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Throwback Thursday is back, and in this week's episode, we're focusing on one of the games that received exclusive free goodies, including concept arts and illustrations, through our collaboration with the The Video Game History Foundation! So let's go back in time and talk a bit about Total Annihilation: Commander Pack.

This classic RTS is set in a technologically advanced but devastated universe, where two warring factions have been at each other's throats for over 4000 years, destroying everything in the wake of their ideologically-driven conflict, until only two military leaders, the Commanders, remain, along with their troops. As peace is not an option, you will fight through two story-driven campaigns, focusing on each faction, on a variety of moons and planets. The game features an array of mission objectives, a vast number of units that range from ground to air to navy, different map topographies, and takes every advantage of the innovative mechanics it brought to the genre, from resources to radars, to create an experience that keeps its freshness through the game.



Recommended by Boris, Comms Team


Total Annihilation, what to even say about it... Released when I was only 5, though I didn't play it at the time, it's still one of my earliest gaming memories. So let it be known that having to ponder on strategies isn't my strong point, but DAMN, that RTS though! The number of different units, the straightforward resource management, the sheer chaos of the fights, the exploitable mechanics, the gloomy grey tones, the dynamic gameplay, and the pessimistic campaign that rushes you into the realization that truly, nothing will be solved until you have reached Total Annihilation... I LOVE IT.

The Throwback Thursday series is done in cooperation with The Video Games History Foundation – a non-profit organization dedicated to preserving, celebrating, and teaching the history of video games. If you want to support them, we encourage you to check their donation page. And if you'd like to see all the games in this ongoing series, go to its dedicated page. For an extra dose of classics love, check out our current sale and the brand new additions to the catalog!
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Enebias: Story is fine and all, but as I always say a video game needs stong gameplay first, a good story is a welcome addition but it's not really necessary.
I couldn't agree more as an adventure game fan. A lot of modern adventures are little more than barely interactive stories. I love that storytelling in adventures has improved, but I don't want it at the expense of the puzzles. I play the game for the puzzles, the story is just a framework to contextualise them!
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I really love these type of write-ups talking about why a classic DRM-free game here is so iconic.