Geralt_of_Rivia: Astrox Imperium Update to V0.0114.
No changelog.
Build 0.0114 - Fixed spelling error in pirate_frigate_3 file.
- Fixed base armor stat on recon carrier, and npc recon carrier.
- Fixed generateSpecialItem script to prevent bad index when existing specials are null.
- Fixed bug when generating special item attribute cycle rate.
- Fixed Civil Housing Facility station type supply and demand duplicates.
- Fixed ammo cycle and preload functions to prevent ghost ammo bug.
- Fixed tactical refresh on npc dock and undock when tactical is open.
- Fixed titan modslots count to match 12 of display stats.
- Fixed tactical turrets toggle option in tactical sensors view.
- Fixed split drag error on single item drag to market.
- Fixed engine glow showing in pilot view with rotate camera.
- Fixed title screen UI scaling options to carry over to new campaign save game options.
- Fixed spamming of ecm messages when in galaxy view with tactical on.
- Fixed bad index bug in special item generator (possible zombie raider bug fix).
- Adjusted Dialog box to prevent repositioning when left open.
- Adjusted NPC AI task timer routine.
- Adjusted NPC docking to reset NPC cargo stats and resource inventory items.
- Adjusted non merc NPC AI to use closest station when docking to drop off ore.
- Adjusted mission generator to prevent special items from being requested for missions.
- Adjusted a few debris props and textures.
- Adjusted station details to include station level.
- Adjusted station details to prevent overlapping text wrap.
- Adjusted sandbox market generation script for better market item distribution.
- Adjusted ship ecm resistance calculations and alert system.
- Adjusted the Autopilot panel UI btns and display code.
- Adjusted max ship target distance option from 1k to 2k.
- Adjusted mission pay calculations to include new jump count system.
- Adjusted line weight of all ship tactical sensors to scale dynamically.
- Adjusted ship flight AI to incorporate new orbit system.
- Added WORLD_OPTIONS for non sandbox raider difficulty modifiers.
- Added new faction mining event to active event system.
- Added new faction mining event to event database file.
- Added new resource event to active event system.
- Added new resource event to event database file.
- Added new salvage event to active event system.
- Added new salvage event to event database file.
- Added default faction colors to all npc engine trails.
- Added all salvage items to tactical sensors overlay.
- Added ship auto orbit target code to ship navigation ai.
- Added auto orbit toggle button the the autopilot panel.
- Added random orbit direction to auto orbit activation.
- Added ecm Target Jamming timer to ECM warning display.
- Added new tactical turret data to sensors mode, showing range and mobility.