Posted May 20, 2015
ssokolow: These large sizes always irritate me because:
1. If the game is bigger than 4.4GiB, the first pieces don't neatly fit on a DVD+R like the old ~1.46GiB pieces did, so it's harder to pack the DVDs full while still being able to pack them in a way that makes them easy to file and flip through. (I have nearly 450 DVD+Rs full of GOG/Humble/Desura/etc. content)
2. They're more likely to fail before completion on a shaky connection. (My connection usually isn't shaky, but I do live in the countryside without the ability to upgrade beyond 5Mbit DSL)
3. Given that you've got a split point anyway, why not split at a low enough point that we don't have to use NTFS or UDF on our removable media when FAT32 and ISO9660 can handle the old 1.5GiB split point perfectly well?
They've intentionally split up all of the games to fit within files 2GB or less before. I doubt they've changed that policy as nothing has changed on the user side to lower the importance of it so I assume that all that stuff is done by human hands and subject to human error rather than going through an automated process that tests things etc. It's probably one that just got through the cracks because someone was in a hurry to get home and play The Witcher 3. :)1. If the game is bigger than 4.4GiB, the first pieces don't neatly fit on a DVD+R like the old ~1.46GiB pieces did, so it's harder to pack the DVDs full while still being able to pack them in a way that makes them easy to file and flip through. (I have nearly 450 DVD+Rs full of GOG/Humble/Desura/etc. content)
2. They're more likely to fail before completion on a shaky connection. (My connection usually isn't shaky, but I do live in the countryside without the ability to upgrade beyond 5Mbit DSL)
3. Given that you've got a split point anyway, why not split at a low enough point that we don't have to use NTFS or UDF on our removable media when FAT32 and ISO9660 can handle the old 1.5GiB split point perfectly well?