It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
What do you think, is encountering a person you enjoy looking at in a video game similar to running into someone in the streets, possible helping you from a store counter or maybe an elevator encounter. Does your mind process similar when selecting conversation options. Do you try or feel a need to present yourself as someone who's likeable ?

Added some images, again in HD so they should not look as sharp as what i'm sure everyone here is used too in 4 and 8K

1. Shadow of the Tomb Raider
2. Dragon Age Veilguard
3&4. Starfield

I think i have a tendency of smiling when encountering girls,yes also in game, of course male physiology demands instant rectification....uh or gratification excuse my english, so there's that but i'm curious

Oh! and i did not include any pictures of men, somehow i did not generate those shots and i'm not willing to submit some ai doin....
Attachments:
goddess_.jpg (188 Kb)
Post edited December 28, 2024 by P. Zimerickus
Sorry, considering the vile atmosphere on the internet, the data collecting mania by businesses and governments and my experience of recent years I'm not going to answer any more personal questions on the internet.
This feels like some weird parasocial stuff you're dealing with here. Just put an ad in the Classifieds Advertisements (advertenties?), they've got a section just for people wanting an encounter.

The thing is, and very importantly, those digital dolls are just data. A lot of the examples you chose also have that Bioware/Bethesda "Potato Head" look to them as well. I cannot enter into a meaningful relationship with [picking randomly] Teruise Girvayne in Morrowind. And before you ask, no. Future games with LLMs thrown in won't fix the issue either, those are just internet connected hallucinating parrots who wouldn't know what an IBM XT is. (Especially since it'd be unfitting for most of them to know anyways.)
Man got himself a Waifu harem ;)
What you're describing is probably more common than people will admit. Even though these characters aren't real, people will build some kind of connection. "AI" girlfriends are a growing trend for a reason; men know they're fake, the point is just that they're convincing enough.

Personally, I'll acknowledge if a character is attractive but I can't say I react to it. But I also don't react t in real life either. Maybe there's crossover lol.
I have a thick, solid line differentiating fantasy from reality. I don't see video game characters as real in the slightest, so my reactions and considerations of them are generally mercenary. What can I get from this NPC... can I get loot or xp, a sidequest, information, assistance, cannon fodder... I tend to only see them in terms of personal gain. Sure, some NPCs can be well written and might be funny/ warm/ comforting/ whatever, but 99.9% of them are not, so I don't tend to be... emotional over them. Most writing never allows for that, at least not in all the old games I play.

This is a change from how I was when I was younger, when I was very generous to NPCs, even hurting my own character to help them. But as I've gotten older, and more pissed off at games and storyline elements, I'm less "considerate" of NPCs.

As to females specifically, I'm very disgusted at how they're presented in games, either sexual prizes to be won, objects to eventually sex, sultry sex objects who will "seduce" and betray me later, or just forced on me by the devs as if I'll automatcially care for them. The way females are CONSTANTLY used to pander to het males disgusts me, so I resist that by opposing females in games as much as possible... which is usually extremely little. "No, I won't give you all my gold."
I have no problem discerning the uncanny valley of try-hard digital designers failing to create an empathic doll with which I may converse. (Try creating a real connection, IRL, to assist you with this malady.)

I did / probably still do have real vertiginous reaction to, e.g., the cliff Freeman has to climb in the first Half-Life (even with the rudimentary pixel resolution) just outside the military encampment. Because the mind is a powerful hallucinator, when given the opportunity.
Go outside and meet more people.
Come back and ask this question again in the future, when it is more commonplace that a fabricated entity cannot reasonably be differentiated from an actual person by the majority of intelligent people. Rather than asking "do I present myself as likable?", you may then ask the real question, "Do I alter my behaviour, because I am aware that I am interatcting with a fictional being?". The first question is flawed, because for example in real life people do not necessarily present themselves as likable.
Admittedly, I can see why a fictional NPCs that may be programmed with endearing human traits can be seen as such: they are a static, unchanging, comforting escapism, and normally programmed to like the player or to be an obstacle that can be overcome. But if someone as remarkable as yourself cannot (or can barely) restrain his instinctual emotionals and momentarily lapses in reason at the presence of such a rudimentary entity... humanity is surely doomed!
Ummmmmmm..................these forums are gettin' kinda.....creepy. lol Is this an episode of Black Mirror?
Post edited 4 days ago by RizzoCuoco
avatar
SultanOfSuave: Come back and ask this question again in the future, when it is more commonplace that a fabricated entity cannot reasonably be differentiated from an actual person by the majority of intelligent people.
Eh, the brain is just one big collection of responses to stimuli. It does NOT matter if that stimuli is real or fake, only that it is convincing. Even the most sophisticated man's brain would respond to pixels displaying a naked woman on a screen. even though it's illogical to be stimulated by such a thing.

Video-games do have some way to go but other forms of media are already there. Edit: Well, that's not entirely true. Video-games already operate on the basis of suspending disbelief. I really do think what OP described isn't as uncommon as people think.
Post edited 4 days ago by botan9386
No, man. Video game characters aren't the same as IRL people. Don't be like that protagonist from the Her (2013) movie.
well i don't know...... Is it really odd to label something as attractive in a game....... okay though! the smiling might be a bit odd i guess.

Gotcha guys.... thanks forum chaps! don't know what would have happened if i would have continued that behavior!
Post edited 4 days ago by P. Zimerickus
Taking the thread to a more philosophical level instead of just criticizing the guy's love for woman characters in games :P (jk.)

In a way, to like a character in a game, be it man or woman, is to like the effort the devs placed in creating such character.

As we all create art based on our own feelings or past experiences or a mash up of everything we love/lived/experienced before and now, such developers, when creating a character, they're pouring a bit of themselves in said character.

So, in a way, what you're really loving is not a digital version of a simulation of a relationship with a person, but in fact, I'd say, the developers way of conveying their creations and how they view and understand how real relationships work or should work.
Thus, in that way, you're appreciating how good (or bad) a developer team is able to convey how they view relationships and people around them and even how that should be, in their view.

A created character is nothing more than other humans experiences poured down in a bottle.
That bottle can, or not be, based on or inspired, in many ways, by real events and real emotions.

To say that loving a digitalized character is a pathology is to say that loving a character from a book and wishing that relationship were real is also a pathology.
You can appreciate all kinds of art and still transfer that to real relationships, while learning from them.

So my two cents here are:

There's no problem in wishing those characters were real because, in a way, they are.

The problem here is, I think, when we value digitalized or any kind of created character (say, from books, for those that like to read and value books characters.) more than real people and real relationships.

On a side note: Don't get me started on the Companionship AIs being created for that purpose. That's bizarre because it distorts all kind of human relations and the way human psyche even understands what is to be human and to relate to another human. This is a big problem for the future generations.

I'd say we can all learn how to understand real life relationships with digital characters, if we understand that there's an abyss there as a NPC will never be as complex and in depth as a real person in real life. It can be the best character of all time - a real human being evolves, changes, understands, have real emotions and react based on how they are, while a NPC don't.

A NPC is nothing more than a painting, created with the devs passion, experiences at the time, feelings and wishes.
But a paint do not change, not evolve. Its static. You can find new ways to interpret it, yes, but will still be the same painting, as created piece of code with assets, a NPC.

Humans are so much more richer and complex and fun to deal with.. when you understand some basic rules of engagement and social ethics of course. Also, from a ex-hyper timid: You can learn to deal with people with some courage, trial and error, and maybe, even, counselling from professionals.

That's why I think humans are the most beautiful art creation of all time. God being the "painter". :P

So why not try? You may learn many things you haven't even thought about before. Of course depending on your past experiences, this may be hard, so receiving help from a professionals, friends and family does not hurt.

Anyway... Hope we can all manage to learn from digital characters, but also to understand the HUGE importance of real relationships in our lives.
Post edited 4 days ago by .Keys
avatar
.Keys: Taking the thread to a more philosophical level instead of just criticizing the guy's love for woman characters in games :P (jk.)

In a way, to like a character in a game, be it man or woman, is to like the effort the devs placed in creating such character.

As we all create art based on our own feelings or past experiences or a mash up of everything we love/lived/experienced before and now, such developers, when creating a character, they're pouring a bit of themselves in said character.

So, in a way, what you're really loving is not a digital version of a simulation of a relationship with a person, but in fact, I'd say, the developers way of conveying their creations and how they view and understand how real relationships work or should work.
Thus, in that way, you're appreciating how good (or bad) a developer team is able to convey how they view relationships and people around them and even how that should be, in their view.

A created character is nothing more than other humans experiences poured down in a bottle.
That bottle can, or not be, based on or inspired, in many ways, by real events and real emotions.

To say that loving a digitalized character is a pathology is to say that loving a character from a book and wishing that relationship were real is also a pathology.
You can appreciate all kinds of art and still transfer that to real relationships, while learning from them.

So my two cents here are:

There's no problem in wishing those characters were real because, in a way, they are.

The problem here is, I think, when we value digitalized or any kind of created character (say, from books, for those that like to read and value books characters.) more than real people and real relationships.

On a side note: Don't get me started on the Companionship AIs being created for that purpose. That's bizarre because it distorts all kind of human relations and the way human psyche even understands what is to be human and to relate to another human. This is a big problem for the future generations.

I'd say we can all learn how to understand real life relationships with digital characters, if we understand that there's an abyss there as a NPC will never be as complex and in depth as a real person in real life. It can be the best character of all time - a real human being evolves, changes, understands, have real emotions and react based on how they are, while a NPC don't.

A NPC is nothing more than a painting, created with the devs passion, experiences at the time, feelings and wishes.
But a paint do not change, not evolve. Its static. You can find new ways to interpret it, yes, but will still be the same painting, as created piece of code with assets, a NPC.

Humans are so much more richer and complex and fun to deal with.. when you understand some basic rules of engagement and social ethics of course. Also, from a ex-hyper timid: You can learn to deal with people with some courage, trial and error, and maybe, even, counselling from professionals.

That's why I think humans are the most beautiful art creation of all time. God being the "painter". :P

So why not try? You may learn many things you haven't even thought about before. Of course depending on your past experiences, this may be hard, so receiving help from a professionals, friends and family does not hurt.

Anyway... Hope we can all manage to learn from digital characters, but also to understand the HUGE importance of real relationships in our lives.
how nice! and how you manage to ruin everything you said at the end.... how miserable! Don't come with advice you oof! It was such a lovely read! Thanks though.... I won't be accused of looking a given horse in the mouth. No sir!!