Posted January 11, 2016
Here's a forenote: Tryhard does not necessarily mean 'edgy'.
For example, "Halo Killers" and "Mario killers" were tryhard games in that they tried and failed to either oust or replace said franchises.
And let's be honest, whatever the next Zelda with it being a big ambiguous open world project in a landscape where most of us are tired of open world games, is probably going to be seen as trying too hard to be an open world when Twilight Princess was seen as a big empty bowl, Wind Waker was a chess board with specks of dust on it and the occasional big island, and Skyward Sword was a story fustercluck with 3 tiny DESIGNATED QUEST AREAS and a sky full of bugger all. This is the first time where the hardware won't be a complete detriment to the size of the game, and I'm just not sure they'll be able to pull it off without looking utterly ridiculous or falling into the same trappings that other open worlds.
Ah, sorry. Rant aside, for a more classical example, there's Shadow the Edgehog. With such classic lines as 'This is like taking candy from a baby, which is fine by me.' and 'Where is that DAMN fourth chaos emerald?!', you cannot go wrong with showing where the Sonic Franchise tried too hard.
Another example that comes to mind is Super Mario Sunshine, in that it tries too hard to make the mechanics of the games likable and fails terribly. From FLUDD, the physics, to the levels where you rely on the wonky way Mario moves now. (It doesn't feel natural.) Added to the fairly ridiculous story and rather infamous ending, and it is simply no wonder that Nintendo is too afraid to write stories these days because they keep backfiring.
So, what are some tryhard games that you've encountered? Like a Hack and Slash that tried too hard to be a platformer, instead? Or tried too hard to make you feel for a cardboard cutout? (All of Dogs_Watch).
For example, "Halo Killers" and "Mario killers" were tryhard games in that they tried and failed to either oust or replace said franchises.
And let's be honest, whatever the next Zelda with it being a big ambiguous open world project in a landscape where most of us are tired of open world games, is probably going to be seen as trying too hard to be an open world when Twilight Princess was seen as a big empty bowl, Wind Waker was a chess board with specks of dust on it and the occasional big island, and Skyward Sword was a story fustercluck with 3 tiny DESIGNATED QUEST AREAS and a sky full of bugger all. This is the first time where the hardware won't be a complete detriment to the size of the game, and I'm just not sure they'll be able to pull it off without looking utterly ridiculous or falling into the same trappings that other open worlds.
Ah, sorry. Rant aside, for a more classical example, there's Shadow the Edgehog. With such classic lines as 'This is like taking candy from a baby, which is fine by me.' and 'Where is that DAMN fourth chaos emerald?!', you cannot go wrong with showing where the Sonic Franchise tried too hard.
Another example that comes to mind is Super Mario Sunshine, in that it tries too hard to make the mechanics of the games likable and fails terribly. From FLUDD, the physics, to the levels where you rely on the wonky way Mario moves now. (It doesn't feel natural.) Added to the fairly ridiculous story and rather infamous ending, and it is simply no wonder that Nintendo is too afraid to write stories these days because they keep backfiring.
So, what are some tryhard games that you've encountered? Like a Hack and Slash that tried too hard to be a platformer, instead? Or tried too hard to make you feel for a cardboard cutout? (All of Dogs_Watch).