Trine 4: The Nightmare Prince Updated to Patch 1.0.0.8109 Changelog from
Steam for Patch 1.0.0.8108 and 1.0.0.8109
Technical fixes: - Fixes to an issue where some players were unable to connect or got disconnected during an online game
- Fixed a bug with failed invites
- Added a save conversion when updating from an old build to a new build (prevents some special lost save cases)
- Fixed a character change bug in Classic mode
- Fixed a bug where clients with high latency were able to deal more damage than intended to a boss
- Fixed a boss to properly teleport to its intended position during an online game
- Fixed bouncy ball causing camera shake during cutscenes
- Fixed a bug with platforms if player joined during the map screen
Gameplay fixes: - Blocked off some areas where players could get stuck or get out of bounds
- Camera fixes to multiple levels in both singleplayer and co-op mode
- Fixed ledgegrabs in multiple levels
- Fixed co-op puzzle art in Heatherwood Hall
- Fixed a respawn issue in The Blueberry Dale
- Fixed a door that could become stuck if frozen in Firwood Water
- Fixed a spiky log to no longer deal damage on the non spiky side in The Blueberry Dale
- Fixed a chain bridge and a rotating platform in Craghill Moors
- Improved dodge roll functionality
- Fixed dodge roll and blink not working while running in top of a ball
- Fixed ropes incorrectly locking objects
- Fixed player health regeneration while dead
- Small changes to portals
UI and menu changes: - Added a Visual Quality option
- Added Local Multiplayer Start buttons for additional players
- Added a popup for swapping controllers and adding players
- Added a "Are you sure?" popup when returning to main menu from Game Over screen
- Fixed music to play correctly when returning to main menu from level selection menu
- Small changes to skill tooltips
- Overall GUI fixes
Other fixes: - Localization fixes
- Minor animation fixes
- Fed some cats so they wouldn't make as much noise
Hot fix (Build 8109) Fixes: - Disabled PreferCustomP2PChannels by default
- Small fix to enemy falling animations