From MaGog's logs for 7 January:
NOTE! Probably
ADDED FILE
Not a Hero, all_files,
DLC: soundtrack: soundtrack (MP3) NOTE! Probably
CHANGED FILE
Turok, all_files,
Windows installer, English, dl_ver:
1.4.3 (gog-3) ***TO***
1.4.6 (gog-6) (same for all other languages) NOTE! CHANGED
Turok, changelog (
http://www.an-ovel.com/downloads/chg/chg_1444038183.htm)
NOTE! ADD +++ Patch #2 1.4.6 (07 January 2016)
NOTE! ADD +++ Fixed random sounds mysteriously relocating/repitching sfx
NOTE! ADD +++ Emulate the ceiling glide glitch found in original game
NOTE! ADD +++ Replaced all sounds of the game with the N64 version of the game. Quality is actually significantly better than the original 1997 PC port
NOTE! ADD +++ Fix back/exit button on joystick menu
NOTE! ADD +++ Localization for hub key plaque messages
NOTE! ADD +++ Add a fatal error call preventing crash for missing vertex attribute array support common to Win 8.1-10 default WDDM drivers missing OpenGL 2.0 support
NOTE! ADD +++ Enemies can now be blown away while in the death state
NOTE! ADD +++ Use generic spark for metal (robot) grunt subtypes when hit by knife
NOTE! ADD +++ Green blood and non-blood support (toggled in violence options)
NOTE! ADD +++ Localize extra life string
NOTE! ADD +++ GPU memory optimizations and cleaner implementation of Bloom post process
NOTE! ADD +++ Fixed light scatter post process for intel chipsets
NOTE! ADD +++ Possible fix for multiple weapons showing at once
NOTE! ADD +++ Fixed memory leak and flooding of nested kexParsers due to level scripts not being properly closed
NOTE! ADD +++ Refactor cheats and add unlock of infinite lives when you get max lives
NOTE! ADD +++ Support for hud opacity cvar
NOTE! ADD +++ Do not allow picking up backpacks when you already have one
NOTE! ADD +++ More fixes for preventing player from getting ejected into a room below him
NOTE! ADD +++ Don't holster weapon when entering anti-gravity areas
NOTE! ADD +++ Possible fixes to Mantis script logic
NOTE! ADD +++ Fix a problem where campaigner will not stun if he is locked in a melee cycle
NOTE! ADD +++ Special case checks for dealing with looping sounds played by sources
NOTE! ADD +++ Warp hum and waterfall sounds now loop
NOTE! ADD +++ Allow birds and monkeys be killed by particle accelerator because why not?
NOTE! ADD +++ Make some wind sounds loop
NOTE! ADD +++ Fix minigun/accelerator loop sound lock when holdstering
NOTE! ADD +++ Fix particles randomly becoming black
NOTE! ADD +++ Fixing tek arrow models
NOTE! ADD +++
NOTE! ADD +++ Patch #1 (07 January 2016)
NOTE! ADD +++ Safeguard checks for initializing video. Will fall back to starting the game in windowed mode if it is unable to create a window for fullscreen mode
NOTE! ADD +++ Head bobbing options implemented
NOTE! ADD +++ Possible fix for a crash when loading a level or loading from a save file
NOTE! ADD +++ Tremor effects no longer affects the player's velocity (won't be doing short hops)
NOTE! ADD +++ Animation speeds for AI on Hard and Hardcore difficulties have been toned way down
NOTE! ADD +++ Changing the difficulty in the gameplay menu now automatically updates all active AI, where before they would change their behavior only after revisiting the level (which was a bug).
NOTE! ADD +++ Fixed crash with moving platforms in level 8 bonus stage.
NOTE! ADD +++ Several minor updates to levels (wood pillars in Jungle all moves down rather than moving up. Looks silly with extended draw distance enabled as they all look like they're floating).
NOTE! ADD +++ Clamped XY coordinates in light scatter shader. This fixes very bad rendering artifacts caused by the shader in certain graphics drivers.
NOTE! ADD +++
NOTE! ADD +++ Head Bobbing Options
NOTE! ADD +++ This menu can be found in Options->Gameplay->Head Bobbing Options. The following options are:
NOTE! ADD +++ Head Bobbing - Toggles all bobbing while walking/running on ground and jumping.
NOTE! ADD +++ Turn Bobbing - Toggles the rolling of the view camera when turning (on land and in water).
NOTE! ADD +++ Adjust View To Slopes - Toggles your view being aligned to the floor surface that you're standing on.
NOTE! ADD +++ Underwater Bobbing - Toggles all bobbing related to being on water and underwater.
NOTE! ADD +++
NOTE! ADD +++ AI Updates
NOTE! ADD +++ The timing on how long it takes for AI to respawn has been heavily re-factored now. It will take roughly 15-30 seconds for them to begin fading out and another 10-15 seconds for them to begin respawning. Its still randomized but there should be a longer delay before they start respawning though it really depends on their configuration in the levels.
NOTE! ADD +++ The speeds of the AI has been lowered for the harder difficulties and they will be instantly updated if the difficulty option has been changed in the gameplay menu. The issue with them not updating until that level was revisited has led to a lot of confusion regarding to the broken nature of the AI and speed of the game.
NOTE! CHANGED
Turok, file_size:
216 MB ***TO***
217 MB NOTE! CHANGED
Witcher 3: Wild Hunt, The, changelog (
http://www.an-ovel.com/downloads/chg/chg_1207664663.htm)
NOTE! ADD +++ Minor update (07 January 2016)
NOTE! ADD +++ Minor GOG Galaxy in-game overlay stability improvements
[No file changes] NOTE! CHANGED
Chaos Engine, The, companies: Abstraction Games and The Bitmap Brothers /
Mastertronic ***TO*** Abstraction Games and The Bitmap Brothers /
The Bitmap Brothers NOTE! CHANGED
Darkest Hour: A Hearts of Iron Game, languages:
Audio and text: English ***TO***
Text only: German, English, Spanish, French, Italian, Polish, Russian NOTE! CHANGED
Valhalla Hills: Two-Horned Helmet Edition [Season Pass] [Premium], sys_req_win: 7 / 8 / 10, Processor: Dual-core Intel or AMD, 2.5 GHz or faster, Memory: 4 GB RAM, Graphics: NVIDIA GeForce 8800 GT or Radeon HD2900 series card or better (DirectX10 card or better), DirectX: Version 9.0c, Hard Drive: 3 GB available space, Sound Card: Onboard, Recommended system requirements: 7 / 8 / 10, Processor: Quad-core Intel or AMD, 2.5 GHz or faster, Memory: 8 GB RAM, Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or better (DirectX10 card or better), DirectX: Version 9.0c, Hard Drive: 3 GB available space, Sound Card: Onboard ***TO*** 7 / 8 / 10, Processor: Dual-core Intel or AMD, 2.5 GHz or faster, Memory: 4 GB RAM, Graphics: NVIDIA GeForce 8800 GT or Radeon HD2900 series card or better (DirectX10 card or better), DirectX: Version 9.0c, Hard Drive: 3 GB available space, Sound Card: Onboard,
Keyboard & Mouse, Recommended system requirements: 7 / 8 / 10, Processor: Quad-core Intel or AMD, 2.5 GHz or faster, Memory: 8 GB RAM, Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or better (DirectX10 card or better), DirectX: Version 9.0c, Hard Drive: 3 GB available space, Sound Card: Onboard,
Keyboard & Mouse NOTE! CHANGED
Valhalla Hills: Two-Horned Helmet Edition [Season Pass] [Premium], sys_req_mac: OS X 10.9.5 or later, Processor: Dual-core Intel or AMD, 2.5 GHz or faster, Memory: 4 GB RAM, Graphics: NVIDIA GeForce 8800 GT or Radeon HD2900 series card or better (DirectX10 card or better), Hard Drive: 3 GB available space, Sound Card: any ***TO*** OS X 10.9.5 or later, Processor: Dual-core Intel or AMD, 2.5 GHz or faster, Memory: 4 GB RAM, Graphics: NVIDIA GeForce 8800 GT or Radeon HD2900 series card or better (DirectX10 card or better), Hard Drive: 3 GB available space, Sound Card: any,
Keyboard & Mouse NOTE! CHANGED
Valhalla Hills: Two-Horned Helmet Edition [Season Pass] [Premium], sys_req_linux: Ubuntu 14.04, Mint 17, Processor: Dual-core Intel or AMD, 2.5 GHz or faster, Memory: 4 GB RAM, Graphics: NVIDIA GeForce 8800 GT or Radeon HD2900 series card or better (DirectX10 card or better), Hard Drive: 3 GB available space, Sound Card: Sound Card with Latest Drivers, Notice: this game comes with a 64-bit binary only ***TO*** Ubuntu 14.04, Mint 17, Processor: Dual-core Intel or AMD, 2.5 GHz or faster, Memory: 4 GB RAM, Graphics: NVIDIA GeForce 8800 GT or Radeon HD2900 series card or better (DirectX10 card or better), Hard Drive: 3 GB available space, Sound Card: Sound Card with Latest Drivers,
Keyboard & Mouse, Notice: this game comes with a 64-bit binary only
[Similar for the regular edition]