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high rated
Subterrain

Patch 1152 (24th October 2016)

Fixed : Other localization issue.
Fixed : Re-enforced the check for power status on various facility controllers including remotes.
Updated : Improved readbility of journal by adding more line spacing.
high rated
Last updates from MaGog's logs for 24 October:


[Part 1 of 2]

---------------------------

Aragami has probably changed


[FILE UPDATES]

* File added: Patch 01.04b (gog-7) [Linux] --- File size: 142.0 MB --- Version: gog-6 -> gog-7

* File added: Patch 01.04b (gog-7) [Windows] --- File size: 112.0 MB --- Version: gog-6 -> gog-7

* File changed: Linux installer, English --- Size has not changed (2.2 GB) --- Version *FROM* 01.04 (gog-6) *TO* 01.04b (gog-7)

* File changed: Mac OS X installer, English --- Size has not changed (2.2 GB) --- Version *FROM* 01.04 (gog-6) *TO* 01.04b (gog-8)

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (31.0 MB) --- Version *FROM* 01.04 (gog-6) *TO* 01.04b (gog-7)

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (1.7 GB) --- Version *FROM* 01.04 (gog-6) *TO* 01.04b (gog-7)


[CHANGELOG UPDATED]
Patch 1.04b (24 October 2016)

- NEW: Added more player feedback in Hikaru boss fight. His orb will push you back if you try to attack him twice from the same side, and Yamiko will offer some insightful comments.
- NEW: Added Directx9 compatibility mode as launch option for windows users.
- MISC: Gamma range in Graphic Options has been expanded. Might help users with 'dark screen' issues.
- MISC: Ending cinematic can now be skipped.
- MISC: Changed engine light equation to have a more pronounced 'cel shading' style. This results in more clear contrasts between light and shadows in problematic angles.
- FIX: Improved general performance in some chapters by tweaking the Occlusion Culling parameters.
- FIX: Improved general performance in some chapters by reducing enemy activation distance.
- FIX: Warriors at the cinematic from Chapter VII are now not taken into account for chapter score.
- FIX: Fixed multiplayer bug whereby camera could stay black after dying.
- FIX: Fixed multiplayer enemy conversations.
- FIX: Fixed light barriers not activating in multiplayer.
- FIX: (Probably) fixed invisible enemies in multiplayer.
- FIX: Minor fixes in prop placement.
- FIX: Minor localization fixes.
- FIX: Other minor fixes.
(Full changelog)

---------------------------

Broken Sword 5 - the Serpent's Curse has probably changed


[FILE UPDATES]

* File removed: Linux installer, French+German+Italian+Russian+Spanish

* File removed: Mac OS X installer, French+German+Italian+Russian+Spanish

* File removed: Windows installer, French+German+Italian+Russian+Spanish (parts 1-6)

* File changed: Mac OS X installer, English --- File name *FROM* broken_sword_5_1.0.0.6.dmg *TO* broken_sword_5__the_serpents_curse_en_2.0.0.9.pkg --- Size has not changed (6.7 GB) --- Date *FROM* Wed 14 May 2014 14:01:46 GMT *TO* Mon 24 Oct 2016 13:06:48 GMT --- Version *FROM* [empty] *TO* gog-9


[NO CHANGELOG]

---------------------------

Kim has probably changed

>>> Game title changed *FROM* Kim [In Dev] *TO* Kim


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 182.0 MB *TO* 235.0 MB --- Version *FROM* 0.13.0 (gog-6902) *TO* 1.0 (gog-24)

* File changed: Windows installer, English --- File size *FROM* 152.0 MB *TO* 170.0 MB --- Version *FROM* 0.13.0 (gog-24) *TO* 1.0 (gog-25)


[CHANGELOG UPDATED]
Patch 1.0 Release (24 October 2016)
New Stuff

- Containers now have a grey version of their icon when empty and temples have a grey icon if Kim doesn’t have the right outfit to enter them
- Speech bubbles animate on mouseover and click and map icons scale up on mouseover
- New system for controlling entering and exiting buildings to ensure Kim uses correct entrances
- A few new sounds for animations and effects added later in development and a full polish pass on all existing sounds and overall audio balance
- The time remaining, displayed in Kim’s suitcase, now shows an hourly countdown on the final day

Changes

- Each book can now only be read once and they stack in your inventory and are not deleted when Kim finishes them
- Significant optimization to a number of processes to reduce lag spikes and increase frame rate
- If Kim owns the correct outfit to enter a temple but is not wearing it, he can enter and as he enters, he will change into the correct outfit
- Kim will not get hungry so soon after staying in institutions
- Pathfinding logic adjusted to prevent characters walking too close to buildings
- Combat mode no longer turns on automatically under any circumstances
- NPCs sitting at campfires can now be selected to open their panel
- Pathfinding and view cone colliders for houses and vegetation updated for improved pathfinding and neatness
- The slider on the fast travel panel lists destinations in geographic order and also scrolls faster
- Trains depart a little quicker
- Taking special outfits on and off will not trigger notifications
- Similar objectives have been grouped into the same mission to tidy up Kim’s notebook
- Effects determining an NPC’s opinion of Kim are now sorted by size
- Kim will now sleep in any of the tents in a campsite or serai
- Building icons on map made slightly smaller
- Building button on map now hides objective icons for neatness
- Kim’s reloading icon is a bit bigger so you can see him better through it
- Special characters' homes now use a different icon from random houses
- Town colliders polished
- Various UI screens tidied up
- Lots of conversations tweaked

Bug Fixes

- Kim will never be unable to enter a temple if he has the correct outfit
- Kim will never get interrupted going to sleep by an NPC blocking his way or other obstacles
- NPCs will always show their speech bubble at the correct time if Kim enters the level next to them
- First Day info panel will not appear more than once
- View cone offset removed so that they are an exact indicator of what an NPC can see
- The ruin in Lucknow no longer casts a strange shadow
- Kim always exits sleep locations properly when he wakes up
- Events meant to occur in multiple locations will now occur in all of them
- Reset button in Options now resets view cone quality as well
- Travelling to and from Dehra Dun no longer produces incorrect travel effects
- Compass effect no longer displayed when using roads
- NPCs now flee correctly after conversations in which Kim intimidates them
- NPCs in combat will not insult Kim or comment on his low stats
- Objective labels on the map always appear over the objective icon
- Warrants button won’t remain lit after it is no longer selected
- Kim’s icon on the map will not appear over an objective label
- HUD hit boxes adjusted to better fit buttons
- Muzzle flashes positioned exactly on end of gun
- Kim will never lower his gun before firing
- House lights will gently fade up and down in towns and the countryside
- Music will never pause for a moment as the game loads
- Travellers will not spawn facing the wrong direction
- Invisible horse rider fixed
- Thieves cannot look around when the game is paused
- Fleeing thieves will not disappear if their exit is blocked
(Full changelog)
high rated
[Part 2 of 2]

---------------------------

Master of Orion has probably changed

>>> Bonuses changed *FROM* manual *TO* manual (English)


[FILE UPDATES]

* File removed: manual

* File added: manual (English) --- File size: 6.0 MB --- Version: [empty]


[NO CHANGELOG]

---------------------------

Nexus: The Jupiter Incident has probably changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) *TO* Windows (Vista, 7, 8, 10)

---------------------------

Shadow Warrior 2 has probably changed


[FILE UPDATES]

* File added: Patch 1.1.3.0 [Windows] --- File size: 128.0 MB --- Version: gog-6 -> gog-7

* File changed: Windows installer, English (part 1 of 5) --- Size has not changed (27.0 MB) --- Version *FROM* 1.0.6 (gog-4) *TO* 1.1.3.0 (gog-7)

* File changed: Windows installer, English (part 2 of 5) --- Size has not changed (3.9 GB) --- Version *FROM* 1.0.6 (gog-4) *TO* 1.1.3.0 (gog-7)

* File changed: Windows installer, English (part 3 of 5) --- Size has not changed (3.9 GB) --- Version *FROM* 1.0.6 (gog-4) *TO* 1.1.3.0 (gog-7)

* File changed: Windows installer, English (part 4 of 5) --- Size has not changed (3.9 GB) --- Version *FROM* 1.0.6 (gog-4) *TO* 1.1.3.0 (gog-7)

* File changed: Windows installer, English (part 5 of 5) --- Size has not changed (2.3 GB) --- Version *FROM* 1.0.6 (gog-4) *TO* 1.1.3.0 (gog-7)


[NO CHANGELOG]

---------------------------

Sid Meier's Colonization has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File name *FROM* sid_meier_s_colonization_1.0.0.5.dmg *TO* colonization_sid_meiers_en_2.0.0.2.pkg --- File size *FROM* 45.0 MB *TO* 47.2 MB --- Date *FROM* Mon 02 Dec 2013 16:16:43 GMT *TO* Mon 24 Oct 2016 13:57:56 GMT --- Version *FROM* [empty] *TO* 3.0 (gog-2)

* File changed: Mac OS X installer, French+Spanish --- File name *FROM* sid_meier_s_colonization_fr_1.0.0.4.dmg *TO* colonization_sid_meiers_fr_2.0.0.2.pkg --- File size *FROM* 77.8 MB *TO* 79.8 MB --- Date *FROM* Fri 24 Jan 2014 14:11:13 GMT *TO* Mon 24 Oct 2016 13:58:03 GMT --- Version *FROM* [empty] *TO* 2.26 (gog-2)

* File changed: Mac OS X installer, German --- File name *FROM* sid_meier_s_colonization_de_1.0.0.2.dmg *TO* colonization_sid_meiers_de_2.0.0.2.pkg --- File size *FROM* 77.9 MB *TO* 79.7 MB --- Date *FROM* Fri 24 Jan 2014 14:11:13 GMT *TO* Mon 24 Oct 2016 13:58:19 GMT --- Version *FROM* [empty] *TO* 2.26 (gog-2)


[NO CHANGELOG]

---------------------------

Subterrain has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (589.0 MB) --- Version *FROM* 1149 (gog-26) *TO* 1152 (gog-27)


[CHANGELOG UPDATED]
Patch 1152 (24th October 2016)

- Fixed : Other localization issue.
- Fixed : Re-enforced the check for power status on various facility controllers including remotes.
- Updated : Improved readbility of journal by adding more line spacing.
(Full changelog)

---------------------------

Thea: The Awakening has probably changed


[FILE UPDATES]

* File added: Patch 1.20.2207 (gog-16) --- File name: patch_thea_the_awakening_2.14.0.16.exe --- File size: 17.6 MB --- Date: Mon 24 Oct 2016 14:25:14 GMT --- Version: 1.20.2010 (gog-15) -> 1.20.2207 (gog-16)

* File changed: Windows installer, English+French+German+Polish+Russian --- File name *FROM* setup_thea_the_awakening_2.13.0.15.exe *TO* setup_thea_the_awakening_2.14.0.16.exe --- Size has not changed (1.7 GB) --- Date *FROM* Thu 11 Aug 2016 15:43:10 GMT *TO* Mon 24 Oct 2016 14:28:13 GMT --- Version *FROM* 1.20.2010 (gog-15) *TO* 1.20.2207 (gog-16)


[CHANGELOG UPDATED]
Patch 1.20.2207 (24 October 2016)

- Fixed animated HP values on cards so that they don't get bigger over time,
- Child sacrifice event - the number of children to be sacrificed has been reduced, so that the event is now more likely to trigger,
- Croppings event - in this event, the children who undergo the ritual start with up to 40 extra points, making those units more elite, but the events will only appear 3 times in a game,
- Orcs return event - a fix to make sure they only come back once,
- Light Armours - fixed icons (swapped leather and gems looks),
- Bigos from Mushrooms and Bird Meat now has a proper icon,
- Updated help strings in Community French (as far as I'm aware, that was the final edit and the FRC language pack is considered finished).

- Apart from fixes, we've added a feature too - after every won fight your group will receive an item (equipment, tools or food) and its quality will depend on the challenge's difficulty rating.

- Additionally, players reported that movement cost marker quite often did not appear. We did a little investigation and it looks like the the problem is caused by a bug in the engine we use. To solve the issue, run the game with -force-gfx-direct parameter (or select "Play in GFX Direct mode" from the starting menu).
(Full changelog)
high rated
Added the changelogs for </span></i>, <i><span class="bold">[url=https://www.gog.com/forum/kim/changelog/post10]Kim, </span></i>, and <i><span class="bold">[url=https://www.gog.com/forum/thea_the_awakening/changelog/post10]Thea: The Awakening in the respective game fora.
high rated
Another update for Subterrain:

Changelog for update 1153 / GOG-28 (Windows) (added 25th October 2016):

- Fixed : Obvious version check error on last 1150 onward builds... which cased the new base layout to be loaded on Central control.

https://www.gog.com/forum/subterrain/changelog/post24
Post edited October 25, 2016 by PaterAlf
high rated
From MaGog's logs for 25 October:

---------------------------

Subterrain has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (589.0 MB) --- Version *FROM* 1152 (gog-27) *TO* 1153 (gog-28)


[CHANGELOG UPDATED]
Patch 1153 (25th October 2016)

- Fixed : Obvious version check error on last 1150 onward builds... which cased the new base layout to be loaded on Central control.
(Full changelog)

---------------------------

Witcher 3: Wild Hunt, The - Game of the Year Edition [Premium] has probably changed


[FILE UPDATES]

* File added: Japanese language pack (Part 1 of 4) --- File size: 2.0 MB --- Version: [empty]

* File added: Japanese language pack (Part 2 of 4) --- File size: 1.6 GB --- Version: [empty]

* File added: Japanese language pack (Part 3 of 4) --- File size: 1.6 GB --- Version: [empty]

* File added: Japanese language pack (Part 4 of 4) --- File size: 1000.0 MB --- Version: [empty]

* File added: Windows installer, Japanese (part 1 of 10) --- File size: 33.0 MB --- Version: 1.31

* File added: Windows installer, Japanese (part 10 of 10) --- File size: 2.0 GB --- Version: 1.31

* File added: Windows installer, Japanese (part 2 of 10) --- File size: 3.9 GB --- Version: 1.31

* File added: Windows installer, Japanese (part 3 of 10) --- File size: 3.9 GB --- Version: 1.31

* File added: Windows installer, Japanese (part 4 of 10) --- File size: 3.9 GB --- Version: 1.31

* File added: Windows installer, Japanese (part 5 of 10) --- File size: 3.9 GB --- Version: 1.31

* File added: Windows installer, Japanese (part 6 of 10) --- File size: 3.9 GB --- Version: 1.31

* File added: Windows installer, Japanese (part 7 of 10) --- File size: 3.9 GB --- Version: 1.31

* File added: Windows installer, Japanese (part 8 of 10) --- File size: 3.9 GB --- Version: 1.31

* File added: Windows installer, Japanese (part 9 of 10) --- File size: 3.9 GB --- Version: 1.31


[NO CHANGELOG]
And once again there are update notifications for the Breach & Clear games without a changelog entry.

Can you tell us what changed, Judas?
Mmmh, there is a flag, but there is no update is available. From the last posted updates in this thread I only own Colonization, but that's just another dmg to pkg update for the mac, they normally get not flagged (at least for me). I also already downloaded that, so there must be something in the pipe. Let's see an wait.
avatar
PaterAlf: And once again there are update notifications for the Breach & Clear games without a changelog entry.

Can you tell us what changed, Judas?
they have never been changed. Or should I say, updated. I'm not sure why they continue bothering doing it is they do with the files.
And another game with a notification, but without a changelog: Game of Thrones: A Telltale Games Series

This is getting a little annoying...
avatar
PaterAlf: And another game with a notification, but without a changelog: Game of Thrones: A Telltale Games Series

This is getting a little annoying...
They are internal updates related to the installers, nothing more, nothing less. There is no changelog because it's not necessary for anyone to redownload those installers.
avatar
PaterAlf: And another game with a notification, but without a changelog: Game of Thrones: A Telltale Games Series

This is getting a little annoying...
avatar
JudasIscariot: They are internal updates related to the installers, nothing more, nothing less. There is no changelog because it's not necessary for anyone to redownload those installers.
Thank you! So they just got flagged my mistake. Good to know that I don't have to redownload them.
high rated
Kingdom: New Lands got an update:

Changelog for update 1.0.5 / GOG-4 (Windows) / GOG-3 (Linux and Mac) (added 25 October 2016):

- Fix a bug that caused the menu to no longer appear after viewing the end-game map

Update 1.0.4:
- Crash on Startup: An empty save file will no longer crash the game during startup
- Crash on Startup: A corrupted save file will now start a fresh game instead of hanging. The corrupted save is NOT deleted, so it can be salvaged or sent to developer for support
- Infinite blood moon: The game no longer prevents a "safe state" when all currently alive enemies are far away. Previously, the game could get stuck in an "infinite blood moon" because a new wave is approaching from the furthest portal before the previous wave has been defeated.
- Trolls & flyers adapt their speed to the wave they are in, to stick together with the other enemies
- Waves (especially trolls) now better predict the duration of their trip from portal to camp.
- Increase tutorial ghost speed and improve 'leading' behavior.
- Fix farmhouse not being stored if saving while it is under construction
- Fix visual glitch with torch light on a stag mount
- Prevent farmlands from overlapping each other
- Farmers are better at sticking to their assigned farm
- Allow farmlands to appear on either side of farmhouse until max amount is reached
- Fix bug where player could not purchase new shield after one is stolen by a troll
- Fix a bug that caused a single boat part to disappear after saving + loading
- Disable touch screen controls on desktop platforms so the menu doesn't break

https://www.gog.com/forum/kingdom/changelog/post4
avatar
PaterAlf: And another game with a notification, but without a changelog: Game of Thrones: A Telltale Games Series

This is getting a little annoying...
avatar
JudasIscariot: They are internal updates related to the installers, nothing more, nothing less. There is no changelog because it's not necessary for anyone to redownload those installers.
Just out of interested, do you have a big database running on your servers that collects every relevant information for a game in one place, easy accessible to everyone in the office? Like bugs, bugfixes, changelogs, installed patches, to-do lists and so on. I'm still curious, because from the outside it looks often very chaotic what you folks on the public front need to do, maybe sometimes more then necessary.

And the next question would be, how complicated would it be for your web developer minions to create something like a public update information center with filter options out of it?
high rated
Sunless Sea

Hotfix V2.2.2.3109-Zubmariner (25 October 2016)

Made changes to address an issue where some players faced a black screen upon surfacing
Corrected some grammar in the discovery of underwater cities text
You can no longer dock while diving/surfacing
Fixed an issue that prevent players from toggling sonar off
Small changes to the Charts functionality to improve performance for some players

Patch 2.2.2.3108 (25 October 2016)

Trackpad and single button mouse users should now be able to right click by using Left click + ctrl, command or apple key.
The Alcaeus-class ship loot story now correctly opens a cache of curiosities
Fixed an issue where the available resolutions were not displaying in the video settings menu
Hotkeys no longer trigger when typing names for save files
Enemy UI no longer appears randomly at zee
-------------------------------------------------------------------------------------------------------------- -

Subterrain

Patch 1153 (25th October 2016)

Fixed : Obvious version check error on last 1150 onward builds... which cased the new base layout to be loaded on Central control.
-------------------------------------------------------------------------------------------------------------- -

This Is the Police

Patch 1.0.46 (25 October 2016)\

added French and Brazilian Portuguese language support
added new gangs
Post edited October 25, 2016 by Edward_Carnby