Posted June 23, 2022
high rated
Project Warlock
Standalone installer updated: [Windows] 1.0.5.9 ⇒ 1.0.5.15.
Underrail & Expedition-DLC
Standalone installer updated: [Windows] 1.1.5.9 ⇒ 1.1.5.10.
Standalone installer updated: [Windows] 1.0.5.9 ⇒ 1.0.5.15.
Hardcore difficulty patch
This game update to version 1.0.5.15 fixes the issue of the Continue button disappearing when you exited the game on the Hardcore difficulty level.
More updates coming soon.
Thank you for your continuous support for Project Warlock! Please leave a review if you enjoyed the game - it really helps us get more visibility.
*************************************************** This game update to version 1.0.5.15 fixes the issue of the Continue button disappearing when you exited the game on the Hardcore difficulty level.
More updates coming soon.
Thank you for your continuous support for Project Warlock! Please leave a review if you enjoyed the game - it really helps us get more visibility.
Underrail & Expedition-DLC
Standalone installer updated: [Windows] 1.1.5.9 ⇒ 1.1.5.10.
Version 1.1.5.10
Items
• Added Waist Pack and Large Wait Pack (belts)
• Added a new unique knife
• Added a new pair of unique boots
• Added new damage reducing drug
• [Expedition] Added Javelin, a non-unique early mid-game spear that's good for throwing
• [Expedition] Added a new unique sword
Tweaks
• Added support for 2880 x 1800 resolution
• [Expedition] Oddity requirement for veteran levels will now be rounded down to an even number, because oddity XP bar doesn't support odd numbers; this will result in ever so slightly faster leveling
Bugs
• Blast cloth will now work against explosive ammo's explosion
• You can no longer set UI to large on 1152x864 resolution (it won't fit)
• Fixed a rare dialog text wrapping bug
• All grenade and mine case blueprints are not classified as "intermediate"
• Dehumanizer properly classified as serrated knife instead of dagger
• Fixed the bug with certain wicked device applying your current weapon on hit effects
• Fixed a certain collar not being collected from dead Arena enemies at the end of a match
• Fixed not being able to tell the Faceless near Foundry about a certain group of people if you took the Phreak route in Core City
• Fixed Coretech PNT1 (damaged) device not getting removed fron NPC's inventory upon getting repaired
• Fixed several mutated dogs found in random location from indefinitely respawning
• Fixed ♥♥♥*****'s re**** logic to prevent him from getting stuck upon res****
• [Expedition] Fixed mutants in some dude's home not taking proper cold damage when the gas is released
• [Expedition] Future Orientation and Psychokinetic Elasticity feats now require you to have Psi Empathy feat first
• [Expedition] Fixed Small Crab loot table
• [Expedition] Fear immunity no longer blocks cerebral acidization
• [Expedition] Fixed being able to get a reward for finding naval mines from both Aegis and Grim Jetters
• [Expedition] Fixed not being able to bring Todd to Port Ceto in some circumstances
• [Expedition] Fixed some missing options when talking to Six about the shard
• Minor dialog/zone fixes
Items
• Added Waist Pack and Large Wait Pack (belts)
• Added a new unique knife
• Added a new pair of unique boots
• Added new damage reducing drug
• [Expedition] Added Javelin, a non-unique early mid-game spear that's good for throwing
• [Expedition] Added a new unique sword
Tweaks
• Added support for 2880 x 1800 resolution
• [Expedition] Oddity requirement for veteran levels will now be rounded down to an even number, because oddity XP bar doesn't support odd numbers; this will result in ever so slightly faster leveling
Bugs
• Blast cloth will now work against explosive ammo's explosion
• You can no longer set UI to large on 1152x864 resolution (it won't fit)
• Fixed a rare dialog text wrapping bug
• All grenade and mine case blueprints are not classified as "intermediate"
• Dehumanizer properly classified as serrated knife instead of dagger
• Fixed the bug with certain wicked device applying your current weapon on hit effects
• Fixed a certain collar not being collected from dead Arena enemies at the end of a match
• Fixed not being able to tell the Faceless near Foundry about a certain group of people if you took the Phreak route in Core City
• Fixed Coretech PNT1 (damaged) device not getting removed fron NPC's inventory upon getting repaired
• Fixed several mutated dogs found in random location from indefinitely respawning
• Fixed ♥♥♥*****'s re**** logic to prevent him from getting stuck upon res****
• [Expedition] Fixed mutants in some dude's home not taking proper cold damage when the gas is released
• [Expedition] Future Orientation and Psychokinetic Elasticity feats now require you to have Psi Empathy feat first
• [Expedition] Fixed Small Crab loot table
• [Expedition] Fear immunity no longer blocks cerebral acidization
• [Expedition] Fixed being able to get a reward for finding naval mines from both Aegis and Grim Jetters
• [Expedition] Fixed not being able to bring Todd to Port Ceto in some circumstances
• [Expedition] Fixed some missing options when talking to Six about the shard
• Minor dialog/zone fixes