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high rated
Thea 2: The Shattering

Patch 2.0801.0555b (01 August 2019)

New Stuff:
- Added Volh and Gusla - two new human male magic user classes
- Added over 30 new events
- Added skills for Volh and Gusla
- Added 13 new rituals
- Added new event arts
- Added a couple of new character portraits and 3d models for them
- Added half-race tag to mixed parents children
- Added Elder Swamper, Rockers, Icicles and Lava Rockers
- Added an event to Slavyan village where you can allow any of your people to leave you and join the Slavyans
- Added a new difficulty setting which defines how far groups can join other groups' events
- Added hotkeys and tooltips to the Navigation bar
- Added tooltip on tasks on Village Overview screen
- Added tooltips to tasks on Research and Rituals screens
- Added Forfeit button on Fight Info screen
- Rollover on characters on action queue highlights the corresponding character on the battlefield
- Rollover on the characters on the battlefield highlights the corresponding character on the action queue
- Added a list of participating groups on Resolve Event screen
- Changed sfx when opening Logbook, God Info, Domination Victory, Theopedia and Factions screens

Fixes:
- Fixed a bug where elf skills would be reset upon growing up
- Children can no longer level up their racial skill
- Fixed Flock of Craftsmen trait
- Scavenger boss Hanka can no longer move over sea tiles
- Fixed Zmey in the quarry, where you could sacrifice the single character you had in your group, thus you were unable to continue the quest
- Fixed the Guard being too clingy and staying with you despite you telling him to go
- Fixed forest demons giving you a boar instead of a bear
- Fixed main quest path with Ail'yleth, where she would not help rescue the dwarf if you already visited the jail before meeting her
- Fixed the POI quests from villages, so that they cannot be exploited forever
- Fixed summons not using passive skills
- Fixed Delay display in character tooltip
- Fixed health sacrificing mechanics not using proper damage multiplier
- Fixed a small bug in elf growing up where one of the options looped
- Fixed max char count for server name and password on Host and Join screens to make sure the joining player can always input the entire server name and password
- Fixed modding models
- Fixed a regression forbidding to create new modules
- Fixed multistaged events
- Hotkeys on HUD should now work without having the radial menu open
- Fixed a bug where removing all entities from a group and then opening another screen that referenced this group would crash the game
- Fixed the dwarf growing up event, where a dwarf chosen child had no chance to become a warrior
- Fixed a bug in dwarf 'birth' event where all rockers got a buff when the new one was born
- Fixed a bug where VSync and FPS limit settings were not applied correctly when the application was restarted
- Fixed Sort by Value on Trade screen not taking into account the merchant's multiplier

Balance:
- Reduced the difficulty of Lightbringers on the starting island
- Healer's skill is now based on Intelligence
- Tweaked Healer's starting skills and skill packs
- Zerca now starts with Inspire skill
- Reduced damage of Reliable Argument skill
- Increased movement points of flying demons by 1
- Reduced randomization in starting subraces' attributes
- Increased trading value of pets
- Reduced the trade value of cooked food
- Balancing changes to Drain Vigour skill
- Balancing changes to various groups, including concepts
- Buffed Guard Tower
- Lucky Sod skill is no longer available for children
- Ailyn and Naiysir now have Beautiful tag
- Balancing changes to Dziad Mroz and Sniezynki's stats and starting skills
- Increased shielding granted by Protect Others skill
- Czort now starts with Weakness skill
- Orc Matriarch starts with Corruption skill, has less Faith but more Sanity
- Kraken is now more dangerous in mental and spiritual challenges
- Reduced Strength and Perception of Light Sick Karakandza
- Increased Intelligence, Wisdom and Sanity of Light Sick Alkonost
- Increased Sanity and Intelligence of Hohlick
- Balancing changes to Forest Leshy, Dormant Leshy and Enlightened Leshy - both in starting skills and attributes
- Reduced Perception and Health of Viatroviec
- Increased Perception of Forest Fairy
- Master Striga now starts with War Shout skill, increased attack
- Striga Mistress now starts with Hypnosis and Two Flying Daggers skills, increased attack
- Increased Wisdom of Werewolf
- Reduced Health of Cmok
- Reduced Health and Sanity of Light Sick Rusalka
- Reduced Mental Shielding of Unliving Dragon
- Increased Mental Shielding of Swamp Troll
- Increased Strength and Perception of Lava Troll
- Increased Intelligence and Wisdom of Dwarf Statue #3
- Unliving Rat and Unliving Spider are now Unliving by race
- Reduced Strength and Health of bees
- Reduced the strength of Blood Protection skill
- Changes to how AI values non-basic damage types
- Increased duration of Toxine and Illness effects

Modding:
- Changed methods names: PutSkillOnLocalQueue to PutSkillOnQueue_Local, PutSkillOnMainQueue to PutSkillOnQueue_Main, GetCardsOpposingCardsOnBattelfield to GetOpposingCardsOnBattelfield
- Cleaned up old and unused database files
- Added a message if there are no paths of an event node
Standalone installer updated to 2.0801.0555d: 05 August 2019.

***

Standalone installers updated 05-06 August 2019 with no changelog:

Airships: Conquer the Skies - to 1.0.9.2.
Astrox Imperium - to BUILD 0.066a.
Bad North: Jotunn Edition - to 06ad286.
Besiege - to V0.85-10468.
Brigador: Up-Armored Edition - Linux and Mac OS to 1.5v2 and 1.5(v2), respectively.
Dawn of Man - to 1.2.1.
Heroes of Hammerwatch, Heroes of Hammerwatch: Pyramid of Prophecy [DLC] and Heroes of Hammerwatch: Witch Hunter - to 99.
Project Hospital - to 1.1.16587.3.
The Textorcist: The Story of Ray Bibbia - to 1.6.
Thea 2: The Shattering - to 2.0801.0555d.
Post edited August 07, 2019 by HypersomniacLive
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.18 (Offline installers also updated)

v0.91.18 Patch Notes
====================
Added operation UI for Disable Device and Search (including normal search and taking 20)
Disable Device now is a trained only skill and has proficiency
Disable Device skill of characters in old saves will be is retained if it has rank; otherwise training is needed
Natthbal: Added Disable Device skill training service
Ajm, Delland: Added Adventurers Guild and provides services
Added Disable Device related quest
Optimized Open Lock logs and prompts
Fixed bug that dead characters can be selected as skill users

Remade Traps: Changed abstract and general traps to concrete traps with detailed parameters, such as attack mode, attack bonus, damage value and reset type, for example:
-- Basic Arrow Trap
-- Camouflaged Pit Trap
-- Deeper Pit Trap
-- Fusillade of Darts
-- Razor-Wire across Hallway
-- Rolling Rock Trap
-- Wall Blade Trap
-- Bricks from Ceiling
-- Burning Hands Trap
-- Ceiling Pendulum
-- Acid Arrow Trap
-- Stone Blocks from Ceiling
-- Glyph of Warding [Blast]
-- Lightning Bolt Trap
-- Falling Block Trap
-- Fireball Trap
-- Built-to-Collapse Wall
-- Spiked Blocks from Ceiling
-- Chain Lightning Trap
-- Black Tentacles Trap
-- Reverse Gravity Trap
-- etc.

Remade encounter events of adventure sites on world map and trap/treasure encounters in dungeons:
-- Using new skill operation UI
-- Added searching supplies event
-- Discarded empty encounter events
-- Changed taking 20 searches to taking 10 without time consumption when exploring dungeons
-- No longer display suspicious place indications when search fails
-- Discarded some obsolete dungeon options
-- Treasure rewards now based on challenge level of adventure sites/dungeons instead of player's current level

Improved and optimized save/load functions of Adventure mode:
-- Multiple saves per adventure
-- Add/edit description of saves
-- Optimized the UI
-- Save adventure hotkey: Ctrl + S
-- Load adventure hotkey: Ctrl + L
-- No need to return main menu when load adventure in game
-- Fixed latest save indicator changes caused by loading

Optimized edit control and other UIs
Increased icon size of specialties and quests on town tips
Fixed item uses display bug of old saves

Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.

v0.91.18更新内容
===============
解除装置和搜索(包括普通搜索和取20的重复搜索)具有专门的操作界面
解除装置改为需受训技能且具有熟练度
旧档角色的解除装置技能如果已加点则保留;否则需训练
纳森巴尔:提供解除装置技能训练服务
艾姆城,德尔兰:设立冒险者公会并提供相应服务
添加解除装置引导任务
优化开锁信息提示
修正已死亡角色也参与技能使用的问题

重做陷阱:由抽象概括的陷阱细化为具有各自攻击方式,攻击加值,伤害值和重置类型等细节参数的具体的陷阱,例如:
-- 基础箭陷阱
-- 伪装陷坑陷阱
-- 深陷坑陷阱
-- 飞镖齐射
-- 锋锐钢丝走廊
-- 滚石陷阱
-- 刀墙陷阱
-- 天花板落砖
-- 燃烧之手陷阱
-- 悬摆利斧
-- 强酸箭陷阱
-- 天花板落石
-- 守卫结界[爆裂刻文]
-- 闪电术陷阱
-- 落石陷阱
-- 火球陷阱
-- 易塌墙
-- 天花板落钉板
-- 连环闪电陷阱
-- 黑触手陷阱
-- 反重力陷阱
-- 等等……

重做世界地图冒险地点遭遇事件和地牢内陷阱/宝藏遭遇:
-- 启用技能新操作界面
-- 添加搜索物资事件
-- 废弃空遭遇事件
-- 地牢探索时由自动进行每格2分钟的取20搜索改为无耗时的取10搜索
-- 搜索失败时不再显式可疑地点
-- 废弃过时的地牢选项
-- 宝藏奖励由基于玩家当前等级改为基于冒险地点/地牢挑战等级

冒险存档功能增强和优化:
-- 每个冒险可保存多个存档
-- 存档可添加/修改描述
-- 优化存档UI
-- 保存快捷键:Ctrl + S
-- 载入快捷键:Ctrl + L
-- 游戏中载入其他存档无需先返回主菜单
-- 修正载入也导致最新存档标识变化的问题

优化编辑控件等UI
增大城镇提示上的特产和委托图标
修正旧档物品错误的使用次数显示

注:当您遇到bug时,请将您的存档(游戏目录\saves)打包发送至 support@lowmagicage.com 。对除错有极大帮助。
Post edited August 07, 2019 by Pajama
high rated
Parkitect

Updated to 1.4bp2

No changelog.
high rated
Kenshi

Updated to 1.0.33.
No changelog.
high rated
Brigador: Up-Armored Edition

Windows version updated to 1.5v2
No changelog.


-------------------


Slime Rancher

Updated to 1.4.0d
No changelog.
high rated
Darkwood

Changelog from 07 August 2019.

new version: 1.3

new languages!

嗨! Ciao! Szia! Merhaba!

This update brings four new languages to Darkwood: Simplified Chinese, Italian, Turkish and Hungarian. There are also improvements to the German localization.

Fixes
- Fixed Musician not appearing in Chapter 2. Sorry about that! This fix will not be available if you've already started Chapter 2.
- Fixed "white screen" issue for Portuguese players.
- Fixed rare save game corruption in regards to interacting with the crazy Doctor in Chapter 2.
- Fixed incorrect outcome for Musician in the Epilogue when he was killed by the player.
- Fixed max stackable items exploit from traders.
- Fixed Dog and Mutated Dog being unlootable after being killed by a beartrap while having the Shadow Armor.
- Fixed Piotrek appearing in chapter 2 even though he died in the rocket explosion in chapter 1 . This fix will not be available if you've already started Chapter 2.
- Fixed player invincibility exploit when entering gamepad menu.
- Many typos fixed.
- Fixed weak regeneration perk not appearing in journal and incorrect icon.
- Fixed dream about the Underground not spawning the Forest Spirit.
- Fixed credits ending too soon.
- Fixed incorrect number of items displayed in the journal.
- Updated handwritten fonts.
- Fixed instances where text would not fit on a note or in the journal for some translations.
- Memory optimizations.

This update was made possible thanks to the hard work of the awesome localization teams:

Italian translation
Marcello Colombo
scionae

Italian proofreading
Marcello Brancaccio

Chinese translation
Riddle
Amazingkobe
Peter Leong

Chinese proofreading
Peter Leong

Turkish translation
Ahmet H. Ayık
Akın Ergin

Turkish proofreading
Phoenixier
Akın Ergin

Hungarian translation
lostprophet.hu

Fonts & sprites
Ivan Babich

If you notice any issues with the update, please report them so we can fix them :)

French localization is almost done and should be ready pretty soon, although we don't have a estimate on when that could be.

xoxo,
The Acid Wizards
Post edited August 08, 2019 by Paraharaha
high rated
Bloodstained: Ritual of the Night
Patch 1.09 (06 August 2019)

Bug Fixes

- Fixed instances where Bloodless would not heal while using Blood Steal offscreen.
- Fixed shards that had memory leaks
- Fixed the physics bug on hair while using some accessories
- Fixed the crash after interacting with a bookcase
- Fixed items getting stuck on walls
- Fixed repeating SFX during Beal encounter
- Fixed instances where sliding into water would cause the player to get stuck

Familiar Changes:

- Familiar upgrade via Grade was nerfed
- Increased strength based on level
- Dullhammerhead has been nerfed

Shard Adjustments (Decreased Power):

Riga Stroaema

- OLD ATK 28

- NEW ATK 24

Craftwork

- OLD ATK 15

- NEW ATK 10

Change Bunny

- OLD ATK 30

- NEW ATK 25

Flame Cannon

- OLD ATK 18

- NEW ATK 16

Straight Arrow

- OLD ATK 18

- NEW ATK 16

Chase Arrow

- OLD ATK 16

- NEW ATK 14

Heretical Grinder

- OLD ATK 19

- NEW ATK 15

Circle Ripper

- OLD ATK 36

- NEW ATK 32

Shooting Dagger

- OLD ATK 24

- NEW ATK 20

Riga Dohin

- OLD ATK 40

- NEW ATK 35

Welcome Company

- OLD ATK 18 - Spawns 5

- NEW ATK 12 - Spawns 3

Directed Shield

- OLD MP 30/sec

- NEW MP 50/sec

Weapon Adjustments (Decreased Power):

Flying Edge

- OLD ATK 18

- NEW ATK 16

Rhava Bural

- OLD ATK 14

- NEW ATK 12

Rhava Velar

- OLD ATK 16

- NEW ATK 14

Weapon Techniques (Increased Power):

- Surprise Gift
- Force Blast
- Lasting Wound
- Flashing Air Kick
- Crimson Storm
- Sansetsuzan

Crafting

- Changed crafting materials for Flame Cannon

Enemy HP Increases

- Dullahammer Head
- Malediction

Boss Adjustments

- Orobas
- Valefor
- Gremory

Drop Adjustments

- Increased the drop rate of "Monster Fur" from Simians

Credits

- Text corrections

Misc.

- Valefor's max HP heal is capped at 9999
- Adjusted quest jingle volume
- Adjusted lighting on GDN013 well (difficult to see that players can go through).

Map

- Map feature improvements
Post edited August 08, 2019 by Hustlefan
high rated

Order of Battle: World War II


Update 8.1.0:


No Changelog

(The new DLC Red Star was published today: https://www.gog.com/game/order_of_battle_red_star)
avatar
surfer1260:
Order of Battle: World War II


Update 8.1.0:


No Changelog

(The new DLC Red Star was published today: https://www.gog.com/game/order_of_battle_red_star)
Unfortunately, the [sic] "offline backup", a.k.a. the non-galaxy DLC installers almost all say they are 32 bit. It's hard enough to tell which ones are 32 bit or 64 bit by the non-galaxy installer names but this is ridiculous.
high rated
avatar
drrhodes: Unfortunately, the [sic] "offline backup", a.k.a. the non-galaxy DLC installers almost all say they are 32 bit. It's hard enough to tell which ones are 32 bit or 64 bit by the non-galaxy installer names but this is ridiculous.
Part 3 & 4 are the 64bit installers. There are more games that suffer from that mechanism:
https://www.gog.com/forum/general/the_what_did_just_update_thread/post22384
high rated
Age of Wonders: Planetfall

Update 1.003 (7 August 2019)

Fixed hangs and crashes occurring while the is starting up, i.e. before displaying the main menu.
Fixed a freeze that would occur for some users on the game loading screen.
Fixed a freeze that would occur for some users when loading a map.
Fixed an issue for players with remapped Documents folder that would prevent the game from saving data. E.g. settings, customized commanders, save games. Note that this includes a fix for language not being correctly set in-game when changing them through the Paradox Launcher.
In-game language selection dropdown now fits all core languages without the need of scrolling. This means you no longer need to scroll down for the simplified chinese option, preventing players missing the option.
Fixed a crash in Leave-6 - the first Vanguard - campaign during the Syndicate quest line, when taking a specific story branch - i.e. following her quest line.
Fixed an issue where the player was unable to buy the dwelling through peaceful means.
Fixed an issue resulting in lesser quality tutorial maps due to random map generation.
Fixed an issue for GoG users that caused false positive when checking for build compatibility in multiplayer games. This triggered warnings asking players to update their build before they could continue their game, when this was not required.
Fixed an issue where clicking on the “End Turn” event would not end the turn.
Fixed an issue where customization was not correctly applied in the Leave-6 - first vanguard - campaign map, after playing the tutorial. Note that this does mean that mods and experience gained in the tutorial map no longer carry over to the Leave-6 map. Jack(y) lost those in cryosleep, sorry.
‘Hide password protected games’ is now disabled by default in the multiplayer lobby.
Fixed an issue where the wrong custom commanders can be deleted, if custom commanders were ‘disabled’ due to disabling mods or DLC.

Jupiter Hell

Patch 0.8.0b (08 August 2019)

FIX #666 - controller weapon choice now properly shows 4th weapon
FIX #697 - invisible people, floating guns fix for AMD Radeon HD 7570M
FIX #696 - possible fix for shader compilation on Intel HD Graphics 4600 OpenGL Windows7
high rated
Astrox Imperium
BUILD 0.0067 (7 August 2019)

Changelog posted in the game forum by the dev here.
Standalone installer updated: 08 August 2019.

***

Dawn of Man
Update 1.2.1b (7 August 2019)

AI and Gameplay
- If a resource's condition is below 50%, then the AI will store it with very high priority.
- New default resource limits: Meat: 30, Bones: 10, Raw Skins: 10. This prevents Hunting work areas from getting overused if it's not required.

Optimizations
- Human and animal paths are now saved in savegames, this prevents the game from stuttering at the beginning sometimes when recalculating them.
- Various performance optimizations from the console version are now included, which make the game run better with high population counts.

Stability
- If the game now detects that the settings or profile are corrupted, it will reset them instead of crashing out.
- Making the game more tolerant to corrupted savegames.
- Fixed crash when clicking on enable/disable if a human was also selected.
- Preventing messages from focusing on destroyed entities
***

Godhood
Major Update #1: The Will Of The People (0.13.16) (7 August 2019)

Hey young gods,

Today we launched the very first major update to Godhood in Early Access. Our goal for this update was to add more strategy & choices and increase the challenge of Godhood. In order to meet this goal, we're introducing a number of brand new features!

- Worshipper Enthusiasm: Keep your flock happy!
- Holy Tribute: Sanctify your resources!
- Updated Faith Mechanics: Manage your fickle flock!
- New Construction Mechanics: You choose what to build!
- 8 new support buildings: Expand your Holy Site!
- New final island: Challenge Quetzalcoatl!
- Difficulty Settings: How do you like to play?
Standalone installers updated as following:
- Windows and Linux to 0.13.18.
- Mac OS to 0.13.17.

***

Jupiter Hell
Patch 0.8.0b (08 August 2019)

Changelog posted in the game forum by the devs here.
***

Kenshi
Update 1.0.33 (7 August 2019)

Translations:
- French translation updated to correct some errors
- Chinese translation updated to correct some errors
- Changed Chinese Language font - Following community feedback we have reviewed the Chinese language font with our translation partners and changed the font to one which is more legible.

Bug Fixes:
- Random crash fix
- Fixed dismantle button missing from turret info data panel if upgradeable
- Fixed crash in Escape Cannibal Cage tutorial
- Fixed clothing being chosen for characters before race limiter is set up
- Fixed boots spawning on characters with no legs
- Fixed boot slot not being disabled for characters spawned with no legs
- Fixed crash when making savegame names ending in '...'
- Fixed getting stealth XP when in a cage
high rated
SteamWorld Quest: Hand of Gilgamech
Patch 2.0 (08 August 2019)

What’s new in “SteamWorld Quest 2.0”?
- Completing the story now unlocks New Game Plus, allowing the game to be replayed from the beginning with most non-story progress retained (cards, items and more). You’ll need to unlock the characters again, but once you’ve done that you’ll have access to their respective cards from your previous playthrough.
- For those of you wanting to up the challenge, a new difficulty setting, “Legend Remix”, will keep you on your toes once you’ve beaten the game and crave more. It’s not only more difficult but throws in a fair amount of gameplay twists of its own. This is only available in New Game Plus.
- There’s also a new art gallery with lots of previously unseen concept art and illustrations and a jukebox for those wanting to chill out to the beautiful soundtrack (out now on Spotify, Apple Music/iTunes and more)!

Other game improvements include:
- Added support for HD Rumble on Nintendo Switch
- Increased stock on consumable items available in the merchant wagon.
- Reduced entry requirements for the “Midas Grand Prix” colosseum tournament.
- Balancing tweaks to numerous cards and items as well as smaller bug fixes.
- We hope you’ll enjoy the rest of the summer and have a great time with the new SteamWorld Quest content!
Linux standalone installer not updated yet.

***

Standalone installers updated 07-08 August 2019 with no changelog:

Niche - a genetics survival game - to 1.2.2.
Nowhere Prophet - Windows and Mac OS to 1.00.015 Arudha.
Staxel - to Staxel 1.4.37 (190807a).
The Textorcist: The Story of Ray Bibbia - to 1.7.
Underhero - to 4.0.10.
high rated
Prodigy Tactics

Message fom Steam:

Prodigy Tactics update #5 | 9 August 2019


Hi everyone!
The newest patch for Prodigy Tactics is now live on Steam - make sure your game is up to date in order to play!

PATCH NOTE

- Ranked mode.
- New available character: Maëlis with skills + passive skill tree and passive information during the Maëlis Turn begin phase.
- You can now click anywhere during a tutorial to speed up pop-ups.
- End of turn: Harmony and Dissonance square(s) creation now happens simultaneously.
- Bastion: all enemy spawn at the same time with a shorter delay.
- End of combat: you can now click anywhere on the screen to accelerate the apparition of the victory/defeat screen and the battle results screen.
- Team select: before the battle screen, you can now click on a character to add it to your team (the character now appears in the first place available on the board).
- During combat, earned experience points appear when an enemy is killed.
- Minor bug fixes for your convenience.

See you soon prodigies!
FE BluNectarine
avatar
drrhodes: Unfortunately, the [sic] "offline backup", a.k.a. the non-galaxy DLC installers almost all say they are 32 bit. It's hard enough to tell which ones are 32 bit or 64 bit by the non-galaxy installer names but this is ridiculous.
avatar
surfer1260: Part 3 & 4 are the 64bit installers. There are more games that suffer from that mechanism:
https://www.gog.com/forum/general/the_what_did_just_update_thread/post22384
[About Order Of Battle:World War II]
Thank you for the information. The 3rd and 4th parts of the main files are [edited from 'is'] correctly labeled 64bit in the file name, but the DLC's are almost all file named as 32 bit. The DLC description on the download page only indicates one of three of each DLC set of files as 32 bit. The other two descriptions of each DLC set of files don't indicate what they are for. As a logical person I might assume the filenames are wrong, but I don't know. As a literal person, I won't download any of the updates.

Mistakes like this (which take a long time to be corrected, if ever) are the kinds of things which keep GOG from being a great game provider.
Post edited August 09, 2019 by drrhodes