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Some interesting updates above:
* The zone around Amarth has been modified. This allow not lose the player, to more focus to the quests and make the open world more important, as it is less accessible.
* Topless British farmer now has a shirt.
* Fixed issue where Intestinal Parasites were affecting fatigue incorrectly.
* Fixed issue with Bears running too slowly.

And my favourite:
* Removed splash damage on PMS.
From MaGog's logs for 6 May:

NOTE! Probably CHANGED FILE Enter the Gungeon, all_files, Windows installer, English, dl_ver: 1.0.7 (gog-9) ***TO*** 1.0.8 (gog-10)

NOTE! Probably ADDED FILE Enter the Gungeon, all_files, Patch 1.0.8 [Windows], dl_ver: ***TO*** 1.0.7 (gog-9) -> 1.0.8 (gog-10)

NOTE! CHANGED Enter the Gungeon, changelog (http://www.an-ovel.com/downloads/chg/chg_1456912569.htm)
NOTE! ADD +++ Patch 1.0.8 (07 May 2016)
NOTE! ADD +++ Fixed a bug where holding an infinite ammo gun when the last enemy in a room is killed prevented normal ammo crates from spawning
NOTE! ADD +++ Water drums will now always spawn in the room if you've used them before
NOTE! ADD +++ Sticky crossbow bolts will no longer damage players when detonated
NOTE! ADD +++ Enemies now immediately drop currency when transmogrified
NOTE! ADD +++ Orbital items will no longer shoot (secret character unlock)
NOTE! ADD +++ Improved performance of the Pilot's past considerably
NOTE! ADD +++ Fixed a dungeon generation bug where short hallways could intersect with other rooms
NOTE! ADD +++ Fixed a bug where transitioning levels while in a conversation would break player movement (e.g. boss rush elevator)
NOTE! ADD +++ Updated input code handling in an effort to resolve multiple controller bugs
NOTE! ADD +++ Added the option to display an aim cursor while using a controller
NOTE! ADD +++ Coolness's cooldown reduction is now capped at 50%
NOTE! ADD +++ Fixed an exploit where some guns could be fired extremely quickly by switching weapons between shots (e.g. the sword Blashphemy)
NOTE! ADD +++ Killing mimics in reward rooms no longer has a chance to spawn room clear rewards
NOTE! ADD +++ The balloon can no longer attach to dogs or other companions
NOTE! ADD +++ Improved one method of traversing the giant pit in the fourth Chamber
NOTE! ADD +++ Improved bee performance
NOTE! ADD +++ The end-of-floor elevator will now come even if the player is stealthed
NOTE! ADD +++ Discount items will now work correctly when acquired by the coop player
NOTE! ADD +++ Changing items while using the grappling hook no longer breaks player movement
NOTE! ADD +++ The Dog item is no longer invisible when popping out of chests
NOTE! ADD +++ Added a faster uniform scaling graphics option (Fast Scaling)
NOTE! ADD +++ Fixed a visual bug with the Lost Adventurer's movement
NOTE! ADD +++ Fixed a text issue which displayed "%META_CURRENCY" in some languages
NOTE! ADD +++ Fixed a bug which could cause the pause menu to display incorrectly when returning to the Breach
NOTE! ADD +++ Fixed multiple bugs caused by dying while inside a minecart
NOTE! ADD +++ Fixed a visual bug which could cause the Bullet King to show up as two thrones
NOTE! ADD +++ Fixed a problem with the Shopkeeper's dialogue when players enter/leave the shop
NOTE! ADD +++ Fixed a typo in the Ammonomicon for the BSG
NOTE! ADD +++ Fixed a bug where the Gunsling King could keep adding icons to your minimap
NOTE! ADD +++ Glitch chests can no longer spawn in the tutorial
NOTE! ADD +++ Players can no longer open the gun select menu while the full map is shown
NOTE! ADD +++ Fixed an issue where specific combinations of guns could double all gun capacity





NOTE! FAILED to find FORUM for Skyshine's BEDLAM Redux!
high rated
Microsoft has disabled shortened OneDrive links, so here are my new ones:

My DAT Files - http://bit.ly/1TdsYEI
My Shared Files - http://bit.ly/1X1Sa72
My GOG.com Files - http://bit.ly/1SDy4hH
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ssokolow: On a related note, I notice that GOG embeds something from twitter.com. In case you use Twitter and need JS enabled because of that, here's an ABE rule I use to allow Twitter only when it's the top-level domain:
Not at the moment as I use a separate browser profile for GOG. But I'll note that rule. Thanks!
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ssokolow: On a related note, I notice that GOG embeds something from twitter.com. In case you use Twitter and need JS enabled because of that, here's an ABE rule I use to allow Twitter only when it's the top-level domain:
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eiii: Not at the moment as I use a separate browser profile for GOG. But I'll note that rule. Thanks!
Just a tweet button. :) You can block it if you wish, nothing should crash.

As for google - "only" captchas wouldn't work (I recommend to let them work ;) ).
Post edited May 09, 2016 by Johny.
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eiii: Not at the moment as I use a separate browser profile for GOG. But I'll note that rule. Thanks!
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Johny.: Just a tweet button. :) You can block it if you wish, nothing should crash.

As for google - "only" captchas wouldn't work (I recommend to let them work ;) ).
The problem is that NoScript isn't yet expressive enough to toggle that sort of thing through the UI (you have to write raw ABE rules) and I'm already running things like RefControl so Google can't infer tracking data by looking at IP+Referrer combinations on their JavaScript and font CDNs.
Hi JudasIscariot!
There is a kim Mac version 2.3.0.5 dmg, but when I try to fetch it, I get 404, even after an account refresh. Can you please take a look?
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Loenas: Hi JudasIscariot!
There is a kim Mac version 2.3.0.5 dmg, but when I try to fetch it, I get 404, even after an account refresh. Can you please take a look?
Try again in 5 minutes please :)
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Loenas: Hi JudasIscariot!
There is a kim Mac version 2.3.0.5 dmg, but when I try to fetch it, I get 404, even after an account refresh. Can you please take a look?
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JudasIscariot: Try again in 5 minutes please :)
Thank you, works now!
From MaGog's logs for 9 May:

NOTE! Probably CHANGED FILE 8-bit Armies, all_files, Windows installer, English, dl_ver: 0.73.606493 (gog-9) ***TO*** 0.73.607136 (gog-10)

NOTE! CHANGED 8-bit Armies, changelog (http://www.an-ovel.com/downloads/chg/chg_1459422114.htm)
NOTE! ADD +++ Patch 0.73.607136 (09 May 2016)
NOTE! ADD +++ More new stuff to play with!
NOTE! ADD +++ We've added a couple co-op missions to the campaign and there's a new option to play all the co-op campaign missions on easy. Earning stars now works similarly for both co-op and single-player campaigns.
NOTE! ADD +++ We also give you the option to change the amount of resources on a map, password protect your game lobbies, and let you build structures in your allies bases. (We're interested in seeing how this last one pans out.)
NOTE! ADD +++ Thanks to everyone that helped in our beta testing of this patch and for the great suggestions. We'll have more beta testing opportunities in the future.
NOTE! ADD +++ 8Bit
NOTE! ADD +++
NOTE! ADD +++ NEW FEATURES & CONTENT:
NOTE! ADD +++ Added Co-Op Mission: 10 Commandos
NOTE! ADD +++ Added Co-Op Mission: King of the Hill
NOTE! ADD +++ (Player Request) Added easy difficulty option for Co-Op campaign.
NOTE! ADD +++ (Player Request) Players can now drop structures within the normal build radius of their allies in skirmish & multiplayer modes. This can help in situations where your friend is getting picked on by an aggressive AI or enemy player.
NOTE! ADD +++ (Player Request) Resource Slider: Allows players to increase the total amount of resource found on ALL oil derricks for that specific match.
NOTE! ADD +++ (Player Request) Passwords enabled for private multiplayer game lobbies.
NOTE! ADD +++ (Player Request) 8-Bit Armies: Audio: Reduced Win/Lose music back to default level.
NOTE! ADD +++ Campaign objectives are now visible in the multiplayer lobby if in a co-op campaign game.
NOTE! ADD +++ Name for multiplayer game can now be adjusted (it is no longer just the player's name).
NOTE! ADD +++
NOTE! ADD +++ GENERAL IMPROVEMENTS:
NOTE! ADD +++ Even more improvements to lobby latency. We think (hope) this handles all remaining lag issues in the lobby for the last few people that were seeing them.
NOTE! ADD +++ Added messaging when host hits the launch button so other players know something is happening.
NOTE! ADD +++ Added version out of date warning to multiplayer match list display for those rare situations where a player can connect with an old client.
NOTE! ADD +++ Added support for directed unit guard voice responses, as well as a GUI SFX for confirmation.
NOTE! ADD +++ Better messaging to players regarding communication status / issues with connecting to the server.
NOTE! ADD +++ Fixed inconsistency between build range with buildings of different sizes.
NOTE! ADD +++ Fixed some extents to match grid cell placement logic better.
NOTE! ADD +++ Fixed issue with AI not kiting tanks and harvesters when they should.
NOTE! ADD +++ Fixed "Is it hot in here" nuke achievement.
NOTE! ADD +++ Back-end UI improvements to support multiple factions.
NOTE! ADD +++ Updated 8-bit font to have more/better glyphs.
NOTE! ADD +++ Mission 19: Leapfrog - Several adjustments to make it a little easier.
NOTE! ADD +++ Added 3 second delay after victory/defeat before movie plays so people aren’t sometimes surprised that the mission is over.
NOTE! ADD +++ Engineer heal rate increased to 8/second (was 5/second).
NOTE! ADD +++ Health bar on the commando has been raised such that it no longer impales his head.
NOTE! ADD +++ Fix for game name to support mixed-case in lobbies.
NOTE! ADD +++ Fix for transports missing control group text.
NOTE! ADD +++ Added button states to the sell and repair buttons so players can more easily see that they are in Sell or Repair mode.
NOTE! ADD +++ Slight increase to build distance to prevent issues with giving some players an unfair advantage when starting on certain start positions over others.

NOTE! CHANGED 8-bit Armies, file_size: 507 MB ***TO*** 511 MB





NOTE! Probably CHANGED FILE Enter the Gungeon, all_files, Windows installer, English, dl_ver: 1.0.8 (gog-10) ***TO*** 1.0.8 (gog-11)

NOTE! Probably REMOVED FILE Enter the Gungeon, all_files, Patch 1.0.8 [Windows] (dl_ver: 1.0.7 (gog-9) -> 1.0.8 (gog-10))

NOTE! Probably CHANGED FILE Enter the Gungeon, all_files, Mac OS X installer, English, dl_ver: 1.0.7 (gog-27) ***TO*** 1.0.8 (gog-28)

NOTE! Probably CHANGED FILE Enter the Gungeon, all_files, Linux installer, English, dl_ver: 1.0.7 (gog-7) ***TO*** 1.0.8 (gog-8)

[Probably complements Friday's change]





NOTE! Probably CHANGED FILE Kim [In Dev], all_files, Mac OS X installer, English, dl_ver: 0.1.6 (gog-5) ***TO*** 0.2.0 (gog-6)

[Probably complements Friday's change]





NOTE! CHANGED Shadwen [Upcoming], rls_date: Unknown ***TO*** May 17, 2016
Something has changed in Broken Sword: Director's Cut, but I can't recognize what - there's no changelog.
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zeffyr: Something has changed in Broken Sword: Director's Cut, but I can't recognize what - there's no changelog.
They added the original game for MAC. Original Broken Sword Game (English, Mac)
New file: broken_sword_original_game_002.zip
Post edited May 09, 2016 by lenskip
Dying Light just popped up in the "updated" tab.
Nevermind. :)
Post edited May 09, 2016 by NuffCatnip
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lenskip: They added the original game for MAC. Original Broken Sword Game (English, Mac)
New file: broken_sword_original_game_002.zip
Thanks! Was stumbling over the same notification.