It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Eclipse has been updated to Ver 0.2.0

Patch notes taken from Steam:

Content update:
- Added new location - Metro/Bunker
- Added 5 types of new enemies
- Added a new type of notes - audio diary
- Added new quest
- Added 3 new achievements

Added new weapons and items:
- Handmade hammer
- Electric guitar
- Ring of Irvine

(The transition to a new location is located at the top of the church, activated after completing the quest "Long Way").

Fix:
- For improvement, the dynamic shadow from objects has been removed: torch, energy shield, sword of the future.
- Added secret location
- Improved the interior of some houses in the village
- Fixed some wall collisions in the church
- Added opening of two buttons in the player interface for the pause menu and the inventory menu.
- Fixed when the firearm was behind the back or it was removed to put away.
- Now when you go to the location will be its name
- Fixed a bug where the text in the player feedback in the dialogue went beyond the button
- In the final scene, the character's movement speed has been changed
- Added screen resolutions: 1920x1200, 2560x1080 (Tests needed)
- Fixed appearance bug when the numbering on the quick access panel disappeared behind the item or skill icon
- Now you can rotate the character in the inventory window

There were previous patches on steam that I am assuming have been incorporated in the latest update to the GOG version.
high rated
JANITOR BLEEDS

Updated to 1.0.46 (Galaxy & Offline Installer)

No changelog this time.



+++



Northgard

Updated to 2.8.27.26201 (Galaxy & Offline Installer)

Changelog from Discord: (Login required)
Patch notes v2.8.27.26201:

- Fixed Invader Lore: it decolonizes the zone 30% faster, the description has been corrected.
- Fixed some localization issues.
- Fixed an issue where Lynx players could continue to activate relic traps even when dead.
- Fixed Double Attack: now works as intended.
- Fixed an issue where banned players could join or create a lobby.
- Fixed multiple UI issues
- Fixed an issue where a player’s zone was considered to be under attack when amical or befriended neutrals were on the zone.
- Fixed visual elements of the Lynxes' military path progression bar
- Fixed an error that occurred when loading a mod
- Fixed multiplayer games not ending if the servers crashed
- Fixed destroyed buildings appearing after loading a solo save
- Fixed Frozen foes being invisible during the introduction of mission 10
- Fixed the objective and camera movements of mission 11 in extreme
- Fixed achievement "A Generous God" is now also valid with neutral clans
- Clan of the Horse: Villagers are now auto-assigned to buildings for construction, Warchiefs can be manually assigned to construction. Warchiefs/villagers can be assigned even if a villager/Warchief is already assigned, in this case both villager and Warchief(s) contribute to the construction.
- Clan of the Squirrel: Banquet of Valholl, add notification for 800 and 1000 ingredients reached.
- Clan of the Lynx:
* Tracker range has been reduced.
* Fire Arrow: Burn damage has been reduced.
* Double Shot: Second arrow deals 30% damage instead of 20%
* Feral Instinct: Trackers have 15% to create spirit and 30% against animals instead of 20% and 50%
* Spirit Animals from Oskoreia and Feral Instinct have reduced movement speed

- The reconnection system has been improved
- In multiplayer, defeated players can talk to their team as well as defeated players from the opposing team(s).
- Changed the audio when a player leaves and rejoins during a game to match the new lobby sounds.
- Better custom mods handling.
- Glory Point distribution has been tweaked. You should gain/lose approximately the same amount from game to game, with a small difference depending on some games.
- GP restriction has been changed: Wood/Stone will have 150 GP restriction, Iron/Gold 200 GP and Gemstone/Rimesteel 300GP.
- Lobby penalties are now exclusively for ranked multiplayer
- Warrior Charge armor breach has been increased 15% instead of 10%
- Warriors should attack when they are in range even if there are other allied unit nearby

Military Path:

- Leadership
* First Level (50 XP): Bodyguard now taunts up to 3 enemy units that are attacking the warchief.
* Third Level (1500 XP): First Line of Defense bonus does not stack with multiple warchiefs.

- Legions
* Third Level (1500 XP): Veterans Increase the bonus from military building upgrades by 100% instead of 50%.

Known issues:

- The reconnect button may take some time to appear
- The reconnect button may take some time to disappear once a game is over
- The notification for the quantity of Squirrel’s ingredients appears several times and displays the fame icon
Edit: Mac offline installer now updated as well.
Post edited June 07, 2022 by Hustlefan
high rated
Just got an update flag for TRI: Of Friendhip and Madness - but is does not seem to be listed in GOG DB ... so maybe it was just a bug?
high rated
* Darwinia
Windows installers updated to 2.2.0-292-g7eaef84c-windows-full
Mac installers updated to 2.2.0-292-g7eaef84c-osx-full
Linux installers updated to 2.2.0-292-g7eaef84c_gnu_linux_full

Changelog:
https://store.steampowered.com/news/app/1500/view/3358009685456717845

Vulkan: when vsync is disabled, Darwinia will use the "mailbox" present mode if available. This presentation mode does not block on vsync but also does not have tearing. You will very likely want to enable the FPS limit option to keep CPU/GPU utilization reasonable.
Vulkan: improved frame latency
macOS: improved color profile on Metal/Vulkan renderers, to match the macOS-default OpenGL Core color profile
Map editor: fixed a crash in the landscape editor when cloning a land tile
Virii: increased follow distance limit
Camera: fix incorrect FOV during cutscenes
Re-enable persistent mapped buffers for better performance. Previously this was disabled because of rendering glitches where the wrong meshes were rendered for some objects. I think I've ironed these problems out and it should now work better.
Fixed some miscellaneous rare crashes
Darwinia now automatically prefers using discrete GPUs on systems with both integrated and discrete graphics (e.g. Optimus).
Multiple memory layout and performance optimizations
ANGLE, SDL, and other contributing libraries updated. There have been numerous improvements in ANGLE since the last release build which may contribute to improved performance.
..........................................................................................................

* Cultist Simulator
Win + Linux installers updated to 2022.6.b1
I could find no Changelog

EDIT - Mac installers now also updated!
Post edited June 07, 2022 by karnak1
high rated
avatar
MarkoH01: Just got an update flag for TRI: Of Friendhip and Madness - but is does not seem to be listed in GOG DB ... so maybe it was just a bug?
It's listed on GOG DB now:
https://www.gogdb.org/product/1207666243#changelog

Update from version 1.2 to 1.2.1 StunnedFox. I couldn't find a list of changes and why the fox is stunned in the new version.
high rated
Iron Harvest

Updated to 1.4.7.2931 rev. 58147 (Galaxy & Offline Installer)

Changelog from the developer's website:
Free Update Adds A World Map Campaign Mode, A New Multiplayer Map and Many Other Improvements

Greetings Harvesters,

Time to show you what we’ve been relentlessly working on the past few months. We are very excited to unleash this monster of a free update. So update, verify game files and let’s jump right in.

News: New World Map Campaign Mode

For all you A.I. loving comp stompers, which by our metrics is the majority of you, we have created a new world map campaign mode for you to explore, strategize and vanquish on. This mode offers a lot of replayability with over 40 new missions.

The first campaign map we’re releasing is called “Divided Continents” and you can choose your starting scenario:

The underdog – Starting with only three regions you must outmaneuver larger warring factions, seizing opportunities and grow to dominate the continents.

Second chance – With your allies separated on different side of the world map you must push back against the powerful factions surrounding you.

Besieged – Surrounded, your once great empire fights to unite remote enclaves and divided those factions that have arisen against you.

Custom – Play your way, select which faction begins where, their starting strength, difficulty and victory goals.

The race to claim territory is on right from the beginning, you’ll see your foes movements and will have to respond immediately during your preparation phase. Once complete each army in opposing territory will take part in the combat phase. You can fight battles manually and determine your deployment, or gain victory based on your army strength and battle conditions using the auto-fight function.

Earn coins as you claim territory and spend them on reinforcing your regions, expanding your armies and upgrading your forces.

Along the way to victory you will discover special quests, reap rewards and unlock new armies. Each territory confronts you with its own challenge and you’ll discover the advantages of certain army compositions. Each of the 4 factions capital introduces a new map and defeating it will remove that faction from the game.

Win victory points through battle and claimed territory. Once you’ve claimed enough for victory on the campaign you can carry on to dominate the continent entirely. Coloring in with your faction color as you see fit. The fewer turns you complete victory in, the higher your overall campaign score.

As you’ll see, we also have two other world maps in the works which we plan to release later this summer.

Let the strategizing begin in macro and good luck commanders.

News: New Multiplayer Map

Forgotten Fortress 3 vs. 3

The remains of a once glorious city rest in this valley. Time, conflicts and sandstorms have ravaged its former beauty. The twin rivers that helped make the city great are also the source of this place’s repeated conflicts. Once again, the strategic value of the land marks it as a battlefield.

Info: Changelog 26

General Changes:

- Main Menu has been reworked. Season/Unlocks moved to Player Card. Added Achievement and Season Tree Widget to the bottom of the screen to make it easier to claim rewards. Moved social media buttons and quit game to the top right of the screen.
- Graphical destruction and environmental issues on several maps are now fixed.
- Victor Popov now has all his shoutouts modulated on Rusviet’s 6th mission “Battle For The Key”.
- All Rusviet Mechs now have the radio effect when spoken language is set to Russian/Native.
- The missing voice file has been added to the ingame cutscene on the Rusviet Revolution mission “Arriving at the depot”.
- Players should correctly receive medals on challenge missions “Hold The Line” and “Stronghold” again.
- Several fixes to gamepad controls.

Multiplayer Balance Changes:

USONIA

The Ward (exosuit)

- Displayed effectiveness adjusted from Heavy to medium.
- Reduced cost from 320 to 200 iron and 30 to 20 oil.

Princess Sita Al-Hadid

- Rifle damage increased vs. unarmored from 50 to 75.
- Rifle damage increased vs. light armor from 30 to 50.
- Rifle damage increased vs. medium armor from 10 to 15.

POLANIA

Zolw (troop transport mech)

- Increased its mortar explosion radius from 2 to 3.
- Increased its mortar outer explosion radius damage modifier from 0.2 to 0.3.
- Increased oil cost from 80 to 120 oil.

Rycerz (exosuit): Reduced population cost from 4 to 3.

Mocny (artillery mech)

- While in motion, damage increased vs. medium armor from 110 to 130.
- While stationary, damage increased vs. unarmored from 80 to 90.
- While stationary, damage increased vs. medium armor from 90 to 110.
- Reduced oil cost from 120 to 100.

Decreased time to veterancy for all Polania infantry by 10%.

RUSVIET

Nagan (revolver mech)

- Damage increased vs. medium armor from 60 to 70.
- Damage increased vs. heavy armor from 70 to 80.
- Splash damage increased vs. light armor from 20 to 30.
- Splash damage increased vs. medium armor from 15 to 25.
- Splash damage increased vs. heavy armor from 10to 20.

Common Units

The Gunship: It’s effectiveness is now listed as "against heavy" instead of as "against light"

FYI: Unfortunately, save game files within battles are invalidated by this update
Post edited June 07, 2022 by Hustlefan
high rated
And again...

Iron Harvest

Updated to 1.4.7.2934 rev. 58151 (Galaxy & Offline Installer)

No changelog. Probably a hotfix.
high rated
Songs of Conquest

Patch Notes v0.75.5

Gameplay
Prevent using troop abilities that spawn troops or map entities if the target position is not totally empty (prevents stacking of Tinkerer mines)
Using an ability now removes the effects of the “Mist” spell
Make income generating artifacts apply their income correctly when auto-equipped after winning a battle
Fix not being able to select more than two targets for higher tier spells that allows for three targets
Fix claimable things on the map erroneously showing “(Visited)” although never visited or claimed by the player
Fix exploit where endless troops could be gained by splitting of small amounts from stack while keeping it above "max" stack size
Set a maximum value of 6 to each of the five Essence stats that troops have

UI
Lobby: Fix lobby client not able to see active Wielder choice of AI players
Lobby: Make sure Cancel Ready button is removed and replaced with buffer animation when multiplayer game is starting
Lobby: Fix visual bug where Starting Wielder changed (visually only) when host started game
Lobby: Fix wrong player names being shown in chat
Fix bug in kingdom overview that didn’t evaluate state of buttons on new turn
Fix bug in purchase UI that caused upgraded Rana Tremors to show (they don’t exist)
Add ability to drop and destroy artifacts in the inventory
Fix “auto battle” button being shown for opponent when playing hotseat battles

AI
Make Easy AI even easier
Speculative fix for “KeyNotFoundException: Could not find a key for SongsOfConquest.Common.Ai.PoolableUtilityCalculation”

Map Editor
Fix issue with kill team trigger that made it impossible to select what team to kill
Fix issue with game softlocking setting buildings to upgraded that didn’t have an upgrade available.

Multiplayer
Fixed issue where joining players were able to change the faction and starting wielder of an AI team

Misc
Community maps are now sorted by Popularity rather than newest in the browser

-------------------------------------------------------------------------------------------------------------- ------------------------------

Patch notes 0.75.6

Additions
Add map Valley Low, small 1v1 map
Add new PVP only map “PVP Battle Only” where players can quickly level a wielder, build an army and battle it out.
Add key-bindings in Options › Controls (first version; will see further improvements)
Add a “Surrender” button in the Pause Menu for Skirmish & Online
Add more loading screen tips


Gameplay
Fix issue with chain lightning breaking battle and triggering incorrect hit/death animations
Fix issue with slow timescale after leaving battle during slowmotion sequence
Lower the amount of earth blocks summoned at tier 3 from 3 to 2
Adjust the health of earth blocks, tier now has 10 hp, tier 2 has 10 hp, and tier 3 has 30 hp
Lower cost of Mist from 8 to 7
Mist now lasts to the beginning of the next battle round instead of to the beginning of the troop's next round.
Change the refill timer of the blacksmith from 10 to 5
Speculative fix for “There is already an income registered” error that sometimes happened when artifacts moved between Wielders
Prevent Wielders from getting invisible 11th skill as reward from visiting map entities when they already have 10 skills
Fix auto-equipped artifacts from being placed in wrong hand
Update Conquest so a pouch of gold can be picked up
Make damage over time spells such as Insect Swarm, Boiling Blood and Acid Cloud be affected by Spell Power and resisted by Magic Resistance
Change Repel, Justice and Explosive Fungi to no longer be affected by spell power
Change so that artifacts giving Command cannot be unequipped/dropped or destroyed if you have too many troops
Change damage of acid cloud to 20/40/60, was 20/50/80
Change damage of Insect swarm to 6/12/18, was 6/12/20
Change damage of boiling blood to 8/16/24, was 8/15/25
Doctor Marjata in From the Ashes mission 3 was adjusted to fit better with her setup in Song of Stoutheart mission 4
Adjust normal ai resource advantage to intended levels for the campaign
Fix problem where AI didn’t move in mission 2 of From the Ashes campaign
Selling a building now gives back 50% instead of 75% and is rounded down instead of up.


UI
Add scrollbar to mission text area to make sure mission text and win conditions is readable in all languages
Update UX for drop artifacts
Remove notifications about players “no longer being controlled by AI” when they have used the auto battle feature


AI
Fix for AI getting stuck when surrounded by map entities


Multiplayer
Fix too few team slots being shown when starting a lobby using an online game save


Miscellaneous
Fix issue where pets in supporter pack wasn’t visible
Misc translation fixes
high rated
Flotsam (In Development)

Updated to 0.6.2 (Galaxy & Offline Installer)

Changelog from SteamDB:
0.6.2: Research Tree

Research Tree

Hey Drifters!
We've got another small update for you all; The Research Tree
It brings dependencies and nodes with multiple unlocks, giving research a clear structure and progression path. It's a small adjustment to a more familiar research system.

What's next?

The Research Tree allows us to move forward with what we're building towards; objectives and end-game content. Next update will introduce a first step in that direction with the Hub.

Early Access 0.6.2: Research Tree

Research Tree

- Research is now contained in a tree of connected research nodes.
- Research now has branching dependencies. (E.g a construction that needs Metal Plates requires the Scrapsmith to be unlocked.)
- Research nodes can contain multiple unlocks. (E.g the Salvaging Boat and Mooring Point unlock in one node.)

Expertise

- Added icons for each attribute.
- Changed drifter duties icons to more accurately reflect the corresponding attributes.

Balancing

- The Desalinator no longer requires Metal Plates.
- The Unbottler no longer requires Eel-ectricity.

Localization

- Updated Simplified and Traditional Chinese.

Fixes

- Fixed some tooltips displaying the wrong text.
- Fixed some tooltips not displaying properly.
- Fixed issue where you could not use the duties icons to increase all drifter priorities for that duty.
- Fixed missing terms on landmarks.
- Fixed some UI elements that had localized text not displaying their localized text.
high rated
STASIS: BONE TOTEM DEMO

Updated to 0.3.4.5 (Galaxy & Offline Installer)

No changelog.
high rated
Cultist Simulator
Windows installers were updated to 2022.6.c.1

https://store.steampowered.com/news/app/718670/view/3349003120350423102

- You can now set gridsnap to 'no gridsnap' again. Welcome, children of the Moth
- Magnet-grabbed cards now return to their original position afterwards (e.g. when the detective gets lost post-suspicion, he won't)
- Weird dropzone ricochet effect no longer occurs when you put a card into a slot where it doesn't fit
- Card stacks now place properly
- Card stacks no longer open information window when dropped on the desktop (don't even)
- Stack badge shader now uses backface cull so it doesn't appear on reversed cards
- KEEP SAVE button works again
- Perf improvements
high rated
Eclipse (In Development)

Updated to Eclipse v0.2.0.0.0(3) (Galaxy & Offline Installer)

No changelog - seems to be a GOG specific hotfix
high rated
Sonority

Linux installer added (Version 1.0.3)
high rated
Noticed an update flag for Vagrus - The Riven Realms: Prologue
high rated
Flotsam (In Development)

Updated to 0.6.2p1 (Galaxy & Offline Installer)

GOG changelog:
Early Access 0.6.2p1

- Fixed issue where research progress would get lost upon saving and loading.