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Megaquarium

Updated to v2.0.8g (Galaxy & Offline Installer)

Latest changelogs from Steam


v2.0.5 patch
Version 2.0.5 is live with some bug fixes.

Changelog

- Fixed an issue in level 4 where mussels, vegetables, sand eel and supplement dispensers didn't start unlocked. Unfortunately the fix will only affect new starts on the level. Sorry!
- Fixed an issue where land animals got stuck walking on the spot.
- Fixed an issue where animals could do breeding interactions the day they grew into "full" animals.
- Fixed issue where unlocking live mysis did not automatically unlock zoo plankton.
- Fixed issue where after moving a tank which had a poster attached, you couldn't attach another poster until the game was reloaded.
- Fixed issue where you could build under the stairs of the platform/bridge tanks. Any that have already been placed will continue to have the issue but newly built tanks will be fixed.
- Fixed issue where the science/ecology windows didn't update when something new became available.
- Fixed issue in level 2 where additional grant funding was not released.
- Fixed an issue in level 4 where mussels, vegetables, sand eel and supplement dispensers didn't start unlocked. Unfortunately the fix will only affect new starts on the level. Sorry!
- Prevented strange bug where timer at the start of level 1 did not start properly (hopefully!).

Modding

- I believe I have fixed an issue where some modded tanks' rotations and offsets were wrong when built at the smallest size and in the menu.
- The issue where some tank mods crash the game remains. I believe the modders are aware of the solution (swap 'w', 'W' and 's' codes from the "multicode" of the tanks for other letters, and update the codes in "tileFbx" too). But please be patient with them as this issue has been sprung on them unexpectedly and they haven't had much time to fix it yet.
v2.0.6 and 2.0.7 patches
I released two small patches today.

Balance

- Made it so autofeeder cannot feed live foods.

Bugs

- Fixed/tweaked some text in French, Italian and Chinese version.
- Fixed bug where destruction events were not deletable.
- Fixed issue where floating plants could be placed over bridges/platforms at some tank rotations.
- Made it so you have access to the starting paint in level 3 and 4.
- Added autofeeder textures for roach, vegetables, brine shrimp and bloodworm.
- Fixed issue where sandbox could create objectives which you couldn't complete. If your save is affected by this it will automatically upgrade when you load it so that all quests are completable! :steamhappy:
- Fixed icon for "dislikes rocks".
v2.0.8 patch
Balance/Improvements

- Hybrids have a hybrid name when they appear e.g. Emerald Cobra Guppy 1.
- Added the name of the animal to the tooltip for the animal portraits in the ledger.
- Merchants and trades give a minimum of 2 animals so that you always have 1 extra to trade away.
- Slightly reduced initial health decrease when an animal is at the wrong pH to give you a little more time to fix the issue.
- Posters now always generate prestige. A guest can enjoy up to 3 posters. The prestige generated is a random number from 1 to the prestige value shown on the poster.
- Slightly increased various chances of mutation during hybrid breeding to speed up the initial process, without removing the skill and challenge from the overall process.
- Tweaked target animals on level 3 'Rare Guppies' objective so that the colors are slightly closer to the starting color.

Bugs/Improvements

- Fixed some translations strings.
- Fixed a bug where the wrong message was deleted in the message log.
- Fixed a bug where a tank would changing between saltwater and freshwater incorrectly when pumps were involved.
- Fixed a bug where a tank would highlight as connectable to via pump, but wouldn't actually connect when you clicked it.
- Fixed a bug where the naming process would not complete due to leading or trailing space.
- Fixed a bug where a animal which requires a supplement would grow from a fry and immediately say it had missed a supplement.
- Fixed a bug where points floating off guests were not correct, under representing low numbers of points within a large group of a different type of point.
Post edited June 09, 2020 by Hustlefan
high rated
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karnak1: Driftmoon Enchanted Edition

Windows offline installer updated to v.1.7.9
No changelog.
Hello karnak1!

The developer posted a brief information about the v.1.7.9 update of the Windows installer in the game's subforum:

ville.monkkonen:
"It's just a few bugfixes. Some sliding doors could sometimes get stuck, and one user reported Blotch not wanting to open the village entrance."

Driftmoon Enchanted Edition Windows v.1.7.9

Kind regards,
foxgog
avatar
karnak1: Driftmoon Enchanted Edition

Windows offline installer updated to v.1.7.9
No changelog.
avatar
foxgog: Hello karnak1!

The developer posted a brief information about the v.1.7.9 update of the Windows installer in the game's subforum:

ville.monkkonen:
"It's just a few bugfixes. Some sliding doors could sometimes get stuck, and one user reported Blotch not wanting to open the village entrance."

Driftmoon Enchanted Edition Windows v.1.7.9

Kind regards,
foxgog
Thanks.
high rated
Cook, Serve, Delicious! 3?! [InDev]
UPDATE v0.90 NOTES (5 June 2020)

NEW ADDITIONS
- DAVIDSON COUNTY added with 40 new levels!
- Two new foodtruck attacks: Sushi Nest and Pizza That! Sushi Nest will target your upgrade modules, destroying things like the Serving Cloner and Heat Lamps, among others. The Pizza That! truck will hack your cooking timers so that they no longer display. Good luck!
- Foodtruck attacks will always occur, even if you upgrade to prevent them. However if you do have upgraded components the attack will now fail and Cleaver will have all new quips mocking your rivals!
- Three new trinkets (a larger trinket update is coming in the next update)
- Four new achievements

BUG FIXES & IMPROVEMENTS
- Added option to mute police siren sound effects (during a Final Stop) and replace it with a train sound effect.
- Static effects from a hack attack now fade out properly when an order is served.
- Changed "Fast Load" description to "Legacy Load" in Gameplay Options.
- Game now displays customer order numbers over 100,000 correctly in the recipe section.
- Fixed bug where invisible routes could be selected via mouse in Drydock Harbor.
- Fixed bug with the Upgrade Truck menu that would sometimes occur when upgrading a module. If you have an upgraded component that doesn't seem to work, try turning it off and on in the Upgrade Truck menu.
Standalone installer updated (0.85b ⇒ 0.90c): 08 June 2020.

***

COVID: The Outbreak
Patch 1.09 (06 June 2020)

Changelog posted in the game forum by the devs here.

~~~~ ~~~~ ~~~~

Patch 1.10 (08 June 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated (1.05 ⇒ 1.09 ⇒ 1.10): 08 & 09 June 2020.

***

Depth of Extinction
Update 52.10.8.1 (07 June 2020)

Changelog posted in the game forum by the devs here.
Standalone installers updated (52.10.7.5 ⇒ 52.10.8.1): 09 June 2020.

***

Guild of Dungeoneering
Patch 1.10 (no date)

- totally sweet STICKER effect for cards that have been powered up via effects like Way of The Scoop, Tough, Ranged, Blessed or the Punch Drunk trait.
- more improvements to performance, particularly around memory management
- Sharp Wit boss from Ice Cream Headaches gains +1 hp
- better logic for picking escape tile in a later quest in ICH
- can now gain Favour or Gold from a card action even when it is a killing blow
- fix for favour use when starting to burn a card, then cancelling
- Spikey should trigger Decay & Brittle now
- catch error when attempting to resume from a session file that is corrupt
- Way of the Scoop no longer applying twice when using Dice vs unblockable
Standalone installers updated 09 June 2020:
- Game - Windows: 1.09 (gog-15) ⇒ 1.10; Mac: 1.09 (gog-24) ⇒ 1.10.
- Ice Cream Headaches DLC - Windows: (gog-1) ⇒ 1.10; Mac: (gog-24) ⇒ 1.10.
- Pirates Cove Adventure Pack DLC - Windows: (gog-2) ⇒ 1.10; Mac: (gog-24) ⇒ 1.10.

***

Standalone installers updated 08-09 June 2020 with no changelog:
- OUTBUDDIES DX: 1.59 ⇒ 1.60.
- Project Hospital, and its DLC: 1.2.20247 ⇒ 1.2.20271.
- Stoneshard [InDev] - Windows: 0.5.9.1.1 ⇒ 0.5.9.2.1; Linux: 0.5.9.1.1 ⇒ 0.5.9.3.
- The Textorcist: The Story of Ray Bibbia: 2.1 ⇒ 2.2.

Also, from updates/changelogs posted earlier:
- Driftmoon Enchanted Edition - Windows: 1.7.8 ⇒ 1.7.9; Linux & Mac not updated yet.
- Grim Dawn, and its DLC: 1.1.6.2 ⇒ 1.1.7.0.
- Megaquarium, and its DLC: v2.0.4g ⇒ v2.0.8g (changelogs out on GOG as well).
- Northgard, and its DLC: 2.2.2.17341 ⇒ 2.2.2.17351.
- System Shock Demo: Alpha Demo v1.21 ⇒ Alpha Demo v1.22.
- Tangledeep, and its DLC - Linux: 1.31i ⇒ 1.32b.
high rated
ATOM RPG: Post-apocalyptic indie game

Update 1.1.52:

Message from Steam:

Atom RPG: Spanish translation and further game optimization patch

Hello, friends!
Today we are happy to publish a new translation of our game. This time - to Spanish, with the help of Felix H., an amazing fan translator who contacted us here on Steam and produced a translation mod, which he allowed us to import into the game. Some more languages are on the way as well with German hopefully hitting Steam sometime this year and French 90% done by another fan translator.
We are also working on perfecting the Polish beta translation together with a team of Polish volunteer players who help us out very much. Hopefully, soon Polish will be up to the high standards it deserves!
Apart from a new language, this version also contains a lot of optimization work which will perfect loading and game behavior for low-end computers.
We really hope you will enjoy.
And let there be ATOM!

************************************************************************************************************** *

STRAFE: Gold Edition

Update 1.4:

No Changelog
high rated
SIMULACRA 2

Updated to 2.4.1106.353 (Galaxy & Offline Installer)

No changelog.
high rated
STRAFE: Gold Edition was updated from setup_strafe_gold_edition_(38242) to setup_strafe_1.4_(38935). I assume this update includes the few small fixes that where added after the official Gold Edition patch release on May 9, 2020. There is no changelog for these fixes available.
Post edited June 10, 2020 by Berzerk2002
high rated
Besiege

Updated to v1.05-12422 (Galaxy only for now)

Changelog on moddb
high rated
No Man's Sky

Updated to v2.51_Crossplay_60796 (Galaxy only at the moment)

Crossplay with Steam and console versions was added among other things.

Link to changelog
Post edited June 11, 2020 by DoctorGOGgles
high rated
avatar
DoctorGOGgles: No Man's Sky

Updated to v2.51_Crossplay_60796 (Galaxy only at the moment)

Crossplay with Steam and console versions was added among other things.

Link to changelog
The DRM-free offline installer has been updated.
Post edited June 11, 2020 by vanchann
high rated
Between the Stars [InDev]
v0.2.2.0.3 (5 June 2020)

- We have modified the ship pathfinding code to avoid a bug that would make them be blocked and unable to move.
- We have fixed a save error in the beginning of the mission The White Family (#211).
- We've fixed a graphical glitch in the projectiles of flak weapons.
- The performance of all Flak Cannons and Laser Interceptors against missiles has been increased. Now they aim quicker, have more ammunition, and reload faster.
- Now Flak Cannons and Laser Interceptors only open fire to missiles.
- We’ve fixed a bug that didn’t allow you to access the star map after the mission Artemis Hub (#171).
- Many grammatical errors have been corrected.
- Many gender related errors in text have been fixed.

~~~~ ~~~~ ~~~~

v0.2.2.0.3.1 (8 June 2020)

- We've fixed a bug that allowed you to have only sick crew members on your ship, which would cause errors on some events.
- We've fixed a softlock in the mission Anna Banner (#139).
- We've fixed a bug in an event about Barry Collins (#105).
Standalone installer updated (0.2.2.0.2f11 ⇒ 0.2.2.0.3.1): 10 June 2020.

***

POSTAL 4: No Regerts [InDev]
"Blowing" Update 0.1.4.1.7 (10 June 2020)

Changelog posted in the game forum by the devs here a day earlier.
Standalone installer updated: 0.1.4.1.6 ⇒ 0.1.4.1.7.

***

Standalone installers updated 10-11 June 2020 with no changelog:
- Cook, Serve, Delicious! 3?! [InDev]: 0.90c ⇒ 0.90d.
- Resolutiion - Linux & Mac: 1.05d ⇒ 1.06.1; Windows not updated yet.
- Soul Saga [InDev]: Mac installer added.
- Wintermoor Tactics Club: Ship 2020-05-22 ⇒ Ship 2020-06-05.

Also, from updates/changelogs posted earlier:
- ATOM RPG: Post-apocalyptic indie game, and its DLC:
--> Windows & Mac: 1.151 GOG ⇒ 1.152 GOG;
--> Linux: 1.15 GOG ⇒ 1.152 GOG.
- No Man's Sky: 2.42_ExoMech_59018 ⇒ 2.51_Crossplay_60796.
- SIMULACRA 2: 2.4.1105.353 ⇒ 2.4.1106.353 (one change posted here by the devs/pub).
- STRAFE: Gold Edition - Windows & Mac: Gold Edition ⇒ 1.4; Linux: Gold Edition ⇒ Gold Edition 1.4.
low rated
gave up on a lot of gogie tbh

my nu 'puter sucks, true, but teh update situation killed it for me :/
high rated
Krush Kill 'N Destroy Xtreme

Offline installer updated to v. 1.0 hotfix
No changelog.
high rated
Northgard

Updated to 2.2.3.17431 (Galaxy & Offline Installer)

Changelog from Steam
- [Fix] Fixed several crashing issues (map editor)
- [Fix] Sometimes, Wolfs and Draugr were spawning in very high quantities (>25). This should now be resolved.
- [Fix] Added fish feature
- [Fix] “ Enemies hit by Gram are frozen, along with the area around them. Gives +15% attack, +15% defense to Shield Maiden.” text description was removed from Boar’s relic, added to Bear’s relic.
- [Fix] Snake clan can no longer steal a snake lore with ‘Stolen Lore’
- [Fix] Fixed UI issue with multiplayer lobby
- [Fix] Fixed healers which were not gathering food while unhappy.
- [Fix] Fixed several Landvidi gameplay issues.
- [Fix] AI now knows how to clear Naströnds.
- [Fix] Deposits will no longer spawn in Landvidi and Poisonous Swamp.
- [Fix] Fixed story mode chapter 3, the camera was locked at the end of the scenario preventing the end of the game.
- [Fix] Mimisbrunn, progression will be reset if anyone else takes control of it before the end of the research.
- [Fix] Mimisbrunn no longer prevents players from unlocking latest technology
- [Fix] Unlocking ‘Knowledge from Beyond’ with Mimisbrunn technology, now works as intended.
- [Fix] It is now possible to get 5 fisherman with ‘Industrious’ while playing Goat clan and “Harpoon” tech from Mimisbrunn.
- [Fix] ‘Industrious’ unlocked with Mimisbrunn now gives 1 farmer instead of 2 for the Ox clan.
- [Fix] Draugrs can no longer move into Naströnds tiles.
- [Fix] Pings and camera movement window are no longer hidden by the Fog of War on the minimap in multiplayer.
- [Fix] Naströnd icon is no longer visible above Fog of War.
- [Fix] Fixed lifebars for sick enemies.
- [Fix] Fixed Kraken shoals which were not generated with modded maps.
- [Fix] Ancient spirit now works as intended on an edited map.
- [Fix] Fallen Sailors event now works as intended on an edited map.

Other changes:

- You can now set a preview image for your Mod. Take a look at the documentation for more details. http://northgard.net/map-editor_how-to-mod/
- When uploading a mod, you can automatically add tags that explain what the mod contains.
- It is no longer possible to load a modded game with an invalid map.
- ‘Cleanse’ ability from Uderbrunn, now works on all your territory instead of its own tile.
- Mimisbrunn now has a progress bar, following request from the community.
- There will be less Naströnd tiles generated in huge maps.
- Improved network performance in China (Server zone)
Info: Map editor isn't available in the GOG version.
Post edited June 12, 2020 by Hustlefan
high rated
Age of Wonders: Planetfall

V1.301 - Diplodocus Hotfix (11 June 2020)
Balance
Units & Abilities

Shakarn Firebrand - Reduced Armor from 4 to 3
Shakarn Firebrand 'Omni Claw' - Reduced damage from 8 to 7
Shakarn Firebrand 'Omni Shot' - Reduced damage from 9 to 8
Shakarn Firebrand 'Staggering Force' - Cooldown increased from 1 to 2 turns.
Wildlife 'Shepherd' - Increased unit Tier from II to III.

World Events

Fungal Awakening event now only occurs in late game
Earthquake event now only occurs in late game

Fixes
General

Added missing Therian mod template icons
Fixed that Shakarn commanders could be customized with some DLC content without the user owning that DLC
Fixed issue where expansion NPC Factions would be visible in Advanced Setup even though the user did not own the * required DLC.
Fixed a crash that could occur after failing to access a specific texture.
Fixed issue where the Score Victory would not end on the specified round after the Invasion was defeated.
Fixed an issue where Absorbing a Colony belonging to another race wouldn't unlock that race's Military Tech Tree
Fixed a crash caused by using Cerebral Control Collars on flying Infantry Units that are on a water hex
Fixed that Reinforcements could not be accepted or declined with controller
Fixed an AI Hang that could occur if Independents attacked a structure that had their Garrison defeated in the same turn while having an Player Stack adjacent.
Fixed a crash that could occur when entering a Promethean Vault Silver Landmark that was spawned from the associated World Event.
Fixed a crash that could occur when using Holoshift in certain situations
Fixed an issue which would allow Infiltrators to Target Tier 3 units if they were built in a Colony with Resonance Halls attached; combat saves containing an Infiltrator that attempted this action might cause issues, it is recommended to load an older save

Modding

Fixed a missing .dll from causing Modding Tools to not launch.

Diplomacy

Fixed issue where the AI could send a message about going to war when they were already at war with the player.

Units & Abilities

Syndicate Hero Skill 'Farsight' - Superior Overwatch should now function on all weapons when in Overwatch mode.
Dvar Hero Vehicle 'Excavator' - Now correctly has the Hyper Armor Defense Mode
Hero Weapon 'Bio Grenade' - Can no longer target Flying Units.
Voidtech Rift Generator 'Dimensional Rift' - Now correctly deals damage before teleporting the unit
Laser Weapons Group 'Searing Module' - Now correctly melts shields from Ethereal units
Firearms Weapons Group 'Ammunition: Fire Burst' - Now correctly causes Burning instead of Bleeding (for real this time).
Promethean 'Hazmat Protection' - Fixed an issue with Hazard Immunity not correctly blocking Tactical Hazards.
Synthesis 'Malware Daemon'- Fixed an issue where Malware daemons wouldn't mind control enemies when they died

Invasions

Removed Metamorphosis from Strix and Naga units. Evolving them was difficult to trigger and would cause crashes.
Enthralled units under your control are no longer affected by morale from race relations and will no longer desert
Call Voidbringer now correctly unlocks when joining the Thermal Voidbringer Invasion
Call Voidbringer operation now only shows up once in the Imperial Archives
Fixed Call Voidbringer operation icon for Biochemical, Arc and Thermal
Fixed a issue where Voidbringers retained the Psionic Armor Bypass property on all abilities even with the focus mods
Fixed an issue where the Voidbringer Naga Abilities did not swap to the correct Damage Channel.

Campaign

Fixed crash in Shakarn campaign when Daiyu Jiang declares war on the player while James Henkins is in a transport on his own
Fixed an issue where the first step of the “Sabotage Rift Reactor Alpha” and “Sabotage Rift Reactor Epsilon” Quest couldn’t be completed when the quest stack spawned next to the Imperial Defense instead of on top of it. For the fix to apply in active missions players need to load a save from before the Quest was given.

World Events

Fixed crash when picking up equipment drops from the Orbital Weapons Cache event
Fixed that the Interstellar Trade Convoy event did not correctly convert 50% of the production income to research income when using Generate Research

Localisation

Fixed a missing text entry in all localisations for NPC Quests during the Invasions
Fixed a link in the Chinese & Japanese Localisations which didn’t open the correct Imperial Archives Page
Fixed a localisation error stating that the Infiltrator was able to Holoshift into Tier 3 units.
Fixed incorrect localisation for the Enhanced Limb Augments mod from the Therians.
Fixed incorrect localisation for the Hunter’s Camouflage mod from the Therians.