From MaGog's logs for 25 May (part 1 of 2):
NOTE!
CHANGED FILE
Breach & Clear, downloadables,
Mac OS X installer, English (
breach_and_clear_2.0.0.5.dmg ***TO***
breach_and_clear_2.0.0.8.pkg;
gog-5 ***TO***
gog-8;
Mon, 18 Apr 2016 09:53:26 GMT ***TO***
Wed, 25 May 2016 16:02:00 GMT;
1,104,429,610 ***TO***
1,117,910,512)
[No changelog] NOTE!
CHANGED FILE
Breach & Clear: DEADline, downloadables,
Mac OS X installer, English (
breach_and_clear_deadline_2.4.0.7.dmg ***TO***
breach_and_clear_deadline_2.4.0.9.pkg;
1.09 (gog-7) ***TO***
1.09 (gog-9);
Fri, 13 May 2016 14:43:45 GMT ***TO***
Wed, 25 May 2016 16:02:39 GMT;
1,496,231,741 ***TO***
1,502,447,085)
[No changelog] NOTE! Probably
CHANGED FILE
Darkest Dungeon, all_files,
Mac OS X installer, English, dl_ver:
14584 (gog-22) ***TO***
14584 (gog-24) [No changelog] NOTE! Probably
CHANGED FILE
Duskers, all_files,
Windows installer, English, dl_ver:
1.00 (gog-3) ***TO***
1.02 (gog-4) NOTE! Probably
CHANGED FILE
Duskers, all_files,
Mac OS X installer, English, dl_ver:
1.00 (gog-2) ***TO***
1.02 (gog-3) NOTE! Probably
CHANGED FILE
Duskers, all_files,
Linux installer, English, dl_ver:
1.00 (gog-2) ***TO***
1.02 (gog-3) NOTE! CHANGED
Duskers, changelog (
http://www.an-ovel.com/downloads/chg/chg_1847879387.htm)
NOTE! ADD +++ Patch 1.02 (25th May 2016)
NOTE! ADD +++ Fix: Possible cause of players losing saves. After dying, the 'Restart' option (wrong name) was executing old code. Renamed to Reset and used the updated Reset code.
NOTE! ADD +++ Added: Additional ship slot validation logic added based on a state a player's data had gotten into. We also try to apply it automatically to minimize needing to go to the main main menu to validate/repair.
NOTE! ADD +++ Added: Hint when ship begins deteriorating that you can commandeer
NOTE! ADD +++ Fix: Don't allow Drone to continue firing at an enemy in another room when the door is closed between them.
NOTE! ADD +++ Remove: Message telling player they are out of fuel EXCEPT in weekly challenge. This had a couple issues where it triggered incorrectly - also was the cause of some hang errors after leaving ships
NOTE! ADD +++ Fix: Don't allow players to dock to an airlock that isn't yet on the schematic.
NOTE! ADD +++ Fix: When viewing another system, pressing 'T' was draining P-Fuel as if you had actually traveled.
NOTE! ADD +++ Fix: Cases where patrol bots could shoot/move through closed doors
NOTE! ADD +++ Universal Linux build (separate 32 & 64 bit builds)
NOTE! ADD +++ Added: FS/Windowed toggle to Linux (ALT+ENTER or SHIFT+ALT+ENTER)
NOTE! ADD +++ Add: -alias-disablectrl command line option to disable the CTRL on the Alias window (interferes with Scandinavian keyboards, which use CTRL to access keys like '$')
NOTE! ADD +++ Change: Allow mapping of arrow keys (in Unity Launcher)
NOTE! ADD +++ Fix: Make sure 1st transportable room is clear of large debris and has at least one size that is 3 to make sure player isn't blocked from boarding an outpost.
NOTE! ADD +++ Added Upgrade Wear & Ship Wear to strategy menu
NOTE! ADD +++ Updated Semicolon tip text
NOTE! ADD +++ Help text has been clarified for many commands
NOTE! ADD +++ Other minor fixes
NOTE!
CHANGED FILE
Game of Thrones: A Telltale Games Series, downloadables,
Mac OS X installer, English (
game_of_thrones_a_telltale_games_series_2.1.0.12.dmg ***TO***
game_of_thrones_a_telltale_games_series_2.1.0.14.pkg;
gog-12 ***TO***
gog-14;
Fri, 13 May 2016 15:17:35 GMT ***TO***
Wed, 25 May 2016 16:28:56 GMT;
13,754,718,986 ***TO***
13,746,578,928)
[No changelog] NOTE! Probably
CHANGED FILE
Project Zomboid [In Dev], all_files,
Windows installer, English, dl_ver:
33.20 (gog-3) ***TO***
34.28 (gog-4) NOTE! Probably
REMOVED FILE
Project Zomboid [In Dev], all_files,
Patch 33.20 [Windows] (dl_ver:
33.19 (gog-2) -> 33.20 (gog-3))
NOTE! Probably
CHANGED FILE
Project Zomboid [In Dev], all_files,
Linux installer, English, dl_ver:
33.20 (gog-2) ***TO***
34.28 (gog-3) NOTE! CHANGED
Project Zomboid [In Dev], changelog (
http://www.an-ovel.com/downloads/chg/chg_1453298883.htm)
NOTE! ADD +++ Patch 34.28 (25 May 2016)
NOTE! ADD +++ All-new double-sized textures.
NOTE! ADD +++ Easy Co-op server hosting from in the game.
NOTE! ADD +++ Double-sized Tilesets option for low-spec machines.
NOTE! ADD +++ There's a new server-settings editor in-game.
NOTE! ADD +++ Barricades are allowed on both sides of a door/window. For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades. For windows, a barricade absorbs damage only when it is between the attacker and the window. When removing a barricade, one plank at a time is removed.
NOTE! ADD +++ Allow rain barrels to be moved.
NOTE! ADD +++ Added SleepAllowed and SleepNeeded server options for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players.
NOTE! ADD +++ Fireplaces work like campfires.
NOTE! ADD +++ Wood stoves now work like campfires. They emit light, warm/dry the player, can be used for cooking, and don't require electricity.
NOTE! ADD +++ See-through doors. Hang sheets on see-through doors.
NOTE! ADD +++ Fixed walls and solid objects on the floor below blocking movement going up stairs.
NOTE! ADD +++ Staircases may now be placed above another staircase.
NOTE! ADD +++ Crates can now be moved with the furniture-moving commands. When building new crates, the height is chosen automatically (no need to use the R key). Currently, this allows stacking crates on top of tables as well, although that might change. Destroying crates lower in a stack should cause the higher crates to drop down.
NOTE! ADD +++ Allow digging farm plots with a shovel.
NOTE! ADD +++ The "levelup" sound only plays when a point may be spent. It plays in these 2 cases:
NOTE! ADD +++ 1) The player gained a point while already having enough XP for a new perk level.
NOTE! ADD +++ 2) The player gained enough XP for a new perk level, and already had a point to spend.
NOTE! ADD +++ Added "Zoom Levels" checkboxes to the options so users can choose zoom levels.
NOTE! ADD +++ Added "Pour into" submenu so you can choose what to transfer water into.
NOTE! ADD +++ "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example).
NOTE! ADD +++ Smoke bomb changes:
NOTE! ADD +++ No longer start fires in multiplayer.
NOTE! ADD +++ Now work when fire is disabled in multiplayer.
NOTE! ADD +++ No longer emit light.
NOTE! ADD +++ Don't burn corpses.
NOTE! ADD +++ Use a larger smoke sprite when first triggered.
NOTE! ADD +++ Memory-leak fixes in multiplayer.
NOTE! ADD +++ Bags now displayed on ground.
NOTE! ADD +++ New community translations.
NOTE! CHANGED
Project Zomboid [In Dev], file_size:
570 MB ***TO***
496 MB