adambiser: "Demo" I used based on Wolfenstein 3D's "Back to Demo" menu item.
Oh, that's what it was. It would probably help me recognize it if I'd ever actually played Wolfenstein.
I think you could reasonably leave it and just rename it "back to title".
adambiser: Yes, the monsters do move randomly when you are not linearly visible to them.
I have played through the game several times and did try to reduce the luck factor by removing enemies and adding ways of trapping those that are there. Level 8 and 9 are heavy on traps to make things easier.
I dunno, it seemed like they'd follow me for a pretty good ways. I forget which level in specific did this (it was one with I think 2 spiders and 1 swamp monster at the top of the map where the door was), but they'd even align themselves with the side of the map I was on after only previously spotting me once.
It would probably be useful if you mentioned this in the help section, the behavior of the monsters. You could easily fit it into the story with something like "they get your scent".
I did like the trap factor. In fact, that was probably my favorite part of the game. You might want to increase the time people have on levels though, unless you expect them to do like me and memorize everything.
adambiser: While playing did it become apparent that the skeleton couldn't push one box type?
Yes, it was fairly obvious. It would bear mentioning in the help section what each enemy does/is capable of, though, since I can easily see somebody getting frustrated on a couple of the skeleton levels if they don't realize that the skeletons need to push something.