devina4: 1. The RPG where you can beat the final boss with a pretty okay set up that you built up from the story. But you can go exploring to get the best weapons, spells and levels to completely obliterate the final boss.
2. The RPG where you don't need to do any grinding you just play through the entire story and can beat the final boss with no elements of exploration whatsoever.
3. RPG where you can only beat the final boss with at least 70% completion of exploration otherwise it would be tough to beat the final boss. You have to find secret characters, weapons, items, level to a certain extent etc.
I think number 3 is the way RPGs should be in general.
Other types:
* The RPG where you can't do any exploration or "grinding" (I don't like the term) as the game doesn't let you. (Most Fire Emblem games)
* The RPG where a typical player will need to play through the sidequests, and the final boss is balanced with that in mind, but the final boss can be accessed before then and beaten with enough system knowledge and good strategies. (Final Fantasy 6)
* The RPG where you don't need to powerlevel to beat the main story, but do need to for post-game stuff; bonus points if this powerleveling is encouraged. (Disgaea series; can beat the game before level 100, but the ultimate boss is so strong that reaching level 9999 isn't enough.)
* The RPG where, at some point, you're essentially forced to do sidequests before the main storyline can progress. (Baldur's Gate 2 (Chapter 2 specifically), Romancing SaGa 1.)
* The RPG where you have to reach a certain level to continue because either you need an ability learned at a certain level, or there's an arbitrary level check. (Dragon Quest 1 can't be beaten before level 7, and beating it before level 17 isn't going to happen without TAS-level luck manipulation (though that's been managed in real time), while Crystalis's bosses can't be damaged if your level is too low, requiring you to eventually max your level (though I don't actually consider Crystalis an RPG, but that's another story).)
babark: dtgreene, is that you? :P
No.
Orkhepaj: imho there are two types
A.good ones
and
B. asian rpgs
Counter-example: The NES "port" of Ultima 5.
* The game is not Asian. In fact, unlike the NES Ultima 3 and 4, which were developed in Japan (I believe), this game was actually developed, I believe, by the same company that made the PC Ultimas (albeit they lacked experience with the NES).
* The game is not good. In fact, it's so terrible that it fits in the "kusoge" category. Very basic mechanics are broken (can't restore MP except via a death warp) and the game randomly eats your inputs (not technically random, but might as well be).
(For anybody who wants to rebut the claim about Ultima 5's quality, keep in mind that I am talking about the atrocious NES version, which is completely different from computer versions; computer versions are at least decent, unlike the NES version.)
Chasmancer: I think that way too many developers have forgotten what
role-playing really means. It ain't looking behind every rock, nook and cranny for + 1 sword or +2 potion, it ain't thousands of useless stats and skills and other numbers, it ain't beating the final boss after months of grind and grid-raking.
Except that, in the context of a computer game, those things are pretty much what the term RPG means.
(Although maybe you don't need as many stats as some RPGs, mostly WRPGs, have; 4 feels like a good number of ability scores for me.)
Orkhepaj: i havent played them
Time to change that.