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Grim Dawn
Update 1.1.8.0 (21 September 2020) - Part 3

Legendary Non-Set Items - (continued)
- Mythical Heart of the Sand King: increased Bleed damage modifier for Mogdrogen's Pact to 26 / 3s
- Mythical Herald of Amatok: added +3 to Blast Shield
- Mythical Herald of Blazing Ends: added +2 to Veil of Shadow and modifiers for it, increased % Elemental Resist to 24% and removed % Fire Resist
- Mythical Inashkor's Corrupted Head: increased Physical damage modifier for Doom Bolt to 400
- Mythical Inashkor's Head: reduced Physical damage modifier for Albrecht's Aether Ray to 30
- Mythical Jarinthor's Head: increased % Pierce and % Bleed damage to 392%
- Mythical Jaxxon's Lucky Bullet: added +2 to Fighting Spirit
- Mythical Legwraps of the Tranquil Mind: increased bonus to Primal Bond to +3 and added +3 to Veil of Shadow
- Mythical Malakor's Infusion: added 70 Elemental damage modifier for Field Command, removed Cadence modifier
- Mythical Mark of Anathema: added +2 to Hellfire Mine
- Mythical Mark of Bloody Ends: increased Bleed damage modifiers for Summon Blight Fiend and Summon Briarthorn to 80 / 3s
- Mythical Mark of Dark Dreams: added +2 to Blast Shield and a Blast Shield modifier
- Mythical Mask of Infernal Truth: added +1 to Nightblade Skills
- Mythical Morguul's Mortality: added 45% of Cold dealt as Vitality and increased % Vitality Decay Duration to 120%. Skill proc is now applied in a radius.
- Mythical Northern Wyrm: increased Defensive Ability to 105 and updated values on the granted skill
- Mythical Oathbearer: added -1s Cooldown modifier for Fighting Spirit
- Mythical Obsidian Juggernaut: added 12-46 Chaos damage and 100% Chaos damage modifiers for Field Command
- Mythical Panetti's Replicating Wand: replaced Duration modifier for Inquisitor Seal with +2 Summon Limit modifier
- Mythical Pretty Great Pants: added 3 Energy Regeneration
- Mythical Quillthrower of Dreeg: updated damage on the skill proc
- Mythical Reign of Ice and Fire: replaced bonus to Absolute Zero with +2 to Shadow Strike
- Mythical Rotdrinker Crest: added % Damage Reduction to the skill proc
- Mythical Scion of Noxious Wounds: added 55 Acid damage modifiers for Execution and Necrotic Edge
- Mythical Shadowflame Mantle: added +2 to Second Rite
- Mythical Siegebreaker: added +3 to Word of Pain and modifiers for it and increased Internal Trauma damage on the granted skill
- Mythical Signet of the Fallen: added 9% Attack Speed
- Mythical Spark of Ultos: added 24% Poison Resist
- Mythical Soulblade: increased % Weapon damage modifier for Callidor's Tempest to 18% and increased % Attack damage Converted to Health modifier for Righteous Fervor to 8%
- Mythical Soulcatcher: added 100% of Acid dealt as Chaos modifier for Ravenous Earth and increased its Chaos damage modifier to 120
- Mythical Stonefist Rebuke: added -18% Physical Resist and 100% of Fire dealt as Physical modifiers for Aura of Censure
- Mythical Stormreaver: added 40 Lightning damage modifier for Savagery
- Mythical Stormseer Sapphire: added +3 to Static Strike
- Mythical Thread of Mortality: increased skill bonuses to +4, Health Regeneration to 60 and % Health Regeneration to 30%. Added +4 to Veterancy.
- Mythical Untouchable: added +1 to Inquisitor Skills and +2 to Word of Renewal
- Mythical Venomlash: added 20 Acid damage modifier for Righteous Fervor and increased its Poison damage modifier to 70 / 5s
- Mythical Viperfang Grips: increased Acid damage modifier for Ravenous Earth to 90 and Poison damage modifier for Aegis of Menhir to 140 / 5s
- Mythical Voidrend Talons: increased Chaos damage modifier for Righteous Fervor to 20-45
- Mythical Voidsteel Gauntlets: added 50-300 Chaos damage modifier for Smite
- Mythical Wendigomane Leggings: added +3 to Fighting Spirit and increased damage on the skill proc
- Mythical Whisperer of Secrets: increased Bleed damage modifier for Ring of Steel to 200 / 3s
- Mythical Will of the Living: increased Aether damage to 126 and reduced Cooldown on the granted skill
- Mythical Wrath of Tenebris: increased % Weapon damage modifier for Eye of Reckoning to 20%
- Mythical Wraithborne Legwraps: added +2 to Death Sentence
- Mythical Wyrmbone Handguards: added 8% Attack Speed and +2 to Shadow Strike
- Nightbringer: removed Health. Added 60 Vitality damage and 100 Vitality Decay / 2s modifiers for Wind Devil. Reduced damage dealt by the skill proc.
- Outcast's Secret: increased % Aether damage to 105% added 50% Slow Resist and +2 to Nullification
- Quillthrower of Dreeg: updated damage on the skill proc
- Shard of the Eternal Flame: removed Cooldown Reduction modifier for Canister Bomb
- The Crimson Claws: added +3 to Whirling Death
- Venomtongue Mantle: added +3 to Shadow Dance
- Voice of Dreeg: removed Chaos dealt as Acid and added % Chaos damage. Increased Acid damage modifier for Ravenous Earth to 80 and added 20% Impaired Aim / 1s modifier for it.

Legendary Set Items
- Armor of the Eternal Night Set: reduced damage dealt by the skill proc
- Bonemonger Hood: fixed an issue where the Resist Reduction modifier for Summon Guardian of Empyrion was not properly applying
- Blood Knight Set: reduced Vitality damage dealt by summoned pet
- Blood Knight's Pendant: reduced Vitality damage dealt by summoned pet
- Dark One's Gift: reduced Vitality damage modifier for Wendigo Totem to 100
- Faceguard of Justice: added +1 to Soldier Skills and removed bonuses to Blitz and Forcewave
- Handguards of Justice: increased bonuses to Blitz and Forcewave to +3
- Mask of Lost Souls: added +2 to Summon Hellhound
- Shard of Lost Souls: added +1 to Occultist Skills and removed +2 to Summon Hellhound
- Mythical Faceguard of Justice: added +1 to Soldier Skills and removed bonuses to Blitz and Forcewave
- Mythical Handguards of Justice: increased bonuses to Blitz and Forcewave to +3
- Rage of Agrivix Set: added 100% of Fire dealt as Aether modifier for Vindictive Flame
- Rah'Zin's Torment Set: increased Chaos damage modifier for Zolhan's Technique to 80
- Sentinel of the Three Set: reduced % Retaliation added to Attack modifier for Counter Strike to 10%
- Targo's Craft Set: increased Internal Trauma damage modifier for Blade Arc to 225 / 3s and increased Internal Trauma damage on the skill proc
- Targo's Mallet: increased Physical damage modifier for Amarasta's Blade Burst to 110
- Targo's Helm: reduced Physical damage modifier for Amarasta's Blade Burst to 60
- The Blightlord's Set: removed % Vitality Resist Reduction modifier for Summon Guardian of Empyrion
- Blightlord's Hood: removed Vitality damage modifier for Ravenous Earth and increased its Fire damage modifier to 56
- The Voidsoul Set: increased % Attack damage Converted to Health modifier for Doom Bolt to 25% and increased Chaos damage modifier for Flames of Ignaffar to 32-100
- Ulzuin's Infernal Avatar Set: added 0.5 Radius modifier for Canister Bomb
- Valguur's Hunger Set: increased Vitality damage modifier for Sigil of Consumption to 140 and reduced its % Attack damage Converted to Health modifier to 4%. Reduced % Life Leech Resist Reduction modifier for Siphon Souls to -5%.
- Wildblood Vanguard Set: reduced % Weapon damage modifier for Grasping Vines to 35% and reduces its Duration modifier to 1s
- Mythical Wildblood Crusher: removed Vitality damage modifier for Grasping Vines and reduced % Attack damage Converted to Health modifier for Grasping Vines to 10%
Post edited September 22, 2020 by ariaspi
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Grim Dawn
Update 1.1.8.0 (21 September 2020) - Part 4

[Class & Skills]
Devotion
- Berserker: increased % Physical Resist to 4%, Offensive Ability to 70, % Bleed damage to 150% and Bleed damage to 20 / 3s
- Gallows: increased % Health to 6% and added 8 Vitaliy damage, removed Health
- Korvaak: increased % All damage to 130%
- Leviathan: increased Defensive Ability to 60
- Rattosh: added 10 Vitality damage and reduced Health to 150
- Shieldmaiden: increased % Shield Recovery to -25%
- Tempest: increased Offensive Ability to 45 and % Chance of % Lightning damage to 30% chance of 250%. Added 25 Defensive Ability.
- Tree of Life: increased % Health to 21%, Health Regeneration to 80 and % Health Regeneration to 100%
- Tsunami: increased Defensive Ability to 20
- Black Blood of Yugol: increased % Damage Reduction to 16%
- Blind Fury: can now be bound to additional skill types. This may cause your skill assignment to reset.
- Bull Rush: reduced Cooldown to 0.4s. Can now be bound to additional skill types. This may cause your skill assignment to reset.
- Dryad's Blessing: reduced Cooldown by 0.5s
- Guardian's Gaze: increased % Attack damage Converted to Health to 15%
- Maul: has been redesigned as an AoE debuff that causes Physical damage with Attack damage Converted to Health and Armor Reduction. Maul can now be bound to additional skill types. This may cause your skill assignment to reset.
- Meteor Shower: reduced damage
- Reckless Tempest: increased number of targets to 4
- Tip the Scales: reduced Resist Reduction to 20 and reduced damage
- Tsunami (Celestial Proc): increased Frostburn damage and added % Fumble and % Impaired Aim
- Wendigo's Mark: reduced damage
- Will of Rattosh: reduced damage

Soldier
- Deadly Momentum: adjusted all % Damage bonuses to the same values, scaling to 65% by rank 12, 120% by max ultimate rank and increased Internal Trauma damage scaling with rank
- Discord: increased Elemental damage to 72
- Decorated Soldier: increased % damage scaling with rank to 64% by rank 8, 164% by max ultimate rank
- Fighting Spirit: Cooldown now scales with rank, starting at 18s, scaling to 12s by rank 12, 10s by max ultimate rank
- Internal Trauma: increased damage scaling with rank
- Tremor: reduced % Damage Modifier penalty to -25% and % Weapon damage Penalty to -50%
- Markovian's Defense: reduced % Damage Modifier penalty to -15%
- Menhir's Bulwark: can now also be used with two-handed melee weapons
- Menhir's Will: increased base % Heal to 15% and adjusted its scaling with rank to 60% by rank 16, 90% by max ultimate rank. Adjusted Cooldown scaling with rank to 15s by rank 16, 12s by max ultimate rank
- Military Conditioning: increased % Health scaling with rank to 24% by rank 10, 36% by max ultimate rank
- Oleron's Rage: increased base % Offensive Ability 3% and increased its scaling at ultimate ranks to 20% by max ultimate rank
- Veterancy: increased % Health Regeneration scaling with rank to 32% by rank 10, 55% by max ultimate rank
- War Cry: increased % Damage Reduction scaling at ultimate ranks to 35% by max ultimate rank
- Break Morale: increased Physical Resist Reduction scaling with rank to 35 by rank 12, 45 by max ultimate rank
- Terrify: increased Resist Reduction to 18

Demolitionist
- Blast Shield: reduced Cooldown to 11s and increased Absorption scaling at ultimate ranks to 2000 by max ultimate rank
- Canister Bomb: reduced Radius to 3.2
- Improved Casing: increased Radius scaling with rank to 2.5 by rank 10, 3.5 by max ultimate rank
- Demon Fire: added % Damage Reduction
- High Potency: replaced % Physical Damage Reduction with % Attack Speed Reduction
- Grenado: increased Projectile Velocity and increased Radius to 3.5
- High Impact: reduced Energy Cost scaling with rank and increased % Chance of % Physical/Internal Trauma damage to 100% at all ranks
- Shattering Blast: reduced Energy Cost scaling with rank and increased Internal Trauma damage scaling with rank to 303 by rank 12, 580 by max ultimate rank
- Mortar Trap: reduced damage scaling with rank
- The Big One: increased damage scaling with rank. Can now fire multiple times through the Mortar Trap's duration rather than only once.
- Thermite Mine: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Hellfire Mine: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Ulzuin's Chosen: increased % Energy Cost Reduction scaling with rank to 25% by rank 10, 35% by max ultimate rank
- Ulzuin's Wrath: replaced % Attack Speed Reduction with % Damage Reduction. Increased Targets scaling with rank to 7 by rank 12, 9 by max ultimate rank. Added % Retaliation added to Attack (Forgotten Gods only).

Occultist
- Blood Burst: reduced Energy Cost scaling with rank and increased % Weapon damage scaling with rank to 35% by rank 12, 45% by max ultimate rank
- Terrifying Gaze: reduced Energy Cost scaling with rank
- Curse of Frailty: adjusted Bleed Resist Reduction scaling with rank to compensate for monster Resist changes, Physical Resist Reduction remains unchanged
- Vulnerability: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Hellfire: increased Fire Retaliation scaling with rank to 220 by rank 12, 460 by max ultimate rank and added Defensive Ability
- Infernal Breath: added % Damage Reduction
- Storm Spirit: increased % Chance of Lightning Retaliation to 100% chance, scaling with rank to 220 by rank 12, 460 by max ultimate rank

Nightblade
- Blade Spirit: reduced Pierce damage scaling with rank
- Lethal Assault: increased Acid damage and removed Offensive Ability
- Night's Chill: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Pneumatic Burst: added Offensive Ability

Arcanist
- Callidor's Tempest: increased % Weapon damage scaling at ultimate ranks to 60% by max ultimate rank
- Inferno: increased Lightning damage scaling with rank
- Disintegration: removed % Aether and % Fire damage
- Tainted Power: added 10% Damage Modifier
- Wrath of Agrivix: reduced % Weapon damage to 30% and % Damage Modifier bonus to 170%
- Overload: reduced Offensive Ability scaling with rank to 133 by rank 12, 220 by max ultimate rank
- Elemental Balance: reduced % Crit damage scaling with rank to 20% by rank 12, 30% by max ultimate rank

Shaman
- Devouring Swarm: increased Projectile Velocity and adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Oak Skin: added Defensive Ability
- Raging Tempest: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Tenacity of the Boar: increased Offensive Ability scaling with rank to 120 by rank 12, 220 by max ultimate rank. Removed Defensive Ability.

Inquisitor
- Aura of Censure: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Aura of Conviction: added % Physical damage
- Horn of Gandarr: replaced % Elemental and % Physical Damage Reduction with % Damage Reduction
- Inquisitor Seal: increased Duration to 24s
- Tainted Flame: increased % Damage Modified to 15%

Necromancer
- Call of the Grave: now also grants % damage and % Crit damage for the caster. Removed Health Regen for pets and combined the % damage bonuses into % All damage.
- Master of Death: % Physical dealt as Vitality for pets now scales with rank to 50% by rank 12, 60% by max ultimate rank
- Spectral Wrath: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Will of the Crypt: removed % Physical dealt as Vitality

Oathkeeper
- Celestial Presence: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Eye of Reckoning: increased % Weapon damage scaling at ultimate ranks to 38% by max ultimate rank
- Haven: increased % Health scaling with rank to 25% by rank 10, 35% by max ultimate rank
- Shattering Smash: fixed an issue where the shield's damage was not properly included
Post edited September 22, 2020 by ariaspi
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Wing Commander™ 4: The Price of Freedom

Update 3.0.1 (23 September 2020)

● Added Windows 10 compatibility
high rated
Chernobylite (In Development)

Updated to 31663hotfixV3 (Galaxy & Offline Installer)

Latest changelogs from Steam:

Rev 31663 Hotfix - Fixes for bugs reported by the community
General:

- Fixed Infinite Loading screen before getting into Prison, thanks to @Fuerst and @Marcin_89 from Steam Forums!
- Fixed Dream Level saves that caused all events to be inactive. Thanks to @Kalli_1942_ from Steam forums!
- We fixed bugs that caused picking up empty backpack inside of prison. Thanks to @sjm8 ,@barmare and @Szkapon from Steam Community forums!
- We fixed saves that caused “Kozlov Kidnapping” and “Kozlov Killing” to be broken after load. Thanks to @Ten from Steam Community forums!
- We fixed ability to craft infinite amount of ammo with resources in storage thanks to @Wammbo and @Marcin_89 from Steam Forums!
+++

Rev 31663 Hotfix - Infinite loading screen
General:

- We fixed the infinite loading screen problem on Pripyat Central.

If the problem persists, please contact us - preferably via the steam forum.. Remember to give us as much detail as possible. Thanks @theospap, @ Marcin_89, @HiTekLoLyfe, @KilRoy @SirSilverLXVIII from the steam forum. Thanks to you, we were able to react so quickly......
+++

Rev 31663 Hotfix - Infinite loading screen v2
General:

- We fixed the infinite loading screen problem on Tarakan’s Hideout, Kozlov event and after dying in specific condition. We hope that's all...

If the problem persists, please contact us - preferably via the steam forum. Remember to give us as much detail as possible. Thanks once again to everyone who helped solve this problem.
high rated
Northgard

Updated to 2.3.4.18942 (Galaxy & Offline Installer)

Changelog from Discord (Login required)
[BUGFIX] Fixed several crashing issues
Post edited September 23, 2020 by Hustlefan
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AI War 2
Version 2.509 Melee, Stacks, And Fireteams (September 22nd, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Version_2.509_Melee.2C_Stacks.2C_And_F ireteams
Standalone installers, and those of its DLC, updated (2.508 ⇒ 2.509): 23 September 2020.

***

Astrox Imperium [InDev]
BUILD 0.0105 (23 September 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated: b 0.0104 ⇒ b 0.0105.

***

Battle Brothers
Update 1.4.0.42 (16 September 2020 / not added)

- Fixed disarmed characters able to gain stacks of 'Reach Advantage' when attacking with their fists or biting.
- Fixed wardogs being shown as valid targets for the 'Disarm' skill.
- Fixed potentially wrong combat positions when escorting a caravan while another caravan nearby is attacked.
- Fixed occupation of holy sites by AI parties with the player right next to them potentially triggering combat with no opponents that ends immediately.
- Fixed rare issue of combat not loading.
- Fixed issue with 'Intercept Raiding Parties' contract after failing the objective.
- Fixed issue with 'Hold Fortress' contract after retreating.
- Fixed issue with a particular event if the player only has characters with the 'Strong' trait in his roster.
- Fixed officer champions potentially spawning without a weapon and brigand leader champions potentially spawning with a ranged weapon but no quiver in rare cases.
- Fixed orc berserkers not dropping mushrooms as loot.
- Fixed some other minor issues.

If you have a modded game and you encounter issues, remove your mods. Seriously.
Source: Battle Brothers Wiki.

Standalone installer, and those of its DLC, updated (1.4.0.41 ⇒ 1.4.0.42): 21 September 2020.

***

Caves of Qud [InDev]
Patch 2.0.200.97 (18 Sep 2020)

- You can no longer be flying and wading at the same time.
- Lasers are no longer considered heat/fire damage or resisted by heat resistance.
- Boxes of crayons now have their own tile.
- The "clean" action on liquid-covered objects now yields hotkey assignment priority to other actions, such as the "direct to attack target" action on companions.
- Fixed a bug that made armor that occupies more than one body part unable to receive the Jacked mod.
- Corpses left by temporal fugue clones now disappear at the expiration of Temporal Fugue.
- Cybernetics from temporal fugue clones can no longer be implanted.
- Unlit torches no longer set things on fire.
- Autoexplore no longer attempts to open chests or bookshelves that are on imperceptible alternate vibrational planes of existence.
- Robots no longer go prone when entering sleep mode.
- The Billowing Conch of the Aji no longer produces non-functional blinding gas and stinking gas.
- The player's torch burning out now interrupts autoact.
- Baetyls now habitually reality-stabilize themselves.
- Baetyls now get angry at 20% of their HP, not 80%.
- Fixed a bug that made NPCs with Cleaved effects active repairable.
- Fixed some color formatting in village quest giver referral messages.
- Fixed a bug that made reality-stabilized objects coming into contact with a space-time vortex get sucked through the vortex after it was destroyed by the reality stabilization.
Standalone installers updated (2.0.200.96 ⇒ 2.0.200.98): 21 September 2020.

***

Drox Operative 2 [InDev]
Patch 0.817 (18 September 2020)

Changelog posted in the game forum by the devs here.
Standalone installers updated (0.816 ⇒ 0.817): 22 September 2020.
high rated
Fury Unleashed
Update 1.5 - Scaled, balanced & improved (21 September 2020)

Hello everyone!

It has been some time since the last update; we understand that for some of our fans, it might felt like an eternity. Some of us had a short break to catch a breath after years of development of Fury Unleashed and return to you with new ideas and energy to implement them. We've also been steadily working on adding the foundations for Online Co-op mode, and it will come in a later update. For that reason, we've been implementing a Save & Quit feature, which is now almost complete, but we've wanted to test and polish it a bit more before the public release. We're also changing the version naming (1.0.4 > 1.5) with the aim of unifying the numbering with the other (console) versions of the game. Sorry for the potential confusion!

Still, we didn't want you to wait any longer, so here's a slew of fixes, upgrades, and additions to the game - enjoy!

Interface scaling!
Some of you were asking us for a way to increase the readability of the game, especially on smaller screens or being far from the TV. Thanks to your feedback, there's now a new slider in the options menu. It lets you decide on the size of the in-game font as well as of selected interface elements. Grab your favorite brand of tea, cover yourself with a blanket, and unleash your fury from the comfort of your sofa, without the added strain on your eyes.

Balance changes!
We want the game to be fun for everyone, and not feel too long or too short for anyone, so we keep our fingers on the pulse. Some tactics like stacking lots of armors were a bit overpowered, so we're tweaking them, as well as making adjustments to the leveling curve, for the game to feel more rewarding and less grindy.
- Starting weapons are now better, faster, stronger.
- Environmental traps are slower on the first comic-book page.
- Armors are weakened by having fewer defense points. Toss a coin to your armorer~
- Bosses now have less HP across the board. Less bullet-spongy, same unhealthy-deadly.
- More black ink drops from basic enemies, but less for elite, bosses, and from item trades.
- Less ink from the combo multiplier. You're still awarded more of it, but not in an unhealthy way.

And more!
- New skin colors to choose from for both of the default Fury models.
- SteelSeries GameSense support added to make your life more colorful.
- Improvements and corrections to some of the game's language versions.

Also, bugfixes:
- One of the challenges from the Death NPC will no longer occasionally crash the game.
- Descriptions of enchants on weapons should now properly fit the text panel 0in every language.
- Additional preventions against being locked outside rooms hosting a Sketch Chaos Invasion event.
- The Bat enemy no longer makes ears bleed with how loud it screeches. It screams in pain quietly.
- Other, minor stuff, we've fixed along the way.

As usual, we wouldn't be here if not for our awesome community and its feedback. Thank you, everyone, for all the bugs you've reported, and the woes you've shared, and that cake you sent us some time ago. Unfortunately, we have yet to receive it, but we truly believe it wasn't a lie.

Stay tuned to more by following us on our social media and chat with us and the rest of the community on Discord.

Stay unleashed!
Awesome Games Studio Team
Standalone installers updated 21 & 23 September 2020:
- Windows: 1.0.11 ⇒ 1.5.2;
- Linux: 1.0.2 ⇒ 1.5.2;
- Mac: 1.0.3 ⇒ 1.5.2.

***

Kingdoms of Amalur: Re-Reckoning
Patch #1 (17 September 2020 / not added)

Changelog posted (with link to source) in the game forum by user Starkrun.
Standalone installer updated (1.0d ⇒ 1.1): 21 September 2020.

***

Pathfinder: Kingmaker
Update 2.1.3 (15 Sep 2020)

Please be aware of plot spoilers in the description below!

- Fixed Octavia’s position at Oleg's Trading Post.
- Fixed the positions of some enemies at the Old Sycamore area.
- Fixed the issues with the characters’ movement in the Adamantine Shield Fortress.
- Fixed the issues with the characters’ movement in the Lostlarn Keep — the Depths.
- Fixed the looped romance scene with Regongar in the Capital.
- The joking mite was rescued from under the ground in the Old Sycamore Caves.
- The fog was missing on the global map in Chapter 1. Resolution: fixed.
- A rare issue with exiting from some areas has been addressed once again by improving the algorithm that determines the point of switching between locations.
- Fixed the issue due to which AOE effects couldn’t be applied through doorways.
- A magus could continue to move after a full-round attack in which Spell Combat was used. Resolution: fixed.
- Fixed some errors due to which characters couldn’t hide their weapons after the battle was finished.
- If you had a lot of mercenaries, the game could freeze for a long time when calculating the kingdom data automatically. Resolution: fixed.
- Fixed the hints that showed lines of enemies’ and allies’ attacks.
- If a character was moving when a cutscene started in turn-based combat, the game could freeze. Resolution: fixed.
- The AI behavior for a 5-ft. step in turn-based mode has been improved; freezing of AI turns in some cases has been fixed.
- When enabled, the ‘Auto interrupt movement’ setting interrupted the attacks and touch spells, especially at a low FPS. Resolution: fixed.
- When a character had a charged spell and couldn’t reach their target, a turn now ends automatically even if the character still has a touch attack available.
- The Fog of War data storage format in the saved games has been changed, thus decreasing the files’ size. Special thanks to our player hambeard for this idea!

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
- Mac standalone installer, and those of its DLC, updated (2.1.2b ⇒ 2.1.3b_fix): 23 September 2020.
high rated
WORLD OF HORROR [InDev]
0.9.15 ‘NEVER-ENDING SUMMER’ (21 September 2020)

‘NEVER-ENDING SUMMER’ content
- this content update comes with a new mystery that has three endings and an optional boss fight
- new unlockable character, coming with a unique item and four new perks -eight new items, including an OCCULT DIARY and HEAVY-DUTY FLASHLIGHT
- two new macabre endings
- 13 new events coming with an otherworldly adventure
- test your skill and knowledge of the game with a new unlockable backstory

NEW OLD GOD
- a new OLD GOD is added for the first time in WoH's history
- unlock YGOTHAEG by obtaining certain achievements
- YGOTHAEG comes with Its own set of events

BALANCE
- balance changes include a new starting perk for HARU bringing him in line to other characters
- STEAK KNIFE's base speed decreased a bit (65->75)
- minor changes to the way new events are being chosen, resulting in more predictability when trying to get certain achievements
Standalone installers updated (0.9.14 ⇒ 0.9.15-hotfix1): 21 & 22 September 2020.

***

Standalone installers updated 21- 23 September 2020 with no changelog:
- As Far As The Eye: 1.0.2d ⇒ 1.0.3.
- Battle Planet - Judgement Day: 1.2.0 rev:6783 ⇒ 1.3.1 rev:7082.
- Bite the Bullet: 1.0.0 ⇒ 1.2.0.
- Dead Age 2 [InDev] -- Windows: 1.28 ⇒ 1.30; Linux & Mac not updated yet.
- Gordian Quest [InDev]: Build 93h ⇒ Early Access Build 97e.
- Tainted Grail: 1.22 ⇒ 1.23.
- Vaporum: Lockdown: 4 ⇒ 6.

Also, from updates/changelogs posted earlier:
- Chernobylite [InDev]: 31663ship ⇒ 31663hotfixV3.
- Commandos 2 - HD Remaster: 1.11.006 ⇒ 1.12.010.
- The Dungeon Of Naheulbeuk: The Amulet Of Chaos:
--> Windows: 1.0 373 34341 ⇒ 1.0 394 34421;
--> Mac: 1.0 160 34341 ⇒ 1.0 167 34421.
- Grim Dawn, and its DLC: 1.1.7.2 Hotfix 2 ⇒ 1.1.8.0.
- Kingdom Come: Deliverance, and its DLC: 1.9.6.404-504 ⇒ 1.9.6.404-504f.
- Low Magic Age [InDev]: 0.91.31.6 ⇒ 0.91.31.7.
- Northgard, and its DLC:
--> Windows: 2.3.2.18881 ⇒ 2.3.3.18901 ⇒ 2.3.4.18942;
--> Linux: 2.2.14.18559 ⇒ 2.3.3.18901 ⇒ 2.3.4.18942;
--> Mac: 2.3.2.18885 ⇒ 2.3.3.18901 ⇒ 2.3.4.18942.
- The Red Strings Club:
--> Windows: 20180122 ⇒ 20180122 (CH update);
--> Linux: 1.0.0.57 ⇒ 20180122 (CH update);
--> Mac not updated yet.
- Wing Commander™ 4: The Price of Freedom: (gog-17) ⇒ 3.0.1.
avatar
surfer1260: Wing Commander™ 4: The Price of Freedom

Update 3.0.1 (23 September 2020)

● Added Windows 10 compatibility
always appreciated, thanks GOG :)
high rated
art of rally

Updated to 1.0.1 (Galaxy & Offline Installer)

No changelog.

+++


The Dungeon Of Naheulbeuk: The Amulet Of Chaos

Updated to 1.0 436 34500 (Windows) & 1.0 176 34500 (Mac)
(Galaxy & Offline Installer)


Changelog from Steam:
Greetings, Adventurers!

Following yesterday's patch, new critical bugs have appeared. This is why we moved our schedule to release this emergency patch today, so that the players newly stuck and pick up their game where they left it!

Here's a list of today's bug fixes:

- General: Fixing a critical bug that triggers infinite loading screens when going from one floor to another.
- General: Fixing a showstopper bug that might happen when you deactivate the automatic turn endings in a game without the tutorial.
- General: Wounds tweaking in the tutorial.
- General: Incrase of the number of automatic saves, from 3 to 10.
- Combat: Fixing several showstopper bugs linked to specific critical failures
- Combat: fixing a showstopper bug that might happen during the kitchen fight and the fight against Dlul’s followers.
- Combat: Fixing a showstopper bug that might happen if you finish the Misfortune Wheel fight with a charmed character.
- Combat: Fixing a showstopper bug that might happen when an AI kills itself while charging an attack.
- AI: AI no longer sees PCs under Stealth when using an AOE.
- Exploration: Fixing a collision bug in the garden.
- Exploration: Fixing a showstopper bug that might happen when you interact with a merchant directly after changing the difficulty.
- Exploration: Fixing a bug in Binsc and Moo’s quest.
- Exploration: Fixing the secondary quest of Dwalin's Axe
- Exploration: Fixing the chicken library's bugs.

If you still encounter one of the bugs listed above, please report it to bugs@artefacts-studio.fr.
Feel free to report any the bugs you encounter there, this way we can fix them faster!

Thank you all for your patience and help!
high rated
Lionheart: Legacy of the Crusader
Updated to version 1.1 win10

Changelog:
"improved Windows 10 compatibility"
high rated
Ancestors Legacy
Offline installers + DLC updated to version 64721
No changelog.
high rated
Windbound

Update 1.0.37302.78 (23 September 2020)

(Galaxy & Offline Installer)
Performance

- Fixed potential lock-up on exit for PC players.
- Fixed issues where users could experience high input latency.
- Fixed stability issues.

Sailing/Boat

- Fixed items potentially being lost when exiting The Crossing while the player was not in control of the boat.
- Added a fix to only allow saving if the player is grounded or on a boat.
- Fixed issues where grass canoes were taking too much damage from coral.

Game Saves/Death

- Fixed an issue where players could respawn without a boat.
- Fixed an issue where containers could lose their contents when returning to the world after death.

Creatures & Combat

- Added a fix for creatures occasionally flying into the air upon death.
- Fixed a navigation issue where creatures would occasionally freeze.
- Fixed the occasional 2 second delay before Gorehorn reacts.

Tutorials

- Added an option to review tutorials from the pause menu in game.
- Added the option to disable tutorials.
- Added sailing tutorial refresher prompts.

Additional Bug Fixes

- Fixed some collision issues at the base of Nautilus Key towers.
- Fixed intermittent clipping issues.
- Added a fix to ensure profile achievement progress carries over to New Game +.
- Fixed minor UI issues on PC.
high rated
GOG just added the following to the "No Man's Sky" game page:
"The game features online components introduced in updates (SYNTHESIS, BYTEBEAT, LIVING SHIP, EXO MECH, CROSSPLAY, DESOLATION and ORIGINS) that require Internet connection."

For those of you not fluent in Old Church Slavonic, I believe that this is GOG's convoluted way of stating that the game has some single-player online-only gameplay elements. I don't own the game, but I understand from others that that is indeed the case.
Post edited September 24, 2020 by mrkgnao
high rated
Chasm has been updated to version 1.077a. No changelog available as of yet.