It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Starbound update:

Patch 1.1.1 (20 September 2016)
Make previously captured monsters and previously completed fossils unlock their relevant collectible entries
Pets and fossils will need to be dropped and picked back up as item drops in order to register as collectables
Better handling of status effects applied by weather, e.g. acid rain
Fix bug with Snuffish and Gosmet not being properly added to monster collection
Fix swapped collection entries for Avian and Apex skeleton fossils
Prevent critters captured in previous versions from also being relocatable
Add a few missing recipe unlocks for cooking recipes to relevant items
Add missing documentation for a few new Lua functions

setup has changed: setup_starbound_2.7.0.9.exe -> setup_starbound_2.8.0.10.exe
Post edited November 09, 2016 by lenskip
avatar
lenskip: Starbound update:

Patch 1.1.1 (20 September 2016)
Make previously captured monsters and previously completed fossils unlock their relevant collectible entries
Pets and fossils will need to be dropped and picked back up as item drops in order to register as collectables
Better handling of status effects applied by weather, e.g. acid rain
Fix bug with Snuffish and Gosmet not being properly added to monster collection
Fix swapped collection entries for Avian and Apex skeleton fossils
Prevent critters captured in previous versions from also being relocatable
Add a few missing recipe unlocks for cooking recipes to relevant items
Add missing documentation for a few new Lua functions
Errr... I also got an update flag for Starbound, but I'm afraid this changelog is quite old... :P
high rated
The Silver Case

Patch 1.01 (09 November 2016)

Added WASD support
Fixed the bug in the 100 questions
Small text and bug fixes
avatar
muntdefems: Errr... I also got an update flag for Starbound, but I'm afraid this changelog is quite old... :P
Looks like they cleaned up the installer some.
high rated
Transistor was just updated. Changelog:

Patch 0.10109 Hotfix (09 11 November 2016)

This update improves compatibility with newer Nvidia cards and drivers on for Windows.
high rated
Update for Halcyon 6 just hit:

Changelog:

Dev Log: v1.1.0.0 - Combat and Customization update is LIVE!
This is a big one, gang. The Combat and Customization update is here, in full release! If you've been watching the BETA, these patch notes might look familiar. Here's a peek into our thought process on this one and the list of ALL the changes in v1.1.0.0.

As a reminder, our main goals for this combat update:
- We wanted to address some of the player concerns regarding space combat, specifically the complaints about how repetitive and grindy it can get in the latter half of the game.
- Increase challenge and make combat more strategic and varied
- Reduce grind, reduce punishment for losses and mistakes
- Improve player agency, make player choices matter

To that end, we’re super stoked about the major changes you’ll see in v1.1.0.0:
Ship Customization!
You can now customize Terran starships, completely changing their power load outs to create your own unique fleet compositions
New Officer Cloning Chamber!
Clone your dead Officers and bring them back, almost as good as when they died, with the help of Crew “volunteers”
Colony Facility Rebuilding!
You can now rebuild ruined colony facilities from the View Sector screen

New + Important Changes:
- Increased the number of rerolls when selecting new officers
- Increased the resistance of certain status effects for all enemy ships and factions
- Slightly reduced the speed of Yabbling Ships
- Removed Korzan debuff when their leader is killed
- Rebalanced most Voraash ship powers, nerfed their healing powers
- Reduced the drone freighter resource loading delay from 3-5 days down to 2-3 days
- Some powerful enemies have a new armoured trait which caps the amount of damage a single attack can inflict
- Increased rate of colony resource production
- Decreased frequency of Chruul, Voraash, Pirate, and alien faction raids in Act 2
- Increased strength of Spire Defence Fleet but lowered strength of Spire Ground Defence Team
- Detailed enemy ship information is now available from the starmap
- “Not Effective” is now displayed when a status effect is resisted because of an inherent resistance
- You can now see unlocked ships and powers from the Tech Research room
- All Ship designs and powers are now unlocked once the respective Ship Hangar is built
- Some more powerful Chruul ships now have Reinforced Chitin which limits the amount of damage a single attack can do
- Some Chruul have adapted to the various alien factions and taken on their resistance abilities along with their colour
- Satellite Drones are now slightly cheaper and faster to build and deploy
- Reduced the cost of Improved Officer Education-related research tasks
- Sectors now have traits that render certain status effects and tactics more or less viable depending on fight location
- Fixed bug with Weapons Disruption not actually disrupting weapons
- Added starting skills to pirate officers
- Act 2 Pirate Raids will no longer occur if you have aligned with one of the pirate factions
- Chimera arrives with 1 less minion fleet and your chosen Pirate ally can assist in a more direct manner


All About Powers:
- New Evasive Maneuvers power, allows you to strategically pass your turn with an increase in evasion
- Weapons Disrupted now disables a random power when in effect
- Crew Panicked now has a chance of causing a random attack to be fired
- Increased Threat on Supercharge Polarity, Brace, Weapons Overloaded, Vulnerable, Exposed
- Deconstruct, Disable Countermeasures, Disruptor Beam, Crippling Shot, and Disabling Strike now have a 2 round Cooldown
- Ramming Speed, Spin Maneuver, Backstab Maneuver, and Bridge Shot no longer have a Recovery period
- All Epic powers now have a 3 round Recovery period
- Adjusted Recovery time for various powers across all officers, ships and factions
- Added Warmup time for some powers, some more powerful attacks need time to warm up at the beginning of combat before they can be used
- Rebalanced the Terran Ship prototype’s combat statistics
- Harass now has a higher chance of missing, but also a higher chance of a critical hit
- Focused Beam now has a small chance of causing Weapons Disruption
- Reduced effectiveness of Voraash Immunization and Resurrection
- All Terran ship designs now have unique resistance and vulnerability profiles, specific to that ship design line

Good luck out there, Commanders

Steam forum link
avatar
Lord_Kane: Update for Halcyon 6 just hit:
Nice!

Sounds like a really comprehensive update, can't wait to get back into it.
avatar
Thiev: We don't. We never do. And all Crysis is doing is creating an empty entry - which won't be fixed because there is nothing to fix.
avatar
korell: But is there any news on the way overdue FEAR fix to remove the SecuROM installation created by FEARMP.EXE? That executable is completely useless as there is no active multiplayer via this any longer, they released a standalone multiplayer, and it is only by trying to use this FEARMP.EXE (or via the menu interface) that the SecuROM install happens with FEAR. This was raised a couple of years ago (yes, that long ago) and we were told a workaround was being worked on (presumably to remove/replace the FEARMP.EXE as it does nothing - a dummy exe that does nothing would be preferable). Yet still we are waiting.
Trust me, don't be surprised if the 32bit version of Crysis Warhead doesn't return. EA will be probably be like "the 64bit version is fine, might as well keep that as it is".
high rated
Added the The Silver Case, </span></i>, and <i><span class="bold">[url=https://www.gog.com/forum/halcyon_6_starbase_commander/changelog/post8]Halcyon 6: Starbase Commander changelogs to the respective game fora.

DeMignon added the Through the Woods one.
avatar
muntdefems: You probably missed this.

And here's my report.
Thanks! I've read a few days back but obviously not far enough and thought the change of the Linux installer may be correlated to the recent change of the Mac version.
Post edited November 09, 2016 by eiii
high rated
Last updates from MaGog's logs for 9 November:

---------------------------

A game has probably been added: ArcaniA

---------------------------

A game has probably been added: ArcaniA: Fall of Setarrif

---------------------------

Fossil Echo has probably changed


[FILE UPDATES]

* File added: Patch 1.10 [Windows] --- File size: 10.0 MB --- Version: gog-2

* File changed: Windows installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 1.01 (gog-1) *TO* 1.10 (gog-2)


[CHANGELOG ADDED]
Patch 1.10 (09 November 2016)

- Fossil Echo gets its first major update, adding a new Easy Mode and making the overall experience much smoother. Here are the main changes this update brings:

Easy Mode

- Fossil Echo is a very challenging game, and while some players really like the difficulty, others prefer to enjoy the story and atmosphere without having to work too hard for it. The addition of an Easy Mode lets those players enjoy the story with significantly easier levels (less enemies, longer timing windows...).

- Note: The Temple levels remain the same, as they are optional challenge levels, we felt that they should remain consistant despite the difficulty setting.

Gameplay Tweaks

- In addition, we made several gameplay tweaks that should enhance the experience. Better wall recognition for wall jumping, better hitboxes, among others, all make for a smoother and more enjoyable gameplay.
- In addition, we fixed several bugs and glitches (such as crashes near the end of the game).
- We are still working on porting the game to other platforms, so stay tuned for some news on that in the near future!
(Full changelog)

---------------------------

Silent Service 1+2 has probably changed


[FILE UPDATES]

* File changed: Silent Service 2: Linux installer, English --- File name *FROM* gog_silent_service_2_2.0.0.7.sh *TO* gog_silent_service_2_2.1.0.8.sh --- Size has not changed (47.0 MB) --- Date *FROM* Tue 04 Aug 2015 14:18:49 GMT *TO* Wed 09 Nov 2016 15:46:56 GMT --- Version *FROM* [empty] *TO* 457.03 (gog-8)


[CHANGELOG ADDED FOR SILENT SERVICE 2]
Patch 457.03 (09 November 2016)

- This is the original changelog to the 457.03 update for Silent Service 2 and is included for historical reasons.

SILENT SERVICE II IBM Version 457.03, 02/10/91

- 1) The historical data in the initial Halls of Fame reflects postwar JANAC
tonnage scores analysis with one exception: the War Career lists, which
represent wartime claims. We used these because they seemed more in the
spirit of the game. The top ten tonnage scores for war careers per JANAC
are: Fluckey(95,360), O'Kane(93,824), Underwood(75,386), Cutter(72,000),
Munson(67,630), Gross(65,735), Whitaker(60,846), Reich (59,839),
Triebel(58,837), Andrews(57,243), Morton(55,000).

- 2) Fans of strict historical accuracy have noted that contacts are more
frequent in Silent Service II than in real life. In reality many subs
never found a target throughout an entire war patrol. To play the
simulation as a "purist", use a deck of cards. For each contact you make
where there's an option to avoid battle (you have a Y/N choice), draw a
card. If the card is 2 through 10, or an Ace, you MUST say no (N). If you
get royalty (K,Q or J) you can make the choice normally. Reshuffle
after every patrol.

- 3) NEW KEY: The "s" key toggles on and off a special "extra-slow" speed.
This may be useful on 386/33+ or 486 machines. The slow-down affects ALL
time acceleration modes, not just the slowest.

- 4) NEW KEY: The "l" (lower-case L) key spins the periscope 180 degrees.

- 5) You can restore the original historical data to your various Hall of Fame
screens by copying the HALL.??? files from Disk C.

- 6) Make sure CapsLock is OFF when you play. We also suggest having NumLock
off unless your keyboard requires it to be on for functional cursor keys.

- 7) Ignore the "not enough memory" warning at your peril. The alt F1 key will
report currently available RAM. If you have 0 or a small number (like 3!)
you're cruising for a crash. See the Technical Supplement for details.
SSII isn't the only game that needs lots of memory, especially in DOS 4.
I (Arnold Hendrick) have a BAT file that lets me select one of six
different configurations (Config.Sys and Autoexec.Bat) for my DOS 4.01
386/20, depending on the memory and type of drivers a game requires.

- 8) Your current save game and Hall of Fame files can not be used with the
457.03 version of SSII. There have been changes to these files and the
way that they are saved. This was to repair several bugs found with
restoring the game from saved as well as the Hall of Fame.
(Full changelog)

---------------------------

Silver Case, The has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (27.0 MB) --- Version *FROM* 1.00 (gog-2) *TO* 1.01 (gog-3)

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (3.2 GB) --- Version *FROM* 1.00 (gog-2) *TO* 1.01 (gog-3)


[CHANGELOG ADDED]
Patch 1.01 (09 November 2016)

- Added WASD support
- Fixed the bug in the 100 questions
- Small text and bug fixes
(Full changelog)

---------------------------

Starbound has probably changed


[FILE UPDATES]

* File removed: Patch 1.0.4 [Windows]

* File removed: Patch 1.0.5 [Windows]

* File removed: Patch 1.1.0 [Linux]

* File removed: Patch 1.1.0 [Windows]

* File changed: Windows installer, English --- File size *FROM* 1.4 GB *TO* 840.0 MB --- Version *FROM* 1.1.1 (gog-9) *TO* 1.1.1 (gog-10)


[NO CHANGELOG]

---------------------------

Transistor has probably changed


[FILE UPDATES]

* File removed: Mac OS X installer, French+German+Italian+Polish+Russian+Spanish

* File removed: Windows installer, French+German+Italian+Polish+Russian+Spanish (part 1 of 2)

* File removed: Windows installer, French+German+Italian+Polish+Russian+Spanish (part 2 of 2)

* File added: Patch 0.10109 Hotfix --- File name: patch_transistor_2.1.0.2.exe --- File size: 2.5 MB --- Date: Wed 09 Nov 2016 17:17:21 GMT --- Version: gog-2

* File changed: Windows installer, English (part 1 of 2) --- File name *FROM* setup_transistor_2.0.0.1.exe *TO* setup_transistor_2.1.0.2.exe --- Size *FROM* 33.4 MB *TO* 30.8 MB --- Date *FROM* Thu 23 Apr 2015 08:32:56 GMT *TO* Wed 09 Nov 2016 17:17:18 GMT --- Version *FROM* [empty] *TO* 0.10109 Hotfix (gog-2)

* File changed: Windows installer, English (part 2 of 2) --- File name *FROM* setup_transistor_2.0.0.1-1.bin *TO* setup_transistor_2.1.0.2-1.bin --- Size has not changed (2.2 GB) --- Date *FROM* Thu 23 Apr 2015 08:39:38 GMT *TO* Wed 09 Nov 2016 17:21:09 GMT --- Version *FROM* [empty] *TO* 0.10109 Hotfix (gog-2)


[CHANGELOG ADDED]
Patch 0.10109 Hotfix (09 11 November 2016)

- This update improves compatibility with newer Nvidia cards and drivers on for Windows.
(Full changelog)
high rated
Added the Fossil Echo and Silent Service 1 + 2 changelogs to the games' respective fora.
avatar
Lord_Kane: Update for Halcyon 6 just hit:

Changelog:

Dev Log: v1.1.0.0 - Combat and Customization update is LIVE!
...
I see the changelog, but there are no new files to download.
Is this a Galaxy-only update?
avatar
Lord_Kane: Update for Halcyon 6 just hit:

Changelog:

Dev Log: v1.1.0.0 - Combat and Customization update is LIVE!
...
avatar
Loenas: I see the changelog, but there are no new files to download.
Is this a Galaxy-only update?
Yeah it was galaxy only for now, the offline installers should hit later tomorrow.
high rated
An update for Red Faction just went live. Changelog:
Update (10 November 2016)

We have added the German version of Red Faction to everyone's accounts.