From MaGog's logs for 12 February (part 2 of 2):
NOTE! Probably
CHANGED FILE
Valhalla Hills, all_files,
Original Game: Windows installer, English, dl_ver:
1.02.00 (gog-3) ***TO***
1.04.07 (gog-4) NOTE! Probably
REMOVED FILE
Valhalla Hills, all_files,
Patch 1.02.00 [Windows] NOTE! Probably
CHANGED FILE
Valhalla Hills, all_files,
Original Game: Mac OS X installer, English, dl_ver:
1.02.00 (gog-4) ***TO***
1.04.07 (gog-8) NOTE! Probably
CHANGED FILE
Valhalla Hills, all_files,
Original Game: Linux installer, English, dl_ver:
1.02.00 (gog-2) ***TO***
1.04.07 (gog-3) NOTE! Probably
REMOVED FILE
Valhalla Hills, all_files,
DLC: Two-Horned Helmet In-Game Items: Windows installer, English (dl_ver:
1.02.00 (gog-2))
NOTE! Probably
REMOVED FILE
Valhalla Hills, all_files,
DLC: Two-Horned Helmet In-Game Items: Mac OS X installer, English (dl_ver:
1.02.00 (gog-4))
NOTE! Probably
REMOVED FILE
Valhalla Hills, all_files,
DLC: Two-Horned Helmet In-Game Items: Linux installer, English (dl_ver:
1.02.00 (gog-1))
NOTE! Probably
ADDED FILE
Valhalla Hills, all_files,
DLC: Sands of the Damned DLC & Two-Horned Helmet In-Game Items: Windows installer, English, dl_ver: ***TO***
1.04.07 (gog-4) NOTE! Probably
ADDED FILE
Valhalla Hills, all_files,
DLC: Sands of the Damned DLC & Two-Horned Helmet In-Game Items: Mac OS X installer, English, dl_ver: ***TO***
1.04.07 (gog-4) NOTE! Probably
ADDED FILE
Valhalla Hills, all_files,
DLC: Sands of the Damned DLC & Two-Horned Helmet In-Game Items: Linux installer, English, dl_ver: ***TO***
1.04.07 (gog-2) NOTE! CHANGED
Valhalla Hills, changelog (
http://www.an-ovel.com/downloads/chg/chg_1445528240.htm)
NOTE! ADD +++ Patch 1.04.03 (12 February 2016)
NOTE! ADD +++ Dwellings
NOTE! ADD +++ Dwellings have been overhauled. They now have room for considerably more
NOTE! ADD +++ Vikings, but the radius of the small buildings has been decreased. The largest
NOTE! ADD +++ dwelling's radius is much bigger. Now every Viking working near a dwelling has a
NOTE! ADD +++ place to sleep.
NOTE! ADD +++ Dwellings now indicate the current and maximum capacity of residents.
NOTE! ADD +++
NOTE! ADD +++ UI
NOTE! ADD +++ Military camps now display how many and which fighters are assigned to them.
NOTE! ADD +++ Signposts in front of buildings: You can now instantly see how many workers are
NOTE! ADD +++ assigned to a building (corresponding number of signs) and if they have the
NOTE! ADD +++ necessary tools.
NOTE! ADD +++ Pause mode is now better indicated and the UI is deactivated during pause mode.
NOTE! ADD +++ The active profile is now highlighted.
NOTE! ADD +++ Upon winning a game, detailed statistics about the match will be displayed.
NOTE! ADD +++ You can now build roads leading from and to buildings by directly clicking the
NOTE! ADD +++ building in road-construction mode.
NOTE! ADD +++
NOTE! ADD +++ Vikings
NOTE! ADD +++ Idle fighters will try to support their brothers in arms.
NOTE! ADD +++ You can now place wells only where water is in the ground.
NOTE! ADD +++ New goods: Bones, bone axe, bone bow, bone spear. Animals will now drop leather
NOTE! ADD +++ and bones in addition to meat. You can now build weapons from these materials.
NOTE! ADD +++
NOTE! ADD +++ Odds & Ends
NOTE! ADD +++ Problem solved where the game started to slow down at some point.
NOTE! ADD +++ An issue with calculating visibility of worn items in mist has been solved.
NOTE! ADD +++ -Two issues causing crashes have been fixed.
NOTE! ADD +++
NOTE! ADD +++ Patch 1.03.03 (12 February 2016)
NOTE! ADD +++ Flat Lands
NOTE! ADD +++ We have a new type of mountain: "normal (flat)". It’s, well, much flatter. That
NOTE! ADD +++ means more water surfaces and less locations where rock is visible.
NOTE! ADD +++ This type of mountain can be selected at the start of a game.
NOTE! ADD +++ Upon creating a new map the seed can be manually entered. Seed, type of
NOTE! ADD +++ mountain and size can be passed on to friends enabling them to play the same
NOTE! ADD +++ map.
NOTE! ADD +++
NOTE! ADD +++ Vikings
NOTE! ADD +++ Kitchen: "resources" for sandwiches are now blocked and can’t be consumed
NOTE! ADD +++ directly. In an emergency the building can be switched off - this frees the resources.
NOTE! ADD +++ The kitchen is no longer prioritized. Berries and mushrooms are no longer stored
NOTE! ADD +++ in the kitchen.
NOTE! ADD +++ Vikings act more sensible as a group: If more than one Viking targets a resource,
NOTE! ADD +++ the first worker there will inform the others to search elsewhere.
NOTE! ADD +++ Millers and farmers now work even if they are hungry.
NOTE! ADD +++ We have new and better tools for hunters and couriers. Hunters get stronger,
NOTE! ADD +++ couriers can carry more wares.
NOTE! ADD +++
NOTE! ADD +++ Couriers
NOTE! ADD +++ Couriers now deliver to storage buildings.
NOTE! ADD +++ Couriers now deliver directly to construction sites.
NOTE! ADD +++
NOTE! ADD +++ UI - building
NOTE! ADD +++ The current stock of building materials is shown in the building menu.
NOTE! ADD +++ When you’re building, a preview of the building will be shown at the mouse cursor.
NOTE! ADD +++
NOTE! ADD +++ UI - Vikings
NOTE! ADD +++ The speech bubbles “hungry and starving” are shown as long as a Viking is hungry
NOTE! ADD +++ or starving.
NOTE! ADD +++ Notifications in the info screens of Vikings can be removed by clicking the right
NOTE! ADD +++ mouse button.
NOTE! ADD +++
NOTE! ADD +++ UI - buildings
NOTE! ADD +++ Buildings can be chosen with a click on the building site.
NOTE! ADD +++ Full storage slots are highlighted in green.
NOTE! ADD +++ We have added a tutorial button to the info screens of most buildings. You can use
NOTE! ADD +++ the button to review the tutorial at any time.
NOTE! ADD +++
NOTE! ADD +++ UI - misc.
NOTE! ADD +++ The game now highlights what will be selected with the next click.
NOTE! ADD +++ The course of a road during building is now visualized better: If it runs behind an
NOTE! ADD +++ obstacle an outline is shown.
NOTE! ADD +++ We changed the time span after which notifications are automatically removed.
NOTE! ADD +++
NOTE! ADD +++ Misc.
NOTE! ADD +++ Arrows now fly faster.
NOTE! ADD +++ The attack animation of archers has been repaired.
NOTE! ADD +++ Bears now move slower.
NOTE! ADD +++ Performance slumps during autosave have been reduced.
NOTE! ADD +++ Tree stumps rot away over time.
NOTE! ADD +++ A number of buildings is now animated while producing.
NOTE! ADD +++ Many sounds have been adjusted in volume and radius.
NOTE! CHANGED
Valhalla Hills, file_size:
733 MB ***TO***
719 MB