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high rated
Starpoint Gemini 3 got updated to 0.510.3.

No changelog.
high rated
Caves of Qud
Patch 2.0.197 (02 November 2019)

- Albino ape pelts are now categorized as trade goods instead of snacks.
- Creatures glyphs rendered by Heightened Hearing now properly respect your tile/ASCII settings instead of always appearing as tiles.
- When a creature is being engulfed by another creature, if either one changes their phase, the engulfing is stopped.
- The list of colors in the tattoo gun interface are now themselves appropriately colored.
- Fixed a bug that caused you to sometimes become lost on a map that you had previously visited.
- Fixed a bug that caused reveal-all actions to not reveal the lower-rightmost corner of the map.
- Fixed a bug that caused some trash rifling success messages to not display as popups
- [modding] We made several GoalHandler and AI classes public.
Standalone installers updated on 04 November 2019:
- Windows and Mac: 2.0.196.1 ⇒ 2.0.197.0;
- Linux: 2.0.195.2 ⇒ 2.0.197.0.

***

The Colonists
Patch 1.3.5.2 (28 October 2019)

Changelog posted in the game forum by user FlockeSchnee.
Standalone installers updated on 04 November 2019:
- Windows and Linux: V1.3.5.2 ⇒ 1.3.5.3;
- Mac: V1.3.4.6 ⇒ 1.3.5.3.

Interestingly, the Mac standalone installer was never updated to 1.3.5.2 (which came with some Halloween content; no idea if it's still present, or was removed with today's update).

****

Devil's Hunt
Update 1.0.3 (31 October 2019)

- Visualization of remaining ‘last chances’ added
- Blend between heavy and light attacks fixed
- Lock on target added - you can now use ’R3’ on gamepad or ‘X’ on keyboard to lock Desmond on an enemy
- Several minor fixes in cutscenes
- Desmond sliding along the walls fixed
- Generic NPC overlapping fix
- Jumping over an obstacle in a restaurant before the fight fixed
- Jumping over an obstacle on cemetery fixed
- The player now cannot dash through the closing gate in Industrial
- Barrier disappeared after reloading a checkpoint at Motel (fixed)
- Replaying a chapter should no longer disable the skills
- Chapters are enabled in main menu - you can replay any finished chapter
Standalone installer updated (1.0.2 ⇒ 1.0.3): 04 November 2019.

***

Factorio
Patch 0.17.74 (25th October 2019)

Full changelog here.
Windows and Mac standalone installers (as already posted) updated (0.17.69 ⇒ 0.17.74): 29 & 30 October 2019.
Linux: 04 November 2019.

***

Fell Seal: Arbiter's Mark
Update 1.1.1 (19 October 2019)

- Improved the mouse keyboard experience by adding hotkeys to all main "commands list".
Standalone installers updated (1.1.0 ⇒ 1.1.1): 04 November 2019.

***

Field of Glory II
Update 1.5.21 (4 November 2019)

AI:
- Improved AI for the cavalry wings of cavalry armies.

Gameplay:
- Non-cataphract cavalry will now break off from infantry unless they will have a significant advantage in the ensuing melee. (Previously they would stay in combat if they had a very slight advantage, which tended to lead to an attritional combat that they were unlikely to win in the end). Break off logic for cataphracts has been left unchanged because they often have a better chance of winning the melee than the impact, so staying in combat if they have some advantage is often the better option.
- Heavy Infantry that are of “Below Average” (or “Somewhat Disheartened”) or worse quality (quality <= 90) no longer get the +1 CT modifier for Heavy Foot.

UI:
- Information text will now automatically scroll to the top when you click on a different Army List, Campaign or Epic Battles module.

Manual:
- Change: Close Order Warbands and troops of “Below Average” (or “Somewhat Disheartened”) or worse quality are excluded from the +1 Cohesion Test modifier for being Heavy Foot.

Bug Fixes:
- Fixed bug that could sometimes cause music to play (despite music volume being on zero) on reloading a game saved in force selection or deployment mode.
- Fixed bug that corrupted campaign unit database if player rolled back to previous stage of campaign instead of playing one of the choices in a pursue/don't pursue decision.
- Fixed bug that could sometimes cause the game to crash if a new sandbox campaign was started after playing (or loading) another one in the same session.
Standalone installer, as well as those of all its DLC, updated: 1.5.18 ⇒ 1.5.21.
high rated
Minoria (a batch of overdue changelogs, and the current one)
Update 1.05 (27 September 2019)

- 2 new Weapons have been added to the game: Chain Mace and Persephone.
- 3 new Incenses have been added to the game: Crystalline, Sea Drop, and Northern Sky.
- 3 new Fran Chat events have been added to the game.
- A few rooms were added to accomodate some of the new items.
- Increased the damage dealt by the "Heavy Thrust" move.
- Fixed the moon's movement in the exterior part of the Cathedral area.
- Fixed an issue related to the Final Boss's stun meter.
- Fixed the Map screen displaying one room transition that didn't exist for the Castle Outskirts area.
- Fixed some issues with the Korean text for some Archives.
- Fixed some issues with the Japanese credits text.
- Fixed a typo in the Spanish translation.
- Adjusted some lines of text in the Italian translation.
- Adjusted some lines of text in the Japanese translation.
- Adjusted the screenshake for the Chrysanth Incense so it syncs better with the actual visual effect.

~~~ ~~~ ~~~

Update 1.06 (08 October 2019)

- Reduced the width of the contact hitbox from the Church/Garden minibosses, making it easier to dodge through their bodies.
- Increased the amount of time (from 16 frames to 45 frames) required to charge the special attacks Heavy Thrust / Cross Slash. This change is based on the feedback we got from players who said the attack came off too quickly and would "misfire".
- Increased the amount of stun damage dealt by parrying special enemies (bosses/some minibosses) from 10% to 30% of their maximum stun resistance.
- Enabled the parry counter against two enemies whose attacks could only be parried, but not countered: the sword-wielding Knight and the curved sword-wielding Witch Sproutling (that's the small enemy with the red shotel-looking weapon).
- Added a new extra subtle effect to the main character's landing animations.
- Fixed the Persephone weapon name not showing up in the inventory for the Simplified Chinese language.
- Fixed the disappearance of the huge Crystallized Ink Flower once you had attacked it.

~~~ ~~~ ~~~

Update 1.07 (04 November 2019)

- The full "options" menu now is accessible from the title screen, including the menus to change the game's controls.
- Several changes to Frikka's boss fight: she has a more obvious "warning" effect before her slash attack. The slash animation is also much slower than it used to be, and she has a larger recovery period before she moves onto a different attack.
- Made the basic effect for "incoming enemy attack" more visible.
- Doubled the base damage dealt by the White Incense's projectile.
- Increased the healing properties of Fee's Blessed Incense from 5% to 10% of your maximum HP.
- Increased the frame window in which you can parry an enemy attack.
- Increased the damage dealt by the parry's counter.
- Increased the amount of damage dealt to enemies when they are in a stunned state. The value was increased from a x1.2 multiplier to x1.5.
- Increased the amount of damage dealt to enemies when they are in a counter state (when they receive damage during their attack animations). The value was increased from a x1.1 multiplier to x1.2. This multiplier is also applied to the amount of "stun" damage an enemy receives per hit.
- Increased the amount of experience earned when doing an "Overkill" (when your attack does more damage than twice the enemy's maximum health) on an enemy. The value was increased from a x2 multiplier to x3.
Standalone installer updated: 1.06 ⇒ 1.07.

***

Mutant Football League: Dynasty Edition
Version 1.0 Autumn Update (4 November 2019)

Patch notes posted in the game forum by the dev here.
Standalone installer, as well as those of all its DLC, updated: 0.9 ⇒ 1.0.

***

No Man's Sky
Beyond Patch 2.15 (30 October 2019)

Changelog posted in the game forum by user ChewyWeAreNotHome (further details at the provided link).
Standalone installer updated (2.14.hotfix_BEYOND_53089 ⇒ 2.15_BEYOND_53660): 04 November 2019.

***

Standalone installers updated 04 November 2019 with no changelog:

- The 13th Doll: A Fan Game of The 7th Guest: 1.0.1 ⇒ 1.0.6.
- Airships: Conquer the Skies:
--> Windows and Mac: 1.0.12 ⇒ 1.0.13.1 ⇒ 1.0.13.1;
--> Linux: 1.0.11.1 ⇒ 1.0.13.1 ⇒ 1.0.13.
- Craft The World, and all its DLC: 1.5.003 ⇒ 1.6.006_1 (changelog posted here, but not sure if all applies to GOG).
- Crossroads Inn: 1.2 ⇒ 1.4.
- Little Big Workshop - Mac: 1.0.11476 ⇒ 1.0.11510.
- Monster Prom, and its DLC - Linux: 4.44 ⇒ 4.57.
- Parkitect - Linux: 1.4bp2 ⇒ 1.4c.
- Pathway - Linux: 1.1.1 ⇒ 1.1.2a.
- Stellaris, and all its DLC - Linux: 2.5.0.5 ⇒ 2.5.1.
- SYNTHETIK: Legion Rising, and its DLC: 15 ⇒ 16.
- Tangledeep, and its DLc - Windows and Mac: 1.28d ⇒ 1.29j.
high rated
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Gydion: The Mac German installer for Realms of Arkania: Star Trail is broken. (bad installer uploaded).
Looks like GOG fixed this back on 2019-10-29. It was a silent update of both the Mac German installer and the Mac English installer. The English installer is the same size so I'm assuming that they just did a new Mac installer build and then pushed the resulting installers.
So, thanks for fixing it GOG, but the whole point of having installer build numbers is to increment them on any installer update.

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GameRager: ...someone should probably send gog a support ticket.....oh wait lemme take care of that, brb.
Like MarkoH01 said, thanks for creating the support ticket.
Post edited November 05, 2019 by Gydion
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GameRager: ..someone should probably send gog a support ticket.....oh wait lemme take care of that, brb.
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Gydion: Like MarkoH01 said, thanks for creating the support ticket.
It's no big deal....if I see something needs doing that I can do(support tickets for spam and stuff like this) I usually do it without second thought to be of some help to the community I enjoy so much.
Post edited November 05, 2019 by GameRager
high rated
Underrail & Expedition

Patch 1.1.1.2

Bugs
- Fixed the bug that caused the the Core City area where the Coretech entrance is to slow down over time and later cause a transition error when attempting to enter it
- Fixed the bug that caused the transition error when attempting to enter one of the new early game dungeons through certain transitions
- Fixed Praetorian Guardian model and gear not updating
- Fixed the energy and chemical pistol animation bugs on new models added in 1.1.1.0
- [Expedition] Fixed a bug with camp supply depletion introduced in 1.1.1.0



Patch 1.1.1.1

Bugs
- Fixed the bug that caused a certain special random event to occur way early in the game
high rated
Trine 4: The Nightmare Prince

Updated to Patch 1.0.0.8109

Changelog from Steam for Patch 1.0.0.8108 and 1.0.0.8109

Technical fixes:

- Fixes to an issue where some players were unable to connect or got disconnected during an online game
- Fixed a bug with failed invites
- Added a save conversion when updating from an old build to a new build (prevents some special lost save cases)
- Fixed a character change bug in Classic mode
- Fixed a bug where clients with high latency were able to deal more damage than intended to a boss
- Fixed a boss to properly teleport to its intended position during an online game
- Fixed bouncy ball causing camera shake during cutscenes
- Fixed a bug with platforms if player joined during the map screen

Gameplay fixes:

- Blocked off some areas where players could get stuck or get out of bounds
- Camera fixes to multiple levels in both singleplayer and co-op mode
- Fixed ledgegrabs in multiple levels
- Fixed co-op puzzle art in Heatherwood Hall
- Fixed a respawn issue in The Blueberry Dale
- Fixed a door that could become stuck if frozen in Firwood Water
- Fixed a spiky log to no longer deal damage on the non spiky side in The Blueberry Dale
- Fixed a chain bridge and a rotating platform in Craghill Moors
- Improved dodge roll functionality
- Fixed dodge roll and blink not working while running in top of a ball
- Fixed ropes incorrectly locking objects
- Fixed player health regeneration while dead
- Small changes to portals

UI and menu changes:

- Added a Visual Quality option
- Added Local Multiplayer Start buttons for additional players
- Added a popup for swapping controllers and adding players
- Added a "Are you sure?" popup when returning to main menu from Game Over screen
- Fixed music to play correctly when returning to main menu from level selection menu
- Small changes to skill tooltips
- Overall GUI fixes

Other fixes:

- Localization fixes
- Minor animation fixes
- Fed some cats so they wouldn't make as much noise

Hot fix (Build 8109)

Fixes:

- Disabled PreferCustomP2PChannels by default
- Small fix to enemy falling animations
Post edited November 05, 2019 by Hustlefan
high rated
Hedon recieved a small hotfix update (v.1.5.1). Update is currently on GOG Galaxy only. Offline installers will follow later as usual. Here's the changelog:

1.5.1 Hotfix Summary
• Adds a missing library for the Linux version;
• Fixes a bug that causes the text to scale improperly on 4k displays;
• Adds in a missing special animation for Air Kick and a special animation and sound for Slide Kick
high rated
Dying Light: The Following Enhanced Edition

Update 1.21 (24 October 2019)
• We've added new types of live events
• Some minor bugs are now gone
• The issue with crashes in The Old Town for the Japanese version of the game is now fixed
Post edited November 06, 2019 by finkleroy
high rated
The Kenshi offline installer was updated to version 1.0.37

Changelog from Steam:

Gameplay changes:
Slaves are now only fed up to 100 if not in a cage, instead of 115.
Pet animals now heal 2x speed when KO'd, as they have no other means of healing and spend too much of their lives in comas.
Holy farm storage is no longer full of ration packs.
The GUI tooltip now also shows your bounty even if you are a slave.

Bug Fixes:
Fixed AI bug where a guard captures someone out of the boundaries of the town, and keeps picking them up and putting them down again.
Slave status is no longer reset when you are arrested by police. Slaver caravans should come by and collect slaves, but mods could prevent this, meaning that a slave could get arrested and trapped in a police station forever. Now its possible to wait-out a sentence.
Fixed AI stalling when crafting items when different input items are needed.
Fixed inventory item limit being ignored when AI moves large item stacks.
Reduced characters running through the air or underground when zones are loading in the background.
Post edited November 06, 2019 by S_H_O_D_A_N
high rated
Egypt: Old Kingdom

Version 2.0.4. Spanish localization!

Happy Halloween!

Great news for our Spanish fans, Egypt: Old Kingdom is now available in the Spanish language!

Huge thank you to our volunteers from Spain: Yasin 'AlMurSi' Delgado, Irene Gómez, Alberto Gómez Herrera (MirageIonova) and other contributors!

https://store.steampowered.com/news/?appids=646500
high rated
Close Combat: The Bloody First

Update 1.0.5 (05 November 2019)

"Direct Connection" added to Multiplayer settings dialog when two players have established a direct connection.
Added floating notification icons for vehicle damage, tracked, and gun knocked out.
Hand to hand combat attacks always hit and are resolved immediately.
Replacements for your main force (if any are available) will be allocated before a Prepared Attack.
Damaged vehicles in your main force have a chance to be repaired before a Prepared Attack.
Nightly replacements now occur even if you fight a night battle. Replacements arrive after the night battle.
Support units receive their correct chance for repairs and replacements overnight.
Low morale soldiers regain morale more quickly when force cohesion is fair or good.
High morale soldiers may lose some morale when force cohesion is low.
Next soldier in chain of command is assigned when a unit leader is lost even if the unit is not disbanded.
Units now report 'We don't have smoke' and voice cue 'No Ammo' after expending all smoke ammunition.
Indirect fire weapons (mortars) now evaluate vehicle kill chance based on top armor.
Illumination support becomes available again 10 minutes after last use with up to 3 uses per battle.
Dead soldiers now show correct animation after you load an in-battle saved game.
Fire support UI now re-enables correctly after you load an in-battle saved game where support was available.
Enemy models no longer visible if you load an in-battle saved game that was saved during deployment.
Soldiers under attack from tanks firing HE no longer suffer stress for both the tank attack and the HE attack.
Increased stress threshold required for a Berserk/Heroic coping check, making both more rare.
Djebel Keddab Defense battle no longer shows on the Planning/Debrief screens unless you choose that route.
Ground clutter rendering efficiency improved.
Game memory use improved.


Pathway

Update 1.1.3 (4 November 2019)

Added tooltip for burst fire to indicate it can be rotated
Added an alternative way to rotate burst fire (Q/E)
Added weapon type descriptor in the weapon tooltip window for better clarity.
Added a new pixel zoom-option to the settings.json allowing users to set a custom zoom if the default is causing problems.
Fixed a bunch of localization errors and typos
Fixed a rare crash when moving the enemy group size slider all the way down.
Fixed a rare enemy spawn issues that caused enemies to be spawned inside walls
Fixed a rare crash that sometimes happened when switching between the Pathway window and other windows.
high rated
AI War II

Update 1.005

Updated in Galaxy, if the previous patch is any indication, the offline installer will follow within 48 hours of the announcement.

http://arcengames.com/ai-war-2-v1-005-released-answering-your-top-requests/

"There are actually several releases in one here, since we had a few small ones we just posted about on the forums rather than making a full announcement. But we're back to where we'll be doing an announcement for each release again.

This particular build... does a whole heck of a lot, good grief. The release notes are very long, so here are some highlights..."

Arcen's patch notes are very thorough, so if you're interested, check the link above!
high rated
Cooking Simulator
Patch 2.1.1 is now Live! (31 October 2019)

Bugfixes:
- Fixed bugs causing giant pieces of meat appearing upon loading older save files
- Fixed bugs causing halloween decorations not loading from save files
- Fixed bugs that sometimes prevented picking up the witches cauldron
- Minor visual and functional bugfixes
In the meantime, standalone installer, and that of its DLC, updated (2.0.0.8.1 ⇒ 2.1.3): 06 November 2019.

***

Nowhere Prophet
Patch 1.03.001 Chakra (28 October 2019)

Changelog posted in the game forum by user FlockeSchnee.
In the meantime, standalone installers updated (1.03.001 Chakra ⇒ 1.03.003 Drishti): 05 November 2019.

***

Wanderlust Travel Stories
Update 1.5 (5 November 2019)

Listening to your feedback we revamped the beginning of the game and made some of the underlying mechanics more clear. We also increased general stability and fixed some minor issues.

If you encounter any problems, we’re there to help, at support@differenttales.com
Standalone installers updated:
- Windows and Mac: 1.0 ⇒ 1.5;
- Linux: 1.4.10.1910 ⇒ 1.5.

***

The Witch's House MV
Update 1.06 (06 November 2019)

We are excited to announce that we have added additional languages to The Witch's House MV!

The langues included are: French, German, Portuguese, Russian and Simplified Chinese.
Standalone installers updated: 1.05 ⇒ 1.06.

***

Standalone installers updated 05-06 November 2019 with no changelog:

- The 13th Doll: A Fan Game of The 7th Guest - Linux and Mac installers added, and updated: 1.0.1 ⇒ 1.0.6.
- Airships: Conquer the Skies: 1.0.13.3 ⇒ 1.0.13.4.
- Crossroads Inn: 1.4 ⇒ 2.1.
- Crying Suns:
--> Windows: 1.1.1 Normal WIN32.104 win64.107 GOG ⇒ 1.1.1b Normal WIN32.105 win64.108 GOG;
--> Mac: 1.1.1 Normal MAC.109 GOG ⇒ 1.1.1b Normal MAC.110 GOG.
- Fallen Enchantress: Legendary Heroes, and the standalone expansion: 2.50.6 ⇒ 2.51.
- Godhood [InDev] - Windows and Mac: 0.15.9 ⇒ 0.15.12, and Linux: 0.15.4 ⇒ 0.15.11.
- House Flipper, and its DLc: 1.19263 (85223) ⇒ 1.19303 (9c1da).
- In the Shadows: 1.1.0.1053 ⇒ 1.1.1.1061.
- The Long Dark (removed):
--> Windows: 1.56 Hotfix ⇒ 1.61 ⇒ 1.62;
--> Linux and Mac: 1.56 hotfix ⇒ 1.62.
- Niche - a genetics survival game - Windows and Linux: 1.2.2 ⇒ 1.2.3, and Mac: 1.2.2 ⇒ 1.2.3 GOG.
- Noita [InDev]: 20191025-1438 ⇒ 20191105-1851.
- Outward: 0.9.0 ⇒ 1.0.0.
- Project Hospital:
--> Windows: 1.1.17007 ⇒ 1.1.17351 ⇒ 1.1.17383;
--> Linux: 1.1.17007 ⇒ 1.1.17351;
--> Mac: 1.1.17351 ⇒ 1.1.17383.
- Rise of Industry, and its DLC - Windows: 2.0.0:1410a ⇒ 2.0.0:2410j.
- Sea Salt: 1.0 Hotfix 1 ⇒ 1.1.1.
- Sin Slayers - Windows: 1.0.99 ⇒ 1.1.06, and Mac: 1.1.03 ⇒ 1.1.06.
- SpellForce 3: Soul Harvest: 1.04.73619 ⇒ 1.04.74050.
- SYNTHETIK: Legion Rising, and its DLC: 16 ⇒ 17.
- Tangledeep, and its DLC - Linux: 1.28d ⇒ 1.29j.
- Train Valley 2, and its DLc - Linux: 1.4.3.2 ⇒ 1.4.3.3.


And from updates/changelogs posted earlier:

- Close Combat: The Bloody First: v1.00.04 ⇒ v1.00.05.
- Dying Light: The Following – Enhanced Edition, and all its DLC: 1.20.0 ⇒ 1.21.0.
- Egypt: Old Kingdom - Windows and Mac: 2.0.3h ⇒ 2.0.4;
- Egypt: Old Kingdom - Master of History [DLC] - Windows and Mac: 2.0.3 ⇒ 2.0.4.
- Pathway: 1.1.2a ⇒ 1.1.3.


Finally, @GOG - in case any of the staff still peek into this thread, the forum link on the game page of Fallen Enchantress: Legendary Heroes direct to the general forum, while The Witch's House MV doesn't have a forum at all; please, fix.
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HypersomniacLive: Finally, @GOG - in case any of the staff still peek into this thread, the forum link on the game page of Fallen Enchantress: Legendary Heroes direct to the general forum, while The Witch's House MV doesn't have a forum at all; please, fix.
Anyone ever think they might have to curtail new forums for each individual game at some point? It would seem an inevitability what with how many games get added here.