Posted July 01, 2019
high rated
Pathway
Update 1.0.13 (1 July 2019)
Added option to reset skill tree: It is now possible to reset the skill tree of a character during the setup phase before the adventure begins. There's a cost attached to it and every time you reset a character the cost increases exponentially. We may change/adapt how exactly all this works again in the future.
No Bloodshed option: When active, the game removes or replaces blood and gore. It changes nothing in terms of gameplay, but simply removes some elements of gore.
Improved Dog Friendly option: When active, the dog friendly mode now in addition to removing sfx also makes the dogs disappear rather then die. We've also disabled any character prompts that may be seen as hurtful towards dogs.
Characters can now be leveled-up during the adventure setup phase: You'll now notice a little level-up indicator on characters that haven't had their level up choices picked. You may level them up by accessing the skill tree in the skills tab.
Fixed a bug that caused the loading screen in the final encounter in Adventure III to hang.
Improved start-up loading time: Especially on older systems the initial start-up time of the game should be improved now.
Damage calculation has been slightly tweaked. In most situations this won't be noticeable, but in some circumstances it can lead to a slightly increased damage.
Fixed a bug that caused the Damage Preview for punching to be wrong
Fixed a bunch of UI issues that caused the journal to not get updated. Amongst other issues, it fixes the problem that level-up selections weren't reflected immediately on the stats and skills.
Fix a bug that allowed the punch to explode barrels at a distance.
Fix a bug that showed the Damage Preview for enemies out of range sometimes
Fixed a crash bug that could occur in rare situations after loading from save game
Ambushes are now also correctly invalidated by Grenade damage.
Fixed a bug that caused the game to crash due to the No Bloodshed option in some situations.
Fixed a bug that caused the XP indicator to still show when characters were at max level.
Fixed a bug in the skill tree of Donut/Fenris.
Fixed a bug in LeFantome's skill tree that caused a glitch in some situations
Fixed a bug that caused infected to die twice when being killed with a bleed and triggering an explosive barrel at the same time.
Update 1.0.13 (1 July 2019)
Added option to reset skill tree: It is now possible to reset the skill tree of a character during the setup phase before the adventure begins. There's a cost attached to it and every time you reset a character the cost increases exponentially. We may change/adapt how exactly all this works again in the future.
No Bloodshed option: When active, the game removes or replaces blood and gore. It changes nothing in terms of gameplay, but simply removes some elements of gore.
Improved Dog Friendly option: When active, the dog friendly mode now in addition to removing sfx also makes the dogs disappear rather then die. We've also disabled any character prompts that may be seen as hurtful towards dogs.
Characters can now be leveled-up during the adventure setup phase: You'll now notice a little level-up indicator on characters that haven't had their level up choices picked. You may level them up by accessing the skill tree in the skills tab.
Fixed a bug that caused the loading screen in the final encounter in Adventure III to hang.
Improved start-up loading time: Especially on older systems the initial start-up time of the game should be improved now.
Damage calculation has been slightly tweaked. In most situations this won't be noticeable, but in some circumstances it can lead to a slightly increased damage.
Fixed a bug that caused the Damage Preview for punching to be wrong
Fixed a bunch of UI issues that caused the journal to not get updated. Amongst other issues, it fixes the problem that level-up selections weren't reflected immediately on the stats and skills.
Fix a bug that allowed the punch to explode barrels at a distance.
Fix a bug that showed the Damage Preview for enemies out of range sometimes
Fixed a crash bug that could occur in rare situations after loading from save game
Ambushes are now also correctly invalidated by Grenade damage.
Fixed a bug that caused the game to crash due to the No Bloodshed option in some situations.
Fixed a bug that caused the XP indicator to still show when characters were at max level.
Fixed a bug in the skill tree of Donut/Fenris.
Fixed a bug in LeFantome's skill tree that caused a glitch in some situations
Fixed a bug that caused infected to die twice when being killed with a bleed and triggering an explosive barrel at the same time.