Posted June 29, 2020
high rated
Fell Seal: Arbiter's Mark & DLC
Update 1.3.1b (26 June 2020)
Ancient Path: Monster units required the ability to use items to be able to activate the crystals in this level, which could lead to issues. Now all monsters can always use the crystals.
1.3.1. Missions and Monsters Update (19 June 2020)
Bug Fixes:
- Descriptions: Updating some descriptions that were missing information (Glorious Foil and others).
- Buffs from Upgrades: Could override permanent buffs. Fixed.
- Hindering Hit: Had a height of "weapon height" rather than 6. Fixed.
- Memory Leaks: Fixing 2 small memory leaks that could build up over time under certain circumstances.
- Class Wheel: Fixing a visual issue with level requirements showing a Star for the level when they shouldn't have.
- Pushing: Pushing enemies could trigger obtaining Hallowed Mind when pushing them against an obstacle.
- Plaguestorm: Always had a 100% hit chance despite the listed odds. Fixed. Also didn't show malice's bonus in the prediction. Fixed.
- Focus Fire: AI could cast Focus Fire even if it didn't have enough MP to use with the give spell at times.
- Various: Fixing various very rare input issues.
- Arena: A combatant was missing their weapon in the 2nd tournament. Fixed.
UI:
- Worldmap: Now showing the patrol description when selecting any node on the map, rather than having to travel to the node and select patrol. Also, now showing the level range of story encounters this way.
- Shaders: Updating a game shader to be more performant and use less memory.
- Gamepads: Updating gamepad module. It should support a few more gamepads hopefully.
- Low Specs: Adding a new config option for "GameConfig.txt" that goes under the "Graphics" section, called NoWeather. Set it to true to disable the rain and ash effects on certain map if your computer can't handle showing the extra sprites and you get slowdowns.
Balance:
- Cabin Battle: Lowering the levels of a few enemies to make the encounter easier.
- Stampede: Will now use the distance traveled from all abilities that displace the caster, including Pounce.
Update 1.3.1b (26 June 2020)
Ancient Path: Monster units required the ability to use items to be able to activate the crystals in this level, which could lead to issues. Now all monsters can always use the crystals.
1.3.1. Missions and Monsters Update (19 June 2020)
Bug Fixes:
- Descriptions: Updating some descriptions that were missing information (Glorious Foil and others).
- Buffs from Upgrades: Could override permanent buffs. Fixed.
- Hindering Hit: Had a height of "weapon height" rather than 6. Fixed.
- Memory Leaks: Fixing 2 small memory leaks that could build up over time under certain circumstances.
- Class Wheel: Fixing a visual issue with level requirements showing a Star for the level when they shouldn't have.
- Pushing: Pushing enemies could trigger obtaining Hallowed Mind when pushing them against an obstacle.
- Plaguestorm: Always had a 100% hit chance despite the listed odds. Fixed. Also didn't show malice's bonus in the prediction. Fixed.
- Focus Fire: AI could cast Focus Fire even if it didn't have enough MP to use with the give spell at times.
- Various: Fixing various very rare input issues.
- Arena: A combatant was missing their weapon in the 2nd tournament. Fixed.
UI:
- Worldmap: Now showing the patrol description when selecting any node on the map, rather than having to travel to the node and select patrol. Also, now showing the level range of story encounters this way.
- Shaders: Updating a game shader to be more performant and use less memory.
- Gamepads: Updating gamepad module. It should support a few more gamepads hopefully.
- Low Specs: Adding a new config option for "GameConfig.txt" that goes under the "Graphics" section, called NoWeather. Set it to true to disable the rain and ash effects on certain map if your computer can't handle showing the extra sprites and you get slowdowns.
Balance:
- Cabin Battle: Lowering the levels of a few enemies to make the encounter easier.
- Stampede: Will now use the distance traveled from all abilities that displace the caster, including Pounce.
Post edited June 29, 2020 by surfer1260