Posted January 05, 2022
high rated
Master of Magic Classic / Caster of Magic has been updated to version 1.01.03.01 (52027).
Changelog: http://www.slitherine.com/forum/viewtopic.php?f=590&t=107979
Changelog: http://www.slitherine.com/forum/viewtopic.php?f=590&t=107979
• Fixed bug : When using the Plane Shifting ability, source and destination tile number of units required to be 8 or less total instead of 9.
• Fixed bug : In the above case, all units were included in the total, even though only selected units should be.
• Fixed bug : NonCorporeal, Flying, and Merging did not protect from Earthquake.
• When the AI simulates battle results to decide on attacking, it will no longer assume the human player uses their combat MP optimally. This should help the AI to be more aggressive in attacking.
• Adjusted the strength of higher tier combat summoning magic in automatic combat and simulations.
• Fixed bug : Wraith Form fails to remove Web and Frozen from the target unit
• Fixed bug : Wind Walking units shouldn't be able to carry units with zero moves left but could.
• Fixed bug : Unit list view showed Sailing instead of Flying on units that have both movement types.
• Fixed bug : Spell of Mastery didn't make city curses uncounterable.
• The AI will no longer cast Counter Magic in combat against players who know Spell of Mastery
• The AI will no longer avoid casting city curses on cities protected by Spell Ward if they know Spell of Mastery
• Fixed 1.3.0 bug : Invisible units weren't transparent in combat
• Unit view will now show modded spellabilities, spell charges in items and remaining number of charges.
• Fixed bug : In Spells.INI, Custom spell animation and sound had no effect on some spells.
• Fixed bug : In Spells.INI, spell damage type still had the hardcoded effect for some spells.
• Fixed bug : Defeated wizards who had Spell of Mastery researched counted towards blocking the victory condition anyway.
• Fixed bug : Earthquake wasn't able to bypass Nature Ward's effect.
• Fixed bug : In the above case, all units were included in the total, even though only selected units should be.
• Fixed bug : NonCorporeal, Flying, and Merging did not protect from Earthquake.
• When the AI simulates battle results to decide on attacking, it will no longer assume the human player uses their combat MP optimally. This should help the AI to be more aggressive in attacking.
• Adjusted the strength of higher tier combat summoning magic in automatic combat and simulations.
• Fixed bug : Wraith Form fails to remove Web and Frozen from the target unit
• Fixed bug : Wind Walking units shouldn't be able to carry units with zero moves left but could.
• Fixed bug : Unit list view showed Sailing instead of Flying on units that have both movement types.
• Fixed bug : Spell of Mastery didn't make city curses uncounterable.
• The AI will no longer cast Counter Magic in combat against players who know Spell of Mastery
• The AI will no longer avoid casting city curses on cities protected by Spell Ward if they know Spell of Mastery
• Fixed 1.3.0 bug : Invisible units weren't transparent in combat
• Unit view will now show modded spellabilities, spell charges in items and remaining number of charges.
• Fixed bug : In Spells.INI, Custom spell animation and sound had no effect on some spells.
• Fixed bug : In Spells.INI, spell damage type still had the hardcoded effect for some spells.
• Fixed bug : Defeated wizards who had Spell of Mastery researched counted towards blocking the victory condition anyway.
• Fixed bug : Earthquake wasn't able to bypass Nature Ward's effect.