Posted August 07, 2019
high rated
Thea 2: The Shattering
Patch 2.0801.0555b (01 August 2019)
New Stuff:
- Added Volh and Gusla - two new human male magic user classes
- Added over 30 new events
- Added skills for Volh and Gusla
- Added 13 new rituals
- Added new event arts
- Added a couple of new character portraits and 3d models for them
- Added half-race tag to mixed parents children
- Added Elder Swamper, Rockers, Icicles and Lava Rockers
- Added an event to Slavyan village where you can allow any of your people to leave you and join the Slavyans
- Added a new difficulty setting which defines how far groups can join other groups' events
- Added hotkeys and tooltips to the Navigation bar
- Added tooltip on tasks on Village Overview screen
- Added tooltips to tasks on Research and Rituals screens
- Added Forfeit button on Fight Info screen
- Rollover on characters on action queue highlights the corresponding character on the battlefield
- Rollover on the characters on the battlefield highlights the corresponding character on the action queue
- Added a list of participating groups on Resolve Event screen
- Changed sfx when opening Logbook, God Info, Domination Victory, Theopedia and Factions screens
Fixes:
- Fixed a bug where elf skills would be reset upon growing up
- Children can no longer level up their racial skill
- Fixed Flock of Craftsmen trait
- Scavenger boss Hanka can no longer move over sea tiles
- Fixed Zmey in the quarry, where you could sacrifice the single character you had in your group, thus you were unable to continue the quest
- Fixed the Guard being too clingy and staying with you despite you telling him to go
- Fixed forest demons giving you a boar instead of a bear
- Fixed main quest path with Ail'yleth, where she would not help rescue the dwarf if you already visited the jail before meeting her
- Fixed the POI quests from villages, so that they cannot be exploited forever
- Fixed summons not using passive skills
- Fixed Delay display in character tooltip
- Fixed health sacrificing mechanics not using proper damage multiplier
- Fixed a small bug in elf growing up where one of the options looped
- Fixed max char count for server name and password on Host and Join screens to make sure the joining player can always input the entire server name and password
- Fixed modding models
- Fixed a regression forbidding to create new modules
- Fixed multistaged events
- Hotkeys on HUD should now work without having the radial menu open
- Fixed a bug where removing all entities from a group and then opening another screen that referenced this group would crash the game
- Fixed the dwarf growing up event, where a dwarf chosen child had no chance to become a warrior
- Fixed a bug in dwarf 'birth' event where all rockers got a buff when the new one was born
- Fixed a bug where VSync and FPS limit settings were not applied correctly when the application was restarted
- Fixed Sort by Value on Trade screen not taking into account the merchant's multiplier
Balance:
- Reduced the difficulty of Lightbringers on the starting island
- Healer's skill is now based on Intelligence
- Tweaked Healer's starting skills and skill packs
- Zerca now starts with Inspire skill
- Reduced damage of Reliable Argument skill
- Increased movement points of flying demons by 1
- Reduced randomization in starting subraces' attributes
- Increased trading value of pets
- Reduced the trade value of cooked food
- Balancing changes to Drain Vigour skill
- Balancing changes to various groups, including concepts
- Buffed Guard Tower
- Lucky Sod skill is no longer available for children
- Ailyn and Naiysir now have Beautiful tag
- Balancing changes to Dziad Mroz and Sniezynki's stats and starting skills
- Increased shielding granted by Protect Others skill
- Czort now starts with Weakness skill
- Orc Matriarch starts with Corruption skill, has less Faith but more Sanity
- Kraken is now more dangerous in mental and spiritual challenges
- Reduced Strength and Perception of Light Sick Karakandza
- Increased Intelligence, Wisdom and Sanity of Light Sick Alkonost
- Increased Sanity and Intelligence of Hohlick
- Balancing changes to Forest Leshy, Dormant Leshy and Enlightened Leshy - both in starting skills and attributes
- Reduced Perception and Health of Viatroviec
- Increased Perception of Forest Fairy
- Master Striga now starts with War Shout skill, increased attack
- Striga Mistress now starts with Hypnosis and Two Flying Daggers skills, increased attack
- Increased Wisdom of Werewolf
- Reduced Health of Cmok
- Reduced Health and Sanity of Light Sick Rusalka
- Reduced Mental Shielding of Unliving Dragon
- Increased Mental Shielding of Swamp Troll
- Increased Strength and Perception of Lava Troll
- Increased Intelligence and Wisdom of Dwarf Statue #3
- Unliving Rat and Unliving Spider are now Unliving by race
- Reduced Strength and Health of bees
- Reduced the strength of Blood Protection skill
- Changes to how AI values non-basic damage types
- Increased duration of Toxine and Illness effects
Modding:
- Changed methods names: PutSkillOnLocalQueue to PutSkillOnQueue_Local, PutSkillOnMainQueue to PutSkillOnQueue_Main, GetCardsOpposingCardsOnBattelfield to GetOpposingCardsOnBattelfield
- Cleaned up old and unused database files
- Added a message if there are no paths of an event node
Standalone installer updated to 2.0801.0555d: 05 August 2019.
***
Standalone installers updated 05-06 August 2019 with no changelog:
Airships: Conquer the Skies - to 1.0.9.2.
Astrox Imperium - to BUILD 0.066a.
Bad North: Jotunn Edition - to 06ad286.
Besiege - to V0.85-10468.
Brigador: Up-Armored Edition - Linux and Mac OS to 1.5v2 and 1.5(v2), respectively.
Dawn of Man - to 1.2.1.
Heroes of Hammerwatch, Heroes of Hammerwatch: Pyramid of Prophecy [DLC] and Heroes of Hammerwatch: Witch Hunter - to 99.
Project Hospital - to 1.1.16587.3.
The Textorcist: The Story of Ray Bibbia - to 1.6.
Thea 2: The Shattering - to 2.0801.0555d.
Patch 2.0801.0555b (01 August 2019)
New Stuff:
- Added Volh and Gusla - two new human male magic user classes
- Added over 30 new events
- Added skills for Volh and Gusla
- Added 13 new rituals
- Added new event arts
- Added a couple of new character portraits and 3d models for them
- Added half-race tag to mixed parents children
- Added Elder Swamper, Rockers, Icicles and Lava Rockers
- Added an event to Slavyan village where you can allow any of your people to leave you and join the Slavyans
- Added a new difficulty setting which defines how far groups can join other groups' events
- Added hotkeys and tooltips to the Navigation bar
- Added tooltip on tasks on Village Overview screen
- Added tooltips to tasks on Research and Rituals screens
- Added Forfeit button on Fight Info screen
- Rollover on characters on action queue highlights the corresponding character on the battlefield
- Rollover on the characters on the battlefield highlights the corresponding character on the action queue
- Added a list of participating groups on Resolve Event screen
- Changed sfx when opening Logbook, God Info, Domination Victory, Theopedia and Factions screens
Fixes:
- Fixed a bug where elf skills would be reset upon growing up
- Children can no longer level up their racial skill
- Fixed Flock of Craftsmen trait
- Scavenger boss Hanka can no longer move over sea tiles
- Fixed Zmey in the quarry, where you could sacrifice the single character you had in your group, thus you were unable to continue the quest
- Fixed the Guard being too clingy and staying with you despite you telling him to go
- Fixed forest demons giving you a boar instead of a bear
- Fixed main quest path with Ail'yleth, where she would not help rescue the dwarf if you already visited the jail before meeting her
- Fixed the POI quests from villages, so that they cannot be exploited forever
- Fixed summons not using passive skills
- Fixed Delay display in character tooltip
- Fixed health sacrificing mechanics not using proper damage multiplier
- Fixed a small bug in elf growing up where one of the options looped
- Fixed max char count for server name and password on Host and Join screens to make sure the joining player can always input the entire server name and password
- Fixed modding models
- Fixed a regression forbidding to create new modules
- Fixed multistaged events
- Hotkeys on HUD should now work without having the radial menu open
- Fixed a bug where removing all entities from a group and then opening another screen that referenced this group would crash the game
- Fixed the dwarf growing up event, where a dwarf chosen child had no chance to become a warrior
- Fixed a bug in dwarf 'birth' event where all rockers got a buff when the new one was born
- Fixed a bug where VSync and FPS limit settings were not applied correctly when the application was restarted
- Fixed Sort by Value on Trade screen not taking into account the merchant's multiplier
Balance:
- Reduced the difficulty of Lightbringers on the starting island
- Healer's skill is now based on Intelligence
- Tweaked Healer's starting skills and skill packs
- Zerca now starts with Inspire skill
- Reduced damage of Reliable Argument skill
- Increased movement points of flying demons by 1
- Reduced randomization in starting subraces' attributes
- Increased trading value of pets
- Reduced the trade value of cooked food
- Balancing changes to Drain Vigour skill
- Balancing changes to various groups, including concepts
- Buffed Guard Tower
- Lucky Sod skill is no longer available for children
- Ailyn and Naiysir now have Beautiful tag
- Balancing changes to Dziad Mroz and Sniezynki's stats and starting skills
- Increased shielding granted by Protect Others skill
- Czort now starts with Weakness skill
- Orc Matriarch starts with Corruption skill, has less Faith but more Sanity
- Kraken is now more dangerous in mental and spiritual challenges
- Reduced Strength and Perception of Light Sick Karakandza
- Increased Intelligence, Wisdom and Sanity of Light Sick Alkonost
- Increased Sanity and Intelligence of Hohlick
- Balancing changes to Forest Leshy, Dormant Leshy and Enlightened Leshy - both in starting skills and attributes
- Reduced Perception and Health of Viatroviec
- Increased Perception of Forest Fairy
- Master Striga now starts with War Shout skill, increased attack
- Striga Mistress now starts with Hypnosis and Two Flying Daggers skills, increased attack
- Increased Wisdom of Werewolf
- Reduced Health of Cmok
- Reduced Health and Sanity of Light Sick Rusalka
- Reduced Mental Shielding of Unliving Dragon
- Increased Mental Shielding of Swamp Troll
- Increased Strength and Perception of Lava Troll
- Increased Intelligence and Wisdom of Dwarf Statue #3
- Unliving Rat and Unliving Spider are now Unliving by race
- Reduced Strength and Health of bees
- Reduced the strength of Blood Protection skill
- Changes to how AI values non-basic damage types
- Increased duration of Toxine and Illness effects
Modding:
- Changed methods names: PutSkillOnLocalQueue to PutSkillOnQueue_Local, PutSkillOnMainQueue to PutSkillOnQueue_Main, GetCardsOpposingCardsOnBattelfield to GetOpposingCardsOnBattelfield
- Cleaned up old and unused database files
- Added a message if there are no paths of an event node
***
Standalone installers updated 05-06 August 2019 with no changelog:
Airships: Conquer the Skies - to 1.0.9.2.
Astrox Imperium - to BUILD 0.066a.
Bad North: Jotunn Edition - to 06ad286.
Besiege - to V0.85-10468.
Brigador: Up-Armored Edition - Linux and Mac OS to 1.5v2 and 1.5(v2), respectively.
Dawn of Man - to 1.2.1.
Heroes of Hammerwatch, Heroes of Hammerwatch: Pyramid of Prophecy [DLC] and Heroes of Hammerwatch: Witch Hunter - to 99.
Project Hospital - to 1.1.16587.3.
The Textorcist: The Story of Ray Bibbia - to 1.6.
Thea 2: The Shattering - to 2.0801.0555d.
Post edited August 07, 2019 by HypersomniacLive