Posted March 29, 2019
high rated
Galactic Civilizations III
Update 3.6 (29 March 2019)
Gameplay
Nerfed "Lossless Life Support" module
Fixed typos in "Lossless Mining" module descriptions
Updated Tourism bonus for the "Popular Race" trait to be flat 1 and 2% instead of multipliers of 10 and 20%
Updated united planet tourism board to be flat with a 10% bonus (was multiplier of 100% which was crazy)
Colonizing the Promethion Refinery precursor world now grants 5 Promethion
Set "Virtual Vacation" to be a player wonder
Changed "Influence Per Turn" from multiplier to flat on the Galactic Showcase
Fixed mismatch of description and text in the "Antimatter Weapon Colonizing" event
Tweaked pathfinding so that it doesn't attempt to find a path to the node closest to a blocked destination if the start tile is already the closest node
Silicon-based life can terraform and colonize high level extreme worlds
Removed farms for Synthetic lifeforms and enabled terraforming improvements and high end extreme world techs
Fixed "Orphaned Improvements" and techs in the Retribution tech tree
Fixed issue with Iridium tech tree failing on "Tariff Focus" specialization
UI
Changed it so that when you merge a fleet, it will keep a custom name for the resulting fleet. If both fleets being merged have custom names, it keeps the fleet name of the bigger fleet.
Adjusted "Economic Warning" flavor text to fit with new conversation popup font size.
Fixed typo in "Precursor Research Node" description.
Improved the text alignment on the UP Resolutions window
Bugs
Fixed custom ship style sets having the wrong strategic icons. Players will have to re-save their ship style sets (and change the effect ships classes to what they want along with their text, since that is info that is saved off). Prevents players from having to remake the ship style sets and only deal with what was changed
You can no longer assign commanders to planets
Ships with "one per player" components can upgrade to ships with the same components
Cleaned up code that clears/applies rebellion status to prevent edge cases where planets can flip when they shouldn't (like when the tile is owned by a commonwealth of the planet owner)
Addressed a MP crash related to mismatched DLC
Fixed mismatched strategic icons on some ship classes
Fixed typos in "Plasma Arc" event
Mod fixes
Ships created with mods now show up correctly
Prevents crash if a tech unlocks more than 12 things at once (modders – you know who you are!)
Retribution
Fixed issue where Hypergates didn't fire any shots during battle because they didn't have range
Changed the Hyperlane tool tip to account for the minimum move cost, so it will now show the max bonus as 900% instead of +-100%
Removed extra space in the Korath faction description
Added "lossless life support" back into the Retribution tech tree
Updated Thalan conversation text to reflect that they bring in multiple ships now in mission 4
Add basic Block Hulls to Korath Ship style
Update 3.6 (29 March 2019)
Gameplay
Nerfed "Lossless Life Support" module
Fixed typos in "Lossless Mining" module descriptions
Updated Tourism bonus for the "Popular Race" trait to be flat 1 and 2% instead of multipliers of 10 and 20%
Updated united planet tourism board to be flat with a 10% bonus (was multiplier of 100% which was crazy)
Colonizing the Promethion Refinery precursor world now grants 5 Promethion
Set "Virtual Vacation" to be a player wonder
Changed "Influence Per Turn" from multiplier to flat on the Galactic Showcase
Fixed mismatch of description and text in the "Antimatter Weapon Colonizing" event
Tweaked pathfinding so that it doesn't attempt to find a path to the node closest to a blocked destination if the start tile is already the closest node
Silicon-based life can terraform and colonize high level extreme worlds
Removed farms for Synthetic lifeforms and enabled terraforming improvements and high end extreme world techs
Fixed "Orphaned Improvements" and techs in the Retribution tech tree
Fixed issue with Iridium tech tree failing on "Tariff Focus" specialization
UI
Changed it so that when you merge a fleet, it will keep a custom name for the resulting fleet. If both fleets being merged have custom names, it keeps the fleet name of the bigger fleet.
Adjusted "Economic Warning" flavor text to fit with new conversation popup font size.
Fixed typo in "Precursor Research Node" description.
Improved the text alignment on the UP Resolutions window
Bugs
Fixed custom ship style sets having the wrong strategic icons. Players will have to re-save their ship style sets (and change the effect ships classes to what they want along with their text, since that is info that is saved off). Prevents players from having to remake the ship style sets and only deal with what was changed
You can no longer assign commanders to planets
Ships with "one per player" components can upgrade to ships with the same components
Cleaned up code that clears/applies rebellion status to prevent edge cases where planets can flip when they shouldn't (like when the tile is owned by a commonwealth of the planet owner)
Addressed a MP crash related to mismatched DLC
Fixed mismatched strategic icons on some ship classes
Fixed typos in "Plasma Arc" event
Mod fixes
Ships created with mods now show up correctly
Prevents crash if a tech unlocks more than 12 things at once (modders – you know who you are!)
Retribution
Fixed issue where Hypergates didn't fire any shots during battle because they didn't have range
Changed the Hyperlane tool tip to account for the minimum move cost, so it will now show the max bonus as 900% instead of +-100%
Removed extra space in the Korath faction description
Added "lossless life support" back into the Retribution tech tree
Updated Thalan conversation text to reflect that they bring in multiple ships now in mission 4
Add basic Block Hulls to Korath Ship style