Just stumbled upon this, watched some videos of people playing it in low resolution (1920x1080) so I thought I'd give it a whirl at a modern resolution/setup to see it first hand. It's pretty amazing to say the least, very good detail, effects etc. The engine feels unoptimized but that is extremely reasonable for an in progress demo project lead by one programmer.
Weak points:
- Battles are a bit too fast paced and in your face, hard to control where you're shooting or get away from enemies.
- Engine needs optimization work.
- Game does not handle ALT-TAB well, and generally needs to be killed from task manager and restarted after ALT-TAB.
- Game sometimes crashes after reloading a save game.
Strong points:
- Basically EVERYTHING.
It's extremely impressive considering how little manpower put it together. Lara looks fantastic, as does all the other artwork.
The sound effects are taken from the official TR games from what I gleaned. It's not clear if 3D models or other stuff was reused from one or more of the official TR games but some things seem like they might be, or might be based on official game assets of latter TR games. I fired up Underworld for some comparisons and it definitely seems like there could be some assets being reused there, but I can't be certain. He does credit Squeenix et al. This is just hypothesis based on observation however and not a critique in any way.
Bottom line, it is an amazing fan made demo regardless of how it was put together, a true feat any TR fan should give a spin for sure.
tinyE: The demo only allows 1980x1080
That is what is killing me.
Runs fine at 2560x1600 for me, any resolution is selectable in the game options screen.
Ghorpm: I kinda don't understand why is he/she/them doing it. Clearly they will be stopped by the copyright owner and the potential of the demo will be lost. Maybe they should have made adventures of Clara Loft? Or something like that?
That is exactly what happens in the majority of cases. Anyone wanting to use trademarked or copyrighted property in a fan made anything should always get the rights to do so officially from the IP owners first, so they don't waste months/years of their life on something that gets killed by the IP owner when it is made public. In some cases, IP owners will authorize some fan made stuff under certain conditions such as the work being completely free and no money being made at all from the creation of the work including donations etc. In other cases sometimes the game company hires the people and brings them on board, or otherwise funds them or supports them in some way. I think some of the Halflife mods and spinoffs were supported by Valve in this manner (Black Mesa, Halflife 2 Updated, etc.)
It appears that he might have approval from Crystal Dynamics according to some comments on his site or elsewhere that I read while snooping around. It might not be a legal license, but could just be an informal "as long as you do XYZ, we will leave you alone" type non-legally-binding thing. Either way though, I hope that they not only allow it, but it would be great if they hired him and gave him some extra resources and manpower to put the rest of it together in much less time and release it as an official game. Seriously, if the game was completed at the quality level the demo is now, and optimized and stabilized further, it could sell for $30+ easily IMHO.