Fell Seal: Arbiter's Mark
Update 1.4.0 is live
Hello everyone,
We have another update today. Mostly bug fixes, but we've also been listening to feedback on the forums and added some UI changes to help people deal with their increased roster size.
From the troops menu, you'll now see a star on units that have mastered their current main class, or have enough AP to master it. From the Ability learn menu, there'll be a new option to "learn all" abilities if there's enough AP to do so. This should help players manage their troops easier and faster.
We're still gathering feedback on that front so feel free to let us know your suggestions on the forums.
Thanks!
07/12/2020 - Version 1.4.0
UI:
- Troops Menu: Now showing a * icon for a unit (instead of the arrow-up icon) if they have mastered their main class, or have enough AP to master it.
- Learn Ability Menu: Adding a new button to instantly learn all the skills on the page if there is enough AP to do so. A tutorial about this new feature will be shown the first time the player could use the new button.
Balance:
- Maximum Units: Increasing the default amount of maximum units from 54 to 66.
Bug Fixes:
- Aegis Hide: Was incorrectly greatly reducing damage from back attacks as well as front/side attacks. Fixed.
- Heel!: Would still work on targets market as "non-displaceable". Now it'll show 0% chance to work if the target is immune and it won't displace them.
- Oldebzar: Some water tiles had incorrect height information. Fixed.
- Arena: One enemy had 2 body armors equipped in one of the bouts. Fixed!
- Text: There were various small errors in non-english text and UI. Fixed all we found.
- Equilibrium: Dispelling effects would not correctly trigger Equilibrium in all cases. Fixed. Also, Equilibrium will be applied after regular damage, so if the target dies from the attack, Equilibrium will not be applied.
- Dumadi Depths and Three Sisters Hunt: Fixing level range if player accesses it as early as possible in the story.
- Helhunds: Fixing some visual inconsistencies when using multiple variants (some issues remain on that front that require some asset updates and will take a little longer to get fixed).
- Monsters Customizations: Some of the customizations were not layering in the correct order. Fixed many of them, although we could have missed some (so many permutations, it's hard to check it all). Let us know if you find anything weird, thanks!
Modding:
- Abilities.txt: Adding the "kRes" value to the list of values for DmgSource in abilities. This functions like kDef that was already there but will use the unit's RES value as the source stat for the power of the ability.
- Monster Portraits: There was still an issue with custom monster portraits where they would stop loading after reloading a save file. Fixed.
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Prison Architect & DLCs
Update The Rock 1.3 (14 July 2020)
Hello Wardens,
We just published a new update for the PC, Mac, and Linux version of Prison Architect containing more fixes to issues and bugs you reported, overall improvements based on both players’ and internal feedback… and some cool new features for Island Bound!
First of all, we are happy to announce that the new Island Generation tool is now available! This tool will allow you to draw a box on open water, and it will randomly generate a new Island in the selected area.
We’ve also spent some time implementing several community suggestions to other core areas of the Prison Architect game experience.
We hope you enjoy the new features and fixes to Island Bound and other legacy issues, and we’ll continue as always to monitor your feedback and suggestions.
The Prison Architect Team
Changelog:
- NEW FEATURE - Island Generator: Players can use this tool to create a random island in the selected area.
- You can find this new tool in the “Landscape & Islands” menu.
- NEW FEATURE - Expanded Map start option: On new games, you can choose to start with an already expanded map, with all the adjacent land or sea purchased.
- Added newer, improved versions of the Premade The Rock and Alcatraz Island maps.
Implemented suggestions from the Prison Architect Community:
- Elite Ops Team is not included in Danger Level factors.
- Guard dogs are invisible whilst in kennels.
- During lockdowns, doors cannot be opened manually.
- Each checkpoint search counts as an unnecessary search, which can increase a prison temperature.
- Checkpoints can now be placed outdoors as well.
- Criminally Insane inmates will no longer arrive in your prison while Intake is set to closed.
- Improved efficiency of deliveries for the Forestry
- The player prisoner in Escape Mode can now board ferries with a new contextual right-click action that appears when standing near or on the ferry boat.
- Implemented quality of life changes to services and deliveries connections
- The Food supply system and food delivery have been improved.
Implemented fixes to issues reported by the Prison Architect Community:
- Fixed an issue that occasionally prevented Laundries from working correctly.
- Checkpoints will no longer cause issues with prisoner pathing.
- Fixed an issue where Fill to Capacity Intake was closed despite players having spare cells.
- Enclosed Yards will no longer cause warnings about the need to be enclosed.
- The game will no longer pause while building foundations on Mac.
- Snipers will now be correctly assigned when moving Guard Towers.
- Guard deployments to Pavilions are now saved.
- Players will be now able to complete the Canteen sprinkler task in the Palermo Chapter of the Campaign.
- Purchasing additional land no longer causes a performance drop.
- Solved an issue that caused prisoner corpses to accumulate in one corner of the map after an Intake round.
- The Fast Delivery Mutator is now working properly.
- Food is now delivered to prisoners in Solitary or Lockdown.
- Fixed an issue that caused the game to display pathing fail notifications during big constructions.
- Implemented a change to visitation booths to address the reports of prisoners and visitors swapping.
- If you are experiencing this bug, you can remove and replace the booths in your prison - this will fix the issue.
Other Improvements:
- Implemented improvements to the overall intake system and events, and a couple of fixes to related issues.
- Generated Islands look more varied and interesting on Island Bound.