A big update for
Colt Canyon has just appeared today (Offline and GOG Galaxy). Here's what's new/changed/added:
v 1.1.0.0 Melee Combat Overhaul
• All weapons now have additional melee stats that influence melee damage, cooldown and much more, even stuff like how many targets can be hit with a single attack
• Enemies (especially late-game enemies) will still try to block melee attacks but some weapons will be harder to block
• Throwable weapons will have a much stronger focus on melee combat and should only be thrown if no longer needed or when fighting enemies you don't want to get close to
• NPC melee still works as before to not increase combat complexity too much, but they will sometimes drop melee weapons now
• Throwable weapons now have actual durability that is displayed in the HUD
• Added active reloading to make reloading more exciting
• Added over 50 new weapons, including various melee weapons and special late game guns
-> Added Blood Weapons, legendary blood-colored weapons only found in very late game, that use your life force to boost their power
• Increased the maximum ammo you can carry and adjusted Max Ammo Upgrades
• Added 7 new upgrades, most of them related to ammo and increasing either the inventory ammo capacity or the amount of ammo you will find
• Shield Overhaul!
-> Shields will protect from melee damage, but also only when attacked from the front
-> You can now carry more than one shield but it only has 2 hp
-> If a shield breaks and you got backup shields a new shield will be equipped
-> More ways to get and find shields
• You can now choose between 5 instead of 4 upgrades
Other changes
• Added indicator to help players decide whether a weapon on the ground might be stronger than the one equipped
- Weapons that are stronger will be highlighted with a blood-coloured outline/glow around the weapon name when interacting
- The indicator only takes the weapon you are currently holding into account, not the one on your back
• Added a couple of gamepad-compatible cheats
• Added seperate interface settings menu, moved some game settings there
• Added auto reload option to game settings
• Added received damage mulitplicator run setting (also influences companions)
• Changed the color of the fletching on arrows to improve visibility
• Added Aspect Ratio Setting (PC Only)
• Improved Crosshair (improved visibility) and added more crosshair settings
• Showing equipment of enemy that killed you on game over screen
• Swapped main melee key and secondary melee key
• Adjusted some weapon cooldowns (throwables in particular)
• Adjusted some weapon stats (throwables in particular)
• Adjusted floor texture to give everything a bit more contrast against it
• Enemies will start attacking faster if you are getting close to them
• Enemies in first stage no longer receive extra melee damage
• First boss changes: Reduced health by 5hp
• Second boss changes: Increased health, slightly reduced health scaling with player amount/loop, slightly adjusted movement, Loop changes: reduced dash damage but buffed movement and cooldown and placed toxic plants in the level
• Final boss changes: Increased the amount of containers in the level and increased the time between final boss attacks, slightly increased his health and decreased penetration power of his gatling gun, Loop changes: More shield health and more resistant to explosives
• Tweaked melee combat target detection algorithm to make aiming in melee combat more important
• Added slowdown after melee attacks
• Reduced movement speed with throwable weapons equipped a little bit
• Resupply can now show up and be selected up to three times per run
• Resupply no longer full restocks dynamite if a dynamite weapon is equpped, instead it only grants 2 dynamite
• Tweaked arrow ammo sprites
• Enemies will try harder to hold some distance from you, especially high-level enemies
• Tweaked Scythe, its also now called Combat Scythe
• Added new enemy type to first area in loops
• Added a new locked crate type that contains shields
• Merchants will now also sometimes sell shields
• Adjusted big knife upgrade
• Improved upgrade generation
• Updated some playable character stats (especially in regards to melee combat)
• Reduced fast reload upgrade reload speed boost but added active reload upgrade as part of it
• Made throwables more rare in big crates but allowed weapon crates to sometimes drop em
• Hostile dogs can now lose interest in you if there are no human enemies also chasing you and they are too far away from their spawn
• Decreased enemy ammo drops if player has a lot of ammo
• Player now always marked if using color blindness mode
• Increased amount of loot in first level
• Reduced destructible dodge damage
• Free tnt upgrade and companionr rest can be chosen up to 3 times
• Tweaked companion armor upgrade
• Increased capacity that max ammo 2 and max ammo 3 adds for light rounds
• Added an extra ammo drop to locked crates
• Reduced amount of cacti in area 3 cactus fields
• Companions will now also get some short invincibility after being hit by a gatling gun round, just like players
• Human companions will now learn to dodge over time
• Fixed some item drops being unreachable because they drop outside of level
• New upgrade icon color backgrounds
• Increased trap blink frequency and contrast
• Companions can no longer use throwables (didnt make sense before, with the melee overhaul it would make it even more complicated)
• Added new icons for loadouts with special boni that will make it less cryptic whats special about the loadout, no more "!?"
• Adjusted some loadouts to use some of the new weapons
• Replaced improved auto rifle with high-cap auto rifle
• Replaced Improved Slug Gun with Multi-Cylinder Revolver (we already had slug repeater)
• Fixed "Mom" not having reloadskill of 10 despite being more skilled than "Fox"
• Changes to some weapon sprites
• Weapon drops will now lay on their side if the weapon is higher than it is wide
• Tweaked some weapon animations
• Tweaked some partner stats (made them more agile)
• Increased alertness indicator contrast
• Slightly increased the chance of enemies dropping their weapon and the amount of ammo in those guns
• Added interaction to prisoners in coffins to help with the rescue
• Adjusted a whole bunch of weapon and character stats
• Slightly increased the amount of ammo dropped in later levels
• Melee enemies will sometimes drop a melee weapon
• New Blur Shader
• Increased amount of weapon crates
• Minor HUD adjustments
• Made bears and bisons resistant to toxic plants
• Increased health of carried explosive barrels
• Reduced strength of boss health scaling with additional players and looping
• Reduced strength of enemy health scaling in advaned loops
• Scorpions and snakes are no longer scaling their health in advanced loops
• Scorpions and snakes have a longer cooldown between attacks
• Increased enemy skill in loops
• Reduced amount of health dropped by elites in loops
• Added some more high-level bandits to looped bandit stage
• The dog is slightly more approachable
• Slight adjustments to auto reloading
• Removed language setting on console version (use system language instead)
• Added command prompt command to toggle menu paper sway animation
• Various changes and additions to command prompt, including basic scripting/modding support
Fixes
• Fixed player sometimes getting stuck in walls
• Fixed companions aiming in weird directions while walking
• Fixed some cover not spawning in final boss level
• Fixed characters sometimes not being kicked in the air by knockback
• Fixed some wrong weapon stats like float damage values
• Fixed coop shared ammo not working correctly
• Fixed merchants not reacting to trades
• Fixed enemies sometimes attacking while player is still frozen
• Fixed issues with the enemy skill run setting
• Fixed various issues where the player might get stuck
• Fixed an issue where npcs will stop moving
• Fixed bullets dealing critical damage to shields of unaware enemies
• Fixed dynamite sometimes not destroying objects if not in view
• Fixed a bug where reload hints were not showing up
• Fixed an issue where it was possible to move through solid objects
• Fixed a bunch of memory-related issues
• Fixed various minor bugs and possible crashes