Moar updates from MaGog's logs for 18 November:
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Breach & Clear: DEADline has probably changed
[FILE UPDATES] *
File changed: Windows installer, English ---
File name *FROM* setup_breach_clear_deadline_2.2.0.5.exe *TO* setup_breach_clear_deadline_2.3.0.6.exe ---
File size *FROM* 1.1 GB *TO* 859.6 MB ---
Date *FROM* Tue 17 Nov 2015 17:25:28 GMT *TO* Fri 18 Nov 2016 13:34:39 GMT ---
Version *FROM* 1.09 (gog-5) *TO* 1.23 (gog-6) [CHANGELOG UPDATED] Patch 1.23 Rebirth (18 November 2016)
- From GOG.com: We're experiencing some technical = issues with the Linux version and we will roll out an updated version as soon as its technical issues are resolved. We apologize for the inconvenience.
- We know that it's been awhile, but we've been closely listening to all of your feedback and have been hard at work implementing your requested changes/improvements. We've combined all of the changes that we've made over the last months into one big update, and we're really happy to bring you a whole new improved version of the game that we're calling Breach & Clear: Deadline Rebirth
- This new version strives to improve almost every single element of the game, and deliver the experience that we believe players would like to see. There are far too many changes introduced in this update to cohesively document all of them in this space, but here are the most important ways this new version improves the game:
- Overhauled Gameplay: Statistics for enemies, player characters, weapons, and gear have had a huge balance pass and a more enjoyable and consistently challenging experience has emerged. Dungeon generation has been modified to make each floor more exciting with more discoveries, more enemies to fight and hand-crafted enemy encounters at different intervals in each dungeon.
- Smoother controls: Fully re-worked camera and shooting for the game’s real-time action mode. Vastly improved versus the original release with a smarter camera that is snappier and more responsive than ever.
- Better feedback: New enemy death animations means players can better feel the weight of their kills and the resulting effects help provide a more immersive experience.
- Enhanced Engine: Full transition to the Unity 5 engine resulting in all of the associated benefits – notably, the game can now take advantage of 64-bit architecture allowing for better performance on systems that support it.
- Remastered Graphics: Every scene has had a full lighting pass, making way for a much more realized version of Harbor City than any previous version of the game. Textures have been retouched, compression settings have been modified, and it now fully utilizes Unity 5’s physically based rendering.
- Improved environments: Environments significantly more polished, with all pop-in & pop-out issues completely resolved.
- Removal of Online Co-op: Underutilized since launch, the team made the decision to remove online co-op from the latest version of Breach & Clear: Deadline. This led to widespread performance and reliability enhancements as the code’s dependence on the servers and the need to be ready for drop-in/drop-out multiplayer at any moment was removed. The improvements outlined below are just some of the ways the game has been made better by the removal of Co-op.
- Performance: The game performs significantly better now, frequently reaching a steady 60FPS on machines which could previously only hit 30FPS.
- Load times: Loading has been made asynchronous which would have been significantly difficult to pull off with the original network code intact. This has led to load times which are halved from the previous versions.
- More reliable: Code that was needed to support the drop-in/drop- out co-op frequently led to bugs which could corrupt save files. Without co-op, these bugs are no longer a concern.
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Full changelog)
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Shadow Tactics: Blades of the Shogun [Upcoming] has probably changed
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Supported languages changed
*FROM* Audio and text: English, Japanese. Text only: Chinese, German, Spanish, French, Italian, Korean, Polish, Russian *TO* Audio and text: English, Japanese. Text only: Brazilian-Portuguese, Chinese, German, Spanish, French, Korean, Polish, Russian ---------------------------
Tyranny - Commander Edition has probably changed
[FILE UPDATES] *
File added: Patch 1.0.1.0010 [Linux] ---
File size: 7.0 MB ---
Version: gog-2
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File added: Patch 1.0.1.0010 [Windows] ---
File size: 7.0 MB ---
Version: 7512 -> 7725
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File changed: DLC: Coat of Arms DLC: Mac OS X installer, English ---
Size has not changed (1.0 MB) ---
Version *FROM* 1.0.0.0008a *TO* 1.0.1.0010 *
File changed: DLC: Coat of Arms DLC: Windows installer, English ---
File size *FROM* 24.0 MB *TO* 25.0 MB ---
Version *FROM* 1.0.0.0008a *TO* 1.0.1.0010 *
File changed: DLC: Pre-Order DLC: Mac OS X installer, English ---
Size has not changed (1.0 MB) ---
Version *FROM* 1.0.0.0008a *TO* 1.0.1.0010 *
File changed: DLC: Pre-Order DLC: Windows installer, English ---
File size *FROM* 24.0 MB *TO* 25.0 MB ---
Version *FROM* 1.0.0.0008a *TO* 1.0.1.0010 *
File changed: Linux installer, English ---
Size has not changed (5.7 GB) ---
Version *FROM* 1.0.0.0008a *TO* 1.0.1.0010 (gog-2) *
File changed: Mac OS X installer, English ---
Size has not changed (5.7 GB) ---
Version *FROM* 1.0.0.0008a *TO* 1.0.1.0010 (gog-7726) *
File changed: Windows installer, English (part 1 of 3) ---
Size has not changed (1.0 MB) ---
Version *FROM* 1.0.0.0008a *TO* 1.0.1.0010 (gog-7725) *
File changed: Windows installer, English (part 2 of 3) ---
Size has not changed (4.0 GB) ---
Version *FROM* 1.0.0.0008a *TO* 1.0.1.0010 (gog-7725) *
File changed: Windows installer, English (part 3 of 3) ---
File size *FROM* 861.0 MB *TO* 862.0 MB ---
Version *FROM* 1.0.0.0008a *TO* 1.0.1.0010 (gog-7725) [CHANGELOG ADDED] Patch 1.0.1.0010 (18 November 2016)
In this patch we have resolved many issues reported by community members through our forums, focusing primarily on quest and progression related issues.
The full patch notes are below!
Quest Fixes:
- In Sentinel Stand Keep, navigating over the bridge near the exit is improved.
- Killing Bleden Mark in Tunon's Court after agreeing to meet him in Ashweald is now supported.
- "Person of Interest" conversation options have been revised.
- Nerat will now attack the player after delivering the Writ of Execution for Scarlet Chorus players.
- In "At Any Cost", Rebel players who recruited the Stonestalker tribe and betrayed their alliance to become an Anarchist can now progress properly.
- Fighting Hundred-Blood solo on the Rebel path will now update "Forging The Way" properly.
- The Rebel player will no longer get multiple options to recruit factions out of sequence.
- In "A Breach Between Worlds", using the Ocean Spire directly after getting the Steadfast Insignia should now update correctly.
- The Vendrien Guard fight in Tripnettle Wilderness has been improved.
- Iron Marshal pathing is improved.
- "Final Judgment" will progress properly when selecting the Kills-In-Shadow dialogue option upon delivery of the Writ of Execution.
- "The Armies in the North" will now begin properly after killing Bleden Mark in Tunon's Court. A fix for existing saves will be forthcoming.
- In "Leave No One Behind", the quest will now continue properly for Rebel players that starts the quest after fighting Raetommon and siding with the Bronze Brotherhood.
- The Blade Grave region is no longer available in the last act for a Scarlet Chorus player.
Gameplay Fixes:
- Verse will now revive if the player dismisses her while she was unconscious.
- Characters will now properly transition from being suspended in air when swapping their active weapon set.
- Lantry will now grant healing magic to the player in the second act after agreeing earlier.
- Invisibility potions will now wear off when leveling up while invisible.
- Sirin's stanza durations should now remain at the proper timing. If her stanza duration has already been reduced, those saves will not be changed.
- Companions will now auto-attack when companion AI is enabled and no weapons are equipped.
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Full changelog)
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I'd appreciate a bump! ;)