Posted August 08, 2016
Emevo
Praise Theodore!
Emevo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2014
From Denmark
HypersomniacLive
The Reluctant Voter
HypersomniacLive Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Vatican City
Posted August 09, 2016
high rated
Added the changelogs for 80 Days and This Is the Police.
Created Changelog thread for Hard West, while T_a_J created the Changelog thread for Solus Project, The, and did a fine job posting all changelogs to date. Sticky status for these two would be very much appreciated, thanks.
EDIT: fixed link.
Created Changelog thread for Hard West, while T_a_J created the Changelog thread for Solus Project, The, and did a fine job posting all changelogs to date. Sticky status for these two would be very much appreciated, thanks.
EDIT: fixed link.
Post edited August 10, 2016 by HypersomniacLive
DoctorGOGgles
↑↑↓↓←→←→BA
DoctorGOGgles Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2009
From Switzerland
Posted August 09, 2016
high rated
Xerafex: A bit further down:
If you already own Kingdom (Windows/Mac/Linux only) through Steam, GOG, and other official partner sites, then you can sail away to the New Lands for zero money...
Xerafex: :-)
I think you misread my question. If you already own Kingdom (Windows/Mac/Linux only) through Steam, GOG, and other official partner sites, then you can sail away to the New Lands for zero money...
Swapware1 wrote "... its the last time you will be able to play the original world, unless you have purchased the original game" and I was asking him, where he got the idea the original game world will never be available again after the new one is released, since the developer said you will still be able to play the original inside the new game (although the original game itself will be removed from sale).
It wasn't about getting New Lands for free if you own the original already.
PaterAlf
Cookie Monster
PaterAlf Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Christmas Island
Posted August 09, 2016
high rated
I've added the old changelogs to your changelog thread.
Emevo
Praise Theodore!
Emevo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2014
From Denmark
HypersomniacLive
The Reluctant Voter
HypersomniacLive Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Vatican City
Shiyardel
New User
Shiyardel Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Australia
Posted August 09, 2016
Swapware1: You get New Lands for free if you purchase Kingdom before New Lands is available, but its the last time you will be able to play the original world, unless you have purchased the original game.
DoctorGOGgles: Where did you get that info about the original world being unavailable in the new release? Quoting the developer: "On PC, though, we'll have it set up so that you can play the original Kingdom game when purchasing New Lands if you wish."
muntdefems
How appropriate. You fight like a cow.
muntdefems Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2014
From Poland
Posted August 09, 2016
high rated
Sooo... here's a weird one: MaGog has detected a changelog update for We Happy Few, but without any file updates. Since mrkgnao doesn't own this game, and the changelog is about its new 'Preview Branch' thing, I'm almost certain this is why no file changes will be detected by MaGog every time that game gets a 'Preview Branch' update.
So please forgive MaGog and me for only posting the changelogs in these cases... (now if only someone would gift the game to mrkgnao... :P)
So here's the aforementioned changelog (which is longer than what fits in a single post so I'll paste it in two parts):
---------------------------
We Happy Few [In Dev] has probably changed
[CHANGELOG UPDATED] (Part 1 of 2)
Patch 28596 - Community Balance Update - Preview Branch (Galaxy only)
Hi everyone!
Welcome to our first preview branch update, where we are testing the next update for We Happy Few. In this update, we have a large number of changes designed to address player feedback from our Early Access launch. Predominantly, these focus on addressing the survival mechanics and encounter/quest issues, and the full list is below.
To access this build, you will need to access the preview branch inside the Galaxy client (click on We Happy Few in your Library -> More -> Settings -> change Channel to Preview).
We want to draw attention specifically to two areas:
- The survival needs rebalancing is intended to bring down the difficulty to what is likely going to be the “medium” difficulty setting. For those of you who like more difficult survival, this will return in a future update when we implement difficulty settings.
- There are three known issues in this build. The first is that some map markers will not have description text when you hover over them. The second is that the bridge between the second Garden District island and the splinter island is temporarily broken - you can get to the splinter island, but not back to the Garden District. You will have to go back out through the Village. The third is that you cannot talk to Faraday with a full inventory - if you do, you will drop the motilene harvester and will be unable to pick it up through the bars. We hope to address all of these issues before we push this update to the main branch.
Otherwise, here is a gigantic list of changes for you to peruse:
Core Gameplay / Balance
- Needs and timescale rebalancing.
- Changed timescale to 48 (from 72): This means 30 minutes per day instead of 20.
- Changed the threshold at which the need icons appear to 50% instead of 75%, because very few players realized they don't have to EATDRINKSLEEPNOW as soon as the icon comes up.
- Hunger fully depletes in 40 minutes (instead of 32).
- Thirst fully depletes in 30 minutes (instead of 20).
- Sleep fully depletes in 45 minutes (instead of 20).
- Change sleep hours required to fully restore fatigue to 12 hours (instead of 8).
- Increased durability and damage for branch.
- Increased durability, damage, attack speed, and reach (to the point of absurdity) for pointy stick.
- Increased durability, damage and heavy attack charge time for head knocker.
- Increased durability, damage and heavy attack charge time for double knocker.
- Player does not start with inventory expansion kit, jerky, healing balm and purified water if playing the game a second time.
- Searchable corpse: tweaked the lootable interaction pitch and yaw max/mins to avoid weird player view interp when searching corpse.
- Prevent double hit from throwables on the same target in the same frame.
- Caltrops last much longer.
- Basic rubber duck is now throwable.
- Electrocution by shocker grenade lasts longer.
- Cannot sit on benches during combat.
- Beds that should not have been usable are now really not usable.
- Weapons not automatically dropped on NPC death; player must loot the body.
- Only activate proximity suspicion when player is not moving.
- Player cannot greet NPCs while brandishing a weapon.
- Picking up a dropped object is not considered stealing.
- Fewer enemies can be hit through doors.
- Reduced angle of walkable slopes for NPCs.
- When set on fire, NPCs scream.
World Generation/Resources
- Added new shell house variants to the Garden District.
- Removed second instance of chemical crafting table on first Garden District island.
- Reduced repetition of shell houses in Garden District.
- Automatically stream in zone data based on player position rather than depending on threshold volumes.
- Adjusted spawning of phone booths so that they block doorways or other objects less frequently.
- Increased frequency of tough linen spawns in the Garden District.
- Reduced ludicrous bobby loot drops.
- Bug fixes for joy overdose respawn including respawn support on the two connector islands.
- Reduced the insanely overkill number of phone booths on the connector islands.
- Added warning light to player tracking televisions (night time television observers).
- Primitive food poisoning cure now requires gilead petals and cures one tier of food poisoning by causing you to purge “the bad stuff inside.” Neximide now spawns less frequently as it is a powerful food poisoning cure and too plentiful.
- Primitive food poisoning cure now unlocked from start of game.
- Darts, elite hammer pipe, shocker grenade, and other recipes now unlocked by finding all required ingredients.
- Plain darts now craftable in lots of five (much less costly to craft darts).
- Breakdown and exhaustion darts now require significantly fewer chemical components.
- Phlash recipe now yields five Phlash.
- Plague cure syringes now less costly to craft. Now craft in lots of five. Take less space in inventory.
- Cricket bats require less space in inventory.
- Pump repair patches now stackable in lots of five. Recipe unlocked by having all required ingredients.
- Rowan berries stack the same as blue currants.
- Tree collision modified to allow better “sliding around trees rather than being stopped by trees” feeling.
- “Welcome” park relocated from second to first Garden District island.
- Randomly generated lootable plants now saved properly.
Encounters
- House of Curious Behaviors now set to spawn randomly, i.e. not always in a world generation.
- Mysterious Chest set to respawn new contents every twenty-four hours.
- Minor realization improvements and objectives changes to Thirsty Wastrels. Still a work in progress.
- Realization improvements to Faraday’s Workshop. Repaired broken POIs (Roger should now pole dance again).
- Realization improvements to Blood in the Streets.
- Realization and objective changes to Poisoned Wastrel.
- Biological Hazard no longer causes plague but may cause infection.
- Walkabout yields more power cells on completion.
- Added objective to Shibboleth to point players towards searching the suitcase.
- Lovebirds active only during the day. Fixed twitching/teleporting characters.
- The Broken Police Box now gives you metal bits and mechanical parts; tweaked interaction duration and added save game support.
- Mrs. Stokes encounter no longer always spawns after you have played the game previously.
- Increased damage done by bees - no more stealing honey without a padded suit.
- More difficult to murder/incapacitate Crazy Legs.
- Cannot open the same chest three times to complete TV Altar objectives. Wastrels cannot be led too far from the encounter area.
- Simplified paying the toll interaction with the honey bridge bandit.
- Tripwire alarms in the Garden District are now better balanced for risk vs reward, i.e. they tend to be less frequent in general but also generally summon angry wastrels if triggered. Also, they do not zealously guard the bathrooms, which was funny but unintentional. Sprung tripwires now deleted appropriately after save/load.
- Added shopkeeper functionality to Hermit Treehouse allowing for sale of some collected items and purchase of desired items. Among other things you can now choose to spend sovereigns on are a couple of required quest items if you do not wish to search for/cannot find those items.
- Players should not be able to get stuck in Quarantine Bridge any longer.
- Public Works now requires the player to assist the worker. Player can no longer drink motilene.
- Bobbies should tend to stick to the Tea Time encounter rather than go scouting for possible picnic locations.
- Worshippers in Altar of the Yam convulse 45 seconds; reduced from 1.5 minutes.
- Cannot kill the chef through the bars using a melee weapon.
- Bug fixes! Including but not limited to progression blocking, save/load game errors, missing/not deleting map markers and dig spots, potential/confirmed crashes and unintended weirdness to House of Curious Behaviors, Campfire, the first safehouse, Altar of the Yam, Walkabout, TV Altar, Faraday’s Workshop, Lovebirds, Cutty’s Shop, Odds & Ends Shop, Lilies of the Field, Mushroom Log, Where’s the Power, Bobby Investigation, Mrs. Stokes, Thirsty Wastrels, Doll in The Dollhouse no longer falls to the floor, annoying “why are these dumb ropes still here?” bug fixed.
So please forgive MaGog and me for only posting the changelogs in these cases... (now if only someone would gift the game to mrkgnao... :P)
So here's the aforementioned changelog (which is longer than what fits in a single post so I'll paste it in two parts):
---------------------------
We Happy Few [In Dev] has probably changed
[CHANGELOG UPDATED] (Part 1 of 2)
Patch 28596 - Community Balance Update - Preview Branch (Galaxy only)
Hi everyone!
Welcome to our first preview branch update, where we are testing the next update for We Happy Few. In this update, we have a large number of changes designed to address player feedback from our Early Access launch. Predominantly, these focus on addressing the survival mechanics and encounter/quest issues, and the full list is below.
To access this build, you will need to access the preview branch inside the Galaxy client (click on We Happy Few in your Library -> More -> Settings -> change Channel to Preview).
We want to draw attention specifically to two areas:
- The survival needs rebalancing is intended to bring down the difficulty to what is likely going to be the “medium” difficulty setting. For those of you who like more difficult survival, this will return in a future update when we implement difficulty settings.
- There are three known issues in this build. The first is that some map markers will not have description text when you hover over them. The second is that the bridge between the second Garden District island and the splinter island is temporarily broken - you can get to the splinter island, but not back to the Garden District. You will have to go back out through the Village. The third is that you cannot talk to Faraday with a full inventory - if you do, you will drop the motilene harvester and will be unable to pick it up through the bars. We hope to address all of these issues before we push this update to the main branch.
Otherwise, here is a gigantic list of changes for you to peruse:
Core Gameplay / Balance
- Needs and timescale rebalancing.
- Changed timescale to 48 (from 72): This means 30 minutes per day instead of 20.
- Changed the threshold at which the need icons appear to 50% instead of 75%, because very few players realized they don't have to EATDRINKSLEEPNOW as soon as the icon comes up.
- Hunger fully depletes in 40 minutes (instead of 32).
- Thirst fully depletes in 30 minutes (instead of 20).
- Sleep fully depletes in 45 minutes (instead of 20).
- Change sleep hours required to fully restore fatigue to 12 hours (instead of 8).
- Increased durability and damage for branch.
- Increased durability, damage, attack speed, and reach (to the point of absurdity) for pointy stick.
- Increased durability, damage and heavy attack charge time for head knocker.
- Increased durability, damage and heavy attack charge time for double knocker.
- Player does not start with inventory expansion kit, jerky, healing balm and purified water if playing the game a second time.
- Searchable corpse: tweaked the lootable interaction pitch and yaw max/mins to avoid weird player view interp when searching corpse.
- Prevent double hit from throwables on the same target in the same frame.
- Caltrops last much longer.
- Basic rubber duck is now throwable.
- Electrocution by shocker grenade lasts longer.
- Cannot sit on benches during combat.
- Beds that should not have been usable are now really not usable.
- Weapons not automatically dropped on NPC death; player must loot the body.
- Only activate proximity suspicion when player is not moving.
- Player cannot greet NPCs while brandishing a weapon.
- Picking up a dropped object is not considered stealing.
- Fewer enemies can be hit through doors.
- Reduced angle of walkable slopes for NPCs.
- When set on fire, NPCs scream.
World Generation/Resources
- Added new shell house variants to the Garden District.
- Removed second instance of chemical crafting table on first Garden District island.
- Reduced repetition of shell houses in Garden District.
- Automatically stream in zone data based on player position rather than depending on threshold volumes.
- Adjusted spawning of phone booths so that they block doorways or other objects less frequently.
- Increased frequency of tough linen spawns in the Garden District.
- Reduced ludicrous bobby loot drops.
- Bug fixes for joy overdose respawn including respawn support on the two connector islands.
- Reduced the insanely overkill number of phone booths on the connector islands.
- Added warning light to player tracking televisions (night time television observers).
- Primitive food poisoning cure now requires gilead petals and cures one tier of food poisoning by causing you to purge “the bad stuff inside.” Neximide now spawns less frequently as it is a powerful food poisoning cure and too plentiful.
- Primitive food poisoning cure now unlocked from start of game.
- Darts, elite hammer pipe, shocker grenade, and other recipes now unlocked by finding all required ingredients.
- Plain darts now craftable in lots of five (much less costly to craft darts).
- Breakdown and exhaustion darts now require significantly fewer chemical components.
- Phlash recipe now yields five Phlash.
- Plague cure syringes now less costly to craft. Now craft in lots of five. Take less space in inventory.
- Cricket bats require less space in inventory.
- Pump repair patches now stackable in lots of five. Recipe unlocked by having all required ingredients.
- Rowan berries stack the same as blue currants.
- Tree collision modified to allow better “sliding around trees rather than being stopped by trees” feeling.
- “Welcome” park relocated from second to first Garden District island.
- Randomly generated lootable plants now saved properly.
Encounters
- House of Curious Behaviors now set to spawn randomly, i.e. not always in a world generation.
- Mysterious Chest set to respawn new contents every twenty-four hours.
- Minor realization improvements and objectives changes to Thirsty Wastrels. Still a work in progress.
- Realization improvements to Faraday’s Workshop. Repaired broken POIs (Roger should now pole dance again).
- Realization improvements to Blood in the Streets.
- Realization and objective changes to Poisoned Wastrel.
- Biological Hazard no longer causes plague but may cause infection.
- Walkabout yields more power cells on completion.
- Added objective to Shibboleth to point players towards searching the suitcase.
- Lovebirds active only during the day. Fixed twitching/teleporting characters.
- The Broken Police Box now gives you metal bits and mechanical parts; tweaked interaction duration and added save game support.
- Mrs. Stokes encounter no longer always spawns after you have played the game previously.
- Increased damage done by bees - no more stealing honey without a padded suit.
- More difficult to murder/incapacitate Crazy Legs.
- Cannot open the same chest three times to complete TV Altar objectives. Wastrels cannot be led too far from the encounter area.
- Simplified paying the toll interaction with the honey bridge bandit.
- Tripwire alarms in the Garden District are now better balanced for risk vs reward, i.e. they tend to be less frequent in general but also generally summon angry wastrels if triggered. Also, they do not zealously guard the bathrooms, which was funny but unintentional. Sprung tripwires now deleted appropriately after save/load.
- Added shopkeeper functionality to Hermit Treehouse allowing for sale of some collected items and purchase of desired items. Among other things you can now choose to spend sovereigns on are a couple of required quest items if you do not wish to search for/cannot find those items.
- Players should not be able to get stuck in Quarantine Bridge any longer.
- Public Works now requires the player to assist the worker. Player can no longer drink motilene.
- Bobbies should tend to stick to the Tea Time encounter rather than go scouting for possible picnic locations.
- Worshippers in Altar of the Yam convulse 45 seconds; reduced from 1.5 minutes.
- Cannot kill the chef through the bars using a melee weapon.
- Bug fixes! Including but not limited to progression blocking, save/load game errors, missing/not deleting map markers and dig spots, potential/confirmed crashes and unintended weirdness to House of Curious Behaviors, Campfire, the first safehouse, Altar of the Yam, Walkabout, TV Altar, Faraday’s Workshop, Lovebirds, Cutty’s Shop, Odds & Ends Shop, Lilies of the Field, Mushroom Log, Where’s the Power, Bobby Investigation, Mrs. Stokes, Thirsty Wastrels, Doll in The Dollhouse no longer falls to the floor, annoying “why are these dumb ropes still here?” bug fixed.
Post edited August 09, 2016 by muntdefems
muntdefems
How appropriate. You fight like a cow.
muntdefems Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2014
From Poland
Posted August 09, 2016
high rated
We Happy Few [In Dev] has probably changed
[CHANGELOG UPDATED] (Part 2 of 2)
[CHANGELOG UPDATED] (Part 2 of 2)
AI
- Hostility of wastrels heightened when players are inside their houses.
- Bare handed wastrel attacks chance of giving infection reduced. Now at 10%.
- Bobbies have a chance of dropping items when drunk.
- Worker NPCs have greater health than normal Wellies.
- NPCs react with VO to distraction objects.
- Wellies do not accept gifts (we need to determine which gift a Wellie would like).
- Bobby charge attack now warns more clearly by their shouting.
HUD/UI
- Crafting now split into five logical categories.
- Active quest tracking
- Objective markers now drawn on top layer of map.
- Toxic waste spawners now marked on map.
- Adjustments to multiple pickups that should prevent them from falling through the ground/floor if dropped.
- Updated inventory icons for clean bandage, antiseptic, sewing kit.
- Long subtitles split properly.
Visual/Audio
- Constrained repetitive wastrel barks to trigger only when player is in proximity rather than in LOS.
- General fixes to in-game text for clarity and typos.
- Fix to fresnel glass material for telephone booths (graphical glitch fix).
- Added missing beds, chairs, stoves to houses in second Garden District island.
- Vomit decals now show up in the environment more frequently.
- Multiple new NPC skin/wardrobe variants.
- Added new NPC barks/VO.
- Tweaks/improvements to select vfx.
- Added some new weapons breaking vfx.
- Visual improvements to banger tripwire explosions.
- Disabled foliage dithering (caused black splotches on trees).
- Reduced emissive properties on some vfx so that they do not blind you at night/in the dark.
- Added new sewing kit model.
- Performance optimizations for PC (already in Xbox build).
- Retargeted animations for crier weeping.
- Tweaked hand pose for some encounter props.
- Additional encounter facial/mouth animations for dialogue.
- Created flashlight hold animations, tweaked socket on mesh.
- Updated OD animation.
- Music box distraction object animates.
- Player can no longer see outside the world in the intro sequence.
Controls
- Gamepad aim acceleration tunable.
- Separated X and Y aim sensitivities for both mouse and gamepad (symmetric by default).
- Added gamepad aim dead zone setting.
- Reduced gamepad rotation smoothing.
- Hostility of wastrels heightened when players are inside their houses.
- Bare handed wastrel attacks chance of giving infection reduced. Now at 10%.
- Bobbies have a chance of dropping items when drunk.
- Worker NPCs have greater health than normal Wellies.
- NPCs react with VO to distraction objects.
- Wellies do not accept gifts (we need to determine which gift a Wellie would like).
- Bobby charge attack now warns more clearly by their shouting.
HUD/UI
- Crafting now split into five logical categories.
- Active quest tracking
- Objective markers now drawn on top layer of map.
- Toxic waste spawners now marked on map.
- Adjustments to multiple pickups that should prevent them from falling through the ground/floor if dropped.
- Updated inventory icons for clean bandage, antiseptic, sewing kit.
- Long subtitles split properly.
Visual/Audio
- Constrained repetitive wastrel barks to trigger only when player is in proximity rather than in LOS.
- General fixes to in-game text for clarity and typos.
- Fix to fresnel glass material for telephone booths (graphical glitch fix).
- Added missing beds, chairs, stoves to houses in second Garden District island.
- Vomit decals now show up in the environment more frequently.
- Multiple new NPC skin/wardrobe variants.
- Added new NPC barks/VO.
- Tweaks/improvements to select vfx.
- Added some new weapons breaking vfx.
- Visual improvements to banger tripwire explosions.
- Disabled foliage dithering (caused black splotches on trees).
- Reduced emissive properties on some vfx so that they do not blind you at night/in the dark.
- Added new sewing kit model.
- Performance optimizations for PC (already in Xbox build).
- Retargeted animations for crier weeping.
- Tweaked hand pose for some encounter props.
- Additional encounter facial/mouth animations for dialogue.
- Created flashlight hold animations, tweaked socket on mesh.
- Updated OD animation.
- Music box distraction object animates.
- Player can no longer see outside the world in the intro sequence.
Controls
- Gamepad aim acceleration tunable.
- Separated X and Y aim sensitivities for both mouse and gamepad (symmetric by default).
- Added gamepad aim dead zone setting.
- Reduced gamepad rotation smoothing.
Grargar
Insert cat to continue
Grargar Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2012
From Greece
Posted August 09, 2016
high rated
Odallus: The Dark Call has been updated:
Patch 1.1.1 (09 August 2016)
fixed the pause selection weapon problem.
fixed the enemy blocks that doesn't disappear after defeating the area enemy.
fixed the soft lock on minecart levels after falling from the minecart.
some graphical elements changed
fixed problem with boat in veteran mode that sometimes become invisible.
Patch 1.1.1 (09 August 2016)
fixed the pause selection weapon problem.
fixed the enemy blocks that doesn't disappear after defeating the area enemy.
fixed the soft lock on minecart levels after falling from the minecart.
some graphical elements changed
fixed problem with boat in veteran mode that sometimes become invisible.
muntdefems
How appropriate. You fight like a cow.
muntdefems Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2014
From Poland
Posted August 09, 2016
high rated
From MaGog's logs for 9 August:
---------------------------
Odallus: The Dark Call has probably changed
[FILE UPDATES]
* File changed: Windows installer, English --- Size has not changed (133.0 MB) --- Version *FROM* 1.1.0 FIX (gog-6) *TO* 1.1.1 (gog-7)
[CHANGELOG UPDATED]
Kingdom: New Lands [Upcoming] has probably changed
[FILE UPDATES]
* File added: Linux installer, English --- File size: 279.0 MB --- Version: 1.0.1 (gog-1)
* File added: Mac OS X installer, English --- File size: 269.0 MB --- Version: 1.0.1 (gog-1)
* File added: Windows installer, English --- File size: 279.0 MB --- Version: 1.0.1 (gog-2)
* File added: original Kingdom game (Linux) --- File size: 213.0 MB --- Version: [empty]
* File added: original Kingdom game (OS X) --- File size: 205.0 MB --- Version: [empty]
* File added: original Kingdom game (Windows) --- File size: 212.0 MB --- Version: [empty]
[NO CHANGELOG]
---------------------------
Odallus: The Dark Call has probably changed
[FILE UPDATES]
* File changed: Windows installer, English --- Size has not changed (133.0 MB) --- Version *FROM* 1.1.0 FIX (gog-6) *TO* 1.1.1 (gog-7)
[CHANGELOG UPDATED]
Patch 1.1.1 (09 August 2016)
- fixed the pause selection weapon problem.
- fixed the enemy blocks that doesn't disappear after defeating the area enemy.
- fixed the soft lock on minecart levels after falling from the minecart.
- some graphical elements changed
- fixed problem with boat in veteran mode that sometimes become invisible.
--------------------------- - fixed the pause selection weapon problem.
- fixed the enemy blocks that doesn't disappear after defeating the area enemy.
- fixed the soft lock on minecart levels after falling from the minecart.
- some graphical elements changed
- fixed problem with boat in veteran mode that sometimes become invisible.
Kingdom: New Lands [Upcoming] has probably changed
[FILE UPDATES]
* File added: Linux installer, English --- File size: 279.0 MB --- Version: 1.0.1 (gog-1)
* File added: Mac OS X installer, English --- File size: 269.0 MB --- Version: 1.0.1 (gog-1)
* File added: Windows installer, English --- File size: 279.0 MB --- Version: 1.0.1 (gog-2)
* File added: original Kingdom game (Linux) --- File size: 213.0 MB --- Version: [empty]
* File added: original Kingdom game (OS X) --- File size: 205.0 MB --- Version: [empty]
* File added: original Kingdom game (Windows) --- File size: 212.0 MB --- Version: [empty]
[NO CHANGELOG]
ElTerprise
Registered: May 2011
From Germany
Posted August 09, 2016
high rated
Kingdom: New Lands got a tiny update (the soundtrack to be specific):
Update (09 August 2016):
- We have added the Kingdom: New Lands soundtrack to the Kingdom Soundtrack DLC.
I've created a changelog thread in the game forum added this and all the older changelogs of the original Kingdom to it! Would be great if it could get a sticky. Thank you!
Kentucky Route Zero Season Pass got a sountrack related update too:
Update (09 August 2016)
- We have added the Act IV soundtrack in FLAC and MP3 formats.
Added the changelog to the corresponding thread in the game forum!
Update (09 August 2016):
- We have added the Kingdom: New Lands soundtrack to the Kingdom Soundtrack DLC.
I've created a changelog thread in the game forum added this and all the older changelogs of the original Kingdom to it! Would be great if it could get a sticky. Thank you!
Kentucky Route Zero Season Pass got a sountrack related update too:
Update (09 August 2016)
- We have added the Act IV soundtrack in FLAC and MP3 formats.
Added the changelog to the corresponding thread in the game forum!
Post edited August 09, 2016 by ElTerprise
PaterAlf
Cookie Monster
PaterAlf Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Christmas Island
Posted August 09, 2016
high rated
There's an update for Dex:
Changelog for patch 5.2.1.1 /GOG-4 (Windows) /GOG-5 (Mac) / GOG-2 (Linux) (added 09 August 2016):
- Spanish language enabled for PC version
- various AR optimizations
- manual saves disabled while C4 countdown
- dialog window layout and controls updated
- fast travel disabled in AR
- fast travel scene disabled after destroy
- music and sounds volume control update
- few animation glitches fixed
- gamepad roll move fixed
- fixed infinite XP, pausing pistons in AR
- fix superquick punch with block
- enemies will ignore you when talking
- don't charge stealth when paused
- when paused, don't count cloaking and jamming device
- disable Richmond radio chatter at Tony's Hideout
- disabled teeter on junction middle floor hole
- mine persistence improved
- disable using items with a jump button
- fixed big guy getting stuck after double hack
https://www.gog.com/forum/dex/changelog
Changelog for patch 5.2.1.1 /GOG-4 (Windows) /GOG-5 (Mac) / GOG-2 (Linux) (added 09 August 2016):
- Spanish language enabled for PC version
- various AR optimizations
- manual saves disabled while C4 countdown
- dialog window layout and controls updated
- fast travel disabled in AR
- fast travel scene disabled after destroy
- music and sounds volume control update
- few animation glitches fixed
- gamepad roll move fixed
- fixed infinite XP, pausing pistons in AR
- fix superquick punch with block
- enemies will ignore you when talking
- don't charge stealth when paused
- when paused, don't count cloaking and jamming device
- disable Richmond radio chatter at Tony's Hideout
- disabled teeter on junction middle floor hole
- mine persistence improved
- disable using items with a jump button
- fixed big guy getting stuck after double hack
https://www.gog.com/forum/dex/changelog
HypersomniacLive
The Reluctant Voter
HypersomniacLive Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Vatican City
Posted August 09, 2016
high rated
Created Changelog thread for Odallus: The Dark Call, and added all changelogs to date.
Sticky status would be appreciated, thanks.
Sticky status would be appreciated, thanks.
muntdefems
How appropriate. You fight like a cow.
muntdefems Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2014
From Poland
Posted August 09, 2016
high rated
Last updates from MaGog's logs for 9 August (Part 1 of 2);
---------------------------
Kentucky Route Zero [Season Pass] has probably changed
>>> Bonuses changed *FROM* 2 wallpapers, Act I soundtrack (MP3), Act II soundtrack (MP3), Act I soundtrack (FLAC), Act II soundtrack (FLAC), Act III soundtrack (MP3), Act III soundtrack (FLAC), Interlude - The Entertainment (PC), Interlude - The Entertainment (Mac), Interlude - Limits and Demonstrations (PC), Interlude - Limits and Demonstrations (Mac), Interlude - Here And There Along The Echo (Windows), Interlude - Here And There Along The Echo (Mac), Interlude - The Entertainment (Linux), Interlude - Limits and Demonstrations (Linux), Interlude - Here And There Along The Echo (Linux) *TO* 2 wallpapers, Act I soundtrack (MP3), Act II soundtrack (MP3), Act I soundtrack (FLAC), Act II soundtrack (FLAC), Act III soundtrack (MP3), Act III soundtrack (FLAC), Act IV soundtrack (FLAC), Act IV soundtrack (MP3), Interlude - The Entertainment (PC), Interlude - The Entertainment (Mac), Interlude - Limits and Demonstrations (PC), Interlude - Limits and Demonstrations (Mac), Interlude - Here And There Along The Echo (Windows), Interlude - Here And There Along The Echo (Mac), Interlude - The Entertainment (Linux), Interlude - Limits and Demonstrations (Linux), Interlude - Here And There Along The Echo (Linux)
[FILE UPDATES]
* File added: Act IV soundtrack (FLAC) --- File name: kr0_act4_ost_flac.zip --- File size: 145.5 MB --- Date: Tue 09 Aug 2016 15:59:45 GMT --- Version: [empty]
* File added: Act IV soundtrack (MP3) --- File name: kr0_act4_ost_mp3.zip --- File size: 139.0 MB --- Date: Tue 09 Aug 2016 16:02:12 GMT --- Version: [empty]
[CHANGELOG UPDATED]
Update (09 August 2016)
- We have added the Act IV soundtrack in FLAC and MP3 formats.
---------------------------
Witcher 3: Wild Hunt, The has probably changed
[FILE UPDATES]
* File changed: The Witcher Universe Compendium --- File name *FROM* the_witcher_3_compendium.zip *TO* the_witcher_3_compendium_.zip --- Size has not changed (2.1 MB) --- Date *FROM* Mon 18 May 2015 21:39:49 GMT *TO* Mon 08 Aug 2016 13:25:12 GMT
[NO CHANGELOG]
---------------------------
Kingdom Soundtrack [DLC] has probably changed
>>> Bonuses changed *FROM* soundtrack (MP3), soundtrack (FLAC) *TO* soundtrack (MP3), soundtrack (FLAC), Kingdom: New Lands soundtrack (MP3), Kingdom: New Lands soundtrack (FLAC)
---------------------------
Starbound has probably changed
[FILE UPDATES]
* File removed: Patch 1.0.2 [Linux]
* File added: Patch 1.0.5 [Linux] --- File size: 11.0 MB --- Version: gog-6
* File added: Patch 1.0.5 [Windows] --- File size: 23.0 MB --- Version: gog-7
* File changed: Linux installer, English --- Size has not changed (675.0 MB) --- Version *FROM* 1.0.4 (gog-5) *TO* 1.0.5 (gog-6)
* File changed: Mac OS X installer, English --- Size has not changed (672.0 MB) --- Version *FROM* 1.0.4 (gog-9) *TO* 1.0.5 (gog-10)
* File changed: Windows installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 1.0.4 (gog-6) *TO* 1.0.5 (gog-7)
[CHANGELOG UPDATED]
Patch 1.0.5 (09 August 2016)
- We hadn’t intended to put out another patch so soon, but an odd bug was reported on the forums – putting an item in the hotbar, then placing it in the trash slot in your inventory, and then exiting the inventory window before the item was finished being removed was causing player files to become corrupted.
- That’s fixed now! Any character that was broken by this specific bug should also be fixed, and should reappear in your character select screen.
---------------------------
Moon Hunters has probably changed
[FILE UPDATES]
* File changed: Linux installer, English --- Size has not changed (448.0 MB) --- Version *FROM* 1.0.2547 (gog-9) *TO* 1.1.0 (gog-10)
* File changed: Mac OS X installer, English --- Size has not changed (444.0 MB) --- Version *FROM* 1.0.2547 (gog-12) *TO* 1.1.0 (gog-13)
* File changed: Windows installer, English --- Size has not changed (387.0 MB) --- Version *FROM* 1.0.2547 (gog-12) *TO* 1.1.0 (gog-13)
[CHANGELOG UPDATED]
Patch 1.1.0 (09th August 2016)
- Online mode is now out of Beta!
- Dialogue cursors online are in the correct position.
- Initial dialogue is now shown online too.
- Druid totem shows correctly when dying as a dog.
- The sky in adventure maps looks much better now.
- Buttons in the Constellation Sky are now clickable.
- World Map locations are now clickable.
- The Gilgamesh encounter no longer sometimes cuts off your mountain path.
- Constellations should no longer appear to unlock multiple times.
- Character classes, costumes, and speaking with animals or ghosts should no longer appear to unlock multiple times.
---------------------------
Shadwen has probably changed
[FILE UPDATES]
* File added: Patch 1356 (gog-2) [Linux] --- File size: 460.0 MB --- Version: gog-1 -> gog-2
* File changed: Linux installer, English+French+German+Italian+Spanish --- File size *FROM* 1.9 GB *TO* 2.0 GB --- Version *FROM* 1.0.0 (gog-1) *TO* 1356 (gog-2)
* File changed: Mac OS X installer, English+French+German+Italian+Spanish --- Size has not changed (1.9 GB) --- Version *FROM* 1.0.0 (gog-2) *TO* 1356 (gog-3)
* File changed: Windows installer, English+French+German+Italian+Spanish (part 1 of 3) --- Size has not changed (32.0 MB) --- Version *FROM* 1.0.0 (gog-2) *TO* 1356 (gog-3)
* File changed: Windows installer, English+French+German+Italian+Spanish (part 2 of 3) --- Size has not changed (3.9 GB) --- Version *FROM* 1.0.0 (gog-2) *TO* 1356 (gog-3)
* File changed: Windows installer, English+French+German+Italian+Spanish (part 3 of 3) --- File size *FROM* 574.0 MB *TO* 571.0 MB --- Version *FROM* 1.0.0 (gog-2) *TO* 1356 (gog-3)
[CHANGELOG ADDED]
Patch 1356 - Escape from the Castle Update (09 August 2016)
- Adds 14 re-worked levels completely for free on all PC, OS X and Linux platforms. The levels are reverse and remade versions of the ones in the orignal campaign - the objective now is to escape from the King's Castle!
- The difficulty curve in the new content has been increased and players are encouraged to search for hidden treasure maps scattered around the levels!
- The update also includes numerous bug fixes and some tweaks to the game's AI.
---------------------------
Kentucky Route Zero [Season Pass] has probably changed
>>> Bonuses changed *FROM* 2 wallpapers, Act I soundtrack (MP3), Act II soundtrack (MP3), Act I soundtrack (FLAC), Act II soundtrack (FLAC), Act III soundtrack (MP3), Act III soundtrack (FLAC), Interlude - The Entertainment (PC), Interlude - The Entertainment (Mac), Interlude - Limits and Demonstrations (PC), Interlude - Limits and Demonstrations (Mac), Interlude - Here And There Along The Echo (Windows), Interlude - Here And There Along The Echo (Mac), Interlude - The Entertainment (Linux), Interlude - Limits and Demonstrations (Linux), Interlude - Here And There Along The Echo (Linux) *TO* 2 wallpapers, Act I soundtrack (MP3), Act II soundtrack (MP3), Act I soundtrack (FLAC), Act II soundtrack (FLAC), Act III soundtrack (MP3), Act III soundtrack (FLAC), Act IV soundtrack (FLAC), Act IV soundtrack (MP3), Interlude - The Entertainment (PC), Interlude - The Entertainment (Mac), Interlude - Limits and Demonstrations (PC), Interlude - Limits and Demonstrations (Mac), Interlude - Here And There Along The Echo (Windows), Interlude - Here And There Along The Echo (Mac), Interlude - The Entertainment (Linux), Interlude - Limits and Demonstrations (Linux), Interlude - Here And There Along The Echo (Linux)
[FILE UPDATES]
* File added: Act IV soundtrack (FLAC) --- File name: kr0_act4_ost_flac.zip --- File size: 145.5 MB --- Date: Tue 09 Aug 2016 15:59:45 GMT --- Version: [empty]
* File added: Act IV soundtrack (MP3) --- File name: kr0_act4_ost_mp3.zip --- File size: 139.0 MB --- Date: Tue 09 Aug 2016 16:02:12 GMT --- Version: [empty]
[CHANGELOG UPDATED]
Update (09 August 2016)
- We have added the Act IV soundtrack in FLAC and MP3 formats.
Witcher 3: Wild Hunt, The has probably changed
[FILE UPDATES]
* File changed: The Witcher Universe Compendium --- File name *FROM* the_witcher_3_compendium.zip *TO* the_witcher_3_compendium_.zip --- Size has not changed (2.1 MB) --- Date *FROM* Mon 18 May 2015 21:39:49 GMT *TO* Mon 08 Aug 2016 13:25:12 GMT
[NO CHANGELOG]
---------------------------
Kingdom Soundtrack [DLC] has probably changed
>>> Bonuses changed *FROM* soundtrack (MP3), soundtrack (FLAC) *TO* soundtrack (MP3), soundtrack (FLAC), Kingdom: New Lands soundtrack (MP3), Kingdom: New Lands soundtrack (FLAC)
---------------------------
Starbound has probably changed
[FILE UPDATES]
* File removed: Patch 1.0.2 [Linux]
* File added: Patch 1.0.5 [Linux] --- File size: 11.0 MB --- Version: gog-6
* File added: Patch 1.0.5 [Windows] --- File size: 23.0 MB --- Version: gog-7
* File changed: Linux installer, English --- Size has not changed (675.0 MB) --- Version *FROM* 1.0.4 (gog-5) *TO* 1.0.5 (gog-6)
* File changed: Mac OS X installer, English --- Size has not changed (672.0 MB) --- Version *FROM* 1.0.4 (gog-9) *TO* 1.0.5 (gog-10)
* File changed: Windows installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 1.0.4 (gog-6) *TO* 1.0.5 (gog-7)
[CHANGELOG UPDATED]
Patch 1.0.5 (09 August 2016)
- We hadn’t intended to put out another patch so soon, but an odd bug was reported on the forums – putting an item in the hotbar, then placing it in the trash slot in your inventory, and then exiting the inventory window before the item was finished being removed was causing player files to become corrupted.
- That’s fixed now! Any character that was broken by this specific bug should also be fixed, and should reappear in your character select screen.
Moon Hunters has probably changed
[FILE UPDATES]
* File changed: Linux installer, English --- Size has not changed (448.0 MB) --- Version *FROM* 1.0.2547 (gog-9) *TO* 1.1.0 (gog-10)
* File changed: Mac OS X installer, English --- Size has not changed (444.0 MB) --- Version *FROM* 1.0.2547 (gog-12) *TO* 1.1.0 (gog-13)
* File changed: Windows installer, English --- Size has not changed (387.0 MB) --- Version *FROM* 1.0.2547 (gog-12) *TO* 1.1.0 (gog-13)
[CHANGELOG UPDATED]
Patch 1.1.0 (09th August 2016)
- Online mode is now out of Beta!
- Dialogue cursors online are in the correct position.
- Initial dialogue is now shown online too.
- Druid totem shows correctly when dying as a dog.
- The sky in adventure maps looks much better now.
- Buttons in the Constellation Sky are now clickable.
- World Map locations are now clickable.
- The Gilgamesh encounter no longer sometimes cuts off your mountain path.
- Constellations should no longer appear to unlock multiple times.
- Character classes, costumes, and speaking with animals or ghosts should no longer appear to unlock multiple times.
Shadwen has probably changed
[FILE UPDATES]
* File added: Patch 1356 (gog-2) [Linux] --- File size: 460.0 MB --- Version: gog-1 -> gog-2
* File changed: Linux installer, English+French+German+Italian+Spanish --- File size *FROM* 1.9 GB *TO* 2.0 GB --- Version *FROM* 1.0.0 (gog-1) *TO* 1356 (gog-2)
* File changed: Mac OS X installer, English+French+German+Italian+Spanish --- Size has not changed (1.9 GB) --- Version *FROM* 1.0.0 (gog-2) *TO* 1356 (gog-3)
* File changed: Windows installer, English+French+German+Italian+Spanish (part 1 of 3) --- Size has not changed (32.0 MB) --- Version *FROM* 1.0.0 (gog-2) *TO* 1356 (gog-3)
* File changed: Windows installer, English+French+German+Italian+Spanish (part 2 of 3) --- Size has not changed (3.9 GB) --- Version *FROM* 1.0.0 (gog-2) *TO* 1356 (gog-3)
* File changed: Windows installer, English+French+German+Italian+Spanish (part 3 of 3) --- File size *FROM* 574.0 MB *TO* 571.0 MB --- Version *FROM* 1.0.0 (gog-2) *TO* 1356 (gog-3)
[CHANGELOG ADDED]
Patch 1356 - Escape from the Castle Update (09 August 2016)
- Adds 14 re-worked levels completely for free on all PC, OS X and Linux platforms. The levels are reverse and remade versions of the ones in the orignal campaign - the objective now is to escape from the King's Castle!
- The difficulty curve in the new content has been increased and players are encouraged to search for hidden treasure maps scattered around the levels!
- The update also includes numerous bug fixes and some tweaks to the game's AI.
Post edited August 09, 2016 by muntdefems