It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
avatar
Hustlefan: Thank you! Let's hope it'll be fixed soon. :)
avatar
Berzerk2002: Almost three weeks now since I opened the support ticket for this problem and nobody has answered yet. You can't expect any help from them anymore. I'm officially done with the GOG support.
Unfortunately I have to agree here. I now have a stack of unsolved support tickets with the last one just being an outdated offline installer (so it should not take long to fix it). Right now there does not seem to be much difference if GOG support exists or if it does not exist at all.
Post edited January 09, 2021 by MarkoH01
high rated
avatar
MarkoH01: Unfortunately I have to agree here.
Count me in.
Something really wrong with GOG support since december.
high rated
avatar
Berzerk2002: Almost three weeks now since I opened the support ticket for this problem and nobody has answered yet. You can't expect any help from them anymore. I'm officially done with the GOG support.
Yeah, it's really sad that they don't care about this issue. Shouldn't be hard to fix.
I've a support ticket pending as well. C'mon GOG, please reply to our tickets!
high rated
From the (wonderful IMO) GOG Database

2021-01-09 Changelog

------------------------------------------------------------------------------------------
1979865595 - Downloads changed - Dead Age 2
1758551289 - Downloads changed - Dead Cells: Rise of the Giant
1889174592 - Downloads changed - AI War 2: The Spire Rises
1237807960 - Downloads changed - Dead Cells
1425364326 - Downloads changed - The Universim
1895572517 - Downloads changed - AI War 2
1114691340 - Downloads changed - Dead Cells: The Bad Seed
1272977612 - Downloads changed - Remothered: Broken Porcelain
1425364326 - Downloads changed - The Universim
------------------------------------------------------------------------------------------
Extended Changelog for a detailed overview.

This doesn't replace the changelogs posted here but in my opinion it's a good list to check if there are any updates in the downloads of the games we own but are not currently installed.
Post edited January 10, 2021 by Skess01
avatar
Berzerk2002: Almost three weeks now since I opened the support ticket for this problem...
Oddly, I can't download the offline installer through Galaxy unless I have the game installed. Go figure.

Why did you do it that way, GOG? *boggle*
high rated
AI War 2 (offline installer)
Version 2.714 Frigate Surge And CSGs
(Released January 9th, 2021)

The Praetorian Guard no longer gets any mark level upgrades above the ambient of the AI during tutorials. This makes it so that the PG does not show up in force and decimate new players in Midlander.
Thanks to Matalus and smidlee for reporting.

Fixed a very strange error that we are not sure how it was not erroring for everyone, where we were calling some window management stuff from a background thread for the last month or so. Only cracking it open in the unity editor seemed to make it error. At any rate, it's corrected now, but we're not sure if it actually affected anyone.

New Included Mod: AI Shield Generators by cml

This mod adds a special faction, "AI Shield Generators," to the game. This faction consists of a number of shield generators which must be destroyed before the dire guard posts on the AI Homeworld(s) can be destroyed.
Setup:
Enable one or more "AI Shield Generators" factions.
Set the Faction Color, Number of Shield Generators, and Number to Destroy for each AI Shield Generators faction. The first two options should be self-explanatory, while the last is explained in more detail below. It is recommended that you select a different colour for each faction so that you can distinguish between them in-game.
Gameplay:
During the game, you will discover that a number of Shield Generator structures have been added to the map. These structures will be invulnerable to damage until you capture the planet they are on. Alternatively, there is a hack which will allow you to destroy them outright without capturing the planet.
Each Shield Generator faction represents a network of AI Shield Generators. Destroying a number of generators equal to the Number to Destroy will cause any remaining generators in that network to self destruct.
In games where at least one Shield Generator network is present, an AI Homeworld Shield Generator will be added to each AI Homeworld, but they will self-destruct once all of the non-homeworld shield generators have been destroyed.

Included Mod Updates

AMU
Fixed the CostBasedShipSpawner.canSpend() method instead of using the current spawn target cost always using the minimum cost contained. This lead to the ship spawner being able to go into debt even when it wasn't supposed to.
Created the CostBasedShipSpawner.canAffordAnything() method to allow a check on whether or not anything at all can be afforded.

KM
Fixed a slight debug mishap where until Kaizers Marauders were set to spawn by the true invasion time they would read that they were defeated.
Thanks to Doc_Den for a save that lead to finding this.

More System Defenders mod by CRCGamer updated:
Notable changes are that frigates are generally less power hungry, counts found in fleets, ARS, and GCA have gone up. And I rebalanced the AI Cruise Missile Battery to be a little more threatening.

Buffs To Player Frigates

Frigate energy cost rebalance (buffs):
All of the frigates with energy cost 12.5k now have an energy cost of 9k.
This is almost all frigates.
Defensive assault frigates (station-keepers) are now 6k energy instead of 12.5k.
Watchman Frigates (station-keepers) are now 1k energy instead of 3k.
Raid Frigates are now 6.5k instead of 7.5.
Brawlers and Muggers are now 10k instead of 25k.
Thanks to CRCGamer in particular for the suggestions, and ussdefiant60 as well.

Balance adjustments to make Frigates more usable by always having a bit more of them in ship lines:
For all of these, the changes have been pretty universal.
Ranges of 1-2 are now 2-2.
Ranges of 3-3 are now 4-4. (This is mostly Raid and variants. Are they now too strong?)
Ranges of 2-3 are now 3-3.
Ranges of 2-2 are now 3-3.
Ranges of 1-1 stayed that.
Base Game:
Assault Frigate (no changes to its variants, where were all ranges 1-1; are these now too weak?)
Raid Frigate
Bounty Hunter Frigate
Apparition Frigate
Suppressor Frigate (range of 2-4 became 2; this is crazy powerful in general).
Siege Frigate
Devestator Frigate
Ion Disruptor Frigate
Tritium Sniper Frigate
Ramifier Frigate
Warbird Frigate
Ripper Frigate
Warbird Hydra Frigate
DLC1:
Tesla Torpedo Frigate
Tackle Drone Launcher Frigate

The assault frigate variants that had a range of 1-1 now have a range of 2-2. For the defensive station-keeper ones that were 2-2 for some, and 1-1 for logistical, those are now 3-3 and 2-2, respectively.
Thanks to zeus for suggesting.
high rated
Trine 4: The Nightmare Prince

Updated to 1.0.0.8580 (Galaxy & Offline Installer)

Changelog from Steam:
New patch now available! (Build 8580)

We have released a new patch for Trine 4: The Nightmare Prince and Melody of Mystery, which contains some improvements to logging, fixes to crashes and level art, and a couple of other small fixes. Read full changelog below:

- Multiple crash fixes
- Improvements to logging
- Fixed an issue where the player name was displayed twice
- Fixed an issue where tutorial texts were displayed during cinematics
- Fixed art issues in multiple levels

Let us know if you run into any issues after this patch update. You can let us know by contacting us directly at support@frozenbyte.com
high rated
avatar
DoomSooth: Oddly, I can't download the offline installer through Galaxy unless I have the game installed. Go figure.
I have the game installed and can't download anything through GOG Galaxy. Galaxy has many problems with this game in general.

1) You can't download the offline installer files
2) The activity feed is not working for the game
3) Some achievements do not unlock (I have beaten the game on "I am death incarnate" but the achievement is still locked)
4) GOG Galaxy keeps desyncing the game so it becomes a "Unknown game" and sometimes every available version and DLC for this game suddenly is listed as a seperate entry.

Nobody at GOG seems to care when it comes to fixing all this stuff which is kinda weird since they love their launcher so much usually.

Oh btw, if you have seen the "Could not write crash dump" thread in the Wolfenstein series subforum: I'm in contact with the Bethesda support since some days and told them all the things I experienced with this issue. They replied to me today that they have forwarded this to their developer team to see if another patch might be needed. When I have any new infos I'll let you know.
high rated
Stoneshard

Windows & Linux offline installers updated to version 0.6.1.5.1

Hotfix 0.6.1.5 (8 January 2021)
- The character no longer gets wet in the rain if staying under a tree.
- Fixed the duration of “Defensive Tactic”.
- Fixed “Mighty Kick” not applying Stagger when failing to knock its target back.
- Fixed crashes caused by throwing certain items.
- Fixed “Taking Aim” not working with crossbows.
- Reputation bonuses which increase traders’ stock no longer apply to the trapper and the scribe.
- Removed an excess folder in the trapper’s trade menu.
- Fixed the crash caused by dying to an unsuccessfully disarmed trap.
- “Blow After Blow” no longer triggers from destroying props.
- Fixed enemies spawning outside of the Abbey’s walls.
- Changed the on-hit algorithm: Fumble Chance is now given a priority over Crit Chance.
- “Grave Chill” now puts abilities on a 1-4 turns Cooldown instead of a 5 turns one.
- Fixed the incorrect duration of the effect of Al’qud.
- Changed priorities for enemies’ consumable usage.
- Fixed the automatic turn skip upon entering a new location.
- Added “Skinning” to the ability bar.
- Map tiles with points of interest now follow the same weather rules as the rest of the world.
- Coughing now correctly reduces Energy by 10 points, not 10%.
- Fixed trajectories for chopped heads.
- Birds no longer scare each other when taking off.
- “Determination” no longer hits the Troll multiple times.
- Fixed “Arc Cleave” replenishing an incorrect amount of Energy.
- Fixed “Onslaught” burning an incorrect amount of Energy.
- Runic boulders now generate less noise upon being raised.
- Fixed “Taste of Victory” not replenishing Energy.
- “Defensive Tactic” no longer grants an extra stack to stances when using a spell.
- “Feast of Steel” now grants Crit Chance instead of Stagger Chance, as stated in its description.
- Fixed some enemies getting multiple Pain debuffs simultaneously.
- Fixed saigas not dropping any meat when skinned.
- The undead and wraith enemies can no longer be put in Coma.
- Mushrooms can now spoil.
- Fixed the crash caused by “Hunter’s Mark”.
- Fixed the character moving into a tile with a trap right after setting it up.
- Log messages about enemies getting the Pain debuff no longer appear while they are hidden in the fog of war.
- Fixed the missing sprite for the damaged Visored Bascinet.
- Multiple fixes to enemy search algorithms.
- Numerous text fixes.


***

Stellar Tactics

Windows offline installer updated to version 0.569

Changelog for 0.568 and 0.569 posted by the devs in the game's forum.
high rated
From the GOG Database

2021-01-10 Changelog

----------------------------------------------------------------------------------------------------
1170879692 - Downloads changed - Stellar Tactics
1889174592 - Downloads changed - AI War 2: The Spire Rises
1895572517 - Downloads changed - AI War 2
----------------------------------------------------------------------------------------------------
2021-01-11 Changelog

----------------------------------------------------------------------------------------------------
1889174592 - Downloads changed - AI War 2: The Spire Rises
1895572517 - Downloads changed - AI War 2
1602894919 - Downloads changed - Streets of Rogue
1138017190 - Downloads changed - Streets of Rogue Character Pack
1301399771 - Downloads changed - The Making of Streets of Rogue
1616396963 - Downloads changed - Interstellar Space: Genesis - Natural Law DLC
2024895377 - Downloads changed - Field of Glory II: Legions Triumphant
1720946731 - Downloads changed - Field of Glory II: Rise of Persia
1416269373 - Downloads changed - Interstellar Space: Genesis Soundtrack
1382487035 - Downloads changed - Field of Glory II: Wolves at The Gate
1168260588 - Downloads changed - Interstellar Space: Genesis
2031592984 - Downloads changed - Field of Glory II: Age of Belisarius
1299102798 - Downloads changed - Field of Glory II: Immortal Fire
1758382412 - Downloads changed - Wingspan Soundtrack
1468566011 - Downloads changed - Field of Glory II
1404732312 - Downloads changed - Wingspan
1719934185 - Downloads changed - Trine 4: The Nightmare Prince
1975023458 - Downloads changed - Trine 4: Melody of Mystery
2056667973 - Downloads changed - Stoneshard
1833217038 - Downloads changed - Solasta: Crown of the Magister Supporter Edition
1202735427 - Downloads changed - Solasta: Crown of the Magister - Supporter Pack
----------------------------------------------------------------------------------------------------
Extended Changelog for a detailed overview.

(EDITED 2021-01-11 list)
Post edited January 12, 2021 by Skess01
high rated
avatar
DoomSooth: Oddly, I can't download the offline installer through Galaxy unless I have the game installed. Go figure.
avatar
Berzerk2002: I have the game installed and can't download anything through GOG Galaxy. Galaxy has many problems with this game in general.

1) You can't download the offline installer files
2) The activity feed is not working for the game
3) Some achievements do not unlock (I have beaten the game on "I am death incarnate" but the achievement is still locked)
4) GOG Galaxy keeps desyncing the game so it becomes a "Unknown game" and sometimes every available version and DLC for this game suddenly is listed as a seperate entry.

Nobody at GOG seems to care when it comes to fixing all this stuff which is kinda weird since they love their launcher so much usually.

Oh btw, if you have seen the "Could not write crash dump" thread in the Wolfenstein series subforum: I'm in contact with the Bethesda support since some days and told them all the things I experienced with this issue. They replied to me today that they have forwarded this to their developer team to see if another patch might be needed. When I have any new infos I'll let you know.
I don't know if it could be the issue, but as you can see here Wolfenstein II: The New Colossus is of "Package" type, I've noticed that games with downloads (offline installers/extras/...) are of "Game" type (or "DLC") as you can see e.g. here, so... wrong type assignment?
Post edited January 11, 2021 by Skess01
avatar
Skess01: 2021-01-11 Changelog
"Product changed" is useless for this thread.
We just need "Downloads changed"
high rated
Astrox Imperium

From 0.0110 to 0.0111 (Galaxy & Offline Installer)

Changelog from The Astrox Imperium Wiki:

Build 0.0111

- Fixed issue with pruning of unused special generated items.
- Fixed bug with special item generator.
- Fixed a few spelling errors in items database.
- Fixed raider loot drop range bug preventing drop id 30.
- Fixed pilot skill panel filters to match univesity filters.
- Fixed storage invetory code to remove excess storage refresh.
- Fixed lifesupport points on load save newly purchased ships.
- Fixed ammo setting persist for each module when saving and loading game.
- Fixed mission complete plus load save exploit.
- Fixed mouse over panel for map search results.
- Fixed market exploit allowing for repurchasing of the same sell order.
- Fixed a number of spelling errors in skills database.
- Fixed refinery and fabricator item drag and drop code to prevent separate stacks.
- Fixed refinery and fabricator export to storage code to prevent separate stacks.
- Fixed HSE boss spawn bug when saving and loading during boss fight.
- Fixed GPS bug where longer valid paths are ignored for invalid shorter ones.
- Adjusted a few ship stats that were missed in 109 update.
- Adjusted a few NPC ships.
- Adjusted market multi drag and sell code for better performance.
- Adjusted a few of the pilot accessory images.
- Adjusted new campaign avatar alignment on pilot creation panel.
- Adjusted event generator to prevent duplicate shipyard ships.
- Adjusted resource respawn code for sandbox game settings.
- Adjusted the sandbox resource panel for new SANDBOX_resource_spawn_frequency.
- Adjusted raider spawn code and timer.
- Adjusted UI alignment on storage panel button.
- Adjusted market ui buy item panel and added description scrolling.
- Adjusted market ui sell item panel and added description and stats.
- Adjusted market economy adjustment events code for better performance.
- Adjusted event generator to use frequency setting from the event database.
- Adjusted all event frequency settings in the event database.
- Adjusted university skill item display text in the station.
- Added new market adjustment event that will modify sector market supply.
- Added sandbox resource spawn frequency value to resource respawn value calculations.
- Added Mission Objective Complete notification when undocking with transport cargo.
- Added Mission Objective Complete notification when undocking escort target.
- Added Mission Objective Complete notification when collection mission items in cargo.
- Added 13 additional dialog scripts for bad faction npcs.
- Added 12 additional dialog scripts for meutral faction npcs.
- Added dragging to ship storage panel will autosort item into first locker instance.
avatar
Skess01: 2021-01-11 Changelog
avatar
kbnrylaec: "Product changed" is useless for this thread.
We just need "Downloads changed"
OK, done.

In my intentions I thought I would just copy and paste the daily changelog so as not to take long and maybe not to miss updates made in a "strange" way (I have not searched the list enough but sometimes it is not very clear to me what is actually changed and surely it is not my intention to check every change every day), however it does not cost me so much to remove them (without checking).
Post edited January 12, 2021 by Skess01
high rated
Stardew Valley

Offline installer updated to 1.5.2

Hi everyone,
Hope you're having fun playing Stardew Valley. The 1.5.2 patch is now available. It fixes some lingering issues from the 1.5 update. Below is a changelog:


- Junimos will now harvest crops on the farm . They will also properly harvest crops even if you are not physically present on the farm.
- You can now place Mini-Fridges inside the
- You can now collect Honey from Beehouses on the
- Garden Pots on the

- Coral and other aquatic forage items are now included for the "Botanist" profession.
- Coral is now classified as a considered a "red" item.
- Added Dark Cowboy Hat to Skull Cave chest loot table.

- The "Level Up" screen's "Ok" button will never be positioned offscreen. You can also dismiss the menu by pressing the ESC key.
-
- Fixed an issue where large amounts of Beets placed in a Mill would not produce the proper amount of Sugar.
- Fixed gifting related Special Order objectives not correctly checking the minimum liked value of items gifted.

- Fruit tree saplings and seeds sold at Festivals now properly reduce their price according to the profit margins setting.
- Fixed an issue where most minigames would appear misaligned in split screen.
- Fixed a crash that could occur in the Mermaid Show in split screen.
- When two split screen players select the same farmhand, one of them will no longer get stuck on a Loading screen.
-
- Fixed Sign items no longer showing their placement indicator once a Fish Pond had been built on the farm.
- Combined Rings now properly display the stat buffs of all of their component rings instead of just the first.
- Combined Rings now properly uses their localized name.
- Fixed a Ring duplication glitch in the Dye Pot menu.
-
- Potential fix for a random crash that occurs when going to bed.
- Potential fix for a crash in the mines.
-
- Fixed a crash when Crabpots are removed by a farmhand.
- Ducks now sell for the appropriate price.
- Reduced the sell price of Cookout Kits from 3000g to 80g.
- Fixed a bug causing Cheese Cauliflower to not display in Collections tab.
- Breaking open Geodes and Artifact Troves no longer erroneously count as 2 item collects on the Collections tab.
- You can no longer sit on chairs if the game is currently pausing your character due to an animation (such as using a tool or kissing your spouse).
- Fixed a crash that could occur when clicking in the scrollbar region of a shop menu when there are less than 4 items available.
- Bomb fuse sounds are now forcibly silenced overnight, fixing an issue where placing a bomb and sleeping could cause the fuse sound to play indefinitely.
- You can no longer instantly kill Fector as a Zombie in Journey of the Prairie King.
- Adjusted the rendering of very wide furniture items so that they do not extend too far past an inventory slot.
- Fixed an issue where weeds could appear as Batteries.
- Weapon cooldown timers no longer display on weapons in the Shop menu.
- Fixed a missing event in Willy's shop from the Hungarian localization.
-
- Fixed an issue where some weapons added in 1.5 would display an incorrect weapon name in the German localization.
- Fixed crashes related to Lewis's phone call in various localizations.
- Various minor typo fixes.
- Various localization fixes.
- (Modding) Made the order and naming of tilesheets on the Beach Farm more consistent with the other farm types.

Also of note, Stardew Valley broke it's all time in-game player record on Steam recently (almost 5 years after release!), with 94,879 players in-game at the same time. Pretty cool.

-Ape

Hotfix at 8:00PM PST 1/8/2021: Fixes a graphical issue with spouse outdoor areas.