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* Mount & Blade: Warband

All offline installers updated to 2.059
This update is linked to the Viking Conquest DLC

GOG changelog:
" Patch 2.059 (19 May 2021)
Viking Conquest
revised surrender dialog logic so town lords don't autosurrender above minimum to consider
fixed probable string bug pillage monastery quest
made mnu_castle_taken_native exit like the other options
made player's stronghold follow his/her faction changes
added warning about breaking the story game to cheat
fixed camera on allied troops at Doccinga
gave Pict females access to speed bonus in multiplayer
fixed tournament spawning and initialization
completed second outfit at tournaments
now using actual fighters for tournament display "
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The Dungeon Of Naheulbeuk: The Amulet Of Chaos

Updated to 1.3 42 39162 (Windows, Galaxy & Offline Installer) & 1.2 600 39162 (Mac, Galaxy & Offline Installer)

Ruins Of Limis DLC & Season Pass DLC available now.

Changelog from Steam:
Patch 1.3 : Ruins of Limis launch !

The DLC "The Dungeon of Naheulbeuk : Ruins of Limis" is now available !

The patch also contains some bugfixes and improvements.
Post edited May 25, 2021 by Hustlefan
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Pathway

Updated to V1.3.1.

No changelog.
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Kynseed's installer updated to the version 0.3.0.4571.

No changelogs that I could find.
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Space Haven

Updated on Windows, Mac and Linux from 0.12.2 to 0.12.3.

Patch notes from Steam:
* Added text translations for new scenario hints (Blue Objectives).
* Fixed bugs.

We have another patch for Alpha 12!

We are working hard to improve the blue objective notifications, to help new players understand the game.
We are also working on fixing bugs you are reporting to us. We will be in this phase and update frequently until Alpha 12 is in a solid state.
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* Baldur's Gate - Enhanced Edition

* Baldur's Gate 2 - Enhanced Edition

* Icewind Dale - Enhanced Edition


It seems all their offline installer were updated to 2.6.6.0

EDIT:
Forum GOGbears didn't allow me to post the full steam changelog, but it can be checked here:
https://store.steampowered.com/news/app/228280/view/4719187892133917376
Post edited May 26, 2021 by karnak1
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Crossroads Inn Anniversary Edition

Update to V3.0.7.

No changelog.
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* Avernum: Escape From the Pit got an update flag but I don't know what (if anything) was updated.
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karnak1: * Avernum: Escape From the Pit got an update flag but I don't know what (if anything) was updated.
Mac OS X installer was updated to version 1.1.
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karnak1: * Avernum: Escape From the Pit got an update flag but I don't know what (if anything) was updated.
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mrkgnao: Mac OS X installer was updated to version 1.1.
Thanks.

Also got an update for X3: Terran War Pack

It seems that windows offline installers were updated to 3.6 ?
Couldn't find a changelog anywhere.
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Danger Scavenger

Updated to 2.0.6 (Galaxy [Windows & Mac] & Offline Installer [Windows])

Changelog from Steam:
Update 2.0.6 - Interface Hacks

Hello Rebels!

Here we come yet again with another portion of fixes. These who were stuck on the loading screen are free at last. Effectiveness of the weapons you used has been corrected as well.

Thanks to you yet again we were able to hack in some serious improvements. We owe you a debt of gratitude. Without you, this liberation effort would not be as successful. Just check out these:

Changelog:

- Fixed the infamous freeze on the loading screen
- Fixed UI hearts not reflecting the actual health status
- Fixed issue with adding item bonuses after loading the game (it resulted in wrong additional health bonuses etc.)
- Fixed the "Accept" button clicking issue with the workshop
- Fixed wrongly placed characters in the hub after completing the building
- Fixed descriptions of upgraded items; the bonus stats were being added properly, but description sometimes showed non-upgraded stats
- Fixed Flamethrower not always damaging very close enemies
- Option to enable/disable the slow-mo cutscene after destroying last robot on the current floor
- Slightly boosted weapons: Plasma Revolver, Revolver, Blaster Pistol
- Slightly bigger HUN-73R's dash distance

We still need your feedback and betatesting power! Come visit our community Discord to participate

We would like to take this opportunity to highlight one of the game characters:

Keiko

She is a patented badass and her favorite color is pink! Can you guess what is in her backpack?
Have you played her? And who is YOUR favorite character? Let us know in the comments!

Grab a bunch of links for you to visit and follow:

- Twitter
- Facebook
- Instagram
- Discord
- YouTube
- TikTok

be a rebel!
Star Drifters team
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* Master of Magic Classic

Windows offline installer updated to Caster of Magic4 windows 1.00.05

* Changelog from steam:
Caster of Magic for Windows - v1.0.5 Update
A new update for CoM for Windows is here.
We are releasing a new update for Caster of Magic for Windows today.

You can find the full changelog down below. Please let us know what you think of those changes.

Changelog:
-Fixed bug : Consecration converts deserts and volcanoes
-Fixed bug : When AI players are failing to summon a hero, the failure message is shown as if the player used the spell
-Fixed bug : In Automatic Combat mode, Caster ability has no effect on units that don't have ammo such as Demons or Archangels.
-Fixed bug : When the AI has the exact amount of mana needed to cast a slider spell,
"Slider calculation error" is displayed due to rounding inaccuracy.
Actual gameplay is not affected as invalid slider values default to zero.
-Fixed bug : Researching Spell of Mastery only prevents being countered by Spell Ward, it doesn't affect Counter Magic or Node Aura.
-Fixed bug : It is possible to dispel your own Spell Lock with Dispel Magic in combat
-Fixed bug : Raise Dead and Animate Dead spells don't set "undead damage" on the unit to zero. This is supected to be the cause of units being raised with zero figures remaining.
-Fixed bug : There is overlap between the wizard gem and treaty status clickareas on the wizards screen
-Fixed bug : AI can cast Transmute on tiles that have no ores.
-Added debug mode logging of AI Transmute target selection.
-Fixed bug : Monster Invasion event can spawn monsters on the poles.
-Fixed bug : Monster Invasion event can spawn monsters around neutral towns.
-Added debug logging on measured city distances during monster invasion event.
-Fixed bug : Spell Binding and Resurrection cast by the human player still causes crashes.
-Fixed alchemy background : "Power" should be "Mana"
-Healing Aura will no longer play sound and animation if there is nothing to heal
-Added support for placing black bars around the game in fullscreen mode.
The desired game size and position within the black area can be set up in WINDOW.INI
-Fixed bug : Necromancy can raise enemy units you controlled at the time they died (for example by Possession). Now you have to own and control the dead unit at the time it died to raise it, as intended.
-Fixed bug : Lakes in the surveyor don't display "Cities cannot be built on Water".
-Added new Modding.INI options : Tower monster budgets.
-Added new Modding.INI options : Node monster budgets.
-Added new Modding.INI options : Weak and Strong Lair monster budgets.
(More Modding.INI features are planned for future updates.)
-Fixed bug : Automatic Combat can mark retreating living units as "raise to undead" on the loser's side if the winner has Death magic or Life Steal/Create Undead ability. Later those units will be raised as undead when they die in a battle, even if they suffered no undead creation damage in that combat.
-When displaying centered text, if it would extend beyond the edge of the screen, it'll be pushed left/right as necessary. This should prevent crashes caused by long city names with an unusually high number of wide characters in them.
-Fixed bug : Confusion rolls its effect at the start of the current controller's turn instead of the original owner's, effectively allowing the unit to move twice if they change controllers.
https://store.steampowered.com/news/app/1146370/view/3032591001150857102
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X3: Terran War Pack


Updated to 3.6.
No changelog
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Edward_Carnby:
X3: Terran War Pack


Updated to 3.6.
No changelog
This should be the update of Farnham's Legacy (one of the three games included in this pack, though currently only for windows) to version 1.1

Changelog for that:
Added Option to transfer station to hired TL while you are docked
Added button to Complex Planner to automatically complete complex
Added Trading System Extension to all plot starts
Added Cargo Bay Hacker Software to Military outpost in Holy Vision
Added Transporter Device to Research Station in The Void
Added Trading System Extension to Research Station in The Void
Added Tooltip to licence display
Improved destination HSAP unlocking
Improved HQ display for Min/Max storage
Improved CBH ware size to S
Improved Price Calculation of used ships
Improved German Localisation
Improved prices of station kits
Fixed Covered pirates docking at pirate stations
Fixed Lost TerraCorp Pilot keeping Advanced Spacesuit
Fixed Being able to turn in Special Discoveries
Fixed Survival Guide "new" state being saved
Fixed Using influence with Yaki
Fixed Too many ships being created
Fixed Stop, Thief! Achievement
Fixed Asteroid Explorers Guild Reward display
Fixed UT trying to refuel with no cargo space
Fixed Ship bailing
Fixed Being able to install incompatible weapons
Fixed Installing equipment at player Equipment Docks/Xenon Hub
Fixed Freeze caused by ST/UT
Fixed Station Manager remembering prices
Fixed Interplanetary drive using Energy Cells
Fixed Complex Planner context menu
Fixed Shield check in Surrender comm
Fixed Caiman Super freighter cargo hold size
Fixed Wrong variable in Transport Location RML
Fixed Split TL being unfriendly in some cases
Fixed Paranid Trading Station being unfriendly in some cases
Fixed aranid TP escorts not being removed from group on bail
Fixed HUB gates not being unlocked for realignment
Fixed Wrong amount displaying in steal rifles briefing
Fixed Split captain idling after leaving TL
Fixed being able to un-deploy drones while docked
Fixed Journal Page 11 not being spawned near research station
Fixed Being able to undeploy relay beacons
Fixed Terran Dynamic notoriety
Fixed Notoriety gain in Missions
Fixed Piracy Plunder ships command
Fixed Weapon Transporters staying around after mission
Fixed Outpost in 18 Billion only have 1 ware to trade
Fixed Complex Planner crashing with last asteroid mine
Fixed Deliver command being able to select stations within a complex
Fixed Fetch command being able to select stations within a complex
Fixed ware transfer after selecting Built-In Ware
Fixed changing relation of OTAS (Global Commands)
Fixed ware transfer menu of Cargo Bay Hacker having no localisation
Fixed Ignoring attacks after Scan
Fixed Freeze from Blackmarket Couriers
Fixed Money overflow with Equipment Packs
Fixed Custom Start LFL/IPDS Availability
Fixed Custom Start random start sector
Fixed Freeze after building TOA
Fixed NPC Claiming Sectors
Fixed Advanced Spacesuit Repair Laser
Fixed Advanced Spacesuit initial speed
Fixed Pirate Rank Achievement
Fixed Notoriety gain from missions when in negative rank
Fixed Trading while in Advanced Spacesuit
Removed Warp Tunnel from HSAP
Removed Single-Use Jump Beacon from collect deployed ware
(source: egosoft forums)
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Geralt_of_Rivia: Crossroads Inn Anniversary Edition

Update to V3.0.7.

No changelog.
From Steam:

PATCH NOTES:
Trellis now works correctly.
Fixed pathfinding and animations of cats.
Animals can now be petted correctly.
Fixed Adventurers freezing in place when going on a mission.
Bards and Adventurers will no longer use baths.
Guests using Fancy Bed now correctly pay for accommodation (Please note that to trigger this fix in old saves, it is required to sell all currently owned Fancy eds and build new ones)
Innkeeper upgrades are no longer removed when progressing from Prologue to Act 1
Workers now get the correct XP for sweeping.
Bards no longer get stuck on the stage - Fixed issues related to paying back Loans.