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Version *FROM* 1.2.9a *TO* 1.2.10 [CHANGELOG UPDATED] Update v1.2.10 (2nd February 2019)
Hey wizards! We've been receiving a boatload of feedback over the last month and we've been using it to improve Fictorum. This patch contains loads of suggestions and bugs found by our community. If you've sent us a bug report or a suggestion for our game, we heartily thank you!
Larger Font Option
- We've received a few requests for improving the readability of some of our screens, so we've added a new feature in 1.2.10 that increases the font size of text by 25%! You can access this on the display tab of the settings menu.
Disenchant All
- Let go of that shift key! A disenchant all button has been added to the trash window. In addition, items in your trash will now be disenchanted instead of being trashed upon leaving a mountain on the world map.
Christmas Spells
- Sadly, it's time for us to finally take the Christmas lights down and throw out the sad, dying tree. Christmas spells now will only drop for The Giftbringer starting title, but this title will be available year round!
Destructible Lifespan Improvements
- We've improved the Destructible Lifespan option in the Display settings: Decals and dead bodies will now be removed automatically after a time, which can greatly increase performance.
Bug Fixes and Minor Enhancements
- We've changed the condition to unlock the Verdant Incinerator—Simply beat the game on Abridged mode
- More event choices will show their outcomes prior to being selected
- All spells, echoes, storms, sentinels, and familiars owned by the player will be destroyed upon crossing through the nexus
- The number of trash runes has been increased from 12 to 18
- Warlocks/grenadiers are no longer psychic
- Enemies can now move closer if you're flying
- Shambler movement speed has been increased from 180 to 200
- Additional spell/ability clarity and a slight animation has been added to the runes panel within the inventory
- Fire Wave, Terraform, Dreidel, Gust, and Tremor will no longer get stuck on the landscape
- Enemies will never cast spells or fire arrows after fleeing
- Flare will properly disappear after bouncing/piercing
- Projectiles will now work better with echo
- Archers will no longer be spotted floating above their destroyed towers
- Projectiles will no longer stick to the player while in first-person mode
- Downvote, Upvote, and Heart Tome enchantments are no longer free
- Arcane, physical, and corrupted spells will no longer spawn a fire effect when hitting the ground.
- Aegis will now protect from all sources of damage, save for miasma damage
- Area spell sound effects will be audible from a much larger range
- The drop chance for the Ring of the Eleventh Thief has been increased by 150%
- Area spells that spawn meshes (Glacier, Christmas Tree, etc.) will no longer occasionally spawn in midair
- Phalanx animation has been improved
- Disenchanting will now play a different sound effect
- The Essence icon will now appear on the reward selection panel
- Incredibly massive spells can now be targeted effectively
- Inventory highlight is no longer off-target on higher resolutions on the world map
- An attribute ceiling has been applied to many critical attributes
- Aegis will no longer block targeting
- Channeling spells can now be started by pressing the spell shaping hotkey
- Bouncing projectiles will properly collide in place after they've lost all momentum
- Echo output has been reduced
- Disenchanting and enchanting tooltips and buttons will all display the proper cost
- Fixed a rare bug that would occasionally assign incompatible runes to a spell's runeset
- Witchslap's range has been increased
- Arc and Shockwave have a much higher knockdown rate and impact
- The history scroll will properly focus after scrolling to the current event
- Items will now be for sale at the tutorial vendor
- Specific enemies will still be visible with clairvoyance after they are fleeing
- Multishot and Spread area targeting has been improved for spells that do not snap to the surface (e.g. Flame Strike, Blink)
- Unlocking achievements for a difficulty will unlock achievements for all easier difficulties
- Chip's Challenger will now spawn with Enhanced Damage and Rune Starting Position
- Edric the Betrayer will now properly appear skewered
- Living characters should never clip through the level
- The player can no longer stand on Familiars
- Item drop frequency within a level has been reduced for higher chapters
- Telekinesis is now substantially easier to target
- Fixed a bug that would sometimes lock a player in slow mode, even though frame rate had recovered
- The third person camera will operate slightly better around debris
If you haven't left us a review yet, please consider doing so! We love reading about your experiences.
(
Full changelog)