From MaGog's logs for 31 October:
[Part 1 of 3] ---------------------------
Curious Expedition, The has probably changed
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Supported languages changed
*FROM* Text only: English *TO* Text only: German, English [FILE UPDATES] *
File changed: Linux installer, English ---
File size *FROM* 163.0 MB *TO* 155.0 MB ---
Version *FROM* 1.0.0.4 (gog-17) *TO* 1.1.0.1 (gog-18) *
File changed: Windows installer, English ---
Size has not changed (74.0 MB) ---
Version *FROM* 1.0.0.4 (gog-16) *TO* 1.1.0.1 (gog-17) [CHANGELOG UPDATED] Patch 1.1.0.1 (31 October 2016) - This update is for the Windows & Linux version of the game. The OS X version will be updated as soon as possible.
Support for translations - Added full German translation of the game
- You can add more translations by following the intructions in the langs folder
- You may use
http://forums.maschinen-mensch.com/viewforum.php?f=9 to announce new translations
Performance - There should be considerably less frame drops while traveling over the map now.
- Also better performance in general.
- Added various new custom explorers
Tuning - Polyglot perk removes standing cost for resting in villages, but it does not give sanity bonus anymore
- Increased chance of negative loyalty impact when ignoring joke night event
Tome page of random teleportation now only teleports to reachable areas
Bugfixes - Volcano shrine aftermath effect would most often not trigger properly
- Fixed everybody becoming angry during sexist night event
- Fixed being able to trigger invalid tutorial actions using keyboard shortcuts
- Added proper icon for purple mushrooms
- Fixed gun kill night event was triggered even when player had no gun in inventory
- Fixed villages only having male inhabitants
- Simplified savegame creation, will not try to use the SavedGames folder in windows anymore and simply prefer the Documents folder instead
- Fixed exploit of being able to get negative travel costs
- Player progress was only stored when starting a new map, but not when finishing a map, resulting in potential progress loss of found item stats
- Triumph music volume is now controlled by music volume slider instead of sound volume slider
- Fixed various typos
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Full changelog)
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Death Road to Canada has probably changed
[FILE UPDATES] *
File changed: Linux installer, English ---
Size has not changed (45.0 MB) ---
Version *FROM* gog-1 *TO* gog-3 *
File changed: Mac OS X installer, English ---
File size *FROM* 57.0 MB *TO* 48.0 MB ---
Version *FROM* gog-1 *TO* gog-2 *
File changed: Windows installer, English ---
Size has not changed (52.0 MB) ---
Version *FROM* gog-1 *TO* gog-2 [CHANGELOG ADDED] Halloween Update (31 October 2016)
- Cats are in. Evolutionary pressure in the apocalypse has caused them to revert back to something like a mountain lion. They're big and angry.
- Couple different ways to get cats recuirted to your team. They'll always be very rare, but we may add more ways to get them later.
- Special events for cats. Despair, car driving, and more.
- Cats don't give two poops about Canada or driving cars (pardon my French).
- Cats can't become Superdogs in the usual sense.
- Future support for more pet types. Currently in as failsafes, like if someone decides to try to make a pet mod.
- Losing a character in a CYOA event will now cause that character's weapons to drop into the trunk automatically!
- There are some events that will still eat cause you to lose your weapons, so beware. This mostly includes events where you're betrayed, or events where someone is completely obliterated off the face of the earth.
- Wielded weapon will drop to the trunk first. It will overwrite your trash slot if the trunk is completely full. If trunk is full, extra weapons will be lost.
- "No drop" weapons won't end up in the trunk. No getting L*NK's sword, for example.
- Halloween weirdness if you play the game tomorrow.
- Vampires like in the Twilight novels.
- Mummies? I don't know.
- Dancing skeletons.
- Death itself.
- Fancy new megaweapon.
- New graveyard location!
- New TERRIFYING trader in trader camps.
- New rare city building with the Would You Kindly stream team, based on the results of the Death Road to Canada pre-launch race that they utterly failed at.
- Some characters can float or even fly now.
- Improved broom type.
- New Scythe weapon, somewhere in between a machete and knight sword in the weapon tiers.
- Currently the scythe can be obtained a couple of ways in the existing farmer help event. We will add a couple more ways to get it in the next content update.
- Some NPC wandering behavior fixes.
- Starting food changed so that the Ultrafit food bonus finally works.
- Functionality added for checking if your current weapons could bash a door in, for events.
- Fixed a particle effect glitch.
- Greatly expanded the event handler for characters, allowing for fancier special abilities.
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Full changelog)
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Desperados 2: Cooper's Revenge has probably changed
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System requirements for Windows changed
*FROM* Windows XP or Windows Vista, 1.9 GHz Processor, 512MB RAM (1 GB recommended), 128MB 3D graphics card that supports DirectX 9.0c and T&L, 4 GB HDD, Mouse, Keyboard *TO* Windows XP or Windows Vista, Processor: 1.9 GHz, Memory: 512MB RAM (1 GB recommended), Graphics: 128MB 3D graphics card that supports DirectX 9.0c and T&L, Hard drive space: 4 GB, Mouse, Keyboard, Notice: AMD/ATI graphics cards are NOT supported ---------------------------
Kim has probably changed
[FILE UPDATES] *
File changed: Mac OS X installer, English ---
File size *FROM* 235.0 MB *TO* 201.0 MB ---
Version *FROM* 1.0 (gog-24) *TO* 1.0.2 (gog-7266) *
File changed: Windows installer, English ---
Size has not changed (170.0 MB) ---
Version *FROM* 1.0 (gog-25) *TO* 1.0.2 (gog-26) [CHANGELOG UPDATED] Patch 1.0.2 (31 October 2016)
- Fixed occasional failure of certain achievements to unlock
- Inconsistent rounding fixed, numbers ending in .5 are now always rounded up
- Houses will never keep their lights on during the day
- Removed extra page visible when viewing the Scores list after immediately after the tutorial
- Your latest score will always be shown when opening Scores
- Lightning now always displays correctly
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Full changelog)
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(If somebody is reading this, I'd appreciate a thread bump so I can post the two remaining parts right away and go to bed. Thanks!)