Parkitect Update 1.5a + 1.5b (25 November 2019) Thanks everyone for all the feedback for the 1.5/Taste of Adventure updates!
We have released the following patches over the last few days:
Version 1.5a - fixed coaster physics behaving differently than before the Version 1.5 update
- fixed attraction/shop marketing campaigns being much cheaper than they used to
- fixed vertical custom image signs displaying the images upside down on one side
- fixed a case where resetting campaign progress could lead to a black screen instead of reloading the campaign map
- fixed loud fire noises on the Yucatan Ridge scenario from the Taste of Adventure campaign
- fixed medieval door appearing in the wrong deco category
- improved color randomizer button to generate more varied colors
Version 1.5b - changed "no pause" optional goals to "no building while paused"
- fixed a case where queue lines could be misconnected when built in a certain order
- fixed queue signs on queue tiles that use only one custom color having wrong custom colors
- fixed graphical glitch when building an elevator
- fixed "My Images" folder having to be created manually
- fixed a case where blueprint preview images would be tiny
- fixed not being able to put some Candy/Adventure theme objects into blueprints
- fixed category list in deco builder window cutting off long category names in wrong places
- fixed ghost train previews not running during thunderstorms
- fixed not being able to build depots/trash chutes in scenarios where building underground is disabled
- fixed being able to build through downward elevator segments
- fixed weirdness when trying to place a flat ride on a lake/lava near terrain edge
- fixed a case where doors would visually clip through walls when they shouldn't
- balance adjustments for "Taste of Adventure" campaign
- added command line argument -savedatafolder=Your/Path to allow using any savegame folder location you want (e.g. for installing and running the game from a USB drive)