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Low Magic Age

Low Magic Age has been updated to Version: 0.91.23.5 (Offline installers now updated)

No changelog

EDIT: Offline installers are now up to date
Post edited March 11, 2020 by Pajama
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HypersomniacLive: In other news, poor Rachel Foster still has no game forum; perhaps when Nicole sells the family hotel she'll get her one.
I'm wondering if it's either so meh they(the devs I mean) don't want to have people say such and hurt sales OR that the content is so controversial they don't want a forum full of comments about such in the game/about the game. o.0
high rated
For those who do not read forum threads regularly:
GOG Downloader will stop working entirely after March 17, 2020.

https://www.gog.com/forum/general/we_say_goodbye_to_gog_downloader
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kbnrylaec: For those who do not read forum threads regularly:
GOG Downloader will stop working entirely after March 17, 2020.

https://www.gog.com/forum/general/we_say_goodbye_to_gog_downloader
Wow, very sad.
Thank you for the info !
high rated
Jupiter Hell

Patch 0.8.10 (09 March 2020)

Time for Jupiter Hell update 0.8.10 a.k.a. Explorer! The main theme of this update is revisiting Special Levels (including adding a new one too), minimap (and maximap :P) improvements, basic melee to prep us for Berserker, Scout and Marine class skill buffs and a lot of minor improvements!

We're putting the game on -20% sale, so it's also a great moment to help us spread the news :)

Special levels revisited

We made a pass on all special level rewards to make them feel... well, more special. Some of the levels have a reward drop based on your most commonly used weapon group, some have now unique items/mechanics as rewards - check the full changelog below!

Blacksite Vaults and CRI Armory red doors are now indestructible - the rewards are improved however, and there's always one red card to be found on the level. Valhalla Command has received a significant do-over along with a unique reward for fully clearing it!

Interesting unique rewards have also been added to Tyre Outpost and Containment Area. The backpack has been moved to Refueling Base.

We also introduced our first "alternative" level - instead of Military Barracks you might encounter Callisto Docking Bay - tell us what you think of it!

Also, you might notice that some places in Europa look a bit better this update :).

Our long term goal is to have each level have it's own flavored gimmick, and unique reward. Also, we plan on most levels to have at least one "alternative" later.

Minimap, megamap

To continue the theme of exploration, we finally added the option to configure minimap size - now you can choose between the old size, or two larger sizes. If you need to see the map even better, you can get a screen size map on screen (by holding "m" or left bumper on pad).

Basic melee

One of the major changes this patch was a revamp of the melee system in preparation for the upcoming Berserker update - all ranged weapons now have a melee attack, that you can use by bumping into an enemy, or forcing a melee attack with SHIFT-F (even diagonally). As there are no melee traits yet (wait for Berserker) the damage is not gonna be large, but may still be used as a ammo conserving finisher. More significantly, humanoid enemies will now always melee if in range 1 - which can be (ab)used to your advantage!

Scout and Marine class skill buff

Technician is currently the most powerfull class, and Scout the weakest, so time for some buffs!

Marine Adrenaline was the most complex skill to use, but we wanted Marine to be the "base class" - to fix that, but not lose Adrenaline's interesting mechanics, we changed it so it ALWAYS heals for a set amount of health, but heals more if convert pain. This allows it to be a panic button even if you forget to heal after the shotgun face hit, yet still awards the better player with more health if used in the proper situation.

Scout invisibility doesn't break smell tracking as opposed to techs smoke. To offset that, we're giving Scout a whopping +100% to critical chance when firing from stealth. Now those Skilled stealth shots are worth even more!

Critical hit changes

Speaking of critical hits - now everything can properly have a critical hit. Moreover, critical chance rolls over 100%. So if you have 240% crit chance with +50% critical damage, you'll do +100% damage with 40% chance to do +150%. 240% crit chance sounds impossible? Try Scout in Stealth, aiming two turns with Deadly Precision and shooting a good revolver :P. Speaking of criticals, Headshot now adds +100% crit chance instead of the plain damage bonus, but has a shorter cooldown and no accuracy penalty.

Accuracy mod pack

Accuracy mods now increase optimal range of a weapon instead of adding a flat accuracy bonus. This is actually a buff, especially in the case of weapons like SMG's or revolvers. Additionally this works for shotguns as well, increasing the distance to which you do full damage and the damage fallof starts! Additionally, ADV weapons now can roll with improved optimal distance.

Inventory size

You'll notice that the red keycards are now more important, and we've added a lot other stuff since the last inventory size upgrade, so we decided it's high time to increase default inventory size by 2 to make your exploring a bit less tedious.

Minor changes

Vaults can now have hold technical stations or the new manufacturing stations instead of the purple box. We increased the safe zone when entering the level (less near spawns), and changed the enemy amount curve a bit, reducing Callisto and Europa (to a lesser degree) enemy count. We buffed both .44 ammo exotics, did minor performance improvements, and fixed several bugs. See full list in the changelog below.

Changelog

Beta 0.8.10 - Explorer - March 9, 2020
NEW #1013 - Callisto Docking Bay added as Barracks alternative
NEW #1006 - basic melee - all weapons can be used in melee
NEW #1006 - melee override - use SHIFT-F to force melee attack
NEW #1028 - Scout - stealth gives +100% crit chance (stacks!)
NEW #1028 - Marine - adrenaline always heals a bit!
NEW #1004 - large map view! ("m" key or LBumper on pad)
NEW #1004 - base minimap can be made larger in configuration!
NEW #1016 - Valhalla Command revisited!
NEW #1032 - manufacturing stations, look in vaults and Tyre!
CHANGE #1029 - increased default inventory size by 2 slots
CHANGE #0905 - visual Europa upgrades
CHANGE #1029 - increased no spawn zone around player entry by 2
CHANGE #0977 - CRIArmory and BSVault doors are indestructible
CHANGE #0977 - CRIArmory and BSVault have a warden with 1 red card
CHANGE #0977 - both have "most used weapon" related rewards
CHANGE #0977 - Black Site Vault has 4 red card locked doors
CHANGE #0977 - CAnomaly has a tier 1 or 2 amp for most used weapon
CHANGE #0977 - CCommand has a adv weapon of most used weapon type
CHANGE #1022 - Tyre and Containment have a special reward!
CHANGE #1029 - improved Limbo rewards, Arena has 4 ammo boxes
CHANGE #1006 - AI - enemies with guns will now melee if in range 1
CHANGE #1006 - AI - enemies that run out of ammo will now melee
CHANGE #1001 - accuracy mod pack now increases optimal distance
CHANGE #1001 - ADV weapons may come with improved optimal distance
CHANGE #1010 - increased minimal spawn range on Io and Europa L1
CHANGE #0905 - Military Barracks - alternative layouts
CHANGE #1019 - minor optimization pass
CHANGE #1017 - vsync improvements to Vulkan version
CHANGE #1006 - exalted enemies wont engage in in-fighting
CHANGE #1026 - buffed both .44 exotic weapons
CHANGE #1027 - crit chance over 100% may proc crit damage again
CHANGE #1033 - minor difficulty scaling curve adjustment
CHANGE #1029 - Headshot now: +100% crit chance, no acc penalty, 4cd
CHANGE #1031 - vaults may now contian tech or manufacture stations
FIX #1024 - fix empty black squares on floor
FIX #1024 - fixed Io missing double door floor mesh
FIX #1024 - fixed area near L1 dropship having no physics mesh
FIX #1006 - removed free hack exploit
FIX #1004 - fixed a group of crash/exploits related to AoHubris
FIX #1003 - regenerate level if not enough elevators are created
FIX #0977 - CRI phase won't put you in a red keycard vault
FIX #1015 - untriggered telegraphs cleared on level exit
FIX #1006 - enemies will no longer target disabled bots/turrets

What's next

Next version will be the long awaited Berserker update - melee weapons (not just the chainsaw :P) and non-master melee related traits! We hope to squeeze some smaller changes in too, so even if you're not a melee fan you'll have something to play with :P. And after Berserker drops, it will be full speed ahead towards the Masters update! Drop by our Discord to see stuff unfold in realtime :)
high rated
Craft The World updated to 1.7.002 (Steams latest 1.7.002)

Craft The World has just received an update on GoG, which matches the one on Steam. There was no changelog posted for the GoG update, but there was one for Steam, which I'll post here.

Craft The World: Update 1.7.002

Attention! To view all changes and improvements you may need to restart the game world.

BASE GAME

When you open a secret recipe the technology tree is automatically positioned on the particular technology.
The procedure for deleting objects with the right mouse button has been improved. Now it is starts from the outer layer to the back one.
Another version of the underground background for breaches at great depths has been added.
When disassembling the item the progress of technology research also increases.
A fireball spell damages sheep and other animals nearby.
Increased resource drop from some powerful mobs.
Fixed - secret rooms could appear in biomes.
Fixed - block textures could displayed incorrectly in biomes with a different set of players' DLC.
Changed settings of sound effects - some sounds were heard unreasonably far from the source.
Many other minor changes and improvements.


DLC Lonely Mountain

Many new items and blocks have been added: icicles, mushrooms, edible ingredients, dishes and drinks, pipes, signs, scaffolding, mining structures and containers, giant statues and structures of dwarves, etc.
Changed balance settings and parameters of existing items.
Reduced the distance the troll deals damage to a dwarf.
The rendering of blocks of the back wall has been improved - borders were added.
The top layer of the earth has been replaced by blocks specially drawn for this world.
For broken versions of some items, a “broken” note is added in the title to more conveniently distinguish them from whole ones.
Fixed - ducks were hatched from harklans.
Fixed - it was impossible to place constructions in places of hidden pathes.
Fixed - pets did not attack the troll.
Fixed - orc talk clouds sometimes appeared in an unexplored area.


DLC Bosses & Monsters

Ent revives over time with increasing health.
The lurker populations are made smaller, weaker and less irritable.
Added a drop of resources from tentacles in the 4th world and dishes from them.
It is forbidden now to open the portal directly on a pirate ship.
The digger worm uses a new death animation, now it excretes blocks of earth in the world of Temples of 4 elements instead of destroying them.
A totem has been added to the technology tree.
Fixed tree growth near Ent.


DLC Multiplayer Game

Now only 1 gargoyle on the pedestal is spawned and not by the number of players.
The Control button is hidden when select other player's dwarves.
Fixed - sometimes animals in the desert and underground world did not spawn and in the winter world there were only sheeps.


MODIFICATION SUPPORT

Added a block property - save the pattern specified in the room editor for level generation.
A special item has been added for generation the breach in the 3rd layer of blocks.
Improved display settings for multilayer objects.
high rated
RimWorld updated to 1.1.2570 (Steams latest 1.1.2570)

RimWorld has just received an update on GoG, which matches the one on Steam. There was no changelog posted for the GoG update, but there was one for Steam, which I'll post here.

Update 1.1.2570 released

This is a continuation of yesterday's unstable testing with some updates.

If you're willing to help test the unstable build for compatibility in future, please join us here: https://discord.gg/4YMfu6

Changelog:

- Player-created content update.
- Fix: Nuclear Stomach not having zero food poisoning chance
- Fix: Escaping prisoners being able to equip bladelinked/biocoded weapons.
- Refactored mech cluster position finder to be more robust and flexible.
- Fix: Room requirements debuff for royals in caravan. Only apply debuffs on player home maps.
- Fix: Some mechanoids showing up as "dormant" after awakening.
- Fix: No mech wake-up sound on LordJob_SleepThenAssaultColony.
- Fix: Link plasmasword and zeushammer having no detection chance.
- HaulAIUtility now checks whether the worktable is spawned when deciding if hauling unfinished thing is allowed.
high rated
Stygian: Reign of the Old Ones

Stygian Update 1.1.6 (10 March 2020)

Turkish Language Support
Poison Spread Distillery Tank Investigation Fix
Black Pyramid Entrance Cutscene Fix

Grim Dawn

Update 1.1.6.1 (10 March 2020)
Mod Tools

Increased the maximum number of Masteries to 80
Increased the number of Special Animation references per weapon category to 80

Art

Certain Item Skill modifiers for Inquisitor Seal, Mortar Trap, Rune of Hagarrad and Rune of Kalastor now also change their visuals based on conversion

Tech

Fixed some Paperdoll display bugs/differences between v1.1.6.0 and previous versions.
Fixed a bug where the on screen keyboard would not be shown for search boxes when playing with a gamepad.
Fixed a bug where it was possible to fall through the floor in some locations.
Fixed a crash which would occur when using pet modifier skills.

Game

Fixed an issue where Monster Totems would become desynchronized between Client and Host in multiplayer games.
Yurrith at the Tomb of the Heretic now has a chance to sell Conduit necklace blueprints.

Itemization

Faction Augment - Irrah's Blood: fixed the Defensive Ability unintentionally being replaced with Offensive Ability
Monster Infrequent - Leafmane Trophy: added 100% of Fire dealt as Vitality modifier for Inquisitor Seal
Relic - Arbiter: increased % Elemental damage to 42%, Defensive Ability to 35 and % Elemental Resist to 33%. Reduced Cooldown on the granted skill.
Relic - Conflagration: increased Energy Regeneration to 3 and replaced % Fire and % Lightning Resist with 20% Elemental Resist
Relic - Desolation: added 5% Attack Speed, 5% Cast Speed and 40 Defensive Ability. Increased % Lightning and % Electrocute damage to 60% and increased % Chance of Electrocute damage to 100% chance of 16 / 3. Adjusted stats on the skill proc.
Relic - Haunt: increased % Elemental damage to 48%
Relic - Juggernaut: adjusted % Chance of Physical damage + Stun to 100% chance of 9-14 Physical damage and 15% chance of 0.7s Stun
Relic - Sacrifice: adjusted % Chance of Vitality damage to 12 Vitality damage
Relic - Savage: increased % All damage for pets to 35% and replaced % Chance of Bleed damage for pets with 12 Elemental damage for pets
Relic - Slaughter: increased % Pierce damage to 40%
Relic - Squall: adjusted stats on the granted skill
Relic - Terror: added 12% Damage Reduction / 3s and 28 Defensive Ability. Removed Damage Reduction Retaliation. Increased % Resistance Reduction to 18% and increased Fear chance to 100% of 2.5s on the granted skill.
Relic - Zeal: increased % All damage to 40% and Defensive Ability to 40
Component - Riftstone: fixed this Component still having partial pieces. This issue affected owners of Forgotten Gods only.

Legendary Non-Set Items

Reduced crafting cost of Conduit necklaces
Bane of the Winter King: reduced Cold damage to 39-49 and reduced Cold damage for pets and players on the granted skill
Conduit of Destructive Whispers: replaced Mortar Trap modifier with a Chaos themed modifier
Conduit of Night Whispers: increased Fire damage modifier for Blade Spirit
Conduit of Runic Whispers: added 100% of Fire dealt as Pierce modifier for Rune of Kalastor variant
Conduit of Wild Whispers: replaced Storm Totem modifier with an Aether themed modifier, replaced Wind Devil modifier with an Acid themed modifier.
Mythical Aethereach: reverted removal of Aether damage for pets. Increased the Aether damage for pets to 18 and added 50% of Elemental dealt as Aether for pets.
Mythical Bane of the Winter King: reduced Cold damage to 68-86. Reduced Cold damage for pets and players on the granted skill. Added 28 Cold damage modifier for Mogdrogen's Pact.
Mythical Boneweave Girdle: added +3 to Dread
Mythical Crimson Spike: added +3 to Dread
Mythical Pestilence of Dreeg: added +3 to Dread
Mythical Wrath of the Ascendant: added 45% of Vitality dealt as Aether
Voidheart: added +2 to Dread
Scion of Arcane Force: increased % Crit damage to 12% and increased Resist Reduction modifier for Cadence to 33 / 5s, added 50% Slow Resist
Scion of the Screaming Veil: reduced Cooldown on the skill proc

Legendary Set Items

Bonemonger Set: added 100% of Fire dealt as Aether modifier for Inquisitor Seal
Chillwhisper Mantle: replaced bonus to Blade Spirit with +2 to Night's Chill
Cyclone Mark: reduced Lightning damage modifier for Thermite Mine to 25-95
Dawnseeker's Light Set: fixed missing value change from v1.1.6.0.
Deathguard Set: replaced % Bleed Resist bonus with 60 Offensive Ability and 60 Defensive Ability
Deathguard Blade: increased % Crit damage modifier for Bone Harvest to 22%
Morgoneth's Grip: increased Vitality damage modifier for Wind Devil to 100 and removed Shadow Strike modifiers

Class & Skills
Devotion

Bull Rush, Maul and Blind Fury can now be bound to Channeled spells such as Albrecht's Aether Ray and Drain Essence.

Demolitionist

Mortar Trap: reduced Cooldown to 4.5s

Nightblade

Blade Spirit: max summons increased to 3 at ranks 24+
Nightfall: reduced % Weapon damage scaling at ultimate ranks to 65% by max ultimate rank and reduced Radius scaling at ultimate ranks to 6.0 by max ultimate rank

Shaman

Storm Totem: reduced Cooldown to 4.5s and increased duration to 14s
Wind Devil: reduced Cooldown to 4.5s and increased duration to 14s

Oathkeeper

Summon Guardian of Empyrion: max summons increased to 3 at ranks 24+
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.23.6 (Offline installers updated)

No changelog
high rated
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GameRager: I'm wondering if it's either so meh they(the devs I mean) don't want to have people say such and hurt sales OR that the content is so controversial they don't want a forum full of comments about such in the game/about the game. o.0
Or instead of any convoluted (conspiracy) theory, it's just ol' plain GOG that can't get their stuff together, as it usually turns out to be the case (this one included).

On related news, turns out Rachel Foster won't have to wait for Nicole to sell the family hotel; as of yesterday she finally has her dedicated game forum.
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HypersomniacLive: Or instead of any convoluted (conspiracy) theory, it's just ol' plain GOG that can't get their stuff together, as it usually turns out to be the case (this one included).
Dagnabbit, and I had maps with rep pins in them and photos on the walls & everything. :(

(Thanks for letting us know, btw...and yay, now we can talk about it and people can tell us if it's any good in more depth :))

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HypersomniacLive: On related news, turns out Rachel Foster won't have to wait for Nicole to sell the family hotel; as of yesterday she finally has her dedicated game forum.
But how can she sell it when she's dead? o.0

(I am making a small joke on the title here, in case anyone didn't get that :))
Post edited March 11, 2020 by GameRager
high rated
GOG seems to be having a "very belated changelogs" week, belated ranging from over six months to over a year.

AI War 2
Version 2.009 Plenty Of Tuning (March 9th, 2020)

Full changelog at: https://wiki.arcengames.com/index.php
then click on "Version 2.009 Plenty Of Tuning" in the Contents table (requires way too much reformatting to post here, sorry)
Standalone installers, and those of its DLC, updated (2.008 ⇒ 2.009): 11 March 2020.

***

Anodyne 2: Return to Dust
Update V1.23 (11 March 2020)

- Added language support for: Brazilian Portuguese, Simplified Chinese, Spanish, French, German

~~~~ ~~~~ ~~~~

Update V1.15 (19 August 2019)

- Improve 3D controller movement (more accurate 360 degree movement, semi-analog speed)
- Fix UI Fade on 4k monitors,
- fix title screen time in savefiles for 24+ hr files ,
- fix softlocks/semi-softlocks in 2D areas (gustine 2d npc, goingbackwards in clonwei, slime metacoin chest area in pastel, walking behind amago in bridge area in pastel
- clarify design path to fukuchi
- fix bug where saving on a file, going to title, loading into a separate file and dying loads the original file and potentially lets you overwrite the 2nd file,
- chests send metacoin achiedvements,
- fix position of map marker for BVE enhancement patch
Standalone installers updated: 1.20 ⇒ 1.23 (still a mystery what the 1.15 ⇒ 1.20 update was about).

(And another case where only Windows is listed under Game Details, but all 3 platforms under System Requirements on the game page)

***

The Blind Prophet
Update 1.19 (11 March 2020)

The Blind Prophet is now available in Spanish!

We promised it during the Kickstarter campaign, and here it is: you can now hunt the malefic forces of Rotbork in Spanish language, and we hope you'll love it. It took a little bit of time, but better late than never!

We are still progressing on other translations (fan translation, this time) and we'll keep you in touch. We would like to say thank you once again to our amazing community. For any question, join us at arsgoetiagames@gmail.com
Standalone installer updated: 1.17 ⇒ 1.19.

***

Deep Sky Derelicts
Update 1.3.3 (11 March 2020)

CHANGES:
- Reduced Spiker damage and armor gain per level a small amount.
- Slightly increased initiative gain per level for Alzarus (Foul Practitioner) and Harkeon (Power Failure)
- Rockmorph uses Magnetic Interference and Rock Counter more flexibly.
- Slight adjustments and fixes to Cobra Guard, Cobra Assassin and Cobra Matriarch behaviours. For example assassins were uncharacteristically noble and refused to use "Cloaking" and "Sneak Attack" cards. Made all 3 them use their cards a bit more flexibly.
- Red Mist (Skink Acolyte): Reduced initial damage buff from +20% to +15% and the additional damage buff per attack performed from +20% to +10%. Also fixed it giving ENERGIZE 1 on crit for longer than intended.
- Barbed Orb (Skink Acolyte): Added a critical effect that adds +2 turns to the effect's duration.
- Skink Acolyte: Adjusted AI. For example will use "Boost Vigor" more often on allies, won't use "Drain Strength" multiple times on the same target and will only use "Red Mist" and "Acid Infusion" as a last resort if no allies left in combat.
- Skink: AI will only use Skink Call as a last resort if only one Skink is left in combat.
- Staff Strike (Skink Acolyte): Increased stun chance from 20% to 30%.
- Drain Strength (Skink Acolyte): Improved duration from 1 turn to 3 turns. Added duration to description.
- Skink: Made them a bit less likely to focus on one target with acid attacks, prevented them from going invisible with "Blend" when they are alone and they should refrain from using "Skink Call" if one is already active.
- Updated Piratech AI. Won't use "Oversee" if solo or with just one ally, if multiple Piratechs present they won't stack the use of "Oversee" or "Give 'em Hell" cards, made "Release a Drone" higher priority, will not use shield restoring abilities if solo unless it's the only card they have and also fixed the AI not using "Blinding Flare" card at all. Such blindness, much wow. While at it reduced the crit damage of Showstopper to 200% from 300% because those 90+ damage crits can be pretty obnoxious.

FIXES:
- Fixed achievement problems on Windows.
- Improved the accuracy of the indicated energy cost for moving multiple tiles.
- Ensure that quest loot from combat rewards is always received even when pressing Leave on the reward screen.
- Fixed station encounter state not being fully saved in some situations. Existing encounters should get fixed on load, but it's not guaranteed that they work perfectly in all cases; any future encounters should be fine.
- Fixed wrong title for Enhanced Crafting details on the research screen.
- Fixed a script error in Banger/Death Toll.
- Fixed an alien machine encounter not going anywhere in some cases.
- Fixed issue where a random NPC encounter could be generated with invalid dialogue.
- Positive Side-Effects (Chemist): Fixed health buff option not displaying the text correctly when applied.
- Fixed being able to skip quest dialogue via ambushing.
- Fixed Cobra Assassins not having any sound for Vulnerability Shot and Single Shot.
- Fixes towards the Widening the Perimeter habitation quest not having targets on the map.
- Added ship names to habitation quests in the mission log.
- Fixed Craft Supply not handling cards correctly if it was canceled without picking a card. Canceling it will also now count as a played card so that you can't replay it infinitely to find a specific card.
- Fixed issue where cards could be duplicated when recycled twice during the same turn.
- Seal of Betrayal: Fixed blocked quest progression if you killed all but Dogtooth and returned to Bennett.
- Fixed Hull Breach room condition showing "Low gravity" and added the actual description in there.
- Fixed socket locations sometimes not yielding Chip Socket required for Logomo to perform mental chip calibration.
- Skink Call (Skink): Affects Skink Acolyte now correctly.
- Boost Vigor (Skink Acolyte): Fixed it to correctly give Self: ENERGIZE 1 instead of 2 on critical.
- Fixed issue where the traveling weapon trader could have heavy ranged weapons even when DLC 1 is not installed.
- Fixed combat issues caused by some equipment effects not handling recently killed units correctly.
- Shield Discharge: Now as it describes, does purely shield damage.
- Fixed combat bug when an enemy tried to use Magnetic Interference on the station (the station is sufficiently shielded, so it shouldn't have an effect).
- Fixed combat freeze that could happen in some situations when a unit killed itself.
- Fixed combat issue where some channeling actions could be regarded as negative effects by other cards or abilities.
- Fixed script errors in Self-Repair, Vulnerable Self-Repair and Protective Self-Repair.
- Fixed level up notifications not working.
- Fixed EMP Grenade and Flash Fever comic panels not working correctly with some enemies.
- Fixed Demoralize bugging out when applied twice on a unit.
- "???" NPC shouldn't become unavailable after leaving the conversation for the first time.
- Corrected the description of Chemist's "Power Injection". Now correctly states that it only affects allies.
- Rank 3 Transfer will now correctly ENERGIZE self instead of ally.
- Fixed Cryo Wave description stating that it attacks all enemies when it in fact targets adjacent 3 enemies.
- Crystalmorphs sometimes had problems understanding how to use Crystal Hail but they shouldn't now.
- Fixed various small glitches in comic panels.
Linux standalone installer, and those of its DLC, updated: 1.3.2 ⇒ 1.3.3.

***

Not Tonight

To celebrate (apparently) the addition of the DLC and the OST, we got the changelog of v.15 that was released over a year ago (because it mentions the long awaited DLC?), while we didn't get the changelog for the most recent update:
Update 1.15 (04 February 2019)

- French language is finally available! Sorry this took a while, the success of the game meant that all the stuff we've had planned post-launch has been a bit tricky. Speaking of...
- Remember how we teased that a brand new DLC chapter is on the way? The finishing touches are just happening right now, so expect full news soon...
- And oh hey, the console versions of Not Tonight are nearly finished too! Expect news about the Nintendo Switch, Xbox One and PlayStation 4 versions of Not Tonight soon.
Standalone installer updated (1.15 ⇒ 1.35): 10 March 2020.
high rated
Project Hospital
Update 1.1.18580 (11 March 2020)

Features & changes
- Added surgery priority table
- Editable ambulance parking lot and drop-off zone
- Cloud save support
- Improved pathfinding (object selection using closest path distance, some optimizations)
- Added a few sound effects for ICU, surgeries, defibrillation, improved a few animations
- Clone tool in building mode for floors, walls and objects
- Added simplified sonography and cardiography units to radiology to work as an alternative to having the units at individual departments
- Allowed anesthesiologists from ICU to participate in surgeries at different departments
- Keyboard shortcuts in building mode for selecting individual objects on a single tile
- Implemented cleanup of examinations and treatments that can't be performed at a specific department when switching patients between departments
- Implemented resizable employee selector panel, fixed gaps between portraits when the list has been filtered by workspace
- Implemented waiting for receptionists at closest free 3x3 tile area (similar to patients overflowing from waiting rooms)
- Implemented alternating colors to highlight objects that are both reserved by someone and blocked or missing a required attachment
- Added a new notification for broken hospitalization when 'assist at surgery' role gets disabled for all doctors
- Added three new loading tips
- Added new label for doctors waiting for the next patient that's on his/her way (employee card says "Next patient is coming" instead of "Idle")
- Small loading time and save size improvements
- Updated Korean translation
- Capped event rewards
- Changed prestige bonus display in prestige tooltip to percentages

Fixes
- Disabled "complicated diagnosis" popup when there's only one available examination left
- Fixed door graphics not updated when a door gets deleted
- Fixed employees not correctly showing reservation when performing first aid
- Fixed collapses not started when there's no hospitalization at emergency department
- Fixed patients sent away by closing a department still waiting for clinic doctors
- Fixed UI stuck after clicking a room in logistics with one of the cards with name panel open
- Fixed events available even without hospitalization at emergency department
- Fixed mod validation text in load panel stuck red after selecting files
- Fixed free building not allowing to build with negative bank balance
- Fixed costs shown as floating text with free building
- Fixed paying for prefab doors twice
- Fixed dragging over ui cancelling current action in building mode plus missing change from free building fix
- Fixed inconsistent behavior in building mode when switching wall tools
- Fixed random rotation of moved objects with attachments
- Fixed operating table not able to attach to anesthesiology machine on trauma center if the anesthesiology machine was placed first
- Fixed one half of stretchers causing objects placed next to it reporting they would block it
- Fixed character editor sometimes causing UI to get stuck when the name/age panels didn't get closed
- Fixed character editor sometimes generating characters with glasses even if not selected by the player
- Fixed schedule panel overlapping main panel when playing with modified UI scale
- Fixed moving stretchers not correctly lit
- Fixed spawned characters appearing in the table of controlled patients
- Fixed changing departments allowed in a few cases where it made no sense
- Fixed wrong animation assigned to 'speech listening' examination
- Hotfixed surgeons stuck reserved by hospitalized patients, possibly after changing roles
- Hotfixed stretchers stuck behind black ambulance - possibly only happening with old maps where the black ambulance got originally spawned at a position overlapping the stretcher spawn position
- Hotfixed lab specialists sometimes stuck at the last equipment they used after finishing tests for a hospitalized patient
- [CAMERA ROTATION] Fixed ambulance lens flare positions
Standalone installers, and those of its DLC, updated: 1.1.17901 ⇒ 1.1.18580.

***

Soul Saga [InDev]
Update 20.03.07.01: Soul Saga (7 March 2020)

CHANGES:
- Implemented automatically switching to controller mode at the title screen when controller is pressed.
- Default resolution after installing the game is now the current Desktop resolution (and fullscreen).
- Implemented a new resolution confirmation screen that will allow the player to revert to previous settings if the resolution is wrong.
- Added resolution options for:
* 2560x1440
* 3440x1440
* 4096x2160
Standalone installer updated (20.03.05.01 ⇒ 20.03.07.01): 10 March 2020.

***

Transport Fever 2
Patches 28231 & 28218 (06 March 2020) (claimed date; actual availability since 10 March 2020, and they're still outdated; see standalone installers below)

Changelogs posted in the game forum by user gogtrial34987.
Standalone installers updated (28231 ⇒ 28246): 11 March 2020 (changelog taken from Steam also posted in the game forum by the same user).

***

Yes, Your Grace
[SPOILERS] Patch V1.0.6 (9 March 2020)

- Fixed bug with Jovan triggering same story part multiple times
- Fixed Not being able to click on the Soldier
- Fixed Queue not working probeprly if you click on Noaksy / Jovan in weird orders
- Fixed the russian incantation during Ritual
- Fixed Asalia Active marker if you
- Asalia will trigger the correct dialogue after the
- Updated Splash screens to have FMOD
- Updated Credits so they end correctly
- Battle GUI won't appear in MAin menu after exiting from Captions Screen during Siege
- Updated Polish Translation with some spelling fixes

~~~~ ~~~~ ~~~~

[SPOILERS] Patch V1.0.7 (10 March 2020)

- Lord Jovan's story won't remove from the map, meaning you can complete
- Items will now appear in inventory in the correct order so that you can always make a gift for Aurelea
- Giving the Scarf to Cedani on Turn 44 will now work correctly
- Sweet Deal quest won't add twice to the Quest Log
- Cinematic Mode will turn off during when you walk up the tower
- You won't be able to invite Lord Etton or the Dragonslayer if you during the Royal Trial
- Sending Agent on a map, and later on a mission in their room, won't crash the game anymore
Standalone installer updated (V1.0.5 ⇒ V1.0.7): 11 March 2020.

***

Standalone installers updated 10-11 March 2020 with no changelog:
- The Colonists: 1.4.1.2 ⇒ 1.4.1.3.
- Kynseed [InDev]: 0.1.16.2415 ⇒ 0.1.17.2459.
- Minoria: 1.074 ⇒ 1.08.

Also, from updates/changelogs posted earlier:
- Craft The World, and all its DLC: 1.7.001 ⇒ 1.7.002.
- Grim Dawn, and all its DLC: 1.1.6.0 ⇒ 1.1.6.1.
- Jupiter Hell [InDev]: 0.8.9a ⇒ 0.8.10.
- RimWorld, and its DLC: 1.1.2567 rev956 ⇒ 1.1.2570 rev624.
- Stygian: Reign of the Old Ones: 1.1.5 ⇒ 1.1.6.
high rated
Here is the Minoria 1.08 changelog from itch.io

Version 1.08
- Parrying enemies is a bit faster now (freeze frame upon successful parry has been reduced by 10 frames).
- Improved the "!" bubble effect in the Library cutscene.
- A large room of the final area was divided into four rooms.
- Fixed a visual effect for when you defeat an enemy (little blue droplets that were barely visible before).
high rated
Conglomerate 451

CONGLOMERATE 451 - Release Build 1.3.0 (12 March 2020)
BALANCING:

Rebalanced the last three ranks levels points
Now using the Combat Hacking WILL NOT consume the character's turn
Removed, in Story Mode, the "you squad is too expert" limit
Now decrypting the Echoes needs Credits instead of Techs

NEW FEATURES:

ADDED the agents' customization: now you can change the skin of your agent, choosing between 7 different tattoos.

** Also, we added new agent portraits.
MAJOR FIXES:

FIXED an issue that caused the wrong presence of the battery icon on the map
FIXED an issue that blocked the enemies' movement, after hitting them to the legs
FIXED the wrong data in the "Reduce the damages of 50% if the battery is lower than:" effect
FIXED the wrong upgrade data of the FALLEN BREEZE skill
FIXED the wrong upgrade data of the ACCURATE AIM skill

MINOR FIXES:

FIXED an issue that caused the SPUs minigame starting anyway using the wrong agent
FIXED some small issues with the UI in the Headquarter (wrong focus, scrollbars broke, etc)
FIXED the interactive area of some hotspots

QUALITY OF LIFE:

Now the current agents in the squad have a specific icon near the portraits
Now, in Story Mode, you can see the remeaning weeks in the UI

RimWorld

Update 1.1.2571 (12 March 2020)

Baron can now do Animals work.
Count can now do commoner work. Count is now only unable to do same as Baron, plus Animals.
Balanced down ultratech and bladelink melee weapons a bit. Reduced illegal bladelink usage detection chance 5% to 3%.
Psychic entropy base recovery rate reduced from 5 to 4.
Improve psychic entropy recovery rate on pawns without psychic amplifiers from 4 to 8.
Psycasts rebalance:
-- Painblock duration 30 to 120.
-- Burden duration 30 to 20.
-- Blinding pulse radius 5 to 4, range 25 to 20.
-- Entropy link duration 60 to 120.
-- Beckon range 25 to 20, duration 10 to 8.
-- Vertigo pulse range 25 to 20, cost 25 to 30.
-- Wallraise range 25 to 20, cost 25 to 35.
-- Smokepop range 25 to 20, cost 35 to 30.
-- Berserk cost 35 to 40, range 25 to 15, duration 30 to 15.
-- Berserk pulse cost 60 to 65, range 25 to 15, duration 60 to 15.
-- Invisibility cost 30 to 45, range 10 to 15.
-- Manhunter pulse radius 30 to 28, cost 40 to 50.
Psychic harmonizer impact reduced 20%.
Psychic hangover now affects manipulation and its mood impact is increased from 8 to 12.
Psychic melee weapons are now biocodable.
Unstable power cell, mortar, and bullet shields now have market value since they can be claimed and used by the player.
Mech cluster spawning now handles collisions better (and doesn't wipe other buildings if it doesn't have to).
Condition causers terrain affordance needed: Light -> Heavy
Play sounds when psychic entropy limiter is toggled on or off.
Fix: Food batch boundary issue when interacting with animal using food that might have already been reserved. Also fixed uneeded default value for QuestNode_Letter.
Fix: Error producing cast in QuestPart_letter.
Fix: Potential attempt at destroying equipment when no equipment is held.
Fix: Helpers leave after fixed 10 days during raid quests even if there are multiple raids.
Fix: Circadian half-cycler breaks parties.
Fix: Temporary faction members who are downed, put in bed, then quest is complete aren't tendable.
Added dead pawn filter for look targets to letter quest node to fix spurious message.

Wasteland Remastered

Update 1.07 (11 March 2020)
Improvements:

When you are selling items, equipped items are now highlighted in the store.
Scaled up the user stats/combat window popup to improve overall text size for that UI.
Joypad now automatically selects the previous item on a page when the current one is deleted.
Added level up audio for the special level when you complete the game.

Fixes:

Fix for when the roster would not update; if you tried to create a 5th player character in Ranger Center, it would result in causing the roster to not reflect any damage taken or equipment changed, until you loaded a save game.
Added support for ending the player character creation in the Ranger Center, without spending all your skill points.
Changed the character name input to supporting Mixed Case display – for player creation in the Ranger Center, during cloning and conversation dialogs.
Added a level up musical sting based off the original DOS tune.
Fixed the player’s name displaying twice in the promotion text.
Fixed the Indian Male and Mexican Male models drifting off their base, when you entered an encounter (which added up over time).
Fixed a crash that occurred if you dug up the sonic key from the golf course and reloaded the Las Vegas map multiple times.
Fixed the distance check for the display of fixed encounter enemies models, for example: the ghouls in the graveyard of Quartz.
Fixes for erroneous rendering of some loot bags and other items, where the game thought you were in a zone different to the one you actually were, when playing with disbanded parties.
Fixed the spacing on the price / item headers in the shops.
Fixed a bug where the bottom right text log would not scroll to the bottom of the text, after all the conversation from a conversation dialog was added to the text log.
Fixed a few places where the combat text wasn’t clearing between actions.
Removed the “which way” direction select overlay, if you load a save game while it is on screen.
Fixed the crash some users were experiencing when talking to Faran Brygo.
Fix for bug in Luck, Dexterity, Strength and Agility that was affecting the result of combat in Hand-to-Hand and Ranged combat modes.
Fix for bug in Unjam code that would auto-unjam a weapon in certain circumstances.
Fix for issues with the item list display, not appropriately displaying the 4th page of items (and a few other issues).
Fix to lock out being able to save in combat, when selecting a "run" or "use" direction.
Fix for double-movement when using controller. We now have two repeat delays, the first is longer and used only for the first press, the second the same as in previous builds, for the 2nd (and further) repeat. This allows finer control of single click movement (eg when using a climb skill on the rocks in Highpool caves), but still the smooth movement when holding the direction down.
Crash fix for when you exit Faran Brygo's after failing the password twice while in combat, while wearing high-level armor and taking damage.
Crash fix for when an encounter begins, when checking if the encounter is hostile.
Fix for player stats not being cleaned out when creating a new character, when making a new character later in the game.
Selling all items from page 2 (or later) of the shop will now move back to the previous page correctly.
Added wait/screen clear after the "you have too much on your mind to learn anything" message in libraries.
Disabled all scroll in the top right text display except for combat text (fixes scroll glitches).
Fix for being able to save during combat if looking at the map.