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2.5 million stretch goal achieved.
Apology
45,926
Backers
$2,505,349
pledged of $900,000 goal
24
days to go
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JMich: Apology
Lol, he doesn't seem all that sorry.
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mondo84: Interesting point from the update:

"Meaningful friendships, even feelings of affection, will be possible, but relationships of the flesh would be inconsistent with our narrative."
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Nirth: I think that's smart. Less juvenile situations the better, everything to avoid this becoming a mainstream game like Project Eternity. Not that I think sex can't be handled well, just that it's easy to fall in a 'cheap trap' just to have it in the game.
I'm glad I'm not the only one who's relieved at that. I don't think I've ever come across a CRPG that handled intimacy and sexual relationships with a satisfactory degree of maturity (though I've heard The Witcher 2 does a decent job of it). I didn't like how it was shoehorned into BG2, and it ruined what would have otherwise been a sublime RPG experience for me. Reading in wikis about who could pair up with who made me think more and more of the game as a cheap soap opera...and it's why I always liked the Icewind Dale series better than BG2. I had the same problem with NWN, too. Just as I'm about to embark on the big bad boss battle, I suddenly get mobbed by girls who want to hook up with me?

Speaking of which, just what the hell is it with Western-centric stories always having to shoehorn a love interest/relationship into the narrative? I was watching the trailer for the Jack and the Beanstalk movie and sure enough, they put in some random pretty young pale white girl in as a love interest. Why? I think I remember Yahtzee asking a similar question in one of his Silent Hill reviews.
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Nirth: I think that's smart. Less juvenile situations the better, everything to avoid this becoming a mainstream game like Project Eternity. Not that I think sex can't be handled well, just that it's easy to fall in a 'cheap trap' just to have it in the game.
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rampancy: Speaking of which, just what the hell is it with Western-centric stories always having to shoehorn a love interest/relationship into the narrative?
I agree that this is a good thing.
I'm all for adult oriented content if handled correctly though.
I wouldn't mind the possibility for some sort of tragic or awkward romance, but it would have to be handled similar to how it was in Planescape: Torment.
I think they could explore lust and sexual desire to an extent, but not as a gimmick like in Mass Effect or Dragon Age.
I like that their focus seems to be on deep relationships and meaningful interaction.
I doubt we'll be seeing anyone having the option to have gehseks with an elf...thank God.
Post edited March 13, 2013 by irishskrapper
Ehhh, what "romance" did PS:T have?

Grace basically said "Sorry, not interested" if you tried to follow it up. And Annah had one kiss. Neither of those plot-lines went anywhere, they would of been like 0.00001% of the text in the game.

What is it with "romance" and some RPG fans anyway, this crap came with Project: Eternity too. It's a computer roleplaying game not a dating sim. Also the Numenera Ninth World takes place a billion years in the future, humans have evolved to such an extent that they are basically immortal, often jump between bodies, have technological powers that are indistinguishable from magic, and have likely experienced every sensual experience imaginable a million times over.
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Crosmando: Ehhh, what "romance" did PS:T have?

Grace basically said "Sorry, not interested" if you tried to follow it up. And Annah had one kiss. Neither of those plot-lines went anywhere, they would of been like 0.00001% of the text in the game.

What is it with "romance" and some RPG fans anyway, this crap came with Project: Eternity too. It's a computer roleplaying game not a dating sim. Also the Numenera Ninth World takes place a billion years in the future, humans have evolved to such an extent that they are basically immortal, often jump between bodies, have technological powers that are indistinguishable from magic, and have likely experienced every sensual experience imaginable a million times over.
Romance, as well as the establishment of close emotional bonds with people, is a core mechanic in both Persona 3 and Persona 4, two of the most critically well-received cRPGs ever made (based on a 90+ Metacritic score as well as general opinion). Not saying it's necessarily a fit with T:ToN, just that romance and RPGs don't have to be alienated from each other :)
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Crosmando: Ehhh, what "romance" did PS:T have?

Grace basically said "Sorry, not interested" if you tried to follow it up. And Annah had one kiss. Neither of those plot-lines went anywhere, they would of been like 0.00001% of the text in the game.

What is it with "romance" and some RPG fans anyway, this crap came with Project: Eternity too. It's a computer roleplaying game not a dating sim. Also the Numenera Ninth World takes place a billion years in the future, humans have evolved to such an extent that they are basically immortal, often jump between bodies, have technological powers that are indistinguishable from magic, and have likely experienced every sensual experience imaginable a million times over.
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KoolZoid: Romance, as well as the establishment of close emotional bonds with people, is a core mechanic in both Persona 3 and Persona 4, two of the most critically well-received cRPGs ever made (based on a 90+ Metacritic score as well as general opinion). Not saying it's necessarily a fit with T:ToN, just that romance and RPGs don't have to be alienated from each other :)
How can Persona 3 & 4 be cRPG's when they were never released on computer?
Post edited March 13, 2013 by Crosmando
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KoolZoid: Romance, as well as the establishment of close emotional bonds with people, is a core mechanic in both Persona 3 and Persona 4, two of the most critically well-received cRPGs ever made (based on a 90+ Metacritic score as well as general opinion). Not saying it's necessarily a fit with T:ToN, just that romance and RPGs don't have to be alienated from each other :)
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Crosmando: How can Persona 3 & 4 be cRPG's when they were never released on computer?
Fairly certain there's some form of computational device inside my various consoles.... well, that or some *really* clever ants. :) Either way, the digital RPG as a concept exists perfectly well on a pc as it does as a console, and it's really only potential market that makes the choice as to platform (Witcher 2, DA:O, Mass Effect, BG:EE, etc) rather than capability.
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Crosmando: How can Persona 3 & 4 be cRPG's when they were never released on computer?
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KoolZoid: Fairly certain there's some form of computational device inside my various consoles.... well, that or some *really* clever ants. :) Either way, the digital RPG as a concept exists perfectly well on a pc as it does as a console, and it's really only potential market that makes the choice as to platform (Witcher 2, DA:O, Mass Effect, BG:EE, etc) rather than capability.
Hey, you said cRPG not me, don't start with the semantics when I called you on it. cRPG means an RPG designed and made for computers, completely and utterly different than a crappy anime-style JRPG dating-sim designed for horny teenagers, complete with simplistic gamepad control.

Keyboard and mouse control is completely different and superior/more intricate than anything a few buttons on a controller could muster.
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Crosmando: Keyboard and mouse control is completely different and superior/more intricate than anything a few buttons on a controller could muster.
Hehehe, your complete lack of understanding of how videogames work makes me laugh.
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KoolZoid: Fairly certain there's some form of computational device inside my various consoles.... well, that or some *really* clever ants. :) Either way, the digital RPG as a concept exists perfectly well on a pc as it does as a console, and it's really only potential market that makes the choice as to platform (Witcher 2, DA:O, Mass Effect, BG:EE, etc) rather than capability.
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Crosmando: Hey, you said cRPG not me, don't start with the semantics when I called you on it. cRPG means an RPG designed and made for computers, completely and utterly different than a crappy anime-style JRPG dating-sim designed for horny teenagers, complete with simplistic gamepad control.

Keyboard and mouse control is completely different and superior/more intricate than anything a few buttons on a controller could muster.
Quietly tip-toeing past that fact that cRPG could equally mean 'console RPG' and neatly side-stepping your hilariously inaccurate slap-dash description of console RPGs in general, I'd ask if Baldur's Gate is still a cRPG when you're playing it on an iphone? Or if they ported BG:EE to the PSVita?

I can't help but get the feeling that cRPGs are (hopefully?) more than the sum of their control interface..... ;)
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KoolZoid: ...
Not to mention the fact that I have played Fallout using aboooout 2 buttons :D Well 3 when I count escape.
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Crosmando: Hey, you said cRPG not me, don't start with the semantics when I called you on it. cRPG means an RPG designed and made for computers, completely and utterly different than a crappy anime-style JRPG dating-sim designed for horny teenagers, complete with simplistic gamepad control.

Keyboard and mouse control is completely different and superior/more intricate than anything a few buttons on a controller could muster.
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KoolZoid: Quietly tip-toeing past that fact that cRPG could equally mean 'console RPG' and neatly side-stepping your hilariously inaccurate slap-dash description of console RPGs in general, I'd ask if Baldur's Gate is still a cRPG when you're playing it on an iphone? Or if they ported BG:EE to the PSVita?

I can't help but get the feeling that cRPGs are (hopefully?) more than the sum of their control interface..... ;)
Baldur's Gate was made exclusively for PC in 1998, and not ported to PC only recently. And CRPG (Computer Roleplaying Game) is a term as old as dirt. And it would be impossible to port Baldur's Gate EE to a console, the only reason it 'works' on a tablet is because the mouse aim got replaced with the touch.

And no it isn't technically about the platform, it's more about the audience. I have no doubt that it would be be technically possible to make a traditional RPG that works on a tablet (replacing mouse clicking by touch), though I'm not so sure about buttons/gamepad.

The real problem is making games for the console-gamer generation, the people who started gaming on consoles and never started on PC and aren't PC gamers today. Making games for the Xbox 360 and iPad generation means by extension making games for the retarded ADHD-suffering teenager audience.

Number 1 selling games on consoles/tablets are shallow time-wasters
Post edited March 13, 2013 by Crosmando