Medieval Dynasty Updated to 1.0.0.5 (Galaxy & Offline Installer) Changelog from Steam: PART 1 / 3 Update to v1.0.0.5. - FULL RELEASE
ADDED
- New feature - bandits
- New feature - grabbing items.
- New Main Story
- New questline - "Dobroniega's story"
- New questline - "Sambor's story"
- New language - Korean
- New buildings: Well, Kitchen, Herbalist's Hut, Builder's Hut
- New furniture: Sitting Stump, Log Bench, Wooden Table
- New building type: Gates
- New animals: Badger, Moose
- New herbs: Chicory, Dandelion, Daisy, Deadly Nightshade, Henbane, Thistle
- New items: Clay and Wooden Vials
- New items: Potions
- New items: Poisoned Arrows and Bolts
- New weapon: Iron Spiked Cudgel
- New food items: Soured Milk, Quark, Cheese
- New Market Stall type: Herbs
- New Professions: Water Carrier, Cook, Herbalist, Builder
- New Vendors: Cook, Herbalist, Miner
- New people, buildings, and items in some neighbouring villages.
- New feature in dialogues: Smalltalk
- New dialogues: Asking about wild animals (player can pay a hunter to mark animal spots on the map)
- New sitting animations for NPCs
- New break animations for NPCs (for miner, cook, barn worker, farmer, seamster, blacksmith, craftsman)
- Combat music
- Standard dialogue is different for important NPCs
- Villagers need water.
- Ability to turn off bandits in the customizable gameplay settings
- Player can now block when using fists, pickaxe, axe, cudgel, or torch when players right hand is empty
- Interactive boards on buildings to access building management.
- Possibility of grabbing items.
- NPCs now use roads some cases (although not the players road)
- NPC alcohol intoxication reactions
- Building rotation for gamepad on d-pad.
- Decoration in some building modules
- New higher foundations for the largest buildings when the ground is too uneven for standard foundations.
- Ability to upgrade a building without destroying the lower level.
- Possibility of destroying individual fence modules.
- New parameter specifying the available number of employees in the village management window.
- New section in management tab that allows to control what NPCs can use to fill need for food/water/wood.
- New building status indicating that there are no assignments for workers.
- New NPC status indicating pregnancy.
- The skill point limit increases by 2 with each generation
- NPC profession visible in inspector mode.
- Cutscene when heir is born.
- Tutorial pop ups for chapter I
- The player's house in inspector mode has an additional icon next to its name.
- Extraction and damage parameters are now visible in item's stats.
- All items' details in knowledge tab
- Game difficulty presets
- Game mode settings descriptions
- Restore default game mode settings
- Bees in the Apiary building.
- Boiling beer to brewing station
- Animated background in full-screen UI windows.
- Heir name selection UI on child being born.
- Quest expiration time is now visible in quest details.
- Current day number is now displayed in map.
- Looped steering during selection of dialogue option (going from last to first and from first to last)
- Steering buttons for events
- Warning notification when trying to load old save file
- "Cure poison lethality" as a item parameter description
- Graphics pre-sets in Settings.
- Tutorial pop ups videos
- Possibility to skip season after 3 days in bed.
- Game settings for autosave intervals in time and for whether player wants to autosave after quest completion.
- Fast crafting added to game mode settings.
- Multipliers for skills, technology and reputation added to game mode settings.
- Spears and arrows visually break up when destroyed.
- New Toddler idle animations
- New hit animation for spears
- Planning animation for Player and NPCs for carpenter’s table
- New animations for Innkeepers in tavern
- "Lynx warning sounds".
- Sounds of Fists attack punch
- Voiceovers added to adult and teenager greetings and farewells
- Two new tracks - 1 for day, 1 for night
- Over 200 new locations generated on the map
- Smoke from chimneys