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ConsulCaesar: Got an update flag for Mirror's Edge, from version 2.0.0.3 to 1.01 (40566), no changelog.
I've checked this using the Wayback Machine. Korean and traditional Chinese languages have been added. The offline installer also offers Japanese language for the game now though not mentioned on the store page.
Attachments:
wayback.jpg (209 Kb)
today.jpg (214 Kb)
japanese.jpg (70 Kb)
Post edited August 20, 2020 by Hustlefan
high rated
Field of Glory II
Update 1.5.32 (18 August 2020)

Hotseat Mode
- It is now possible to switch back and forth between Hotseat mode and AI mode during the course of a battle. You can turn Hotseat mode On and Off in the Settings menu. The change takes effect on the next enemy turn - not including their first (Deployment) turn.
- This allows you to start a Custom Battle in Hotseat mode, do Force Selection and Deployment for the enemy side, then switch to AI mode to fight out the battle. To do this, you need to set Hotseat mode On in the Settings menu before starting the battle, and then switch it Off again at any time before the enemy second turn.
- To allow the above to work correctly, the enemy side (like the player) does not get a move on its first turn when the game is started in Hotseat mode.

Empires Battles:
- Maximum battle size before scaling is now affected by the Conversion Ratio setting. i.e. If you set the Conversion Ratio to 150% of default, the battle will not scale unless the larger side has more than 36 Empires units, and the scaling will be based on that figure and not the default figure of 24.

Units:
- Our grateful thanks go to Paul Adaway, author of TT Mod, for permission to use units from TT mod in the main game, and Stephen Hales of Little Big Men Studios for permission to use his shield pattern designs in TT Mod units. https://www.littlebigmenstudios.com/
- Added 5 new Irregular Foot units from TT Mod. (Iranian-style, Non-Iranian Middle-Eastern style, Skythian, Ligurian and Nubian.)
- Added Takabara textures from TT mod.
- Added Early Cataphracts from TT Mod.
- Added 4 new Late Roman cavalry units from TT Mod: Clibanarii, Cavalry, Veteran Cavalry, Equites sagittarii.
- Animations have been revised for crossbowmen and axemen. Note that because of a change to scaling, crossbowmen in games saved with a previous game version will show as huge. This won’t affect gameplay.

Army Lists:
- Numerous army lists have been updated to use the new units.

Epic Battles:
- The following Epic Battle scenarios have been updated to use the new units: Thymbra, Chaironeia (86 BC), Tigranocerta, Adrianople, Argentoratum, Chalons, Frigidus, Maranga.

Bug Fixes:
- Fixed issue that could cause late arriving troops (e.g. flank marchers) to be treated as part of the same group move command as some inappropriate on-table troops.

Manual:
- Correction - Section 15.2: “Moreover, a unit cannot drop cohesion twice in the same turn from shooting, nor from close combat. (But can drop once for each, and in some circumstances can double drop from close combat). Note that melees that were not resolved before hitting End Turn are resolved automatically and count as part of the preceding turn for the above purpose. Also, a unit that is Fragmented may break (without waiting to be contacted) if charged by another unit, even if it became Fragmented as a result of a previous impact close combat this turn.” (The previous statement that cohesion could drop from each of shooting, impact and melee in a turn was incorrect.)
Standalone installer, and those of all its DLC, updated (1.5.30 ⇒ 1.5.32): 19 August 2020.

***

Fight'N Rage
Build[200725] (26 July 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated (Build[191228] ⇒ Build[200725]): 20 August 2020.

***

POSTAL 4: No Regerts [InDev]
Build Number: 0.2.0.0 (19 August 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated (0.1.4.1.7 hotfix ⇒ 0.2.0): 20 August 2020.

***

RimWorld
Update 1.2.2723 (11 August 2020)

Changelog posted in the game forum starting here.
Standalone installers, and those of its DLC, updated (1.2.2719 rev708 ⇒ 1.2.2723 rev655): 19 August 2020.

***

A Short Hike
Update 1.8.2 (18 August 2020)

Changelog posted in the game forum by user zeffyr:

To celebrate the Switch release of the game, I'm releasing a small free content update to all current platforms!

Just drop by the local rental shop and the boat can be yours for the whole afternoon! Speed around the waters of Hawk Peak Provincial Park with style in this totally adequate 2003 aluminium motorboat!

Thanks for playing, and take care!
Standalone installers updated (1.7.7 ⇒ 1.8.2): 19 August 2020.

***

The Waylanders [InDev]
Update 0.0.22 (14 August 2020)

Changelog posted in the game forum by the devs here.
Stanalone installer updated (0.0.21.1 ⇒ 0.0.22): 19 August 2020.

***

Standalone installers updated 19 - 20 August 2020 with no changelog:
- Crossroads Inn, and its DLC -- Windows: 2.29 ⇒ 2.31; new DLC added.
- Godhood -- Linux: 1.0.5 ⇒ 1.0.6.
- Hellpoint -- Windows: v356 ⇒ v357a; Linux: v356 ⇒ v357.
- Liberated Free Trial: 0.8 ⇒ 0.91.
- Panzer Corps 2, and its DLC: 1.01.05 ⇒ 1.01.08.
- Spacechem -- Linux: None ⇒ 1016.
- Urtuk: The Desolation [InDev] -- Linux: 0.87.03+50 ⇒ 0.87.07+26.
- Yes, Your Grace: V1.0.14 ⇒ V1.0.15.

Also, from updates/changelogs posted earlier:
- Battle Brothers, and its DLC: 1.4.0.32 ⇒ 1.4.0.38.
- Chernobylite [InDev]: 30597-ship ⇒ 30597_hotfix14_08_ship.
- DISTRAINT 2: 1.1 ⇒ 1.2.
- Frostpunk, and its DLC: 1.5.0.51146.56648 (2020-02-14_17-22) ⇒ 1.6.0; new DLC added.
- Mirror's Edge: None ⇒ 1.01.
- Parkitect, and its DLC: 1.5j ⇒ 1.5k.
- Swag and Sorcery: 1.030 ⇒ 1.53.
- Tropico 6, and its DLC:
--> Windows: t6-#102-winmaclin-gog@46f84a2-gog ⇒ t6-#120-winmaclin-gog@7d56460;
--> Linux: t6-#111-winmaclin-gog@98d6b58 ⇒ t6-#120-winmaclin-gog@7d56460.
- Vagrus - The Riven Realms: Prologue: 0.5.12 ⇒ 0.5.15.
- Xeno Crisis: 1.0.2 ⇒ 1.0.4.
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HypersomniacLive:
Imperator: Rome also got a new changelog entry (Update 1.5.2 (20 August 2020)) today and at the same time lost the past changelog entries for versions 1.2.0, 1.1.0, 1.0.3, 1.0.2 and 1.0.1.

Version 1.5.2 is currently galaxy only (offline installers presumably to come soon).
Post edited August 21, 2020 by mrkgnao
high rated
Police Stories

Updated to 1.2.0 (Galaxy & Offline Installer)


No changelog.

On Steam this update adds support for the new level editor which is unfortunately exclusive to the Steam Workshop. :(
high rated
Desperados III

Updated to 1.2 (Galaxy & Offline Installer)
(Ingame it shows version number 1.3.6.r35519.F)

Changelog from the publisher's website (pdf file):
Patch 1.3 Notes

New Content

Added 4 brand-new Baron's Challenge missions:

Three Men with No Name: Where is Waldo? Identify three specific guards among the crowd of supposed doppelgangers on the map - and kill them!
Bear Trap Triplets: We all know how much Hector loves his little Bianca. One can only imagine what he could do with three of them... why not put it to a test?
Best Served Cold: Some poor guy didn't know who the Baron was and cheated him. The Baron wants him found in a crowded market place and brought to the docks - dead or alive
Rescue Aid Society: Alas! Doc McCoy is being held prisoner in the bayous. Isabelle's cat Stella, a dog and a chicken have formed a special animal commando to rescue the Doc.

Bug Fixes & More

Minor stability improvements: We made further optimizations to improve the overall stability of the game.
Showdown Mode Fixes: We got a few reports from users about different Showdown Mode issues. Most of them should be resolved now.

Known Issues

Three Men with No Name: The player can deliver the Dentist to the coffins as one of the missions targets. The game will falsely accept him as a mission target.
Post edited August 21, 2020 by Hustlefan
high rated

Imperator: Rome


Update 1.5.2 (20 August 2020)
Game Balance
Pops & Culture

Happiness penalty per integrated culture reduced from 5% to 4%
Added 4% happiness for integrated cultures per nation rank, starting at Local Power (effectively, 1 extra integrated culture per nation rank)

Characters

Added monthly stability change to various traits (status traits mostly, and the Argead trait).

Loyalty penalty from deceitful trait reduced from 15% to 10%

Penalty to loyalty from being a scorned family reduced by 20%

Loyalty from power base of supporters toned down by 25% (it was huge)

Succession crises no longer raise gargantuan giga-armies

Internal Stability

Stability decay from aggressive expansion reduced by 25%

Senate support malus from neither consul belonging to faction reduced by 50%

Stability decay from tyranny increased by 25%

Character loyalty reduction from tyranny reduced by 25%

Aggressive expansion decay from offices that reduce aggressive expansion increased by roughly 60% per skill point

Diplomatic Reputation now grants 0.03% aggressive expansion decay per point while not in an offensive war

Economy

Income from unused trade routes reduced by 50%

Governments

Tyranny decay from aristocratic monarchy reduced from -0.1 to -0.05

War & Peace

Happiness loss from war exhaustion reduced from -2.5% per point to -1% per point
You can now take provinces whilst also making the other nation a subject in a peace deal.

AI
Economy

AI army budget slightly increased.

War

AI will be slightly more willing to engage in wars against similarly strong opponents
AI Rome will now be more aggressive

Diplomacy

Diplomatic Relations are now properly updated - this fix should also result in improved AI performance in various areas, particularly as regards targeting war declarations and planning.

Script
Events

Epirote matchmakers will no longer attempt to trick their ruler into arranging foreign royal marriages with prisoners or members of their own family
Tweaked the Greco-Persian City DHE event to target specific culture's happiness instead of all other cultures
Suppression of the Massylii event will no longer fire for subjects and allies of Carthage, or enemies of Massylia
Legitimizing a bastard that is also in the royal family will now only make them lose 10 loyalty instead of 20, in the event “Discreditable Dalliance”

Missions

Cult of Achilles task for Epirus will now rename Ilion to Achilleion
Master of Magna Graecia optional task in Hegemon of Magna Graecia Syracusan mission tree no longer requires Sicilian or Maltan territories
Reduced price of granary and prospecting in generic infrastructure mission
Fixed Italiote Leadership Epirote task sometimes creating non-Hellenistic subjects, and thus blocking mission progress

Decisions

Fixed Armenia formable requirements to use the new Anatolian culture group instead of Persian

Setup

Siculian no longer begins as an integrated culture in Syracuse
Fixed city of Hatria producing grain with their innovative wheat field/public housing urban hybrid experiment
Fixed Philippos IV Antipatrid wrongly having the regnal number VI
Fixed Illyrian culture group not using Hellenic emblem sets after group was split
Eleian citizens now moderately chuffed about Olympic games rather than frighteningly ecstatic (heritage happiness modifier reduced from 60% to 8%)

Bugfixes

Subunits are now properly shown again when selecting multiple armies
Fixed crash in the mission view related to mouse movement
Fixed a weird issue which made you crucify your own people if you won a civil war where the opposing leader was at sea at the time of annexation (during an eclipse on a Tuesday in the Bermuda Triangle)
Claims should now work properly even if the Province Capital has moved after they were made.
Governorship size for characters now updates properly
Various stability fixes.
Fixed desired pop ratios potentially being negative party_type trigger no longer erroneously checks if character is party leader
Poptype output tooltips should now yield more concise (not to mention correct) entries.
AE reduction from claims now shows. AE increase for non-targets now applies and a number of those values have now been exposed as defines
Improve Relation is now broken upon entering into a war
It is now possible to cycle through different barbarian hordes in the same province
Mercenaries in your own country are no longer restricted by diplomatic range
Original Thinker and other character traits that add siege ability now properly apply to sieges
Removed old hidden AE cost on declaring wars
UI Commander Change button is now disabled for governor units
Alliance now properly removes independence guarantees
Co-rulers, like rulers, now start with 50 popularity at the start of the game autojoin now also available for public multiplayer games
White peace message to third parties now shows the correct herald
Fixed an edge case with civil wars that would instantly end and not handle the resolution properly
Fixed a number of issues with forced peace
Naval combat enhancements. Non-damaged ships will be prefered over damaged ships for fighting when battle begins
Powerbase can no longer be negative
Units assigned to a governor can no longer embark on ships
Added civil_war check to missions to stop revolt tags from selecting them
Fixed issues with party agendas in MP
Fixed Apollo Aktiakos task subtracting cost twice (once in mission, once in event)
Fixed Macedonian Lessons scope issues and duplicate event
Fixed a number of literally unplayable typos
Fixed isolated provinces being calculated properly now. It wasn't working in some edge cases
Fixed Syracuse mission event tooltip
Fixed Troias' father
Fixed a number of minor issues in party agendas
Fixed children being selected for trial duty, even though it’s true you can’t start teaching them civic virtue too early
Fixed free investments belying their name and still costing gold
Fixed holy site description wrongly mentioning an effect on local conversion speed
Fixed issues with ping event for Magas and improved Ariarathes ping event
Removed country trigger from Siceliote Succors, reintroduced removed triggers for Sicilian Champion and added bypass to it if no Siceliote nations exist in Sicily
Added cooldown to effects of The X Clan family event to stop stability and centralization exploits
Children and prisoners will no longer be brought to hold forth on foreign policy in republic's war councils, although we’re sure they have very interesting opinions
Fixed description of Social Mobility Governor Policy ignoring Noble pop type
Fixed misleading modifiers in subject tasks of Pan-Hellenic Government mission
Fixed unplayable typo in Epirus missions ‘Blood of Alexander’ event referring to Alexander the Great as IV instead of III
Fixed overflowing and nonsensical option text in republic and monarchy War Council interaction events
Mercenary armies will no longer invoice you for their leader's ransom via a mutiny
Republic War Council event will now subtract party approval from ignored advisors rather than add it
Countries will now always have a primary culture entry in your cultures list in the Culture tab. This also fixes a crash for nations that have no pops of their primary culture
Fixed mismatch between the number of capital trade routes in the trade view compared to the province view when the capital state is selected
Fixed PopType Culture Happiness not applying properly
Fixed A New City Epirote mission task sometimes upgrading the wrong territory
Improved tooltip of Construct Border Forts ability
Fixed Roman Colonia becoming cities almost immediately
AI rulers can no longer escape loneliness by befriending themselves. No one can.
Fixed state modifiers not being applied at end of The Last of the Sikeloi Epirote mission task
Fixed revoke city status button not applying a negative happiness modifier
high rated
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Korell: I would say that this is an error that needs raising to GOG support, as it is still advertised as containing 63 Corvi, so it should be part of the package.
Just updated to 1016 hotfix, includes the DLC. All good now!
high rated
Just got a blue dot on Kholat.

https://www.gog.com/game/kholat

CHANGELOG
Internal Update (23 July 2018)
[WIN] updated internal installer structure, no changes to game files.

EDIT: I am curious, why I did not receive the blue dot update earlier, as it seems the update is from 2018...
Post edited August 22, 2020 by Cymepa
high rated
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Cymepa: Just got a blue dot on Kholat.

https://www.gog.com/game/kholat

CHANGELOG
Internal Update (23 July 2018)
[WIN] updated internal installer structure, no changes to game files.

EDIT: I am curious, why I did not receive the blue dot update earlier, as it seems the update is from 2018...
The update is not from 2018. It is from this morning. It just doesn't have a changelog entry. What you've quoted is an old entry, unrelated to today's change.
Post edited August 22, 2020 by mrkgnao
high rated
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Cymepa: Just got a blue dot on Kholat.

https://www.gog.com/game/kholat

CHANGELOG
Internal Update (23 July 2018)
[WIN] updated internal installer structure, no changes to game files.

EDIT: I am curious, why I did not receive the blue dot update earlier, as it seems the update is from 2018...
OMG, it looks like Kholat has the achievements now!
high rated
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mrkgnao: Imperator: Rome also got a new changelog entry (Update 1.5.2 (20 August 2020)) today and at the same time lost the past changelog entries for versions 1.2.0, 1.1.0, 1.0.3, 1.0.2 and 1.0.1. [...]
Apparently the mess with the changelogs, and its variations, is of no concern to @GOG.

On a side note, the changelog that AF catches is still in the previous stage - the last changelog is that of update 1.3.0, albeit mutilated at the point you reported a few days back, while all the ones you mention are still listed.


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mrkgnao: [...] Version 1.5.2 is currently galaxy only (offline installers presumably to come soon).
Personally, I prefer reporting on updates/changelogs only after the standalone installers are updated. But that's probably just me.
high rated
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mrkgnao: Imperator: Rome also got a new changelog entry (Update 1.5.2 (20 August 2020)) today and at the same time lost the past changelog entries for versions 1.2.0, 1.1.0, 1.0.3, 1.0.2 and 1.0.1. [...]
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HypersomniacLive: Apparently the mess with the changelogs, and its variations, is of no concern to @GOG.

On a side note, the changelog that AF catches is still in the previous stage - the last changelog is that of update 1.3.0, albeit mutilated at the point you reported a few days back, while all the ones you mention are still listed.

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mrkgnao: [...] Version 1.5.2 is currently galaxy only (offline installers presumably to come soon).
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HypersomniacLive: Personally, I prefer reporting on updates/changelogs only after the standalone installers are updated. But that's probably just me.
Yes, me too, but I thought I'd report it to remark upon the lost 1.2.0 to 1.0.1 versions.

Perhaps it's time to tell you all about one of the more annoying curiosities of GOG's servers, which you might not be aware of. If one checks the same GOG page again and again every day (as MaGog does), one notices that some fields change their values back and forth. One day the compatibility field might mention that the game does not work on Mac version 10.15, the next day that note is gone, two days later it reappears, and so forth. These kind of fluctuations can take months to resolve. I am not sure what's causing this (missynchronisation between servers?), but occasionally it might affect the changelogs too (especially, of course, during big sales), so don't be too alarmed if you see a changelog moving back and forth between versions. Anyhow, last time MaGog checked, the lost 1.2.0 to 1.0.1 versions of "Imperator: Rome" were back in the changelog, although it's hard to tell with the "|" bug interfering, as it often does.
Post edited August 23, 2020 by mrkgnao
high rated
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mrkgnao: Yes, me too, but I thought I'd report it to remark upon the lost 1.2.0 to 1.0.1 versions. [...]
I understood why you did it in this particular case, I just seized the opportunity to state my preference in general.


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mrkgnao: [...] Perhaps it's time to tell you all about one of the more annoying curiosities of GOG's servers, which you might not be aware of. If one checks the same GOG page again and again every day (as MaGog does), one notices that some fields change their values back and forth. One day the compatibility field might mention that the game does not work on Mac version 10.15, the next day that note is gone, two days later it reappears, and so forth. These kind of fluctuations can take months to resolve. I am not sure what's causing this (missynchronisation between servers?), but occasionally it might affect the changelogs too (especially, of course, during big sales), so don't be too alarmed if you see a changelog moving back and forth between versions. Anyhow, last time MaGog checked, the lost 1.2.0 to 1.0.1 versions of "Imperator: Rome" were back in the changelog, although it's hard to tell with the "|" bug interfering, as it often does.
Not surprised as I've happen to notice such issues, I've even wondered at times if it weren't something at my end as I couldn't tell what or why they were happening.
high rated
The Universim [InDev]
Patch V0.0.43.33107 (18 August 2020)

Roads
- The wait is finally over. Our engineering team was hard at work adding a magnificent, extremely challenging, road system over the past few months. We’re finally happy with our progress to let you play with the roads and let us know what you think. Keep in mind that this is going to be an initial (beta) release of this system so we expect that you may experience some bugs or issues, but hopefully not. If you do experience any issues, please make sure to let us know about them on our Discord Channel here.

The Nugget’s Fierce Enemy Quest
- A new quest has been added to the game. You’ll come across Nuggets in need of your help to tear down some trees that they consider their mortal enemies (weird right?) Help them tear down those tall monsters of bark and leaves!

The Last Exhibitionist Quest
- After the development of Clothing, a certain Nugget refuses to conform to society and adopt clothing. They say “I came into this world naked, and I’ll remain that way.” However, it’s really getting awkward, and they aren’t exactly a sight to behold. You will need to convince this Nugget to learn the benefits of clothing and get them to join in on the clothing revolution.

Motorcycles!
- Vroom, vroom! You’ve been playing with trucks for a while, so we decided to spice things up and add motor bikes that Nuggets can use to cruise down the brand new roads. More variations in transportation are coming your way soonish that will add a bit of carbon monoxide into the fresh air of your future civilization, but hey your Nuggets will definitely look way cooler.

Nugget Stories
- With an addition of the Nugget Stories window that allows you to track your progress, our art department knocked out an image for almost every single quest that we have. So now you'll be able to reflect on your awesomeness in style! Please, give some love to our art department.

Crytivo Club
- For all those who love to unlock cool stuff, participate in our closed tests, and receive news before everyone, we added some improvements to the Crytivo Club system. Now you can finally restore your lost password with ease. We also added a way for you to resend the confirmation email in order to activate your Crytivo Club account.
- If you're not in da Club yet cut the line while the bouncers arn't looking. Join now to unlock exclusive content in your favoritve Crytivo Games, receive Free Games, participate in a Giveaways and Incentives. Receive invites to test latest and sometimes secret Games that Crytivo or our Partners Develop.

Exile Villages
- To make your life easier, we now marking Orators and Priests from exile villages to help you to spot them easily and take appropriate (or not so much) measures against them.

Global Temperature
- While the world is concerned with global warming, we had a problem with global freezing in The Universim. We reviewed the global temperature system and fine tuned the numbers in order to make your seasons slightly more comfortable for a playthrough.

Energy
-Based on our analytics, a lot of our creators are just in love with Wind Turbines. We wanted to review our energy system and improve certain electrical buildings. Almost all of the energy generators received substantial buffs which means you won’t have to worry about your electricity as much as you did. But don’t get fooled, there is still plenty of work to be done to help your civilization thrive.
- Medieval Wind Turbines wind resistance changed from 4 -> 4.2
- Modern Wind turbines received a slight bonus to the wind resistance 4 -> 4.6 points.
- Kinetic Generators no longer do any harm to the environment.
- Kinetic Generators output increased from 25 -> 35 points
- Gas plant received a debuff and its energy output was decreased from 300 -> 200

Water
Along with the energy system, we did a review of our water system. Almost every aspect of it was improved and buffed in one way or another.
- Stone Age water pump production rate increased from 20 -> 30
- Pre-medieval water pump production rate increased from 60 -> 80
- Medieval water pump production rate increased from 90 -> 120
- Modern Water pump production rate increased from 150 -> 180

Reservoirs changes include:
- Stone Age reservoir capacity increased from 30000 -> 40000
- Pre-Medieval reservoir capacity increased from 45000 -> 60000
- Medieval reservoir capacity increased from 60000 -> 100000
- Modern Reservoir capacity increased from 90000 -> 150000

Toxic Lakes
- With the initial release, toxic lakes brought a lot of challenges upon our creators and required some changes and life improvements.
- Chance to get sick by your Nuggets during the Medium Environment level was lowered from 30% -> 15%.

Improved Nuggets Assignment System
- During the last patch we noticed that some of our creators had an issue with educated Nuggets taking all the spots in the buildings that did not require them, therefore leaving a lot of uneducated Nuggets to work in buildings that actually require education. That was a big no-no for us and that issue was immediately addressed. The system was upgraded so that jobs will be prioritized by a Nugget’s education. Buildings that require educated Nuggets will be filled with educated Nuggets, as well as buildings that don’t require and education will be filled with uneducated Nuggets. Easy peasy.

Improved Planet Node System
- We reviewed our node system once again in order to resolve the issue of very small lakes that don't contain water, but still prevent the player from placing the building over those spots. Now during the creation of the planet, our system eliminates those small spots. No more weird useless lakes! Hooray!

Buildings Upgrade System
- Some buildings during their upgrade would lose their settings and cause all sorts of issues and frustrations. Now warehouse, farms, hunter huts, employment centers, and cemeteries will carry over their old settings through the upgrade.

Other Changes
- Added the ability to click on any icons above the buildings in order to “Fly To” those buildings. During disasters all Nuggets won’t prioritize one bunker. Instead they will evaluate each available bunker and slots in the bunker and make a smart decision where they should go, reducing the time Nuggets need to reach the bunker during the disaster. Updated animals to use a new animation system in order to improve their movements and transition between them. Birds and whales can be picked up now.

Bug Fixes
- Fixed: Injured Doctor would take a patient spot and a new doctor won’t be assigned to the hospital.
- Fixed: Sometimes when you would receive an error in the game, it might affect your Nugget panel and show different debug panels which were not working properly and they would further break the game.
- Fixed: Removed Wiki button from the oxygen panel .
- Fixed: Turtles spawned next to the residential area would create errors in the game.
- Fixed: Minister news messages were not correctly displayed when a Minister ordered a new creation of the building.
- Fixed: Issue when Animals would walk through the middle of the ocean.
- Fixed: Using the tornado creator power in a rapid sequence could have caused the appearance of 2-3 tornados in one spot causing the error and breaking the game.
- Fixed: Dropping Nuggets on top of the mountain would cause death for your Nugget. Welp, not anymore…
- Fixed: Shore buildings were not placed on certain sports next to the store.
- Fixed: The wheel on the water pump ghoster model was offset incorrectly.
- Fixed: Buildings during winter time were completely submerged into snow leaving almost no indication to identify the building.
- Fixed: News messages were sorted incorrectly.
- Fixed: News messages log was never deleted causing all sorts of unpredictable issues.
- Fixed: Boats turned 90 degrees upwards after the water level was dropped.
- Fixed: Multiple animation issues related to boats.
- Fixed: Incorrect boats passing.
- Fixed: Players were able to trigger game pause during loading which was leading to infinite load.
- Fixed: Blur during “No UI” mode.
- Fixed: Population log was not sorted correctly.
- Fixed: Persisting Cupidon light on the screen.
- Fixed: Crashes on AMD cards.
- Fixed: Nuggets sometimes could appear without hair or clothes.
- Fixed: Baby Nuggets would appear on the edge of the house instead of walking from the house entrance.
- Fixed: Exile building won’t be placed inside the player territory.
Standalone installers updated 21 August 2020:
- Windows: 0.0.42.32434 ⇒ 0.0.43.33107;
- Linux & Mac: 0.0.42.32408 ⇒ 0.0.43.33080.
high rated
Assault Spy
Update 1.2 (19 August 2020)

General bug fixes
- Added an outline effect to the characters
- Tweaked background drawing effect
- Timing for when cancelling is possible during Asaru's overclock has been sped up.
- Fixed bug where Asaru can use skills he has not yet obtained yet.
- Amelia's rapid kick has been changed to repeat hit skill and added a finishing move.
- Amelia's GM blast buster command changed (controller default settings RB+LB)
- Amelia's GM blast buster changed to hit more than one enemy.
- Fixed bug where cancel wouldn't work after Amelia's Ebon Thunder skill.
- Area range for Amelia's last attack for Super repel smash has been increased.
- Elite step and Agent step’s gravity reduction will recover slightly.
- Fixed stages that had effect camera’s embedded into walls.
- Fixed bug where the attack button would not respond after pressing pause after the stealth stage’s fight start message.
- Fixed bug where Kanoko’s assist could not be used after playing the ???mode.
- Fixed all bosses' triggers and movement direction for evasion.
- Fixed all bosses AI getting rigid.
- Tweaked Mr. Asault’s skills
- Tweaked Armor Monitor’s hit area
- Fixed bug where repeated hit skills would not take a one pattern penalty.
- Added function to change difficulty for training mode.
- Changed offset effect for attacks
- Fixed sound crackling when Sound effects would play over each other/play repeatedly.
- Fixed bug where lens flare would appear where there shouldn’t be one.
- Fixed bug where target would be stuck if you do not defeat the security cameras in the underground stage.
- Fixed bug where in extra mode after you fight Kanoko, in the main game you weren't able to use Kanoko assist
- Fixed sound issues where the noise would crack
Standalone installer updated (1.1 ⇒ 1.2): 21 August 2020.

***

Standalone installers updated 21- 22 August 2020 with no changelog:
- AI War 2, and its DLC -- Linux: 2.121 ⇒ 2.122.
- Amnesia: The Dark Descent -- Linux 1.41 ⇒ 1.41 (A).
- Disco Elysium -- Windows: a35ab0b9 ⇒ 5c68dd5d; Mac: b7bb1354 ⇒ 5c68dd5d.
- Metamorphosis: 1.1.2a Achievments Fix ⇒ 1.1.3.
- Warhammer 40,000: Gladius - Relics of War, and its DLC: 1.06.03 ⇒ 1.06.04.
- Yes, Your Grace: V1.0.15 ⇒ V1.0.16.

Also, from updates/changelogs posted earlier:
- Desperados III: 1.1 ⇒ 1.2.
- Imperator: Rome, and its DLC: 1.5.1 ⇒ 1.5.2.
- Kholat: 1.03 ⇒ 1.03a.
- Police Stories: 1.1.3.2 ⇒ 1.2.0.
- Spacechem -- Mac: 1016 ⇒ 1016 hotfix.