splinter Cell, XIII, Beyond Good & Evil, Ghost Recon, Far Cry, Ghost Recon, Rayman, Downtown Run, Brothers in Arms, Call of Juarez, Cold Fear to name a few.



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bluethief: This is a bit ironic coming from a company that these last few years has been all but original.

Everything Ubisoft does is 99% open world, microtransactios filled. The same franchises over and over again (AC, Ghost Recon, Far Cry, Watch Dogs).

Unless they intend to really go back to when they were a publisher that innovated and brought us original games, this means nothinh to me.
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Orkhepaj: I love open world games , those are the best ones.
And there's nothing wrong with that. I do like open world games from time to time, but I honestly prefer a good single player linear game.

But my problem with the Ubisoft ones is that no matter the franchise, they all follow the same formula/template (at least for a very long time they did, can't speak for the more recent ones).
Post edited May 11, 2021 by bluethief
Might as well call them Ubisoft Generics as they've seemed to have mostly stopped their more experimental/smaller games development. I'm surprised they haven't shuttered the Anno franchise yet or that a new Settlers is still in the works.
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amok: Ah yes, with titles like Grow Up / Grow Home, Champions of Anteria, Steep, Star Trek: Bridge Crew, Atomega, South Park I and II, Ode, Transference, Child of Light and Valiant Hearts among others - there is not a single original game from UBI (and I am only mentiongin PC games now....)

Granted, yes, they do churn out Assasin Creed, Far Cry and Tom Clancy games in such a.... rapid?.... speed, but I do not know any other large software house that are also producing so many experimental games

(edit - by the way Warch Dogs 3 is abolutely brilliant, and a departure from Watch Dogs 1 and 2 by a lot, there is experimentaion within the series as well)
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bluethief: (Some of those titles I had to search for because I didn't know anything about them).
[...]
yeah, that was kind of my point.... UBI do actually produce more and some very intersting and experimental games that people just don't know about. As a large game deloper house, i do have more resepct for them than most others as they are actually spending some mony on those kind of games, and letting the developers experiment.
Post edited May 11, 2021 by amok
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And UBI games are probably the most polished ones.
I'm always astonished how many options they have in there.

Even with their games a little bit samey , these games are very good and always give plenty of enjoyable moments and the area visuals just way over the competition.

Anno 1800 is one of the best games ever clearly top 10.
Same with Assassin Creed.

The hate they get is unjustified.
Post edited May 11, 2021 by Orkhepaj
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Swedrami: As long as it doesn't involve finally (re-)releasing their older classic titles here, I couldn't care less.
Couldn't have said it better myself. Still, who comes up with these names... ??? I could go to a creative writing class and get 10 better alternatives in an hour.