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high rated
Astrox Imperium [InDev]
BUILD 0.0084 (22 November 2019)

Changelog posted in the game forum by the dev here.
Standalone installer not updated yet.

***

Kenshi
Update 1.0.38 (18 November 2019)

Changelog posted in the game forum by HaTsUnE_NeKo.

~~~ ~~~ ~~~

Updates 1.0.39 and 1.0.40 (19 November 2019)

Changelog posted in the game forum by HaTsUnE_NeKo.
Standalone installer not updated yet.
high rated
DUSK has been updated to version 1.5.31 some hours ago (Galaxy and Offline Installers). The changelog can be found here: https://www.gog.com/forum/dusk/dusk_patch_notes_thread/post2

Update: Another small hotfix popped up on GOG Galaxy. According to people on Discord there was still something not 100% working wth the "Soap" achievement. This hotfix probably fixes this finally.
Post edited November 25, 2019 by Berzerk2002
high rated
Cultist Simulator

Patch 2019.11.a.1

No changelog that I could find anywhere (and the previous update did not have one either).

And then something a bit bizarre: Galaxy says that the version is from "a month ago"... ?!
Backup installers updated for the base game and all DLCs, and the signature of the Windows version ones is definitely dated November 25.
high rated
Grim Dawn

Update 1.1.5.0 (22 November 2019)

Full backup installer and patch installer available.

Full notes at the dev's forums: https://forums.crateentertainment.com/t/grim-dawn-version-1-1-5-0/92442/1

-- edit --
I wanted to copy HypersomniacLive's style because it looks nice and I like consistency, but I suck :P
I'll leave it to the master.
Post edited November 28, 2019 by Links
high rated
This War of Mine: Soundtrack Edition & DLCs

Linux-Update 6.0.7 => 6.0.8

*********************************************************************

Victor Vran & DLCs

MAC-Update 2.07 (20190131) => 2.07(20191022)

*********************************************************************

Gone Home

Linux-Update Version 4 => 2019-11-14
Post edited November 26, 2019 by surfer1260
high rated
Parkitect

Update 1.5a + 1.5b (25 November 2019)

Thanks everyone for all the feedback for the 1.5/Taste of Adventure updates!

We have released the following patches over the last few days:

Version 1.5a

- fixed coaster physics behaving differently than before the Version 1.5 update
- fixed attraction/shop marketing campaigns being much cheaper than they used to
- fixed vertical custom image signs displaying the images upside down on one side
- fixed a case where resetting campaign progress could lead to a black screen instead of reloading the campaign map
- fixed loud fire noises on the Yucatan Ridge scenario from the Taste of Adventure campaign
- fixed medieval door appearing in the wrong deco category
- improved color randomizer button to generate more varied colors

Version 1.5b

- changed "no pause" optional goals to "no building while paused"
- fixed a case where queue lines could be misconnected when built in a certain order
- fixed queue signs on queue tiles that use only one custom color having wrong custom colors
- fixed graphical glitch when building an elevator
- fixed "My Images" folder having to be created manually
- fixed a case where blueprint preview images would be tiny
- fixed not being able to put some Candy/Adventure theme objects into blueprints
- fixed category list in deco builder window cutting off long category names in wrong places
- fixed ghost train previews not running during thunderstorms
- fixed not being able to build depots/trash chutes in scenarios where building underground is disabled
- fixed being able to build through downward elevator segments
- fixed weirdness when trying to place a flat ride on a lake/lava near terrain edge
- fixed a case where doors would visually clip through walls when they shouldn't
- balance adjustments for "Taste of Adventure" campaign
- added command line argument -savedatafolder=Your/Path to allow using any savegame folder location you want (e.g. for installing and running the game from a USB drive)
high rated
The Bard's Tale Trilogy

Update 4.34 (26 November 2019)

"Find The Scarlet Bard" tips no longer appear in the Destiny Knight when running with Legacy Songs mode, since there is no Scarlet Bard.
Added long bow to the transfer item list, if it isn't in the shop
high rated
https://www.stardewvalley.net/stardew-valley-1-4-update-full-changelog

Massive stardew valley 1.4 changelog
high rated
Dying Light got another update (GOG Galaxy) bringing it to version 1.22.0. No changelog available yet.
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.20.1 (Offline installers now updated)

No changelog available yet.
Post edited November 28, 2019 by Pajama
avatar
Berzerk2002: Dying Light got another update (GOG Galaxy) bringing it to version 1.22.0. No changelog available yet.
I case you happen to have it installed. Would you be so friendly and test if they finally fixed the "English intro with German subs only" bug in the German version?
avatar
MarkoH01: I case you happen to have it installed. Would you be so friendly and test if they finally fixed the "English intro with German subs only" bug in the German version?
I would like to help you but I've the English version of the game installed.
high rated
Age of Wonders: Planetfall
V1.102 - Stegosaurus Hotfix (21 November 2019)

General
- When calculating XP, the system will cap XP from very one sided battles as if each of the victorious units only killed 2 units (therefore the cap only affects the battle where the victor is outnumbered more than 2 to 1). This is to slow down heroes power leveling by soloing armies.
- Players can now indefinitely use combat retries for a specific combat in singleplayer.
- Orbital/Forward Relays are no longer shown as destination if they are unavailable.
- Orbital/Forward Relays destination names now show both the sector name and colony.
- Changed operation origins text color from red to sand color in the arsenal interface.
- Anomalous sites now show additional information about their current state in the quest interface.

Diplomacy
- AI players will no longer decline truce offers to resolve a war because of only recently having met or only recently having changed diplomatic state.
- AI players no longer send neutral foreshadowing messages to the player.
- Now showing a relation change modifier for faction relations when the war between a player and a faction ends.

Hero Skills
- Removed Compelling Presence (Celestian)
- Added Cleansing Light (Celestian); Cost 4, unlocked at level 5
- Echo of the Hivemind (Kir'ko) - Decreased given shields from 2 to 1
- Essence Harvest (Heritor) - can now only grant an essence charge if the unit has none.
- Essence Harvest (Heritor) - Reduced skill cost from 3 to 2

Units, Mods & Operations
- Kir'ko Engulfer (Unit) - Decreased hit points from 40hp to 35hp
- Kir'ko Adaptive Carapace (Mod) - Decreased allowed stacks from 4 to 3
- Forgotten Rot Proliferation (Tactical Operation) - Decreased Operation Cost from 4 Operation Points to 2 Operation Points
- Vanguard Drone Carrier - Summoned Drones now start with full action points instead of one

Fixes
General
- Fixed issue where Essence Pool visit sites would show up in the Frontier World template
- When an operation is aborted, any freed up points will correctly be directly spent on other priming operations right away. Additionally any paused operations that can be primed will now also use the points.
- Forward base created message is no longer shown for upgrading a forward base to a forward relay base.
- Fixed leader icon rendering in low resolution for the victory condition panel.
- Fixed crash in leader selection/leader editor for when the player had a (custom) leader that used a race or secret tech that no longer exists. This could happen when unsubscribing a mod that added a race/tech.
- Fixed issue where loading an old save game or a multiplayer would crash the research queue
- Variety of game stability fixes

Campaign
- Fixed a crash in campaign as multiple quest with titles would fail at the same time.
- Fixed localization system issue where sometimes an incorrect piece of text would be shown in campaign.
- Updated Tutorial to reflect the changes made to Sector Annexation

Strategic Fixes
- Fixed issue where an auto move towards a settlement could result in a soft lock
- Fixed issue where bases that are being annexed turn independent when the original owner is defeated
- Fixed issue where the AI was not buying mods and units from factions correctly
- Fixed AI crash related spawner changes save game compatibility.
- Fixed issue where Armies would try to walk over cells that had an active operation running in them, they now path around such locations unless the player wants to directly move onto the location.
- Fixed issue where spawners would only spawn a roaming stack once.
- Fixed issue where walking on a hazard that was being removed didn't count as a hostile action, it now requires the players to be at war.
- Fixed an issue where the Patron empire quest would sometimes give you units from a faction you were at war with.
- Starship Maintenance now grants its bonus to Entropy damage
- Nuclear Fallout now correctly reduces Entropy resistance
- Heroes and Units with Shrug Off Prime rank now correctly resist Entropy Status Effects

Tactical Combat
- Fixed an issue where a unit wouldn't play their death animation in tactical combat.
- Fixed issue which caused tactical AI to not use Bloated Pustules correctly.
- Fixed issue where the AI would sometimes prioritize standing next to units that had a negative effect on adjacent enemies (such as the Sinister Chorus ability)
- Fixed issue where Cerebral Overmind (and similar actions) would not always refund all move points on units that were placed in overwatch.

Diplomacy
- Fixed issue where the player was able to declare war on a faction through the operation hostile action panel even though they had recently made peace and a cooldown was in effect.
- Fixed issue where the game would not properly detect team games if all players were set to team 'None'. This affected the race relations, starting opinions and domination victory.
- Fixed issue where fabricating Casus Belli would always give the player a reputation penalty, this penalty is now only applied if the operation fails.
- Fixed crash in trade history when a sector base or colony of a sector that had recently been traded was razed.
- Fixed issue where walking on a hazard that was being removed didn't count as a hostile action, it now requires the players to be at war.

Interface
- Fixed a number of bugs regarding selecting hero skills with a controller.
- Fixed a bug where the new mod icons would also be displayed for units that can't have upgrades, eg. colonizers.
- Fixed a rare softlock when trying to repair a session.
- Fixed various small bugs.
- Fixed various small UX problems with controller.
- Fixed issue where expansion content was displayed in the Imperial Archives for players who do not own the expansion.
- Fixed an issue where getting into and out of a vehicle would cause hit points to be incorrectly displayed

Heritor
- Condemn to Drained can no longer target Heroes or Commanders.
- High-Lord's camera has been aligned better. That way the background plane's bounds won't be visible.
- Fixed issue where drained units would not obtain a template name and icon when using Mind Possession on another unit.

Forgotten
- Fixed issue where forgotten units were considered wildlife by the imperial archives.
- Fixed issue where the unit rewards for the Forgotten were set up incorrectly
- Rot Proliferation can no longer target Heroes or Commanders
- Rot Proliferation can now be correctly used by the AI.
- Shattered Arc's Corrupt Communion can't target RPR units now

Visit Sites
- Fixed the Es'Teq Essence Pool giving more energy income than intended (10 to 5)
- Fixed the Es'Teq Essence Pool description not displaying its income.
- Fixed the Es'Teq Essence Pool description mentioning a bonus to critical hits for entropy attacks that it does not give.
- Fixed the Es'Teq Essence Pool economic overview icon to display the correct income.

Anomalous Site Rewards
- Fixed an issue where the AIVA-3 anomalous site unit could carry firearm ammunition mods.
- All Hero Items unlocked solely through Anomalous Sites can now be equipped while your hero is in a vehicle
- Sunbringer now correctly receives melee mods

Assembly
- Fixed an issue where the Scavenger doctrine would give very large rewards, the perk now increases rewards of resources (energy, food, etc) by 50% and has no effect on hero items or units (this stacks with the Curator perk)

Starting Perks
- Fixed an issue where the Curator perk (part of Star Union Scholar) would give very large rewards, the perk now increases rewards of resources (energy, food, etc) by 50% and has no effect on hero items or units (this stacks with the Scavenger doctrine)
Standalone installer, and that of its DLC, updated (1.1.0.1 ⇒ 1.1.0.2): 25 November 2019.

***

Cooking Simulator
New kitchen available now! (21 November 2019)

Changelog posted in the game forum by the devs here.
Standalone installer, and that of its DLC, updated (2.1.3 ⇒ 2.2.7): 25 November 2019.
high rated
Don't Escape: 4 Days to Survive
Update 1.2.1 (20 November 2019)

Today, after weeks of hard work, we're bringing you an update introducing new in-game language! Don't Escape: 4 Days to Survive will now be playable in German (in addition to English and Polish)

I'd like to thank the fans for all the support, reviews and comments with valuable feedback, YouTubers and Streamers for making the game visible and everyone else who reads this - for just being a part of this incredible adventure ❤

In addition to a new language, a number of bugs was fixed - keep reporting them if you spot anything new and we'll take care of the rest!

Einen schönen Tag noch!
Standalone installers updated (1.1.1 ⇒ 1.2.1): 25 November 2019.

***

Factorio [InDev}
Patch 0.17.79 (19th November 2019)

The full changelog can be viewed here.
Standalone installers updated (0.17.74 ⇒ 0.17.79): 25 November 2019.

***

Fell Seal: Arbiter's Mark
Update 1.1.2 (19 November 2019)

Miscellaneous:
- New Portrait: Adding a forgotten male portrait.
- Save Files: Tiny optimizations to the format to make it just a bit smaller.

Bug Fixes:
- Menu Sorting: Sorting could be used in combat under specific circumstances. Disabling that (sorting units while in combat creates issues with deployment).
- Hallowed Mind: Used to incorrectly trigger when being revived by Reraise. Fixed.
- NG+: When using "Keep AP" with a Newgame +, a certain story character would not correctly retain their AP. Fixed.
- Mercer Warning: The warning to let the player know when the optional event with routing certain bandits would become unavailable would show even if the event was already completed. Fixed.
- Aries Ram: Last update broke the visuals. Fixed.

Balance:
- Massive Hit: Increasing MP cost to 16 (from 12).
Standalone installers updated (1.1.1 ⇒ 1.1.2): 25 November 2019.

***

Fictorum
Update v2.0.4 (21 November 2019)

- Hopeful fix for boss crashes with lower-end processors
- Initial resolution bugs have been resolved
- Particle effects for lightning bolts spawned from Chaos, Order, or Spiral runes will no longer attach to the player
- Achievements will no longer trigger from previous playthroughs
- Fixed a bug that would allow selecting a different location while moving to a new location
- The Galazad event will now have quest progress bars
- The aspirants in Galazad will have more spells than Fire Beam
- Aspirant's fire beam's damage has been reduced by 80%
- Taking damage while in Observer mode will display a health bar
- Rewards received in hard and nightmare difficulties will mirror medium difficulty
- Damage over time has been rebalanced
Standalone installer updated (2.0.3 ⇒ 2.0.4a): 26 November 2019.

***

The Guild 3 [InDev]
Version EA 0.9.5 – Build number: 590410 (November 19th, 2019)

Patchnotes posted in the game forum by the publisher here.
Standalone installer updated (EA 0.9.4.1 ⇒ EA 0.9.5): 25 November 2019.

***

Indivisible
Patch 39986a (25 November 2019)

General
- Added a 4th digit to the hits counter; new maximum is now 9999!
- After running up and attacking, characters now stay in place until the player's combo fully ends instead of running back to their idle position after about half a second. Should help with combos.
- Hitting a sprite that's being grabbed now correctly deals armored damage to the victim without liberating it from the grab. Fixes a LOT of things.
- Fixed a sprite culling bug - stretched sprites are now properly displayed onscreen even if their origin is offscreen.
- More environment fixes!
- More credits fixes! We even sped them up so the end-game credits are a whole two minutes faster! And here you thought the excitement was dying down...!!!!!!!!!!!
- Upgrade/Ringsel info line at the top of Party Select no longer cuts off the end after you have enough upgrades/Ringsels to make the text really long.
- Fixed a bug where the some attacks from the Preta (evolved Hungry Ghost) would mistakenly cost you Iddhi after recovering from Clean Blocking them.
- Status effects now correctly apply when you hit armor.
- You can Hustle into Tanks again without starting a battle, because it was fun. :^)
- Added a small unskippable section after the Port Maerifa Chakra Gate cutscene to make it more difficult to accidentally skip the following cutscene.
- Fixed Garuda occasionally doing his flyby at the wrong height.
- Improved the Clean Block tutorial in Vimana.
- Removed Nuna from Hunoch's quest if she's not in your party yet.
- Incarnation motes now travel back to Ajna in a maximum of 44 frames, instead of a maximum of "never actually getting there". :^)
- Ajna being thrown while next to a wall no longer spawns Incarnations inside the wall when battle starts.
- Corrected the attack indicator for Frug's roll
- Updated some Oont (wizard) damage values, hitboxes, and made some attacks Clean Block only.
- Altered behavior of Pelesit (insect/bottle): bottle idle initially has lots of hits of armor; snap speeds up all enemies.
- Gremlin (gremlin :^) taunt increases their battle speed.
- Updated damage for Rompo (chainsaw wolf), Gremlin, Pelesit, Fallen Deva (rainbow ring).
- Rompo now summons some friends by howling; only once per battle.
- Iron Kingdom Soldiers now reload after firing, but the reload animation counts as not part of their turn. If you interrupt it, they will have to waste a turn reloading next time.
- Soldiers will now shoot at you from farther away during platforming.
- Makara (alligator) now has armor, instead of blocking.
- Yaksini (naga) will now KISS ya if it lives long enough. Bewaaaaaaaaare!
- Late-game Hungry Ghost lick applies Slow, is Clean Block only.
- Re'em (goat/ram) is now 80% as big. Still 100% as adorable.
- Multiple updates to the Waieri (shaman sitting in a shell).
Standalone installers updated (39810 ⇒ 39986a): 26 November 2019.
high rated
OUTBUDDIES
Patch 1.50 (26 November 2019)

- Modified the game's color grading shader to allow a richer palette.
- Reworked the Buluc boss sprite.
- New option to choose a CRT shader with scaling interpolation
Standalone installer updated: 1.49 ⇒ 1.50.

***

Pine
Patch 5 - version 60d4e517 (15 November 2019)

Patchnotes posted in the game forum by the devs here.
Devs also posted a Known Issues Guide.

Standalone installers updated (078c4045 ⇒ 60d4e517 (Patch 5)): 26 November 2019.

***

Project Hospital
Update 1.1.16717 (26 November 2019)

- Doctor Mode DLC added
- Implemented better support for DLCs
- Implemented automatic takeover of all patients which can be enabled for individual departments (new icon in management!)
- Implemented three levels of notifications: popup/log/completely off
- Implemented specific tooltips for hospitalization room statistics in departments statistics in hospital management card (different for emergency, ICU and specialized departments)
- More variety in character portraits
- Disabled payments for ambulances that have been disabled the whole day
- [CAMERA ROTATION] Fixed lights not working correctly for objects in a few specific cases
- [CAMERA ROTATION] Fixed bulldozer tool leaving behind one tile of the far side of walls (not visible until rotating the view)
- Fixed employees sometimes showing no info about what they're reserved for
- Fixed nurses sometimes stuck reserved forever
- Fixed inconsistency in foundation edge price (it was possible to save a bit by building the edge first)
- Fixed diagnosis in patient tooltip not showing 'none' if a patient has no diagnosis yet
- Fixed overlap between select skill panel and statistics segment in doctor card
- Fixed a few cases of overflowing texts in the UI
Standalone installers updated: 1.1.17383 ⇒ 1.1.17617

***

Streets of Rogue
Version 85 (20 November 2019)

Playable Characters
- Mobster

Achievements
- Added Mobster achievement

Status Effects / Traits / Special Abilities
- Added Extortionist - You can extort business owners for extra cash by threatening them or roughing them up. Just remember not to kill them, or they can't pay!
- Added Corruption Costs - Pay off the Cops whenever money is owed, either directly or through ATM
- Added Mugger - Mug people for cash or important items. Also increases your general "threaten" abilities and allows you to talk to Annoyed people.
- Fix for Trust Funder giving the player money every time they joined a multiplayer game
- Fix for Blaster Survivor not triggering on explosions caused by Overclocked Generators

Graphics
- Fixed a light brightness issue when lots of bodies were near each other
- Fix for hats being incorrectly positioned when over Cop Bot head

UI / Controls
- Fix for “Remove x disaster” text not appearing properly on Mutator Configuration interface -Fix for Upper Cruster background not appearing green on character select -When gamepad player hovers over empty custom character slot, text in stats window reads “Create Me!”
- Player no longer gets teleported slightly back sometimes when walking through destroyed walls
- Fix for cases where chat log would sometimes state the incorrect name for a character when a custom character was chosen

Playfield Objects
- Player can use Loadout Machine while Speed Run mutators are active
- Fix for multiple counters appearing over Generator when it is hit by multiple EMP Grenades
- Fix for Augmentation Booth's "swap trait" feature sometimes giving the player a trait that they could not use due to it requiring a special ability
- Chests no longer contain under $10

Items
- Fix for cases where Memory Eraser would not work properly
- Fix for equipment such as Combat Helmet not giving status effects to Cop Bots
- Fix for Fireproof Suit armor not depleting when hit by things that aren't fire

Sound
- Fix for incorrect sounds sometimes playing when hitting with blade weapons

Missions
- Fix for cases where Neutralize All quests could work incorrectly during Ooze levels

Ending
- Slightly different Gorilla dialogue if he can speak due to having removed Vocally Challenged with the Augmentation Booth

Big Quests
- Added Mobster Big Quest
- Fix for extra imprisoned Gorillas not spawning on the first level for Gorilla quest

Level Generation
- Fixed a couple of instances where multiple beds appeared on top of one another
- Slight changes to how Power Boxes are placed

Artificial Intelligence
- Hiring NPCs costs less
- Fix for NPCs becoming hostile if the player hits them with a Dizzy/Teleport Grenades while invisible
- Fix for Cops not wandering properly if they are in a big open area
- When players with Fair Game who approach and interact with an NPC from behind, the NPC will turn toward the player, and likely run or attack

Text
- Fixed a number of translation errors

~~~ ~~~ ~~~

Version 85b
- Fix for player sprite appearing incorrectly when entering Home Base in online multiplayer mode
- Fix for Extortionist not giving the player revenue when used on custom characters
- Fix for Extortionist giving players $300 at the start of the game
- Fix for Extortionist not being able to shake down multiple outdoor shop owners in the Park levels
- Lowered the number of extortions required for Mobster’s Big Quest to account for Park levels
- Fixed a number of translation issues for new traits
- Fix for revenue from Extortion not always being distributed properly to multiplayer client
- Fix for level editor crash when attempting to create new chunk while objects were selected
- Fix for some objects in level editor reading as “GuardType”
- Fix for not being able to select the “None” direction for objects and NPCs
- Added Chair to list of selectable objects in level editor

~~~ ~~~ ~~~

Version 85c
- Fix for workshop items that players subscribed to not being copied into the correct folder
- Fix for a blank level disaster sometimes appearing in custom levels
- Slightly higher payments to Cops required for Corruption Costs

~~~ ~~~ ~~~

Version 85d
- Player receives skill points for successful shakedowns, and loses those points if the NPC dies
- Fix for revenue change due to killing an extorted person not being tracked properly on multiplayer client
- Fix for player sometimes losing too much revenue when killing an extorted person
- Fix for Cop Debt not being removed from host player if client player submitted money to an ATM
- Fix for players with Corruption Costs not being able to pay off Supercops
- Cannot extort money in Mayor Village
- NPCs who are annoyed at the player but can still talk to them due to the Mugger trait will not join their party
- Players can extort Drug Dealers regardless of whether they are technically an “owner”
- Added more circumstances under which the game will recognize an extortion
- Submissive NPCs will not fight on the player’s behalf unless they are enslaved by the player
- Lockdown levels will not appear when players have Corruption Costs
- Fix for cases where extorted NPCs could go from Submissive to Friendly
- Fix for NPC name translation issues in level editor
- Fix for Supercop and Supergoon not spawning properly from level editor
- Players cannot receive achievements and unlocks for tasks achieved in custom levels
- Limits on number of drug dealers that can spawn are removed for custom levels
- Fix for entire floor not always appearing when testing out individual chunks from level editor
- Fix for Crepes sometimes behind replaced with Blahds and vice versa in custom levels
- Removed Butler Bot and Wastebasket from list of spawnable objects in level editor, since these were meant for very specific circumstances and won’t spawn normally
- Fix for timer UI appearing in level editor
- Fix for interaction UI elements remaining on the screen when returning to level editor from gameplay
- Fixed an issue with how the user inputs spawn chance for NPCs
Standalone installers updated ( v84e ⇒ v85d): 25 November 2019.
Post edited November 27, 2019 by HypersomniacLive