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Kerbal Space Program

Update 1.7.0.02483 is available via Galaxy only at the moment (no updated off-line installers yet)

Lenghty changelog is available on the Kerbal Space Program Forum
Post edited April 10, 2019 by DoctorGOGgles
high rated
Age of Wonders 3

Updated to 1.802 fix.
No changelog.
high rated
Infectonator 3: Apocalypse

Updated to Version: 1.5.30
No changelog.
high rated
The Windows and Mac offline installers for CrossCode have been updated to version 1.0.3-4
Post edited April 11, 2019 by Grimlock
high rated
Off-line installers for Kerbal Space Program 1.7.0.02483 are now available for Windows and Mac. Linux still at version 1.6.1.

Edit:
Broforce has been updated to version 904 20190412 on Galaxy.
No changelog or updated off-line installers.
Post edited April 12, 2019 by DoctorGOGgles
high rated
Warcraft II Battle.net Edition

Changelog
Internal Hotfix v4 (12 April 2019)

- added German language support
ZaineH: "Awesome! I wonder if they will do the full set. "

What? They replaced a lot of the original tracks in the first 4 games, with Kai tracks, re-recordings, and even some new tracks. It's no longer a release that lets you play the game as originally released. Some original tracks are even erased completely from the game. How can that be a good thing?
Post edited April 12, 2019 by leonardrhine
high rated
Pathway

Update 1.0.3 (12 April 2019)
Version 1.0.3:

Prevent trashing the dog's fur and teeth by accident
Fix a crash that could happen in the AI turn when fighting with characters that had no weapon in their primary slot
Fix crash when looting certain legendary items and moving them to the valuables bag
Fix a bug that caused a black screen on Windows 7 and macOS

Version 1.0.2:

Game now starts in windowed mode to prevent some issues people were having with fullscreen (see above note)
Adds the option to cycle through your team with the left/right arrow during battle.
Fix a crash that happened when you entered a battle after running out of fuel and having your team members die.
Fixed a crush bug when trying to claim an achievement
Custom key bindings are now properly saved
avatar
leonardrhine: MarkoH01: "Awesome! I wonder if they will do the full set. "

What? They replaced a lot of the original tracks in the first 4 games, with Kai tracks, re-recordings, and even some new tracks. It's no longer a release that lets you play the game as originally released. Some original tracks are even erased completely from the game. How can that be a good thing?
Pretty sure you misquoted here (that's why it's better to use the quote function instead of doing it manually) since I never said this. I only reported the game being updated and never evaluated said update.
Post edited April 12, 2019 by MarkoH01
avatar
leonardrhine: MarkoH01: "Awesome! I wonder if they will do the full set. "

What? They replaced a lot of the original tracks in the first 4 games, with Kai tracks, re-recordings, and even some new tracks. It's no longer a release that lets you play the game as originally released. Some original tracks are even erased completely from the game. How can that be a good thing?
avatar
MarkoH01: Pretty sure you misquoted here (that's why it's better to use the quote function instead of doing it manually) since I never said this. I only reported the game being updated and never evaluated said update.
I made a big mistake there (actually two... i didn't quote properly and wrote the wrong name) , sorry. I edited the post.
high rated
Astrox Imperium

BUILD 0.0044 (09th April 2019)

* Fixed storage refresh when selling partial stacks on market.
* Fixed merc loyalty bug that prevented friendship with max loyalty.
* Fixed spelling errors on merc friendship message.
* Fixed turret texture bug when quitting to title in tactical mode.
* Fixed ship reset bug with NPC merc afterburners.
* Fixed station cargo max capacity 0 on load bug.
* Fixed transport mission bug when pick is same location.
* Fixed scan mission bug,
* Fixed cursor lock during interior movement.
* Adjusted autodock when approaching station from vertical position.
* Adjusted smoothness of WASD interior movement.
* Adjusted XP gains for mining to include module level in calculations.
* Adjusted follow camera smoothing for faster response time.
* Improved flight controls. Less sloshy, more responsive.
* Raiders will only camp a station for a short time before leaving.

*** *** ***

BUILD 0.0045 (10th April 2019)

* Fixed display bug for faction penalty on mission abort.
* Fixed cargo storage max capacity display bug.
* Fixed audio listener bug for game audio options.
* Fixed options UI mouse over audio sfx.
* Fixed text display for base energy stat on ship details panel.
* Fixed mission mouse wheel scroll bug. Now uses scollvalue like others.
* Fixed shipyard price display bug on mouseover.
* Fixed shipyard hangar price to reflect resale price of ship if sold.
* Fixed all trade good spec documents. bug causing bad fabrication.
* Adjusted mission abort penalty, 20% lower.
* Adjusted mission abort penalty for tutorial missions.
* Adjusted mission expiration time for tutorial missions to 24 hours.
* Adjusted university display to show current level of skill.
* Adjusted overall price of ALL ships.
* Added new options injection into existing saved games.
* Added new world option for shipyard price modifier.
* Added 3d sound slider to the audio options.
* Added mission acceptance opens mission box if closed.
* Added world modifiers for player, mercs, npcs and raiders damage.
***

Darksiders III

Patch #4 - 1.31 (11 April 2019)

Introducing Armageddon Mode
Armageddon is Darksiders 3 new game plus mode. There are 9 levels of Armageddon, completing one unlocks the next level. With each new level of Armageddon, the difficulty increases, new items will begin to drop, and new encounters begin to appear. Items and their upgrade levels carry over, however the weapons must be reacquired through natural . Weapon levels are maintained, but still locked behind acquiring them via in game events. All DLC progression will be reset upon starting a new Armageddon Mode, and must be unlocked again naturally in the new playthrough. All rewards and tokens will carry over into the new game.

Armageddon Mode Features:
* Armageddon mode goes up to +9: once that has been completed players will be able to continually play that level over and over again.
* Upgrade Armor: Oblivion Ore can now be found on specific enemies. Turning these Shards into Ulthane will allow any armor in the game to be upgraded.
* Wisdom Shards: These Shards can be found in Armageddon mode. Shattering these shards will temporarily boost the souls collected from defeated enemies.
* New Encounters: New encounters and a new enemy have been added to Armageddon Modes.
* New Achievements and Trophies: 3 new achievements have been added related to Armageddon Mode.
* New Lurcher Clusters: Unique items that were collected in a previous playthroughs are replaced with large lurcher crystals.

New General Features:
* Reckoning Difficulty: Darksiders 3 Apocalyptic Difficulty too easy? A new difficulty has been added where Fury’s dodge windows are smaller, the enemies hit harder and can withstand more damage.
* Arcane Shard: A new item that will temporarily boost Arcane Damage that will drop from enemies and can be purchased from Vulgrim.
* Large Healing Shard: A Larger Healing shard has been added that will drop from enemies and can be purchased from Vulgrim.
* Weapon Upgrades: Weapons can now be upgraded to +13
* Spend 5 Attribute Points at a Time: If the points are available, players can invest 5 points at a time into a single Attribute.
* Hide HUD: There is now an option for hiding the HUD.
* Flip Y-Axis: Option added to flip Horizontal Camera Axis

Balance:
* Enoch: Enoch’s Active Trait has been completely changed. Enoch will give bonus Damage when Fury is at Full Health. The values have been adjusted accordingly for this damage bonus.
* Fortune: Raised the Lurchers received upon killing an enemy value across all levels. Increased Potency Increase for Consumables across all levels. Fixed bug with not all consumables working correctly with this enhancement.
* Fafnir: Fafnir’s Active trait has been capped at 40% damage bonus.
* Marauder: Fixed an issue with how Loot Drops were calculated, Enhancement should yield more loot drops. Note: Not all enemies can drop loot.
* Level Cap raised to 300: Along with this, the rewards per level have been increased to keep up with Armageddon’s Increasing difficulty.

Bug Fixes
* Fixed issue with indestructible box in Bonelands.
* Fixed various creature issues.
* Fixed issue where Fury would take Damage from Gluttony’s Acid Pool even if she wasn’t in it.
* Fixed issue where Respite upgrades were missing for some players.
* Fixed issue with DLC Achievements incorrectly triggering BFA to unlock.
***

The Guild 3

Update 0.7.5.1 (09 April 2019)

Hi all,

We just deployed an update to fix issues that came up with 0.7.5. Here are the things we changed.

- Fixed a bug that caused the years per round to change back to 4 years after saving and loading a game.
- Fixed a bug that caused the game to crash when a kidnapped character was released.
- Fixed a bug that caused the game to crash under certain circumstances when conquering a building.
- Fixed a bug that caused the game to create way more animals than actually set in the editor (eg. Paris 6400 animals …)

We also did a few things to improve performance:
- Animations are now only started if they aren’t playing already.
- Positions of the handcarts are not using the street to check the positioning anymore.
- Game logic is now only updated once per frame.

Thanks for your feedback and patience!
***

Seven: Enhanced Edition

Update 1.3.1 (12 April 2019)

* official Chinese localization
* "God Mode" issue fixed.
* Occasional blocker in one of the DLC missions fixed. We don't want to spoiler you the name of it, but those who encountered

it will know which one is it.
Post edited April 13, 2019 by HypersomniacLive
high rated
We. The Revolution

#### Update 1.2.0 (05 April 2019)

Huge update just before the weekend!

##### MAJOR CHANGES

* Added a possibility to win the dice game with Bruno and (spoiler!) save your son’s hands. Alternative cutscene, dialogues and family action included.
* Changed how intrigues score is displayed
* Improved and rebalanced achievements
* Added two new achievements

##### MINOR CHANGES

* Removed old dialogue from courthouse about the map
* Fixed a lot of text issues
* Changed jury sentence icons to reflect proper sentence (guillotine into prison)
* Fixed issues with blocked intrigues
* Updated visual effects on the map
* Fixed issue with blocker in notebook after player is signing protocol and get back to menu
* Added new background to the battles
* Improved minor details in gambling den
* Improved visuals of the main character in a few scenes
* Added a few alternative dialogues
* Added an alternative version of one of fabular cutscenes
* Improved a few details in battles
* Improved a few details in the map
* Improved a few animations
* Balanced intrigues
Archeo: Shinar

#### Update 0.79a (09 April 2019)

##### Changes

* 1) Press Rework

Commentary: New way to spend exclusive license with guarantee effect,
relations reports, Chess Club, new interface and more. We encourage you to
learn more in Archeopedia or in the new tutorial.

* 2) Demand on the Black Market - Notification

Commentary: A notification when the player tries to click on demand when
there’s no demanded artifact in the warehouse.

* 3) Archeopedia adjustments

Commentary: With new features Archeopedia needs adjustments. We added there
everything about expedition reports, forecasts, new gazettes and so on.

* 4) New graphics in opponents’ bios
* 5) Detailed Salary Reports

Commentary: No more raw paychecks. The player will get a detailed report
including every explorer and overdue value.

* 6) New tutorial (3/5)

Commentary: We have implemented a brand new tutorial divided into 5 parts. The
fifth part isn’t released, because we want to keep it for the full release. To
access the second tutorial the player needs to finish the first one.

* 7) Gazettes’ favours - option to go back at the stage when the player should select the target

Commentary: For TAoDJ’s favours player couldn’t go back even if there was a
need to check which opponent is a threat.

* 8) Generation of Artifacts on expeditions changed

Commentary: The player won’t find expensive artifacts on easy expeditions, and
vice versa, the player won’t find cheap artifacts on very difficult
expeditions.

* 9) Ruthless Success - a change in the formula

Commentary: We wanted to give more credit to explorers’ skills. Overall high
skilled explorers are going to find more artifacts.

* 10) RAG - Favours profits changed

Commentary: Sponsoring gives 9 instead of 5 items and for one favour the
player can get 1 free item.

* 11) Attitude - Information on hover
* 12) Local Guide (Booster) - New Icon
* 13) Black Market - Demand verification

Commentary: The 3 cheapest artifacts won’t be demanded anymore. If a player
needs money and decides to sell artifacts on demand, the cheapest artifacts
won’t save the budget. This way there will be more space on demand for other
artifacts.

* 14) Black Market - Sales verification

Commentary: The 6 cheapest artifacts won’t be on sale on Black Market. The
reason is that there’s no point to do so. The player just doesn’t need to buy
cheap artifacts.

* 15) Shady auction man

Commentary: There’s a shady auction man. Cuppy refers to him in the tutorial,
but it’s also an indicator for the player, which shows if the player has
already bid in this round.

##### Bugs

* 1) Merchant Company - Stimulants’ counters fixed

Old save files won’t work with the new update!

##### What about the flavour text on the Expeditions?

The texts were implemented and tested, but the feature isn’t working as
intended. We need to adjust it because for now, it’s just a bunch of silly
comments on expeditions. We’re going to make it more immersive, divide them
according to the location of an expedition and we want third flavour text on
every expedition to be something more. For now, the flavour texts could get
contradictory with random events, we cannot allow such a thing to happen. The
feature needs more love and attention, and we are willing to spend more time
on it because we feel that in its current state it’s not adding anything to
the game.

##### What’s new about the career mode?

We’ve been working on it in the meantime, the basic mechanics for mission’s
goals are ready. We are testing the feature allowing to save explorers for the
next mission. We still polish the story and we are not happy about the Career
Lobby interface. If everything goes well, we will be able to determine the
release date.

##### Why there’s no tutorial 4 and 5?

The 5th tutorial (Tactics) will be released with the career mode. The content
of this tutorial should be hidden from new players because it could affect the
experience. It will be accessible after 4th career mission. The 4th tutorial
(Shady Operations) was tested before this update (with all the others), and…
it’s confusing for new players. Unlike the 5th tutorial, we don’t need to hide
it from new players, but we need to improve it. It should be clear for some
that ‘Shady Operations’ means the Black Market, and with the 4th tutorial we
want not only to show to you that this part of the game exists, but also teach
you how to use it in your strategy. However, the Black Market play depends on
a lot of variables, like if the player owns a museum, does the player has
enough money for the next salary or does the player know the value of an
artifact on sale. Our attempt to show this delicate subject in this tutorial
caused only confusion. We decided to cut it out and rework it once again.
Probably we will reduce the 4th tutorial and place the extra information in
the 5th tutorial or in Archeopedia. Our end goal is to create a smooth
learning curve, where the player gets one tutorial after each career mission.
This way we can prevent the player from failure due to the lack of knowledge
about gameplay rules, but also we don’t need to push everything at once. And
the implication of this is that the first missions in the career mode will be
easy for the early access players, but they will be able to use their
knowledge of the game to complete those missions faster.

##### Summary

With update #03 we wanted to finish the gameplay. In the future, we don’t want
to change it (like we did with the press), but we are going to monitor the
balance and intervene if there’s something bad happening. The game even after
the full release will get our support for at least 6 months, and if any
problems or bugs occurs we will fix them.Meanwhile, we are working on career
mode. To deliver you a decent story, interesting gameplay and maybe something
more we need some time, but it is not going to be years. If you are waiting
for the full release we are sure it’s the matter of months now. In the Early
Access note, we stated that the full release will be after 3 to 6 months after
the early access release, and we are working around the clock to keep this
promise.
Post edited April 13, 2019 by WinterSnowfall
high rated
Caves of Qud

#### Patch 2.0.172.2 (05 April 2019)

* The Barathrumites are remodeling. Stay tuned.
* Tumbling pods are now considered hostile at distances greater than 1.
* Warden Indrix and Mamon Souldrinker can now use grandfather horns, while goat herders can no longer use them.
* Effects and items that cause astral burdening and tethering, especially norm cores, now have less of a performance impact on the game.
* If you inject an NPC with a love tonic, then beguile, proselytize, or recruit them to your party, their loyalty no longer suddenly ends when the love tonic wears off.
* The Ruin of House Isner's critical bonus now works as described. Preivously non-seventh-shot criticals were only getting half their penetration bonus.
* Bey Lah is no longer referred to as some Bey Lah when you pass it on the world map.
* Loading an energy cell into a socket now correctly uses a turn when the socket did not previously contain an energy cell.
* Weaponless turrets no longer appear inside historic sites and lairs.
* Stun rods and prayer rods no longer need to penetrate armor in order to apply their stun effect.
* Fixed a bug that occasionally caused the Ruin of House Isner's ego bonus to become permanent.
* Fixed an issue that caused too much XP to be awarded upon completion of Spread Klanq.
* Fixed some bugs that prevented grandfather horns from working properly and prevented goatfolk from equipping them.
* Fixed a bug that caused some stun effects to be trivial to save against.
The following offline installers have also been updated:
-> Low Magic Age to version 0.91.10
-> Tangledeep - Legend of Shara to version 1.24h
-> X4: Foundations to version 2.21
-> Party Hard 2 to version 1.1.004
-> Astrox Imperium to version b 0.0045
Post edited April 13, 2019 by WinterSnowfall
high rated
Freeman: Guerrilla Warfare

#### 12 April 2019

The full changelog can be viewed at:

http://forum.freeman-game.com/forum/8-development-changelog
Staxel

#### Update 1.4.24 (11 April 2019)

##### Like Magic!

* The world of Staxel has been given a sprinkle of fairy dust! New Star Bits will fall during the night, a crucial item in the new Magic Crafting system (unlocked via a secret villager!). This Magic Crafting will prove very helpful in upgrading your tools and progressing certain quests, so make sure to gather up all the Star Bits you can, even if you can’t use them yet!

##### Friends all ‘round

* Since release we've added some intriguing new villagers and other NPCs to the world of Staxel. You can now also befriend villagers through daily chat, giving them gifts and completing quests for them, they'll even give you some neat items in return!

Once you've made best friends with one of the townsfolk, you can even choose
to have them move in on the farm and become your roomie! Speak to Mayor
Maximilian to find out if any new villagers are waiting to move in to the
village.

##### Mail

* Want to share the stacks of petals you've got from your recent harvest with your friends? You can now send mail (and attach petals) to your friends in multiplayer! Maybe write them some poetry, send them some junk or just gift them some well earned petals, either way, be sure to befriend Leif to set up the postal section of his store.

##### New Lands to Visit

* The world of Staxel has opened up! Throughout the game you’ll find new lands to visit, from the depths of crystal-laiden caverns to floating mushrooms in the sky; the world of Staxel will never be the same!

##### Arcade

* Befriending a certain game-loving villager will lead you to taking part in some fun and challenging minigames through the Arcade. Gather the 4 magic items of the Demon King’s Maze as you try to escape, and enter a digital world in which the only way out, is to jump!

##### New Woofer

* We’ve added a very good boye and girlo to the pet roster, you’ll be able to get them at random as your starter pet, or at random by buying a dog house.

##### New Leaf Chomper

* We’ve also added a whole new pet species! These little leaf chompers are found at the pet store, a village amenity you’ll unlock by befriending a certain animal loving villager.

##### Museum

* Discover ancient relics of the past, seek out exquisite paintings and display your captured collections in the all new Museum. Unlocked via a questline with a mysterious blue villager, (no spoilers!), once you’ve built the Museum, you can fill it up with all sorts of intriguing new items.

##### All New Festivals

* We’ve beefed up the selection of Festivals throughout the in-game year. From hunting down rogue prank-playing fairies, to exploring vast new caverns full of loot for the taking - these new festivals will provide some interesting and fun tasks year-round.

##### Upgrades!

* Default tools are now a little less powerful, but we’ve made up for it by adding a slew of new tiered tools! You may need to venture out beyond your Island through the new Portals Festival to find some of the materials, but it’s worth it! Befriending a mysterious Caith villager (no spoilers!) will allow you to unlock the new crafting method required to upgrade your tools.

##### All Day Long

* Between farming, making new friends and exploring new lands, there’s barely enough hours in the day! So we thought, why not add more! Staxel days are now longer than ever, and we’ve padded each calendar season to 30 days (up from 16) to give you more time to experience the best that each season has to offer. You can even check out the new Wall and Desk Calendar tiles to review the current season’s events.

##### Hook, Line and Sinker

* Picture it; a relaxing cabin in the woods, some cool sap in the chiller, just you, nature and a fishing rod. That’s why we’ve overhauled the Fishing mini-game to prove more relaxing (but still challenging!), it should be more enjoyable to spend some quality time reeling in some big catches from the briny deep!

##### VIP Merchants

* Exotic new items, mystery Lucky Boxes and flying merchants, yes that’s right, FLYING MERCHANTS! Once you’ve built a certain landing pad for these travelling merchants, you’ll gain access to an inventory of exotic new items, and a mysterious new Lucky Box that will always provide you with something new.

##### Buff it up!

* We’ve added a range of status effects that will affect gameplay in different ways. Some sleep (and caffeine) related effects will have you keeping an eye out while burning the midnight oil, and others such as jumpy and swift will have you hoping about the island like a pogo stick! You can always remove these buffs by sleeping or drinking Milk, but personally, we like the thrill of harvesting crops with the unlucky debuff, it’s a rollercoaster!

##### Check You Out!

* Staxel doesn’t have smart phones, but somehow, we do have selfies. Press X to flip your camera into Selfie mode to check out your look on the go, or catch some picture worthy moments with your friends!

##### Key Rebinding & Display Sliders

* Accessibility and custom controls are an important part of player experience. That’s why we’ve added new options to customise your controls. There’s some presets in there to get you started too. We’ve also added a sliders section to adjust the display settings of the game; brightness, contrast, gamma and saturation.

##### Overhauled Recipe Book

* The Recipe Book has been given a long overdue face lift, you can now sort by category and search through your collection of recipes much more easily.

##### Water For Days

* The Watering Can has been nerfed a bit, it now requires refills (which can be done at a range of water-based sources), but it has received some upgrade tiers along with the other tools, and we’ve also added some hi-tech swanky Sprinklers! These can be placed in your fields to automatically water your crops, freeing you up to pursue other hobbies.

##### Other Changes

* Along with the above we’ve added a bunch of smaller changes to the game, along with buckets of bug fixes, optimisations and quality of life improvements, some of which are:
* Tools are faster overall
* Steam networking improvements
* StaxelNet option for improved multiplayer connectivity.
* Optimisations to FPS, loading, terrain generation and faster lighting.Ported to 64bitMore options such as borderless window modeExtensive modding expansion to allow modders much more access to features.
high rated
Tangledeep
Build 1.24h (09 April 2019)

BALANCE
- (Legend of Shara) Adjusted spawn rate of fountains in Shara’s story. You will generally not find as many now (late in the dungeon won’t be affected)
- (Legend of Shara) Flow Shield and Void Shield now grant a shield equal to 40% and 30% of your max health, respectively (down from 50% / 40%)
- (Legend of Shara) When at full health, the overflow from Fountain healing in Shara’s story is no longer a full 20% of max health, but is now ~16% of max health. Thus, fountains are slightly more beneficial if you are injured, as opposed to when your shield is already maxed out.
- (Legend of Shara) Increased loot drop + magic item chance for all monsters
- (Legend of Shara) Dominated creatures (final Shara upgrade) now lose health at half the original rate (it is now one tick per 6 turns, instead of one tick per 3 turns)
- (Legend of Shara) Adjusted “Inkstorm” skill orb which was partially bugged anyway. Damage is now increased from 150% to 175% of Weapon Power at the cost of 1 range.

BUGS
- Fixed miscsettings ‘globalunlocks’ feature for real
- (Legend of Shara) Fixed another game load bug related to Riverstone Waterway
- (Legend of Shara) Fixed bugs with Vanishing Ink. Now it should work (and display) as intended: if you are at 25% health or below, you gain +50% dodge.
- (Legend of Shara) Fixed Retort visual bug
- (Legend of Shara) Another fix for weird Shara/Mirai campaign switch game data
- (Legend of Shara) Fixed bug with Glide / Combat Biography interaction (and various other abilities + Combat Biography)

QUALITY OF LIFE
- When you are Paralyzed and try to attack, you will now hear an obvious ‘error’ sound. Furthermore, the monster who has caused the paralysis (if any) will ‘jab’ toward you to show you the source of the paralysis (i.e. crab grab) (Legend of Shara) Floor difficulty indicators have been adjusted and should be a bit more accurate (visual-only change). Things were listed as being harder than they actually were, previously.

MISC SETTINGS
These options are modified in the “miscsettings.txt” file, in your save game directory. It is now possible to directly modify game balance from miscsettings.txt without making a Player Mod file. This is a more straightforward way of adjusting under-the-hood gameplay variables without going through the workshop. Keep in mind some of these options will not be (fully) effective without starting a new save file.

All of these new tweaks are multipliers with a base value of “1.0”. For example, if you wanted to cut XP gain in half, you would write:

xpgain 0.5

- This will multiply all XP gain by 0.5, cutting it in half. Also note that all of these tweaks multiply with any existing active player mods, so if there is a mod that doubles XP gain and you add 0.5 to your miscsettings file, the result will be 1.0 (no change.)
- monster_spawn_rate: the rate that wandering monsters spawn (higher = faster respawns)
- xp_gain: amount of XP gained
- jp_gain: amount of JP gained
- gold_gain: amount of gold gained
- loot_rate: drop rate of loot from all sources (note: loot is pre-determined on world creation / spawn, so this won’t affect most areas in an existing save file)
- magic_item_chance: chance of equipment receiving at least one magic mod (same as above)
- hero_dmg: ll damage dealt by you, the hero
- pet_dmg: ll damage dealt by your pets
- enemy_dmg: ll damage dealt by enemies to you
- pet_xp: experience gained by your corral pet
- powerup_rate: drop rate of powerup globes
- powerup_healing: % resource healing from powerups
- orb_drop_rate: drop chance of Orbs of Reverie / Lucid Orbs / Skill Orbs
- monster_density: overall density of monsters (this only works for newly-created maps/files)