It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Tower Hunter: Erza's Trial

Updated to V2020.1.25 (Galaxy & Offline Installer)

Latest changelogs from Steam:
1.2 Updates(improve rendering quality, reduce input delay, optimize performance)

1.20 Updates

Hello, everyone. It has been a long time since our last update. Recently, except for developing the mobile version, we have been developing the new game for almost half a year. And the new game will be hitting store shelves recently. The whole underlying code will be completely replaced in new game, improving several times of the game operation efficiency. Meanwhile, we have learnt lots of new technologies during the development of games. And some of those technologies will be applied to this <tower hunter>1.2 update.

The updates are as follows:

1. New input system is used, completely solving the RT and LT inversion problems. The former “inversion RT and LT” option is deleted.
2. Improved the rendering quality and looks more delicate.
3. Reduce the input delay of the game, and the player's operation can be responded more quickly.
4. Optimize the performance of the game, increase the frame rate of 5-7 frames when the character is standing, and then optimize the freeze situation caused by the performance peak in some cases.
5. Optimize the physical performance, reducing problems such as jamming and wall penetration.
6. Completely solve the BUG that the game is stuck in the initial LOGO due to the time zone setting of the windows system.
7. Fix the bug that the interface disappears after using the portal in some particular situations.
8. Fix the bug that part of the text is cut off and cannot be shown completely on the interface.
9. Modify the monster's AI so that the monster will not attack the player instantly when the player jumps to the platform.
10. Modify the player’s double jump to a tumbling posture.
11. Reduce the brightness of the fill light in the game, making the character appear with less bright.
12. Fix the bug that the character is unable to dodge and jump normally when being attacked by a monster, making it easier to break out from the monster's attack.
13. Fix the bug that the door cannot be opened when the boss is dead in some unexpected situations in the second level.
14. Reduce the number of mobs summoned by the final BOSS.
15. Modify the skill operation instructions.
16. Fix the bug that the player may be unable to release the↓→ skills when use them to the left.
17. Increase the drop probability of the golden key from monsters in the Burning Battlefield level.
18. Pull away the camera at the last position of the burning battlefield level where there are frequent jumps, bringing a normal view of the platform for players.
19. Fix the weapon judgment problems for some long spears and double knives.
20. Fix the stuck problem caused by the escape function.
21. Fix the bug that the sound effect is still on after turning off in some levels.
22. Fix the bug that the AI will be occasionally lost when the BOSS is hidden.
23. Fix some skill description errors.
24. Replace the sound effect to restore HP.
25. Fix the bug that the timer is still timing after the death of the giant baby Boss.
26. Fix some errors on interface level.
27. Fix the bug that props will be recycled directly by pressing R when they fall out of the treasure box.
28. Fix the bug that some blocks and objects are improperly placed in some scenes.

Kind,
Icesitruuna
+++
Fixed, after clearing the level, the BUG that was saved when opening the Second

Fixed, after clearing the level, the BUG that was saved when opening the Second Week Project
Post edited August 09, 2021 by Hustlefan
high rated
The Tenants (In Development)

Updated to 0.61 (Galaxy & Offline Installer)

Changelog from Steam:
The Tenants Update 0.61

General

- Disabled the ability to clean properties that have an Open House in progress.
- Reworked Research so that a started Research task is still being worked on even when switching to a different district.
- Spamming the same item will now come with diminishing returns and even a penalty, if taken to the extreme, when calculating prestige.
- Added unique sound effects to a number of Services and Sabotages.
- Certain sound effects' playback speed will now scale with the in-game speed.
- Fixed a few game breaking issues which would result in the Uncle getting stuck.
- Fixed a few game breaking issues which would result in tenants getting stuck mid-action.
- Fixed a game breaking issue which would result in tenants cloning themselves when reloading the game.
- Fixed an issue where a Research task wouldn't get canceled when the tenant in question moved out.
- Fixed an issue with the common renovation requirements not always refreshing at the beginning of renovation.
- Fixed an issue with some of the Services and Sabotages not always ending.
- Fixed an issue with the new tenant interactions not finishing properly when the tenant moves out mid-interaction.
- Fixed an issue with the rent payment notifications not always being ignored even when toggled off.
- Fixed an issue with the bank loan interest upgrades not working properly.
- Fixed an issue with the noise complaint event sometimes being triggered even after the tenant in question has already moved out.
- Fixed a few issues related to some of the furniture.

Renovation Requests

- Added a space requirement for renovation requests. Players should no longer be asked to perform complex renovation work in a 2 square bedroom.
- Bedrooms in renovation requests are now linked to tenant bedrooms.
- Fixed an issue with the Garden Work renovation request requiring a non-existent item type.

Jobs

- Fixed a rare issue with jobs sometimes ending up stuck in review when returning to their district of origin.
- Fixed an issue with Open House jobs failing even when all requirements have been met.

Trashing

- Added the ability to send in a janitor for $350 to handle a trashing complaint automatically.
- Ignoring a trashing complaint no longer boosts tenants' happiness.
- Fixed an issue with the complaint message appearing multiple times when reloading the game.
- Fixed an issue that made targeting trash piles difficult when spawned on top of a rug.

UI

- Added a scrollbar to the open house and negotiations UI room list panels.
- Adjusted door's exit marker rendering position.
- Removed the old unlock popups which had already been moved to the new skill tree.
- Fixed an issue with the tenant's offer being sometimes displayed out of bounds when renegotiating a lease agreement with an active Loyal trait.
- Fixed an issue with the Uncle Steve tutorial speech box UI blocking mouse input even when the text was not fast-forwardable.
- Fixed an issue with the apartment context menu panel not always refreshing the cleaning button when the panel was opened.
- Fixed a few layout issues in the mobile phone UI.
high rated
Tales of Monkey Island: Complete Season was updated, no changelog.
high rated
Northgard

Updated to 2.5.21.22545 (Galaxy [Windows & Mac] & Offline Installer [Windows])

Changelog from Steam:
Update version v2.5.21.22545:

- Fixed program errors that impacted game performance during long games
- Valhalla’s reinforcement: Valkyrie appears at your Town Hall. You can control 1 more Valkyrie. Valkyries passive regeneration increases by 100% and works on High Tide tiles.
- Mask of Gullinbursti: Summoning the giant boar costs 200 => 150 lore
- Fame 500 of the Clan of the Goat: You gain 1 free feast per year. Your Defense Towers and your units gain 25% => 15% resistance when feasting.
high rated
avatar
seppelfred: Tales of Monkey Island: Complete Season was updated, no changelog.
According to this thread, the new version has added new languages and changed how the savegame files work: https://www.gog.com/forum/tales_of_monkey_island/game_update
high rated
Unbound Worlds Apart has (finally) updated to ver. 1.03. So far Galaxy only.
high rated
The Plane Effect Prologue

Updated to 1.01.1918 (Galaxy & Offline Installer)

No changelog.
avatar
seppelfred: Tales of Monkey Island: Complete Season was updated, no changelog.
I assume this is the update GOG never got that changes the voices?
high rated
avatar
seppelfred: Tales of Monkey Island: Complete Season was updated, no changelog.
avatar
Crimson-X: I assume this is the update GOG never got that changes the voices?
https://www.gog.com/forum/tales_of_monkey_island/game_update
high rated
Wizard of Legend

Another update from v1.23bc (49006) to v1.23.4 (49148)

Here's the Changelog.
Post edited August 11, 2021 by Kobi-K
high rated
GRIME

Updated to 1.0.4.5 (Galaxy & Offline Installer)

Latest changelogs from Steam:

WARNING, CONTAINS SPOILERS!
Patch notes 1.0.4

Hey! Yarden GRIME director here,
So this is a pretty massive patch.

It includes both fixes to the biggest and most common technical issue that we are aware of - the fps/stuttering issue, and the most significant gameplay complaint - scarcity of Fast-travel points. As well as a whole lot more small fixes in nearly every aspect of the game.

So let's get to it:

Gameplay:

- We've heard you players. Fast Travel has been updated with 3 additional travel points and the relocation of one into an earlier, more accessible spot. Unformed Desert, Feaster's Lair (the old one became Gloomnest), Garden, and the relocation of the Carven Nervepass.
We won't necessarily stop here, but it is a start.

- Beacons are now much easier to find in the majority of areas - Trails leading to the beacon begin from much farther away, and the sound que is also farther away.
- STR weapons have been buffed with increased damage and reduced force costs. However, these are still a high skill-up category of weapons and you are strongly advised to choose at least one Force replenishing trait such as "Frail Arm" and "Clawhound" to maintain aggression.
- Servant & Flower types are now generally more susceptible to Absorb.
- Parriable needle throwing Servant has much less health.
- Spinesnake trait costs 2p instead of 3p.

Major Bugs:

(Please let us know if it any of them are still unfixed):

- Fix for the stuttering issue causing the game to appear as though it runs on less than 60fps. Thank you for your patience!
- Game endings will now grant the proper achievements.
- 'Proportions' achievement is now acquirable.
- Fixed an issue causing the Pull state to stay turn on when it shouldn't.
- Shidra fight is no longer infinitely repeatable.
- Fixed a rare issue causing the game to crash.
- Exiting the game after absorbing , but before reaching the Peak of Creation will no longer cause issues.

Minor Bugs:

- Misbegotten Amalgam: Added a fix to make sure the player always gets something to stand on.
- Chisel Nails special weapon buff no longer persists after swapping a weapon.
- Ardor will always show the infinite '∞' symbol when equals to 100.
- Fixed an issue where some black walls wouldn't disappear when you go behind them.
- Fixed an issue in Lithic which caused the player's lost vessel to spawn in an unreachable area.
- Collider fixes in Feaster's Lair, Unformed Desert, Lithic, Carven Palace and Worldpillar.
- Fixed an issue near the Unformed Desert's beacon that caused some objects to disappear unexpectedly.
- Amalgam will no longer continue to cry near its arena in Lair when it's not actually there.
- Fixed a bug prevent captured rockgiant's head from taking increased damage.
- Fixed some collider issues when interacting with the pullable teeth in Feaster's Lair.
- Minor optimizations to Feaster's Lair.
- Fixed an issue that allowed the player to go out of bounds in Worldpillar.
- Fixed an issue where Shidra's clap attack was absorbable when it shouldn't be.
- The Imprisoned Rockgiant in the Carven Palace will no longer respawn after death.
- You will no longer respawn on a volatile blob in a platforming challenge in Gloomnest.
- The Yr Warrior found near Yr Den will no longer respawn after death.
- Flower Foe will no longer enter an animation loop when deflected.
- Removed an unneeded ladder volume in Servant's Path that let the player climb in the air

Quality of Life:

- Pull target selection now has minimal distance to ease consecutive self pulling challenges.
- Pull 'flicking' with a controller should now be more responsive and precise.

Clarity:

- Spiked crawler now has grey health so players won't be as likely to believe they can be absorbed.
- Added red glow the the Whispering Mothers unparriable charge attack.
- Removed Red border from Yr Sword Warrior prey entry, as though it may grant a trait.
- Made it clearer you can dash through the rocks the ceiling rocks at the start of PoC.
- Weapons attribute symbols now have different colors to help differentiate between them when small.
- Removed a background asset from Gloomnest that looked like a platform but wasn't.
- Fixed a typo in the Italian localization.
- The Centipede Whip will now properly display a big notification when collected.

Future patch/s:

- Removing missables will be the next thing we'll aim for in the next patch. There are not many, currently only 2 missables, though one of them is fairly substantial.

- After addressing what were clearly at the top of complaints from both a technical and gameplay perspective, it is time to address our 2nd and third:
The ability to try out new weapons that players do not meet the stat requirement for & being able to re-allocate stat points.

To set expectations, these will take longer to address as they are not supported with our existing systems and will likely require the creation of new ones, which in turn, make cause new bugs that will need testing.
In layman terms, this may take 2 or more weeks. We ask that you be patient as we are currently only 3 developers trying both address everyone's concerns as well as the ones working on fixing them. While still trying to find some breathing space in-between.

With that being said, we fully intend to continue uploading patches from once to several times a week, fixing bugs and improving the game with the help of your feedback!

Yarden Weissbrot, GRIME Director

Special thanks to Matsan, Qerrassa, Hellrage, and Demajen from our discord and JMistic, Mistah Body Massage Machine, Nergrim, and Liandri from the steam forums for testing this patch relentlessly for the past few days! discord.gg/grime
+++
Patch 1.0.4.5 - Hotfix

Hotfix - Patch 1.0.4.5 is up!

This patch fixes a bugged interaction near the end of the game, and an issue making a late-game Nervepass unreachable.

Thank you for your patience!
+++
1.0.4.5 hotfix (hotfixed!)

Hotfix - Patch 1.0.4.5

Fixed a bug introduced in patch 1.0.4 preventing players from carrying out an interaction near the end of the game.
Additionally, fixed several issues with the Nervepasses. The game will now remember if you reached the Worldpillar and triggered the Nervepass present there.

This should hopefully be the end of the patch 1.0.4 hotfix 2-day saga!

Plans for the next patch include getting rid of missables.

NOTE: We are aware of an issue where loading a save when you're at the Garden - Thirsting Trees surrogate results in repeated fall to the void. This will be fixed in a future update, but it shouldn't stop you from reforming and reusing the surrogate properly.

More patches are coming! We read everything! And thank you for your patience!
Special thanks to Matsan, Qerrassa, and Demajen from our discord for their continued testing and contributions!
Post edited August 11, 2021 by Hustlefan
high rated
avatar
MarkoH01: Unbound Worlds Apart has (finally) updated to ver. 1.03. So far Galaxy only.
Unbound: Worlds Apart

Updated to 1.0.3 (Galaxy & Offline Installer)

Latest changelogs from Steam:
Unbound Patch 1.0.1 and 1.0.2

1.0.1
- Fixed some soft locks in Vaiya
- Fixed a crash when teleporting with the portal being open
- Fixed some issues where you can get outside the map bounds
- Fixed the issue with the rolling boss music track still playing after defeating it

1.0.2
- Various level design issues fixed
- Removed the “Teacher’s Pet” achievement
- Fixed some issues with map areas being revealed even if the character didn’t reach them
+++
Unbound Patch 1.0.3

1.0.3
- Various level design issues fixed
- Various performance improvements
- Added a version string in the main menu
- Updated the spike collision in various levels
+++


Absolute Drift

Updated to 1.0g (Galaxy [Windows & Mac] & Offline Installer [Windows])

No changelog but a Linux installer has been added (1.0g as well)

+++

AMID EVIL Demo

Updated to GOG Demo V2172e (Galaxy & Offline Installer)

No changelog.

+++

Patron Demo

Updated to 1.000.2 (Galaxy & Offline Installer)

No changelog.

+++

avatar
Hustlefan: VirtuaVerse

Updated to 1..32 (Galaxy [Windows & Mac] & Offline Installer [Windows])
Linux & Mac offline installers now updated as well.

+++

avatar
Hustlefan: Northgard

Updated to 2.5.21.22545 (Galaxy [Windows & Mac] & Offline Installer [Windows])
Linux & Mac offline installers now updated as well.
Post edited August 11, 2021 by Hustlefan
high rated
Northgard

Updated to 2.5.22.22563 (Galaxy & Offline Installer)

Changelog from Steam:
Update version v2.5.22.22563

- Mielikki is no longer cancelled when she’s attacked and using the Oskoreia ability
- The small white line is no longer displayed on the HP bar when a villager is injured under 80% of his health
- The production penalty icon (drop of blood) is no longer displayed when a unit is wounded and then healed at 100%
- When a villager HP is under 80%, he suffers a production penalty. He then needs to be fully healed to remove this penalty.
Edit: Linux & Mac offline installers now updated as well.
Post edited August 11, 2021 by Hustlefan
high rated
Rimworld

Update to V1.3.3087.

No changelog.
high rated
Highrisers

Updated to 1.0.4.b (Galaxy & Offline Installer)

Changelog from Steam:
Highrisers - Patch 1.0.4.b released

Dear survivors,
we've uploaded a new patch version for Highrisers, with the following fixes & improvements:

Fixes

- Fixed the issue that sometimes crafting or repair recipe ingredients were consumed, but the craft/repair would not properly take place.
- Fixed a bug where crafting recipes would be reset when saving while it was ongoing and then loading.
- Fixed a crash that would occur when saving while a receptacle was being filled.
- Fixed a crash that would occur upon completing a barricade construction after loading a savegame.
- Fixed several bugs that would not properly recreate the visual state of objects (plants would look healthy, although they were withered; players would be all displayed as being on floor 35, etc.).
- Fixed a bug where a player could no longer be equipped with weapons after the barricade he was manning got destroyed.
- Fixed a bug where Dreamers would attack barricades from afar.
- Fixed a bug where players would be set into walking state when saving/loading while they were manning a barricade.
- Fixed certain items that could not be picked up (PumpSprayKit, Transformer).

Improvements

- Autosave each morning is reactivated.
- Items that are dragged while an autosave occurs are now considered as still being in their respective inventory slot.
- MouseOver Tooltips now show the stack size of item stacks.
- ShockBow now useable.
- Aeronautics now increase the speed of Launch Preparations.
- All skill bonuses that are granted for crafting are now also provided towards repairing.

As always, many thanks to the whole community who has provided us with crash logs and data, which helped us hunting down those pesky bugs!